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There is life on other servers.
I know it’s hard to conceive.
But there’s life on other servers.
And you’re only gonna see it if you make a new toon.
There is cool **** to do,
But it can’t come to you,
And who knows, dude
You might even score! (On Virtue...)
There is life on other servers.
But you gotta click on them first!
... Sorry. Alt's post just made me break out into song. -
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I think the OP means he wants the limit to characters per server expanded beyond our current 36.
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Hello sock_puppet. What time zone are you referring to?
I'm not sure whether I can be on at the time you need, but I've got an Illusion/Storm Controller on Justice who could certainly help out. I don't think she's got Group Invisibility, though, and I don't have Recall Friend or Assemble the Team, so I can't help you ghost through the tunnels or set up at each glowie. Look for "Name Redacted" when you're building your team; if I do manage to hop online, I'll be more than willing to help -
Quote:A bad guy might be inclined to sell some dope to a cop who he knows is more on the bad side, but I wouldn't expect to see them robbing banks together.. at least not unless it was another bad guy that happens to bring the cop along until he gained enough reputation to lead his own.
- Any Body Will Do: Convince the Circle of Thorns to kidnap Scrapyarders instead of kidnapping Cage Consortium Guards.
- Breaking the Cage: Attempt to feed Cage Consortium higher-ups to the Circle of Thorns; save your contact from CoT possession after things go south.
- Carpe Diem: Take out the Hero 'Sea Witch', who is an enemy of the Family and who has a relationship with a Scrapyarder.
- Coral Bonanza: Coral shards = Cash 4 U. But what exactly are the coral for/what do they do?
- Disturbing the Dead: Bauxite = Cash 4 U. But the Bauxite is underneath Potter's Field, where the locals bury their dead. Solution: Blow the place up and blame it on the Circle of Thorns.
- Iron Widow: Save the (living) leader of the Scrapyarders, 'Iron Widow' from the Council and Arachnos. Reason: Contact trying to repent to her for failing to save her husband's (Scrapyard, now Ghost of Scrapyard) life from Captain Mako.
(Hell, not only is this arc not really villainous, it's pretty much heroic) - Operation Skyhook: Steal data from the Council to help the Sky Raiders improve their Jumpbots. Blame the whole thing on Wyvern.
- A Web of Intrigue: Several villain groups are attacking Arachnos, because Arachnos hacked into their computer systems. When investigated, it turns out the hacker was a Longbow spy in Arachnos, who handed the info over to a second Longbow agent, who then sold the stolen information to whoever would buy.
(And if that's not a textbook case of tag team dirty cops in need of some vigilante justice, I don't know what is)
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Most of the redside contacts don't care who you are, so long as you'll do the job they have for you, so it doesn't make sense that a Vigilante would be prevented from doing them.
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Quote:So? Last full team I was on (on the live servers), we were raiding the snake temple, and we hatched all the snake eggs at once. Then we aggroed 30-some odd level 54 toxic-dealing bosses, plus a lv54 AV with toxic and mind control. Risk is the spice of life!The complaints I've seen on ST knockback come more from situations where people Crane Kick a guy... who happens to be the debuff anchor. Into a pit. Full of +3 enemies.
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The redside arcs have always been better
So are you saying Tokyo is a Guy In Real Life? -
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Quote:I would argue that there is a very large area of difficulty which is neither 'insignificant' (Hello World, &c.) nor 'significant' (solving NP-complete problems, &c.)in truth there is no grey area between significant and insignificant.
Yes, I realize that my parenthesized examples are a bit extreme on each end -
That's a damn expensive cup of tea... o.O
I didn't see a goatee...
In jello. -
Quote:It isA whole team of Elec together does sound interesting to see though.
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Earth Eternal is where Ex Libris went when she left us.
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Yes. It's because the -Defense is set up as "-20% Defense which occurs 2 minutes after you click this power. This effect can't stack with itself". The way "Does not stack from same caster" effects work is essentially by removing the previous effect and adding the new effect. If you remove the old -Defense which hasn't hit yet, and replace it with a new -Defense with a new timer, there will be no -Defense coincident with the -Damage or -Endurance (neither of which are set up to not stack). Considering it's impossible to overlap two crashes, no matter how much recharge you apply, removing the "Does not stack from same caster" flag from the -Defense effect would restore the crash to what it's meant to be.
Quote:That's why I said 'a bit over 1/4'. I don't remember what 20% acc converts to in 'to hit' but I know its not much. Like I said, though, overall, I liked your suggestion.
The more Tohit you have already, the more effect Accuracy has. But assuming your Accuracy is at least 1.0 (100%; that is, the power's accuracy multiplier is 1.0 and you have no accuracy enhancements or accuracy buffs), sufficient Tohit (sufficient ::= BaseHitChance + Tohit - TohitDebuff = no more than 5% below the target's Defense) maxes out your chance to hit all by itself. 1,900% Accuracy will guarantee a maxed chance to hit, as well, no matter how much your Tohit has been debuffed. If you have no Tohit buffs, no Tohit debuffs, and the target is a +0 with no Defense, 126.66...% Accuracy will guarantee maxed chance to hit (assuming "you" are a player, and not a critter/pet).
Achieving 1,900% Accuracy(Modifier) using most nukes (accuracy multiplier 1.4) requires 1,257.14% between Accuracy slotting and Accuracy buffs. Psychic Wail (1.5) requires 1,666.66...%. (Full Auto has a 1.35 multiplier and so requires slightly more than most nukes. Rain of Arrows and Blizzard summon a pet whose attack has a 1.0 multiplier and so require the full 1,900%)
Achieving 126.66...% Accuracy(Modifier) using most normal attacks (accuracy multiplier 1.0) requires 26.66...% Accuracy between slotting and set bonuses -- a single Acc SO covers this (and then some), but it's only sufficient for +0s with no defense when you've got no Tohit debuffs.
Effectively, Accuracy values run the gamut between 0% and 1,900% while Tohit values run between -100% and 200.35%. And even at 200.35% Tohit, it's posible for a critter to force you into needing Accuracy (Bosses and up can get 175% Defense, resulting in 25.35% net tohit which requires a 374.75% Accuracy Modifier to max out your hit chance) -
If you're taking SJ as your travel power, then you probably have Combat Jumping. If you have Combat Jumping, you have a Defense power. If you have a Defense power, you can slot a -KB IO.
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I think you can customize Munitions Mastery, so that you're not stuck with the super soaker when your AR attacks have whatever gun you want, but that's the only one.
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Quote:FYI: Red Tomax's City of Data and related pages have been updated and moved to the Titan Network servers. tomax.cohtitan.com/...Siphon_SpeedThen there's Siphon Speed
The move occurred some time in mid-late February, though no announcement was made in the Titan forums until March 11 -
Quote:He didn't say he wanted to get rid of the defense debuff, he said he wanted to find some way to make the crash fair to both defense and resistance based sets. Specifically, he pointed out that distributing the loss in damage protection between both defense and resistance does not solve the problem.Well, IIRC, Castle did say back when the crash was changed a rather lengthy time ago that he'd look at it again, mostly to finally get rid of the Defense Debuff so that Rage stopped unfairly penalizing defense builds.
You can't enhance damage buffs. -
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Quote:Speak for yourself.But accurate! Heroes, and villians too when you think about it, don't KILL
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Quote:Same thing my butt.Especially when they have their own internal people to do the same thing and her work is currently free?
Quote:The poroblem is that the game is called "City of Heroes", so making the "pin-up" person be a Villain would be kinda weird
Quote:But I'm curious as to what you named yourself after in CoX? Just a pebble in Atlas Park? Sort of a "fly on the wall"?
Awesome. -
The defense value in combat (which is really what matters, TBH) is equal to Combat Jumping. CJ helps your mobility rather than hindering it, and costs a fraction of Stealth's endurance. And gives immobilize protection. The 5' stealth radius that Stealth has on Celerity/Unbounded Leap/Freebird/Time & Space Manipulation means very little. The only powers with less stealth radius than an IO are phase powers (which don't really need the stealth), and combining the IO (30') with any higher stealth radius (35' and up) will make you invisible to anything except Turrets, Giant Monsters, Snipers, Rikti Drones, Rularuu Sentries, and enemies with +Per. (Exception: Players do not need +Per if Super Speed is your second source of stealth, since SS does not grant PvP radius.)