Forbin_Project

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  1. On many occasions players have gone to the market looking for a dead common item and used it to transfer inf between characters. and in doing so given other people the idea they might cash in on a big score if they sell the same item. It still happens even tho we now have the email feature because we get returning players who don't know that feature has been added while they were gone.
  2. I can't tell from the pic the OP provided what any of those rooms are. For all we know the base has all the important rooms right next to the entrance on the left. I see two 2x2 rooms that could be a med bay and a workshop and both are connected to a larger room that could be a teleport room.

    If that's what those rooms are then that's a good base design. The important rooms are right next to the entrance.

    So until I see a pic like Capa_Devans provided I'm gonna reserve judgement on whether or not the base the OP is talking about is poorly designed.
  3. I feel bad when I have to tell new players that the only way they can get Powerslide is to find an unused copy of the CoH DvD Collectors Edition.
  4. Quote:
    Originally Posted by CodeJunkie View Post
    Honestly, I like to see these temp power recipes not be drops at all, but purchasable at the stores around town, for example, the military surplus store. The store could sell already made items for more than the recipes. I wish I knew why the devs insist on not using the locations that were built into the game environment over 7 years ago and insist that such things be random drops. A punisher like character should be able to drop by the local surplus store and buy what he needs.
    I like the idea but what are the odds the devs would go for it.
  5. Quote:
    Originally Posted by The_Spad_EU View Post
    Security questions are bad security. No two ways about it. They are neither something you have nor something you know, they are in fact something that anyone knows. Finding out someone's maiden name, city of birth or pet's name is trivial these days, especially as most people have no problem with plastering that information all over Facebook.
    That's why I lie when I'm only given those options. I choose an answer that has nothing to do with the actual Maiden name, City of birth, or pet's name. Something I have no trouble remembering but they'll never guess. I also do two other things to my answers that insure added security.
  6. Let's get some aquatic animal stuff as well

    Moray Eel head and animated tail
    Shark Head
    Shark Fin for the back
    Shark animated tail
    Dolphin Head with animated blow hole
    Dolphin Fin
    Dolphin animated tail
    Squid Head
    Tentacle Arms

    Dinosaur Heads
    Dinosaur animated tails some with spikes
    Dinosaur armoured plates

    And how about moving some of the current head/chest details into their own categories cuz I'd love to have a chest symbol on some characters as well as chains/barbed wire, and I'd love to have a beard and a cigar, or Horns and Sunglasses. Just to give a few examples.


    Edit: Oh and Insect Heads.
  7. Quote:
    Originally Posted by starphoenix View Post
    Actually, I would care for less craftable drops since they drop too frequently and take up space in my recipe storage. More uncommon and rare craftable drops will be good, but no more common recipes.
    That's an issue of drop rates and the devs can make adjustments to increase or decrease those as they see fit. It has nothing to do with the number of craftable recipes in the game.

    Also no one is forcing us to hold onto them once they drop. It only takes seconds to delete them, or we can sell them at a Vendor like we do with all the other stuff thgat drops that we don't want to use or sell at the market.

    And don't try to make the argument that selling the stuff takes time away from the game because if those recipes weren't dropping you'd still be getting other crap you can't use in their place.

    Not getting them doesn't mean you'd automatically be getting items you value in their place.
  8. Quote:
    Originally Posted by The SentinelF13 View Post
    I should have been more specific. I wish we had more craftable drops.
    And as I explained in my first sentence they just increased the number of craftable drops from 4 to 18 just two issues ago. That's three times as many as we had before Issue 17.


    Now while more options will always be preferred it takes time and resources to create and test them to make sure they aren't unbalancing to the game. They also have to take a backseat to more important issues because let's face it, craftable temp powers aren't a high priority issue and never will be.
  9. Quote:
    Originally Posted by darkangel32 View Post
    nobody, i happened to get lucky and use a security question that i knew would never change and i would always know, but i think the security question is just kind of silly. good luck with it.
    Please don't presume to speak for everybody. I also keep all that information, and I keep it in multiple locations.

    1. I have a fireproof lock box where I keep the actual hard copy. This includes copies of all my emails that I recieve confirming any online purchases I make for the games I play

    2. I keep a copy of all that information in a document on my computer for easy access if I need it.

    3. Finally I keep a copy of all information saved in a file under my GMail account online where I can access it from any computer.


    And let me say my precautions saved me a lot of grief 2 years ago when Guild Wars changed their security measures and gave me a hard time about me having to prove I owned my account. I was able to respond with an email that contained every single activation code I ever purchased, along with a description of what each code was for, and the exact date and time each purchase was made.

    They still drug their feet about responding but that's probably because it was over christmas and they were swamped with account hacking issues at that time.



    Edit: forgot to add My sympathies are with the OP and I hope this gets resolved satisfactorily.
  10. Quote:
    Originally Posted by Cinkidd View Post
    If you are going to quote something use the entire quote. You purposely left off the part where I said that I don't believe it. I don't care if you agree with me or not, just don't pick and choose only part of a sentence to make it seem like it is something that it is not.


    Rich the Quote Guy
    It doesn't matter that you "claim" you don't believe it. It's still a backhanded insult directed at the devs because you think you are entitled to things everyone has to earn. If you weren't being petty you wouldn't have posted it.

    And if you didn't care what everyone thinks you would have ignored me instead of responding.

    Edit: changed "it" to "me".
  11. You mean like the (14) fourteen temp powers recipes they just added in Issue 17?

    Yeah before that all we had since Issue 9 was St. Louis Slammer, Gabriel's Hammer, Revolver, and Ethereal Shift.

    Oh and 33 of those temp powers listed on the wiki can be gotten over and over thru Ouro missions. Completeing the mission to get them is the requirement instead of getting the recipe and salvage together and crafting them.

    Same goes for all the PvP temp powers that you can get over and over, the Vanguard temp powers that can be bought as often as needed with Vanguard Merits.


    All combined that's over 60+ temp powers that we can get over and over as soon as they expire. I'm not including Event temp powers because access to them is restricted to the Events.
  12. /unsigned for reasons already stated above


    Quote:
    There are rumors out there that the Devs actually make real money by selling inf to the RMTers
    The only people that say that are the whiners with entitlement issues that want everything handed to them instead of earning it like everyone else does. They also ignore all of the restrictions that the devs have added to the game that specifically combat RMT activities.

    Oh and just an FYI tossing off backhanded insults like the devs are in cahoots with RMT companies only undermines a persons suggestions by making them look like a petulant child.
  13. Quote:
    Originally Posted by Tenzhi View Post
    Ditto. I've played numerous other MMOGs and this is the only one that has kept my sub for a significant length of time.

    And of all of them, it has the best community IMO - sure, I get dogpiled for some of my viewpoints from time to time, but compared to other communities it's a far less vicious dogpiling.
    I think it's less vicious because most of us don't take disagreements personally. Sure we may be in an argument with each other in one thread but in another we can be the staunchest supporters.
  14. Quote:
    Originally Posted by PhaseStalker View Post
    Everything everyone said here makes total sense. As one poster said, its just too bad that legit customers end up losing out. I too have a second account I dont pay for anymore that I would love to get a few toons transferred to my main account. They are 50's that I now have a reason to play....
    It always sucks when players have to put up with restrictions because of other other peoples misconduct.

    There's also another thing to consider. This game makes its money off of subscriptions, and a lot of players have multiple accounts. SO looking at this from a financial perspective the company (not the devs) has to decide if it's worth the risk of people cancelling their secondary accounts.

    We aren't WoW. Can the company afford to lose the income from the extra accounts many players have.



    I've always suspected that's one of the reasons why the company is reluctant to increase the number of characters we can have per server. I'm betting a lot of people cancelled their extra accounts when we were told we could buy 24 more slots per server.
  15. Quote:
    Originally Posted by ClawsandEffect View Post
    It would help the RMT business. RMT = Real Money Trade.

    One of teh services RMT sites offer is a PLing service, where they will take your character an PL it to 50 for you for a fee that is paid in real money.

    It is both A) against the terms of service of the game and B) a HORRIBLE idea, because then the RMT site has access to both your account and your credit card information. Many of them are run out of China or some other country where it is impossible to prosecute for internet crime. They will frequently use the accounts of people who paid them for PL services to spam other players with ads for their services, resulting in the person who paid them for the PL getting their account banned. Also, they will use your credit card to start dozens of accounts for the purpose of continuing to spam people.

    If you could transfer characters from one account to another, it would just make things easier on the RMTers, because then they could level a character to 50 and sell it to someone.

    It would be a very good thing if the RMT people could be stomped out of the game altogether, but they still seem to be around, at least on the more populated servers.
    Oh and if the OP doesn't understand how RMT sites do their powerleveling. You have to give them your account login and password and they will use them to level your character(s). They don't invite you to a team.

    Oh and if anything drops while they are on your account I guarantee that you'll never see it. They'll steal it and you'll never be the wiser.
  16. [QUOTE=Roderick;3555168]There's ways to get some of these, particularly side-switched characters without GR on your account, in the game already (There is/was a trial code that added GR to your account. There's also a GR Trial, that can be upgraded to a non-GR account). If you have characters with unusable things (Side switched, Praetorian, or one of the four new powersets), that character gets locked out until you add a GR code. I imagine that the same thing could be done to characters with Incarnate abilities.[quote]

    And how many of those people do you think would be pissed off when they found out that after they just spent far too much money buying a character from an RMT site only to find out that the characters is unplayable because they have to buy additional features to unlock it? And do you seriously think they are going to blame the RMT site for not telling them, or say,"Well it's my own fault for not researching this before buying it."

    Hell no they are going to blame NCSoft. And when they started kvetching about it and their account gets banned for using RMT they'll be even more pissed.

    Quote:
    Locking out a character for having a costume part would be silly, so either the affected costume should be "genericed", or it should be treated like a costume with grandfathered costume pieces (like the Malaise pants) - if you ever open that costume in the Tailor, you won't be able to keep that piece; you'll be forced to change it.
    See above response, because many costume parts are restricted to having Vet rewards, badges, and special promotions like the current one going on for the Vanguard stuff.

    Quote:
    Vet rewards would be trickier. They'd need to add a system to detect Vet Rewards (not just badges, but claimed rewards) and strip them from the character, if the new account doesn't have that level of Vet Rewards yet.
    See above response, and the devs have told us they can't strip claimed vet rewards from characters. Players have been wanting to reselect things like the Ghost Axe of Slaying over the Sands of Mu but are stuck with their first choice.

    Quote:
    The only sure way to prevent (or at least severely limit) the selling of characters would be to limit account-to-account transfers to game accounts under the same master account. Unfortunately, that would limit the number of customers that could use the feature legitamitely, meaning that it probably wouldn't be worth the development time.
    All that would accomplish is that RMT sites would have a Master Account with everything on it and then sell secondary accounts after transfering stuff to them. They'd sell the schmuck the login and passwords for the secondary accounts and let them pay for it. Then they'd use their Master Account access to steal that persons personal information. Bad idea all around.

    And once again who would get blamed? Not the player. They always paint themselves as the innocent victims. NCSoft would once again take the rap.


    Think it sounds silly. Well I saw it happen on STO before the game launched during beta. There was a player who had bought 5 or 6 copies of the game for the pre-order perks, and a lifetime subscription (That was at least $500. bucks spent legitimately on the game) who got his account banned when the RMT site he bought stuff from hacked his account and used it to spam RMT garbage both in game and on their forums. And when he got opened another account to complain he got banned there as well, but before he got banned again he wasn't blaming the RMT site. He wasn't saying he was an idiot. He was screaming bloody murder how STO screwed him over and he wanted his money back.


    The devs are far better off just not allowing this stuff.
  17. Quote:
    Originally Posted by PhaseStalker View Post
    Thinking about this.....why would they care if the helped the PL'ing business?
    There are ingame items that are account restricted, which other accounts can't unlock unless they earned them or bought them from NCSoft.

    1. Anniversary badges
    2. Veteran Rewards
    3. Booster/item packs (costumes, auras, powers, emotes)
    4. Sideswitching (You can't make heroic villains or vice versa unless you buy GR)
    5. Incarnate slots
  18. Quote:
    Originally Posted by Eva Destruction View Post
    Then why are there handicapped bathrooms?
    Those are for villains. Their handicap is being evil.

    Quote:
    According to Roy Cooling's arc, civilians don't have access to it. You have to become a hero or turn to a life of crime to get emergency teleported.
    Oh please the civilians in this game don't use hospitals. They are invulnerable and shove heros and villains around like they aren't even there.
  19. Quote:
    Originally Posted by Wolf Bait View Post
    You do not put stairs under a door! RANT RANT RANT.

    And exactly where would you put the stairs? Above the door? I can tell you that that won't work. Stairs always go under the door. How else would people get into their basements, off their front and back porches etc. Out of their second or third floor apartments when their door is on the outside of the building?
  20. Quote:
    Originally Posted by Wolf Bait View Post
    I have also noticed the lack of wheel chair ramps anywhere! To get in to the hospital in atlas you have a five foot high set of stairs
    Maybe you haven't noticed but City of Heroes is a super hero game. The world has advanced cybernetic prosthetics available to everyone. Wheelchairs are a thing of the past. Antiques that are no longer needed in the modern world, and since wheelchairs are a thing of the past so are wheelchair ramps.

    Quote:
    and that building has no emergency exits
    They don't need emergency exits in the building. City of heroes has an advanced emergency teleport system that can easily evacuate everyone inside the building to the next nearest emergency facility.

    Quote:
    and no windows! What are they doing in that building?
    City of Heroes is frequently under attack by Super Powered Villains, Invading Aliens, Hordes of Undead, Snow Monsters, and various Giant Monsters which cause untold billions in property damage. As such all medical facilities are required by city ordinance not to have windows because people can be badly hurt by shards of flying glass and whatever else could possibly come crashing thru a window.
  21. For me the issue which faction do I prefer rather than a question of heros and villains. For years I have not only been playing both traditional heroes and villains, but villainous heroes and heroic villains. It's all a matter of concept.

    So as far as factions go I like Paragon City more than the Rogue Islands. I feel restricted in the Islands and forced along a narrow path. While in Paragon I have many more choices (zones) available to me to suit my mood.
  22. Quote:
    Originally Posted by Rangle M. Down View Post
    Ok. Now that I've had time to get back to this I'll throw out one last version. Well, at least my last version in this thread.

    I understand the arguments against using lethal dmg, but I still think it can apply to this set. Sorry if it's too "outside the box", but I still would like it in. For me Radiation could be Energy, Lethal and/or Toxic and still fit thematically.

    As I admitted in one of my other posts here, I'd originally planned on having the "Tear Down" power in this set but had used it elsewhere. I'm throwing it back in as it still fits thematically. I would imagine it being a PBAoE version of Bruising. It would stack with bruising, but not stack with other "Tear Down".

    I've also changed my mind about the Tier 8 power. I would want the new version to be a 5 step PBAoE, with the steps being fairly quick. Each step would be a DoT PBAoE that would progressively get wider. The DMG would stack so that the closer Foes would be damaged more. I'm imagining it looking like a spreading cloud of damage, not a quick burst like Shield Charge. I'm not sure how it could be done mechanically within the game. Anyway, here you go. Hope you like it.

    Radiation Melee Set 3-22-11
    • Tier 1; Melee, Minor DMG (Lethal), DoT (Energy), Foe -DEF
    • Tier 2; Contaminated Strike - Melee, Moderate DMG (Energy/Smash, Foe Knockdown) Foe -Defense
    • Tier 3; Irradiate - PBAoE, Moderate DMG (Lethal), DoT (Energy), Foe -DEF
    • Tier 4; Taunt - Ranged, Foe Taunt, -Range
    • Tier 5; Radioactive Smash - Melee, High DMG (Energy/Smash, Foe Knockdown), Foe Disorient, -Defense, -Fly
    • Tier 6; "Tear down", PBAoE -DEF all, -Resist All. Minor DMG(Energy)
    • Tier 7; Electron Haze - Close (Cone), Moderate DMG (Lethal), DoT (Energy), Foe - DEF
    • Tier 8; Cloud Bloom -PBAoE, Superior DoT (Energy), Foe -DEF *(see explanation above)
    • Tier 9; Cosmic Burst - Close(Single Target) , High DoT (Energy), Foe -DEF
    Thanks again everyone for the conversation and feedback.
    To be honest I've never really paid too much attention to the effects powers have, but in my opinion radiation sets should weaken opponents as well as damage them.

    Maybe Health and Stamina could get a minor debuff which gets cumulatively larger with each successful attack/exposure. This could simulate prolonged exposure to radiation having a progressively negative impact.

    But feel free to ignore my rambling.
  23. Quote:
    Originally Posted by BrandX View Post
    I like the idea! Only because it upsets so many people!

    Really. A one time 1-2 slots as a vet reward won't make that big of a difference. It'll make a bit of a difference sure, but nothing so drastic to be OMG! I don't have it over.

    And for that reason alone, a one time, +1-2 slots on a character would be AWESOME!

    In fact, when I say this, I want it to actually be 1-2 slots! You click [Accept Reward] and it rolls on the table a 50/50 chance for 1 or 2 slots!.

    The outcry! The constant rerolling of new toons who rolled 1 slot. IT WOULD BE AWESOME!
    While it would be awesome to get more slots it would also be terribly unbalancing to the game. Especailly as Vet rewards. Those 1-2 slots extra slots can let a small number of players finish slotting IO sets and force the majority of players to wait years before they can get their characters on an equal footing.
  24. When filling a team I always say slots are available for the first 7 people ready to be invited, and as I fill up the slots I announce how many slots are left, closing with an "All slots filled, no more room."
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I'm generally an opponent to using one powerset to represent another powerset, or to represent something it's clearly not (like Dark = Sand), but even I have to admit that precedent exists. If you can explain why your sand deals Negative Energy damage, then more power to you.
    If I can imagine Dark = Sand then the same thing applies to the type of damage it does.