Quote:
Originally Posted by Utopia
Blaster... But with the less than impressive secondaries...
|
I see you never got into Blappers (a Blaster's melee damage outstrips their ranged damage, and their melee comes from their secondary), and relied on Hover for protection (Blasters get a variety of powers that help them survive from their secondary). While perfectly valid for your own playstyle, those secondaries do server a purpose, and many do it very well.
Quote:
Originally Posted by Utopia
Peacebringer... I never did get into the shapeshifting, which is what a lot of people swear by, but human form worked out pretty well.
...
Warshade - This one had some really unique powers. Unfortunately, too many.
|
In my opinion, with both Kheldian archetypes, you have to make choices about what you want from the character. There are simply too many options to have everything. Human-only helps a lot, especially with slots, since you don't have to add slots to the form power, or the powers granted by that form. But Human-only also limits your capabilities. If you take one or both forms, you have to decide which Human powers you want to skip over or ignore slots in, otherwise you'll spread yourself too thin.
Quote:
Originally Posted by Utopia
Dominator... The control is nice, but some seem lost without the help of a defender secondary. Plus there are a lot of powers that are really endurance heavy and instead of transference I get to use firebreath? Not as helpful...
|
You can't treat Dominators like Controllers. With Controllers, you can help protect yourself and your team with your buff/debuff secondary, and deal damage and control with your primary -- before pets and epics, your single-target mezzes pretty much
are your damage. With a Dominator, controls are more like setup for your attacks. Your control keeps you from getting squished while you're in melee. Et cetera. For example, I've got a Mind/Psi Dom at level 24 and one of the things I frequently do to open combat is Mass Hypnosis to put the spawn to sleep, jump in the middle for Drain Psyche (big +Regen and +Recovery), and then start attacking. Specifically irritating enemies can be confused, and I can Hold (Dominate) and Sleep (Mesmerize) two enemies while I kill a third. My controls are my armor, in other words.
Quote:
Originally Posted by Utopia
Mastermind... I probably made a mistake choosing Ninja's... I think I'm going to make a petless MM when demons come out.
|
Yes, for someone who doesn't like and is inexperienced with Masterminds, Ninjas was a bad choice. So was Poison. Melee pets are harder to control well and keep alive (and Ninjas in particular run around everywhere with extra RunSpeed), and a single-target set like Poison just makes the job harder. For a better experience, you should have gone with a more ranged group of pets (Robotics, Thugs, Mercenaries, or Demon Summoning once it comes out), and a secondary with more area support (um... basically everything
except Poison, though in my opinion Force Field is a bit boring; Traps would also set an entirely different pace on the gameplay from the other sets).
With ranged pets, you can often ignore trying to control them at all. Just turn on Bodyguard mode and jump into the spawn yourself. You'll get attacked, absorb it via BG, and your pets will unleash hell. I love my Thugs/Dark, too -- I left my computer during a Malta mission to go eat dinner, and I came back to find that I had defeated 3 ambushes without a single pet dying.
With regard to a petless Mastermind: I would generally advise against it. Yes, it can be done, and yes some team leaders will let you join as a petless Mastermind, but in general petless Mastermind gets weak attacks (weaker than Defenders, and you don't even get a full set of 9), moderate buff/debuffs (similar to Controllers and Corruptors, though if you play Dark Miasma, Twilight Grasp's radius is also nerfed), and no inherent power (since the MM inherent entirely depends on henchmen).
HOWEVER. Since seeing Demon Summoning I wouldn't necessarily take the same stance. In fact, I created a DS/Pain MM on Test specifically because Pain has a number of low-level powers that I'm not especially interested in, so that I could skip them in favor of the whip attacks -- which are actually useful in my opinion, unlike the other MM attacks.
Quote:
Originally Posted by Utopia
Stalker... There are so many things on a full team that hinders my AS, which is my bread and butter and made it all the more frustrating... Also, despite trying many times to use it and understand it, I still don't know what the hell Smoke Flash is doing.
|
In those large team situations, have you tried ignoring your AS and treating your Stalker like a Scrapper? Scrapper and Stalker are very similar -- there are a few differences like their maximum HP, but it's easy to scrap on a Stalker.
As for Smoke Flash: It's like Placate from your primary, except that it's AoE and it doesn't put you back into Hidden status. Each enemy you affect will ignore you until either the effect wears off, or you attack them. Unfortunately, it doesn't Hide you, meaning you can't get another AS or automatic critical. Remember the difference between the effect "placate" (enemy ignores you), and the power
[Placate] (which applies "placate" to a single target and puts you back in Hide).
Quote:
Originally Posted by Utopia
Arachnos Soldier... the Bane Spider is what I really found fantastic.
...
Blood Widow... Only downside is she uses endurance like nobody's business. A Night Widow is pretty sturdy and does decent burst damage... They trade some damage of the Soldier to be more survivable.
|
I'm surprised you liked Bane Spider/Night Widow but had trouble with Stalker, and that you found the Widow line more survivable than the Soldier line. The survivability difference between the two is basically 5% (+enhancement) defense overall in favor of Soldiers, 5% defense overall in favor of Widows
when Mind Link is active, ranged defense superiority for Soldiers, and melee defense superiority for Widows. The Soldiers also get resistance which the Widows don't, and Crabs get a self-heal.
Bane Spiders and Night Widows have a lot in common with Stalkers. Perhaps it was just an issue with powerset selection for you?
Also, I hear ya on endurance consumption. Then again, my Fortunata is running Tactical Training: Maneuvers, Tactical Training: Assault, Tactical Training: Leadership, Maneuvers, Assault, Tactics, and Indomitable Will, plus Hasten on autofire, plus near-perma Mind Link, plus spamming Psychic Scream, Psionic Tornado, and Psychic Wail every chance I get. Oh, and I often forget to turn off Super Speed in combat (after I lie in wait in the middle of the spawn with SS+Celerity, opening with Psy Wail)
Quote:
Originally Posted by Memphis_Bill
(Still cannot *stand* Illusion.)
|
Aww, I like Illusion
Granted, I had a big issue with robots until level 41...