Fleeting Whisper

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  1. There is life on other servers.
    I know it’s hard to conceive.
    But there’s life on other servers.
    And you’re only gonna see it if you make a new toon.

    There is cool **** to do,
    But it can’t come to you,
    And who knows, dude
    You might even score! (On Virtue...)

    There is life on other servers.
    But you gotta click on them first!



    ... Sorry. Alt's post just made me break out into song.
  2. Quote:
    Originally Posted by DarkEther View Post
    I'm trying to mold the internet into something we can all be proud of.
    You do not mold the internet. The internet memes you.
  3. Quote:
    Originally Posted by Squeakersman View Post
    Well according to the devs, it WILL take a little while to get to the other side, around a week or more to get there. (from the QandA)
    So, translating from "dev time" to "player time", that means...

    *carries the one*

    About twenty minutes?
  4. I think the OP means he wants the limit to characters per server expanded beyond our current 36.
  5. Hello sock_puppet. What time zone are you referring to?

    I'm not sure whether I can be on at the time you need, but I've got an Illusion/Storm Controller on Justice who could certainly help out. I don't think she's got Group Invisibility, though, and I don't have Recall Friend or Assemble the Team, so I can't help you ghost through the tunnels or set up at each glowie. Look for "Name Redacted" when you're building your team; if I do manage to hop online, I'll be more than willing to help
  6. Quote:
    Originally Posted by Master-Blade View Post
    A bad guy might be inclined to sell some dope to a cop who he knows is more on the bad side, but I wouldn't expect to see them robbing banks together.. at least not unless it was another bad guy that happens to bring the cop along until he gained enough reputation to lead his own.
    • Any Body Will Do: Convince the Circle of Thorns to kidnap Scrapyarders instead of kidnapping Cage Consortium Guards.
    • Breaking the Cage: Attempt to feed Cage Consortium higher-ups to the Circle of Thorns; save your contact from CoT possession after things go south.
    • Carpe Diem: Take out the Hero 'Sea Witch', who is an enemy of the Family and who has a relationship with a Scrapyarder.
    • Coral Bonanza: Coral shards = Cash 4 U. But what exactly are the coral for/what do they do?
    • Disturbing the Dead: Bauxite = Cash 4 U. But the Bauxite is underneath Potter's Field, where the locals bury their dead. Solution: Blow the place up and blame it on the Circle of Thorns.
    • Iron Widow: Save the (living) leader of the Scrapyarders, 'Iron Widow' from the Council and Arachnos. Reason: Contact trying to repent to her for failing to save her husband's (Scrapyard, now Ghost of Scrapyard) life from Captain Mako.
      (Hell, not only is this arc not really villainous, it's pretty much heroic)
    • Operation Skyhook: Steal data from the Council to help the Sky Raiders improve their Jumpbots. Blame the whole thing on Wyvern.
    • A Web of Intrigue: Several villain groups are attacking Arachnos, because Arachnos hacked into their computer systems. When investigated, it turns out the hacker was a Longbow spy in Arachnos, who handed the info over to a second Longbow agent, who then sold the stolen information to whoever would buy.
      (And if that's not a textbook case of tag team dirty cops in need of some vigilante justice, I don't know what is)
    And those are just grabbed from the 20-24 level range. Not all villain arcs are like this (in fact, the Kings of the Sky arc -- also in the 20-24 range -- is basically about thrashing Longbow and Wyvern for little reason), but there are a lot of villain arcs which are easily justified as vigilantism.
  7. Quote:
    Originally Posted by Master-Blade View Post
    A Vigilante is just a Hero with access to the other side. There is no reason for him/her to have access to the contacts on the other side either.
    Most of the redside contacts don't care who you are, so long as you'll do the job they have for you, so it doesn't make sense that a Vigilante would be prevented from doing them.
  8. Quote:
    Originally Posted by Kelenar View Post
    The complaints I've seen on ST knockback come more from situations where people Crane Kick a guy... who happens to be the debuff anchor. Into a pit. Full of +3 enemies.
    So? Last full team I was on (on the live servers), we were raiding the snake temple, and we hatched all the snake eggs at once. Then we aggroed 30-some odd level 54 toxic-dealing bosses, plus a lv54 AV with toxic and mind control. Risk is the spice of life!
  9. Quote:
    Originally Posted by Mystic_Cross View Post
    the redside story arcs in I17 are better
    The redside arcs have always been better

    Quote:
    Originally Posted by Severe View Post
    id respond to that but first youll actually have to prove your a woman and not a guy with a pretending problem.theres already to many in this game already who are "confused"..goes for gg too.:P
    So are you saying Tokyo is a Guy In Real Life?
  10. Quote:
    Originally Posted by DarkEther View Post
    Because they weigh less than ducks?
    They're made of wood!
  11. Quote:
    Originally Posted by Evilanna View Post
    Care to change your story War Witch? Or should I say War Villain?
    And we all know that witches are villains. Why else would we have killed them?
  12. Quote:
    Originally Posted by AwesomusPrime View Post
    in truth there is no grey area between significant and insignificant.
    I would argue that there is a very large area of difficulty which is neither 'insignificant' (Hello World, &c.) nor 'significant' (solving NP-complete problems, &c.)

    Yes, I realize that my parenthesized examples are a bit extreme on each end
  13. Quote:
    Originally Posted by Evilanna View Post
    You hear that WW? You still owe me $3.57!
    That's a damn expensive cup of tea... o.O

    Quote:
    Originally Posted by Golden_Avariel View Post
    Obviously her evil clone or other-deminsional duplicate.
    I didn't see a goatee...

    Quote:
    Originally Posted by FunstuffofDoom View Post
    Maybe we could get them to fight? Like, with Silver Mantis, and everything?
    In jello.
  14. Quote:
    Originally Posted by Master-Blade View Post
    A whole team of Elec together does sound interesting to see though.
    It is
  15. Earth Eternal is where Ex Libris went when she left us.
  16. Quote:
    Originally Posted by NightErrant View Post
    Warwolves aren't Lycanthropes.
    Considering "Lycanthrope" means "Wolf Man", and several Council troops do spontaneously transform from men into Warwolves... yes, Warwolves are, in fact, Lycanthropes.
  17. Quote:
    Originally Posted by Mr. DJ View Post
    I do believe it is.
    Yes. It's because the -Defense is set up as "-20% Defense which occurs 2 minutes after you click this power. This effect can't stack with itself". The way "Does not stack from same caster" effects work is essentially by removing the previous effect and adding the new effect. If you remove the old -Defense which hasn't hit yet, and replace it with a new -Defense with a new timer, there will be no -Defense coincident with the -Damage or -Endurance (neither of which are set up to not stack). Considering it's impossible to overlap two crashes, no matter how much recharge you apply, removing the "Does not stack from same caster" flag from the -Defense effect would restore the crash to what it's meant to be.

    Quote:
    Originally Posted by Cyber_naut View Post
    That's why I said 'a bit over 1/4'. I don't remember what 20% acc converts to in 'to hit' but I know its not much. Like I said, though, overall, I liked your suggestion.
    Accuracy and Tohit do not correlate in any remotely reliable way, unlike Defense and Resistance. (That is, aside from "more of [Accuracy/Tohit] makes you hit more".)

    The more Tohit you have already, the more effect Accuracy has. But assuming your Accuracy is at least 1.0 (100%; that is, the power's accuracy multiplier is 1.0 and you have no accuracy enhancements or accuracy buffs), sufficient Tohit (sufficient ::= BaseHitChance + Tohit - TohitDebuff = no more than 5% below the target's Defense) maxes out your chance to hit all by itself. 1,900% Accuracy will guarantee a maxed chance to hit, as well, no matter how much your Tohit has been debuffed. If you have no Tohit buffs, no Tohit debuffs, and the target is a +0 with no Defense, 126.66...% Accuracy will guarantee maxed chance to hit (assuming "you" are a player, and not a critter/pet).

    Achieving 1,900% Accuracy(Modifier) using most nukes (accuracy multiplier 1.4) requires 1,257.14% between Accuracy slotting and Accuracy buffs. Psychic Wail (1.5) requires 1,666.66...%. (Full Auto has a 1.35 multiplier and so requires slightly more than most nukes. Rain of Arrows and Blizzard summon a pet whose attack has a 1.0 multiplier and so require the full 1,900%)

    Achieving 126.66...% Accuracy(Modifier) using most normal attacks (accuracy multiplier 1.0) requires 26.66...% Accuracy between slotting and set bonuses -- a single Acc SO covers this (and then some), but it's only sufficient for +0s with no defense when you've got no Tohit debuffs.

    Effectively, Accuracy values run the gamut between 0% and 1,900% while Tohit values run between -100% and 200.35%. And even at 200.35% Tohit, it's posible for a critter to force you into needing Accuracy (Bosses and up can get 175% Defense, resulting in 25.35% net tohit which requires a 374.75% Accuracy Modifier to max out your hit chance)
  18. Quote:
    Originally Posted by JD_Gumby View Post
    Super Jump tends to be my default travel power anyways (when I'm not relying on Hurdle + Ninja Run, that is).
    If you're taking SJ as your travel power, then you probably have Combat Jumping. If you have Combat Jumping, you have a Defense power. If you have a Defense power, you can slot a -KB IO.
  19. I think you can customize Munitions Mastery, so that you're not stuck with the super soaker when your AR attacks have whatever gun you want, but that's the only one.
  20. Quote:
    Originally Posted by Sarrate View Post
    Then there's Siphon Speed
    FYI: Red Tomax's City of Data and related pages have been updated and moved to the Titan Network servers. tomax.cohtitan.com/...Siphon_Speed

    The move occurred some time in mid-late February, though no announcement was made in the Titan forums until March 11
  21. Quote:
    Originally Posted by IanTheM1 View Post
    Well, IIRC, Castle did say back when the crash was changed a rather lengthy time ago that he'd look at it again, mostly to finally get rid of the Defense Debuff so that Rage stopped unfairly penalizing defense builds.
    He didn't say he wanted to get rid of the defense debuff, he said he wanted to find some way to make the crash fair to both defense and resistance based sets. Specifically, he pointed out that distributing the loss in damage protection between both defense and resistance does not solve the problem.

    Quote:
    Originally Posted by JuliusSeizure View Post
    You're theoretically looking at 67% enhanced damage on Rage.
    You can't enhance damage buffs.
  22. Quote:
    Originally Posted by Gaelic_Reign View Post
    A blender? Really? That's the best he could come up with?
    A transwarp blender. It'll blend that smoothie for you before you start making it!
  23. Quote:
    Originally Posted by SkyRocker View Post
    But accurate! Heroes, and villians too when you think about it, don't KILL
    Speak for yourself.

    Quote:
    Originally Posted by Shadow Ravenwolf View Post
    I fixed your link
  24. Quote:
    Originally Posted by UnSub View Post
    Especially when they have their own internal people to do the same thing and her work is currently free?
    Same thing my butt.

    Quote:
    Originally Posted by Golden Girl View Post
    The poroblem is that the game is called "City of Heroes", so making the "pin-up" person be a Villain would be kinda weird
    Not really. City of Heroes and City of Villains are the same game, and the upcoming expansion is all about the gray in between them.

    Quote:
    Originally Posted by beyeajus View Post
    But I'm curious as to what you named yourself after in CoX? Just a pebble in Atlas Park? Sort of a "fly on the wall"?
    It was revealed earlier in the thread. The name was taken from an offhand line in a forum post (something like "the little black pebble that is Marketing").

    Quote:
    Originally Posted by Arcanaville View Post
    its never as hard as the devs say it is, its never as easy as the players think it is, and the best way to do it is most likely to be a way both groups would initially think is insane.
    Awesome.
  25. Quote:
    Originally Posted by StarGeek View Post
    Another nitpick. Stealth has slightly higher radius (35' vs 30' for IO) as well as giving some minor defense.
    The defense value in combat (which is really what matters, TBH) is equal to Combat Jumping. CJ helps your mobility rather than hindering it, and costs a fraction of Stealth's endurance. And gives immobilize protection. The 5' stealth radius that Stealth has on Celerity/Unbounded Leap/Freebird/Time & Space Manipulation means very little. The only powers with less stealth radius than an IO are phase powers (which don't really need the stealth), and combining the IO (30') with any higher stealth radius (35' and up) will make you invisible to anything except Turrets, Giant Monsters, Snipers, Rikti Drones, Rularuu Sentries, and enemies with +Per. (Exception: Players do not need +Per if Super Speed is your second source of stealth, since SS does not grant PvP radius.)