Forbin_Project

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  1. Quote:
    Originally Posted by Memphis_Bill View Post
    The SG invite feature... mostly, yes. For direct invites. It's very simple and straightforward to right click and invite or /sgi charactername.

    However, what DOES need work is the registrar's page. Go in and look for a supergroup. You can't tell what the group's about outside of the description. If you looked for one, saw one that sounded interesting and wanted to join... then what? You don't get any contact information unless someone has put it in (and updated it!)

    Other than paying rent, the registrar is pretty useless.

    For instance, say you were looking for a VG on protector. You run across mine - "Government Surplus." For whatever strange reason (perhaps you're drunk?) it sounds like JUST the thing and you decide "Hey, I'd like to join that." What do you do?

    The group's description doesn't have my contact info. There's absolutely no way to get in touch with me. So you sigh and move on.

    (Alternately, and I mentioned this - hmm, think it was last year - I'd been trying to get in touch with a group a former SG leader had coalitioned. Had no contact info for them whatsoever. Checked the registrar, they had plenty of prestige, but no contact info in the description either. Ended up just waiting, then breaking the coalition without knowing if the group was active or needing the porters or whatever.)

    That interface needs a revamp, with more relevant information, and having a way for others who are interested to contact the leaders or ask for membership (or, for the SG itself, mark itself as "Not accepting members" to disable that feature) would be right in line with it.

    Of course, I expect this neglected interface to be changed about a year after they fix PVP and it becomes wildly popular....
    Agreed 110%.
  2. Quote:
    Originally Posted by Angelxman81 View Post
    SG email offline invitation has been suggested before with no response.
    That's not unusual. The devs rarely tell us in advance what they are adding to the game. The earliest we find out is when something accidentally slips onto the live servers or once they let everyone into open beta testing.

    We went years without a lot of things we begged for constantly.

    Whips
    Dual Pistols
    Emailing inf and items
    merging the red and blue market
    sideswitching
    inherent fitness
    power customization
    merging the NA and EU server lists

    to name a few.
  3. /unsigned. Too complicated.

    The thread you linked is about inviting your own characters to your own SG.

    Quote:
    Originally Posted by Angelxman81 View Post
    I think now we REALLY need the option to send an email SG invitation to our own alts. I can start over in a NA server and create another base from scratch, I love to have my own base, but I would need that option!
    What do you guys think about it?
    Just modify the current SG invite feature to let us invite characters that are offline.

    Quote:
    1. The character looking to join files a request form with the Registrar. This includes certain information about the applicant such as character name, global name, level and archetype, and a short note. Possibly also a link to pop open the character's Info Box, letting the SG view their description and power choices.
    Why on earth would we waste our time filling out applications so we can invite our own characters to our SG's? Do you seriously think we are going to deny our own characters admission to our SG's? Oh and if you can't remember what your own characters information and powers are I suggest you log onto them.

    Other than not being able to invite our own characters to our SG's the SG invite feature is fine and shouldn't be tampered with.
  4. I badly want an offline SG invite feature for my own characters.
  5. Quote:
    Originally Posted by Scarlet Shocker View Post
    So with the excitement of the list merge I got to wondering if I should perhaps make a 2nd home on what will soon become a "former NA server" (isn't it great to be able to say that? )

    I am not sure where, but I am leaning heavily towards Triumph, based solely on the fact it's my ride too. But I'd like somewhere open to RP and PVP and everything.

    I'm not suddenly planning on abandoning Defiant, far from it - but if I do make a 2nd home what're your recommendations?

    Will anyone be joining us on a soon to be former EU server?
    I'm not looking at the upcoming list merge as an opportunity to find a "second" home, but instead as adding an addition onto my current home. I'm looking at the EU servers as new rooms I always wanted.
  6. Gotta agree with the other dissenters and add my own not interested. I'm not saying it's a bad idea because I'm sure there are people whi will absolutely love it. It's just not my cup of tea.
  7. Quote:
    Originally Posted by The_Coming_Storm View Post
    So is Cap au D.
    Not trying to insult redside but they don't have anywhere near the population Blueside does. Cap au D doesn't see anywhere near the traffic Atlas Park does. And with the market merge and the email feature Spammers don't need to advertise redside, tho I'm sure a few still do just to catch the few players that are diehard villain players.
  8. Quote:
    Originally Posted by all_hell View Post
    I see them almost everytime I log into Freedom Atlas Wentworths to get on my mule there.
    They show up in pairs. I have an ignorespammer macro now. I used to file a petition each time, but I am over that now.
    Where else would you expect to find gold spammers? Seriously. If someone asked me if there was one place in the entire game they could expect to find gold spammers on a regular basis I would say the Wentworths in Atlas Park on Freedom.

    Why?

    Because:

    1. Freedom is the most populated server in the game.
    2. Atlas Park is the social hub zone on every server in the game.
    3. Everyone that uses Atlas Park uses the Wentworth's there.
  9. Quote:
    Originally Posted by Rangle M. Down View Post
    Oh goodie! One of those threads had Memphis Bill's Copy/Paste.

    Quote:
    Why a full respec is not a good idea for COH.
    Quote:

    So, you've played your Apathy/Dual Wet Noodle Tank to 50 and decided you don't like him. You've come to the forums and said "Why not let me completely respec the character!"

    Well, people consider a "full respec" to be different things. I'm going to cover a complete and total character respec. If some of them don't apply, well, this comes up enough for this to be a copy and paste reply.

    There are four things that the developers and game see as defining your character:
    1. Archetype
    2. Origin
    3. Primary powerset
    4. Secondary powerset

    When people talk about a full respec, they're either talking about the powersets or the whole enchilada.

    A Respec is short for respecification - altering what your character can do. This can be through reordering the levels you took powers, reassigning slots, and/or changing power pools. You'll note that none of this touches on changing the four listed items. The reason being that if any of those change, it's not the same character. A respec is not recreation or reimagining. It's tweaking your character a bit.

    Now, let's go through some of these "full respecs."

    Primary/Secondary

    You're sure to hear this repeated a good bit - Just because you've played one set, doesn't mean you know how to play them all.

    For instance, my namesake tank is a Fire/Superstrength tank. I know how he plays. The most similar powerset to him at the time of writing is Dark Armor. It's resistance based, it has no knockback protection, it has a damage aura, a self heal that does damage - it even has a self rez as its tier9.

    They don't play anything alike. (I can say this, because I also have a version that's DA/SS.) Fire has no Psi protection. It has no stealth. Burn has a far different effect than Oppressive Gloom, and nothing similar to Cloak of Fear. It calls for a thoroughly different style of play. With Fire, I can leave my toggles on and go to town. With Dark Armor, I have to be selective, or the times I have to herd stragglers (for instance) won't work exceptionally well. Dark Armor also does not have anything like Consume to help out with Endurance - that's in Dark Melee.

    With "similar" sets being that different - try Fire vs Stone. Or Invulnerability. You now have a set at or near 50 (when most people seem to mention wanting this - "I have a 50 that...") that you don't know how to slot effectively (which means you'll be doing *at least* one more respec) and don't know how to play effectively.

    That's just changing *one* side of the equation. Now add in, say, going from Stone Melee to Dark Melee. Different effects, with *very* different affects on your survivability. And you won't know how to slot that, either, or how well they synergize.

    Similarly, a Stormie plays vastly differently from an Empath, or a Dark, or a Rad. Earth Control is nothing like Illusion. Combo-chasing with Dual Blades won't help you with Martial Arts.

    How do I know that this ends up being a mess?

    Beta testing. The devs have, on rare occasion, bumped up characters to specific levels. The most notable was when Recluse's Victory came out for testing. Everyone was made level 40 - and it was a *mess.* Sure, people made copies of their own characters, and those worked out. Then there were those (many, many of those) who said "Hey, I've never had a X/Y before, I'll make one of those!"

    Like I said, it was a mess. You could very easily tell who had done that versus making copies of characters they knew.

    Now, yes, over time you'll learn your powerset - but in the meantime, you're not going to be very effective, or very happy.

    Archetype

    Now, given what I just said about powersets, imagine a *whole different AT.* Your tank is now an Empath? Really? You know how to survive as a Blaster because you played a Scrapper? And don't even get me started on epics.

    If *sets* are that different, Archetype is that times ten.

    Impact on enhancements

    IOs are a big part of the game right now. Think about IO'ing out your character. You get your KB protection, sets and the like, potentially spending millions (or more) on finishing up these sets, or working on merits or whatnot.

    Now, you change your primary - again, we'll take a tank - from a resistance based one to a defense based one.

    Guess what is now useless to you. You *may* have a power to stick that resist set in, somewhere, but now you're defense based - and those resist sets dont' work for you any more. That Knockback set isn't taken any more. It's even worse when you say you want to switch AT - what is a Blaster going to do with a resist set? What is a Scrapper going to do with Sting of the Manticore or Malaise's Illusions?

    This isn't even touching on the fact that *you could only retain ten enhancements.* That's 1 2/3 six-slotted powers.

    And you'd have nobody to blame for all that lost time and INF but yourself...

    Origin

    Origin holds a strange place in this list. I'm just going to touch on it briefly.

    Origin used to matter *vastly,* back in pre-beta. It determined how many powers you could learn and how skilled you could get with them. The system was scrapped, and for a long time it was mostly an RP item, as well as determining which enhancements you could use.

    It now has *some* impact in the game with some temp powers - the "helper" power you get at level 1 (throwing knives, taser, mutagen, etc.) as well as some of the vet powers. The main impact, though, would be if you'd equipped with DOs or SOs, with the lost INF. That said, you would be able to get some of it back. Origin's probably the least of the problems with a full respec. Though some would, of course, complain that they no longer get a damage bonus or what have you - and who knows what the devs may do with this in the future.

    Gameplay

    There are also three other things to consider.

    1. The game is designed around alts.

    Seriously. If this were Guild Wars, for instance, with severely limited slots, I could see wanting to do a complete respec. But by default, you can make over 100 characters before feeling a pinch - and can purchase up to 24 additional slots per server, if you so choose. Don't like one set, make some others and try them out.

    2. It's just not that hard to level.

    Seriously... it's not. With half debt inside missions, patrol XP, double XP weekends, XP smoothing, XP adjustments (typically up,) debt reduction everywhere... it just *isnt'* hard to level. And levelling "honestly" means you're learning your powersets, how they work with each other and others and hopefully how to use them best - which will only make you a stronger player.

    3. The devs say "no."

    The devs have said no. They devs will continue to say no. The most recent "no" being the 4/2010 Q&A. So this is not just player opinion.

    In closing, let me just say "No. Roll an alt."
  10. Quote:
    Originally Posted by mike1alpha View Post
    I'm not re-rolling my 50 just to have a toon with powers I think would be more 'suited'.

    Also, I've been playing my level 50 off and on for the nearly 2 years I've been subscribed to CoH. Again, another reason I'm not going to re-roll.
    These comments always amuse me.

    Fine Mike, if you are dead set against rolling up another character then that's your perogative. Just be aware that the devs have flat out told us that they will never allow powerset respecs.

    But please feel free to hang around waiting for more end game content to be added. I hope there's enough of it to keep you from getting bored while everyone else is having fun rolling up new characters.
  11. Quote:
    Originally Posted by DarkGob View Post
    Unless you don't want the buff, in which case just ignore the pop-up and it goes away on its own. (This is what I understand the complaint to be. If you're complaining about having to accept when you want the buff, well, that's another thing entirely.)

    Look, I agree that drive-by buffing is a silly and frankly weird practice, but I really think people are getting their underthings in a bunch over nothing here.
    Well fortune isn't really suited for drive by buffing because of it's recharge time, unlike other buffs that can be fired off rapidly to annoy people. But I can understand why some people don't like the pop-up. It appears right in your face. Now if it appeared off to the right or left it might not be as annoying to some people.

    The jerks try to time it so they can get the window to pop up on you when you are in the middle of something so the window will be distracting you.

    Now personally I'm used to blind invites popping up on me so I can ignore the fortune window when it shows up.
  12. Quote:
    Originally Posted by DarkGob View Post
    I don't really understand how anyone can complain about being buffed by Mystical Fortune when you have to accept the buff yourself.
    As I recall there were three complaints.

    The first was that since fortune can be declined some people wanted all buffs to have that option.

    The second complaint was when they removed the ability to decline the buff and people demanded it be turned back on.

    After the devs complied and reactivated the ability to decline the buff the griefers started complaining because they couldn't harass people with the buff anymore.
  13. Quote:
    Originally Posted by NightshadeLegree View Post
    That's good to know

    All kidding aside I didn't know the chiefs were floating contacts - I've usually fled the issue 0 levelling experience for the Hollows or Midnighters by that point. I suspect a lot of people do and that's one reason why there's so much PLing past the lowbie blueside game. Only one reason among several, of course.
    To be honest I've been avoiding those zones for so many years that I completely forgot how we got directed to those contacts/mission arcs. And it wasn't till after I read and posted about how Linda Summers doesn't have the Boomtown Security Chief listed on the wiki that I started having that niggling doubt pestering me that I vaguely recalled getting sent to that hazard zone from different contacts. So I had to hop online and verify it, and if it turned out I was wrong (which I was) then fine I'll admit it.

    But yeah the hazard zone contacts are floaters similar to the PvP zone contacts and as soon as you reach the level that unlocks them whichever contact you have active that you go to first will refer you to them.

    On a kind of annoyingly funny sidenote. Dr Trevor Seaborn had me run thru the introduction to Perez Park missions at level 11 while I was verifying how we got the Boomtown stuff. So I had 4 or 5 street missions killing grey conned Skulls and CoT in Perez because I never went to Perez when I was level 7. The character I was on went straight to Kings Row at level 5 and started doing Radio Missions.
  14. I did a little further research on the Boomtown missions and it turns out NightshadeLegree and I are both wrong about how the Boomtown missions get started.

    Turns out that the Boomtown Security Chief is one of those floating contacts that gets assigned to the first contact you go to once you reach level 12. But you won't get sent to him before level 12.

    It doesn't matter which contact you go to because he shows up as soon as you reach level 12. And I believe the reason a person may get this mission from a lower level contact is because that player didn't have any level appropriate contacts unlocked yet, and the mission will be limited to the level range of the contact giving it. In Linda Summers case her limit is level 9.

    Here's the mission sending you to the Boomtown Security Chief in Steel Canyon. It was given to me by Alfonse Rubel. Notice how it's a level 12 mission for me because Alfonse gives out level 12 missions.




    And here's the mission that the Boomtown Security Chief gives you.





    So the reason NightshadeLegree got a mission to Boomtown from Linda Summers is because she was the first contact he went to (and she was probably been the highest level contact he had active) after reaching level 12 and the reason the mission was level 9 is because that's the highest level she could give it at.
  15. Quote:
    Originally Posted by Zombie Man View Post
    It's real: http://boards.cityofheroes.com/showthread.php?t=255069

    Just remember folks. The lists of servers are merging. Not any of the servers with any other servers.

    When you log on, whether your in the US, EU, or anywhere in the world, you will see all the US and all the EU servers to choose from to play on.

    Everyone gets more slots! (distributed among the servers one newly has access to)

    Of course, this was the obvious thing that was going to happen when all the servers, East Coast, West Coast, and EU moved to Austin.
    The thing wasn't that it was destined happen but when, and this should have happened a long time ago.

    I wonder how many players we could have retained if our EU brothers and sisters had access to our 11 servers years ago. I can't argue with anyone upset that they were paying the same monthly fees and only getting 4 servers and access to a fraction of the playerbase.

    But yay! The lists are finally merging!
  16. Quote:
    Originally Posted by NightshadeLegree View Post
    No, I'm posting a screenshot of the mission I was talking about in the post you so hysterically quoted in your reply. You know... the reply with all the bold, all caps and personal insults?
    Pointing out the errors in your posts is hardly hysterical. Your first screenshot showed a pic of a mission that didn't even take you into the hazard zone like you were claiming.

    Quote:
    That's the mission that follows on immediately from the talk to the chief mission. The mission that's showing as lvl 9 when it's given to a level 12 character. You still haven't explained that.
    Yeah actually if you bothered to read my posts I did. We are able to get the Boomtown missions at a lower level because the devs removed the level restriction on hazard zones at our request with Issue 16. The missions in question were re-evaluated and lowered from level 11 to level 9 because they are so easy to accomplish. Before they lifted the level restriction we had to wait until we were level 11 to get Boomtown missions.

    Quote:
    But don't bother. I've pretty much had it with your condescending, ill informed paranoid ravings and thinly veiled accusations that I'm somehow making this all up. None of which changes the fact that a lot of old blueside content is aimless, colourless and directionless.
    Good then you can choose to make use of your ignore feature.

    Quote:
    P.S. CoHTitanWiki shows Linda Summers as a 5-9 contact. You should really edit that, eh?
    Meh a minor error on my part but thanks for pointing it out. I was looking at the list of contacts that send you to her and she sends you to. (see unlike you I'm willing to admit when I'm wrong. )

    But I notice that you missed that according to the wiki link Linda Summers doesn't even send you to the Boomtown Security Chief.

    According to the CoHTitanWiki her missions send you to the:

    Kings Row Security Chief at (-752, 32, 1452)
    Steel Canyon Security Chief at (-3188, -84, -499.5)

    and that's it.

    The Boomtown Security Chief is at (-2894.5, 0, -3436).

    So much for the accuracy of the wiki, but then the wiki relies on players to update it and it isn't surprising that things get missed when major changes to the game are made.
  17. My god how difficult is this to understand?

    Quote:
    Originally Posted by Black Pebble
    So because some of you might not have seen Tuesday's announcement or received our City of Heroes newsletter, we've set up a grace period of two weeks--which means the loyalty program will officially start on FEBRUARY 14, 2011. Players who keep an unbroken subscription from February 14 (12:01 a.m. EST / 5:01 a.m. GMT) to April 18 (11:59 p.m. EST / 4:59 a.m. GMT) will now earn the Seven Years of Super Rewards...rewards!

    So be sure to have an active subscription from February 14th, and enjoy the rewards come April 28th!
    Anything activated after the 14th of February doesn't get the reward.
  18. Quote:
    Originally Posted by NightshadeLegree View Post
    No, I was given that mission at level 12, like I said in my initial post.


    Keep up with the patronising comments. It makes the next bit so much more enjoyable for me.


    You've been in these forums for almost 6 years and you clearly haven't learned how to read a post. I was talking about the mission I got when I talked to the Security Chief.

    And here it is here. Note: Level 9.

    http://i904.photobucket.com/albums/a...2-21-25-13.jpg

    Now, once you've finished reading the security chief's briefing text on (9) Keep the Peace in Boomtown, do me a favour...

    Show me on the map of Steel Canyon where Primer or the Cannonade is.

    I'll wait.

    So now your trying to pull a switcheroo by posting a completely different screenshot of a different mission. Nice try but you still fail miserably.
    The first mission you posted a screenshot of was a simple go talk to the Security Chief and leave. You never entered the hazard zone because when the mission was first created you couldn't enter until you were the minimum required level. The contact wouldn't give you the "Keep the peace in Boomtown" mission until you reached level 11 and could enter the restricted zone.

    It's only because of years of player requests to the devs to remove the level restrictions from hazard zones (which was finally lifted last year) that we can now enter Boomtown and the other hazard zones, and the missions that were previously blocked by the minimum level requirement can now be be run by characters that are of a high enough level to get the first mission yet lower than the zones previous level restriction.

    So everything is working as intended, Your still level 12 getting a mission from a contact whose level range is still levels 1-14. Oh and being sent on a streetsweeping mission in a zone that's only 2 levels higher is not inappropriate. 9+2=11.

    But if you want to go back to the old way where we were restricted from entering the hazard zones please feel free to make that suggestion. I'll find the responses to it highly amusing.


    Edit: I won't bother pointing out that with the mission difficulty slider we can set our missions to be much more difficult than a level 9 streetsweeping mission in a level 11 hazard zone.
  19. Quote:
    Originally Posted by NightshadeLegree View Post
    If the KR contact is level appropriate why is she giving a level (9) mission to a level 12 hero?

    And when I do talk to the Security Chief he gives me level (9) Keep the Peace in Boomtown.

    I repeat: how does that make any kind of sense?
    It's still there because YOU chose to do other things instead of that mission when it came up. You have no one to blame but yourself. It's not the devs fault that you chose to do other things than that mission when it became available.

    This tour of the Security Chiefs isn't a story arc. There's no open book icon beside her. Frankly I'm surprised she's still offering anything - being used to CoV, where once you exit a contact's level range you get no more missions unless you're already in the middle of a story arc.

    You haven't left her level range. Her level range is 1-14, and you are only level 12. If you remember how to count it goes 9, 10, 11, 12, 13, 14. So you are still in her range of missions.

    Quote:
    You don't have to do it' is an argument that could be used to excuse every piece of bad content in the game. That doesn't change the fact that it is bad content.
    I never said it wasn't bad content. I merely pointed out the fact that your claim that she was giving out missions that are the wrong level is false. You haven't outleveled her missions until you get to level 15.



    Quote:
    That's a level 9 mission in a level 11+ Hazard Zone.
    No it isn't. YOU DON'T GO INTO BOOMTOWN. The Security Chief is in Steel Canyon. You never enter the hazard zone. You've been playing this game for 3 years and you still haven't learned how to read the mission tab? Your own screen shot shows that the mission is in Steel Canyon right under your mission difficulty which you had set at +0 (x2 Players) No AV.
  20. Quote:
    Originally Posted by TheUnnamedOne View Post
    If you want anyone to blame for all this, it's your fellow players for using potentially innocent words in offensive ways and your fellow players for being offended enough at the words to petition them for it.
    Which goes back to what I said earlier . . .

    Quote:
    Originally Posted by Forbin_Project View Post
    The truth is that there are far too many people whose existence seems to revolve around looking for things to be offended over, and far too many immature jacktards that get a kick out of antagonising them.
  21. Quote:
    Originally Posted by NightshadeLegree View Post
    Correction accepted. It was probably the Kings Row Security Chief. However my point about sending players into Hazard Zones still stands.


    I got that mission this morning. Here's the proof.

    http://i904.photobucket.com/albums/a...2-12-32-51.jpg

    I just noticed that this is apparently a level 9 mission. So a contact in a level 5-10 zone gives me, a level 12, a level 9 mission that sends me into a Hazard Zone that starts at level 11. How does that make any sense at all?
    The mission you have taken a screenshot of does not send you into a hazard zone. It's a "talk to Security Chief" mission in Steel Canyon, and Steel Canyon has never been a hazard zone. The Security Chief in question is standing in Steel Canyon at the gate to Boomtown right next to two Police Drones. All you have to do is run from the train to the street between the market and university and then run down the middle of the street to the gate to Boomtown. Real difficult. Characters level 1-10 do it all the time as they go to the Tailor or as they headed to the Greenline on their way to some high zone to get PL'd. (before the trains were recently made to go to all zones)

    Linda Summers (in Kings Row) gives out missions to players in the level ranges of 1-4, 5-9, and 10-14. A character will not be given any missions that he isn't high enough level to complete.

    Steel Canyon is a zone for characters level 10-19. So a level 9 mission in a zone that starts at level 10 is not out of place.

    You went to a level appropriate contact and you were given a level appropriate mission located in a level appropriate zone.

    Furthermore since the mission in question was nothing more than a simple "Talk to Security Chief" all you had to do was click on the contact and leave. You don't have to do any missions the Security Chief might offer. Just like you can skip the missions in the Hollows, Perez Park, Faultline, PvP zones, etc.
  22. I'd say no this isn't a common problem because I just bought a brand new system and the game works fine.

    I's suggest posting up in Technical Issues and Bugs and provide them with more detailed info about what your new system has than just more power, memory, and hard disk.

    for example my new system has:

    Intel Core i7 870 processor (4x2.93Ghz/8mb l3 cache), 8GB DDR3-1600 RAM, AMD Radeon HD 6850 1GB, 2 TB Hard Drive - 32M Cache - 7200 RPM - 3.0Gb/s
  23. This is feldercarb. The gorram PC Food Police need to stay the frak out of my <bleeping> meals.


    <goes out and makes sugar butter squares wrapped in bacon and deep fried in trans fats, with a tall glass of ice cold sugar water.>
  24. Forbin_Project

    New SGU 3/7

    Quote:
    Originally Posted by Dark One View Post
    Also given that the only people that should be on-base are those who have been cleared for off-planet work (or visitation), security in the sense of having everything under lock and key takes a backseat to faster response time, IMO.
    That's a yes and no. In a wartime setting sure all military personel would probably be armed and have at least a basic load of ammunition, but even tho this is offworld it's a rear echelon base and the attitude seems to be more on a peace time footing. I mean they had a senator bring his teenage daughter along for a tour of the place.
  25. Forbin_Project

    New SGU 3/7

    Quote:
    Originally Posted by Mandu View Post
    Another point. Considering how often both SG1 and Atlantis had invaders come through gates and that the gate room on that planet didn't have an iris or forcefield it would just plain make sense to have a metric buttload of ammunition right outside the gate room.
    The show isn't known for using common sense. If they were using common sense they'd have had a simple ramp built to go thru the gate instead of that bulky contraption with stairs at one end.

    Instead of leaving piles of equipment on the floor they'd have had it loaded onto MALPs or ATV's for quick easy travel thru the gate.

    Along with the equipment they'd have brought at least one Naqueda generator.

    If they had done things that made sense they would have had a very good chance of getting all their supplies thru before the planet blew up.



    As to the idea of having a buttload of ammo next to the gate room isn't a great idea for the very reasons you pointed out. With no iris/force field to protect the gate an invading force could quickly cut the base off from its supply of ammunition.

    It's much safer and secure to have a main armory and then several small weapons lockers scattered around to arm defenders in case defenses are breached.

    Edit: Nvm Dark One already mentioned it.