What is a good base design?


American_Angel

 

Posted

I joined an SG this weekend. This SG has a Maze base. See weblink:

http://jumbofiles.com/4n53no5y6n5f

First, my rant. I became hostile and started using profanity out loud today while I wandered through this base today. I couldn't find the vault or storage rack so I could offload my crap from play. I wasted 1.5 hours in this maze. I finally had to quit to "character select" to regain control of my character. Frankly, I wanted to scream.

Next, why would someone design a base like this? We have so little time why would someone intentionally steal time from players like this? I'm just at a total loss for words. I play a lot and I can't imagine going through this every time I play. This is cruel and unusual. Are most SG's in CoH Flash or Functional?


 

Posted

Not sure about others but I try to keep the bases I have very user friendly by putting all the common use things near the entry (workshop, medical, teleport) but also strive for the "oooh pretty" in all the rooms. From my experience, most bases are built for function before shiney ... but thats just from what I've seen.

An easy way to avoid the get lost problem in bases is to have a vet to the SG give you a quickie tour around the base. If no one wants to give 5min of thier time for this then they are probably not a worthwhile group to join anyway =P.


 

Posted

Solo SG. Especially given your recent post about requiring storage for IOs. No way in hades would I put 20 apoc in a shared base.

My SGs/VGs have the entrance next to TPs and a crafting station/vault. That's so my coalition partners don't have to meander around the base if they are using it.

From there I tend to have medical next to TPs (only SG members can use that and it's me) and IO/racks/crafting table a bit further away from the entrance so I can use them in peace without being bothered if a Coaly comes trundling through.

Anything else comes under decorative to me (energy/control/true decorative rooms) and is further away from the porters. I tend to have themes so my kitchen in the country house base is near the dining room. For my straight salvage base I have orange salvage in one room and yellow in another with a few Insps collectors that I'm slowly getting rid of.

I don't like the corridors - I don't PvP so the only time I use them is to assist when moving rooms around.

I do remember being in one base and the instructions from the leader was "type /stuck twice then ...." Um. Yeah I wouldn't be using that base.





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Posted

Quote:
Originally Posted by Capa_Devans View Post
Solo SG. Especially given your recent post about requiring storage for IOs. No way in hades would I put 20 apoc in a shared base.

My SGs/VGs have the entrance next to TPs and a crafting station/vault. That's so my coalition partners don't have to meander around the base if they are using it.

From there I tend to have medical next to TPs (only SG members can use that and it's me) and IO/racks/crafting table a bit further away from the entrance so I can use them in peace without being bothered if a Coaly comes trundling through.

Anything else comes under decorative to me (energy/control/true decorative rooms) and is further away from the porters. I tend to have themes so my kitchen in the country house base is near the dining room. For my straight salvage base I have orange salvage in one room and yellow in another with a few Insps collectors that I'm slowly getting rid of.

I don't like the corridors - I don't PvP so the only time I use them is to assist when moving rooms around.

I do remember being in one base and the instructions from the leader was "type /stuck twice then ...." Um. Yeah I wouldn't be using that base.

This is my EU account not my NA one. I don' have 20 in this account. I only have 2.


 

Posted

Quote:
Originally Posted by Vladislause View Post
Not sure about others but I try to keep the bases I have very user friendly by putting all the common use things near the entry (workshop, medical, teleport) but also strive for the "oooh pretty" in all the rooms. From my experience, most bases are built for function before shiney ... but thats just from what I've seen.

An easy way to avoid the get lost problem in bases is to have a vet to the SG give you a quickie tour around the base. If no one wants to give 5min of thier time for this then they are probably not a worthwhile group to join anyway =P.
I hear you, did you see the image I posted. Where my icon is the base entrance.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
Next, why would someone design a base like this? We have so little time why would someone intentionally steal time from players like this?
Why? There was a time when Base Raiding was supposed to be a game function. Having your base be difficult to negotiate was useful.

Time was stolen from you? Someone forced you to join this SG? Or did you ask to join and then not ask for anyone to show you around? Joining an SG just because someone in Broadcast was advertising is kind'a like joining a PUG. It's not always suitable to your style. Why complain about it? If you don't like them, quit the SG and find one more to your liking.


"SARS, Bird Flue, 9/11, Anthrax in the Mail, Mad Cow Disease. Pope John Paul didn't die, he preboarded." - Christopher Titus "5th Annual End of the World Tour"

 

Posted

Quote:
Originally Posted by Roughtrade View Post
Why? There was a time when Base Raiding was supposed to be a game function. Having your base be difficult to negotiate was useful.

Time was stolen from you? Someone forced you to join this SG? Or did you ask to join and then not ask for anyone to show you around? Joining an SG just because someone in Broadcast was advertising is kind'a like joining a PUG. It's not always suitable to your style. Why complain about it? If you don't like them, quit the SG and find one more to your liking.
I asked to join but I never imagined a base could be designed so tight and mazelike. This picture only says part of the story. Every room is filled with crap and....

If this was designed for base-raiding, they get an A+

Edit: I don't think this base was designed to prevent base raiding. I've see a lot of SG's over the weekend and the one's designed against base-raiding have turrets and forcefields everywhere.


 

Posted

I would be very loathe to leave any salvage/IOs in a shared base to be honest.

This is a quick and dirty picture of one of my bases.

The cursor is the portal.

To the left are porters. Off the porters are empowerment (south) and medbay (north).

Directly south of the portal is a workstation/vault.

Everything else is either my use, less used or purely decorate. Left hand side is the Base Raid with four decorative rooms.

To the right of the portal is rack/enhancement storage with an additional couple of worktables (bar, restaurant, garden, zen garden, monster). Then the garden/power/control. I admit I was a tad naughty because the Oro crystal is off large garden but frankly I doubt a coalition would be that bothered. The theme is a National Trust type place.

Hope that gives you some idea of what I consider 'good base design'. Easy for everyone to use; coalitions, team mates without a tour.

I might edit in the blue base in a bit.





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Posted

Quote:
Originally Posted by Capa_Devans View Post
I would be very loathe to leave any salvage/IOs in a shared base to be honest.

This is a quick and dirty picture of one of my bases.

The cursor is the portal.

To the left are porters. Off the porters are empowerment (south) and medbay (north).

Directly south of the portal is a workstation/vault.

Everything else is either my use, less used or purely decorate. Left hand side is the Base Raid with four decorative rooms.

To the right of the portal is rack/enhancement storage with an additional couple of worktables (bar, restaurant, garden, zen garden, monster). Then the garden/power/control. I admit I was a tad naughty because the Oro crystal is off large garden but frankly I doubt a coalition would be that bothered. The theme is a National Trust type place.

Hope that gives you some idea of what I consider 'good base design'. Easy for everyone to use; coalitions, team mates without a tour.

I might edit in the blue base in a bit.
This is a good design, there is one main corridor that leads to all places. SG members can get in and get out without a "sponsor."


 

Posted

One of my other bases

Theme here is a country residence.

Cursor is the portal.

North is medbay with an insp collector. West is the empowerment stations (I'm doing a wet-room and gym thing).

South are the teleporters (and the raid porter which needs to go into a folley but I need to work up to making that ). The porters are actually quite easy to see in the room but not top down because they're under the trees. The moat room holds hazard zones.

The room to the right of the forest is purely decorative. It's a maze. :hides:

East of the portal room is vault/crafting station (kitchen) and salvage/generic IO storage. The fliers north of that is just a holding area while I make a landing strip.

Further east are set IOs (dining room) and north of that a decorative library which used to house porters. I should redo it to get the cash back but I really don't have the heart.

Even further east is the bar (energy) and the theatre (control) which again very bad contains the Oro crystal away from the entrance.

This is a much younger base not quite at full plot size but again the KISS principle is at work (keep it simple stupid).

Thank you for your kind words about the other base.

EDIT:

I will say that I don't PvP and never base raided (nor will I if it comes back) but I have a few forcefields and stuff because I like the items. That maze is going to have a big guy whose name escapes me in it eventually.





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Posted

Quote:
Originally Posted by Residentx10 View Post
I joined an SG this weekend. This SG has a Maze base. See weblink:

http://jumbofiles.com/4n53no5y6n5f

First, my rant. I became hostile and started using profanity out loud today while I wandered through this base today. I couldn't find the vault or storage rack so I could offload my crap from play. I wasted 1.5 hours in this maze. I finally had to quit to "character select" to regain control of my character. Frankly, I wanted to scream.

Next, why would someone design a base like this? We have so little time why would someone intentionally steal time from players like this? I'm just at a total loss for words. I play a lot and I can't imagine going through this every time I play. This is cruel and unusual. Are most SG's in CoH Flash or Functional?
Is every room in the base is a maze or just the layout?

Did you get a tour?

If you get lost in a base <any base> /stuck twice puts you at the entrance.

/macro STK stuck

"why would someone design a base like this?" I am designing a labyrinth to hold a race in which winners or anyone that completes it will win 100M inf until I run out of reward money. I plan to do this regularly to boost the popularity of base building -and- to generate interest from the big wigs so that hopefully, some resources will be allocated to updated bases...making them relevant again.

"This is cruel and unusual." yep!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by MrHassenpheffer View Post
"why would someone design a base like this?" I am designing a labyrinth to hold a race in which winners or anyone that completes it will win 100M inf until I run out of reward money. I plan to do this regularly to boost the popularity of base building -and- to generate interest from the big wigs so that hopefully, some resources will be allocated to updated bases...making them relevant again.

"This is cruel and unusual." yep!
Yes, Mr. H., but the crux of the OP's comment lies here, I think:

Quote:
Originally Posted by Residentx10 View Post
I play a lot and I can't imagine going through this every time I play.
While you are designing your labyrinth as a contest site, a form of entertainment, I doubt you would recruit and expect actual members to be able to use it as a functional base.

would you?

.


Quote:
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What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
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Posted

All of my base functions are at the front of the base, that includes TP's, salvage, storage, crafting empowerment buffing. The Labyrinth is kept separate from the <real>functions.

I placed a med bay in the center of the labyrinth as a joke.

If I had any members they would either be well informed of "/macro STK stuck" or I would arrange for a medbay upfront with the rest of the base functions.

That's just intelligent design, not everyone is an intelligent designer.


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
If I had any members they would either be well informed of "/macro STK stuck" or I would arrange for a medbay upfront with the rest of the base functions.

That's just intelligent design, not everyone is an intelligent designer.
*whew*

Quick note on the /stuck command...

If I recall correctly,
Using it once will take you to the nearest doorway,
Using it twice will take you to the entrance.


Quote:
Don�t say things.
What you are stands over you the while, and thunders so that I cannot hear what you say to the contrary. - R.W. Emerson
The BIG consolidated LIST for BASE LUV
YUMMY Low-Hanging Fruit for BASE LUV

 

Posted

Without giving too much away


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Quote:
Originally Posted by Impish Kat View Post
*whew*

Quick note on the /stuck command...

If I recall correctly,
Using it once will take you to the nearest doorway,
Using it twice will take you to the entrance.
yep!


Ignoring anyone is a mistake. You might miss something viral to your cause.

 

Posted

Whenever I enter a new base, I ALWAYS put a waypoint over the entry room so that I can find my way out again. Always.

My base is simple...Medbay, telepads invention and storage are connected to the entry room. Rest is decor.


 

Posted

that is the most idiotic base design ive ever seen. wtf...


Quote:
Originally Posted by Residentx10 View Post
I joined an SG this weekend. This SG has a Maze base. See weblink:

http://jumbofiles.com/4n53no5y6n5f

First, my rant. I became hostile and started using profanity out loud today while I wandered through this base today. I couldn't find the vault or storage rack so I could offload my crap from play. I wasted 1.5 hours in this maze. I finally had to quit to "character select" to regain control of my character. Frankly, I wanted to scream.

Next, why would someone design a base like this? We have so little time why would someone intentionally steal time from players like this? I'm just at a total loss for words. I play a lot and I can't imagine going through this every time I play. This is cruel and unusual. Are most SG's in CoH Flash or Functional?


 

Posted

Quote:
Originally Posted by Residentx10 View Post
I joined an SG this weekend. This SG has a Maze base. See weblink:

http://jumbofiles.com/4n53no5y6n5f
That is completely ridonculous. That's a base designed to frustrate, as opposed to facilitate.

As for what's a good base design? I offer the Screenshot Tour link in my sig below as a modest effort towards that goal. Just be advised that the Spring Knights Base no longer exists in the configuration shown in that Screenshot Tour, as there has been an expansion of the base plot and several of the rooms not only needed to be renovated to "fit" the new map, but some of them underwent wholesale urban renewal ... and are consequently still under (re)construction.

Function First ... but don't forget Form, or let Form be an afterthought.


It's the end. But the moment has been prepared for ...

 

Posted

The TL;DR version: No, most bases aren't like that.

If the intention was to make a maze (for base raiding or something) then yeah, that's one of the best layouts I've seen. No one is going to trump Mr. H's maze base, but...

From a sheer usability standpoint? It looks like a nightmare. Then again, I'm not sure which of those rooms is holding what, but from the way you're talking I imagine the nearby rooms are not utility rooms.

Kudos on their maze skills, though I'd have warned anyone new to the SG. If I'm doing a solo SG then I build however I want to fit the style; if I'm building a community base then ease of access and functionality is my #1 priority.

Was this on an NA server? I'd actually like to see this in person.


 

Posted

I can't tell from the pic the OP provided what any of those rooms are. For all we know the base has all the important rooms right next to the entrance on the left. I see two 2x2 rooms that could be a med bay and a workshop and both are connected to a larger room that could be a teleport room.

If that's what those rooms are then that's a good base design. The important rooms are right next to the entrance.

So until I see a pic like Capa_Devans provided I'm gonna reserve judgement on whether or not the base the OP is talking about is poorly designed.


 

Posted

Quote:
Originally Posted by Forbin_Project View Post
I can't tell from the pic the OP provided what any of those rooms are. For all we know the base has all the important rooms right next to the entrance on the left. I see two 2x2 rooms that could be a med bay and a workshop and both are connected to a larger room that could be a teleport room.

If that's what those rooms are then that's a good base design. The important rooms are right next to the entrance.

So until I see a pic like Capa_Devans provided I'm gonna reserve judgement on whether or not the base the OP is talking about is poorly designed.
That is the main problem. How would a newbie find his way around this base? I asked and got a map the other day and now I'm going to give it a try again.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
That is the main problem. How would a newbie find his way around this base? I asked and got a map the other day and now I'm going to give it a try again.
Hmm, would color coding the rooms on the map help?

Say control = blue, energy = yellow, medical = green, entrance = white, etc?

I've been on some similar monstrosities, and I've gotten confused.




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Posted

Quote:
Originally Posted by Snow Globe View Post
Hmm, would color coding the rooms on the map help?

Say control = blue, energy = yellow, medical = green, entrance = white, etc?

I've been on some similar monstrosities, and I've gotten confused.
I think your on to something if your being serious. I joined 7 SGs over the 18-21 weekend and I have to "learn" all of them. This slows my progress in the game now. I'm really starting to appreciate the solo SG.

Moving along, I think at least key areas/items should be color coded for base members. Vault, Salvage Rack, invention/enhancement stations and of course the exit.


 

Posted

Quote:
Originally Posted by Residentx10 View Post
That is the main problem. How would a newbie find his way around this base? I asked and got a map the other day and now I'm going to give it a try again.
You could ask for a tour.

"Hi everyone! Thanks for letting me join the SG. I see the base is huge. Could someone show me around so I know where everything is and don't get lost?"

99% of the basebuilders love showing off their bases, especially the larger ones. Nothing impresses new players like seeing how creative people are building their bases and inspires them to start their own personal bases so they can exercise their own imaginations.