Fleeting Whisper

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  1. Quote:
    Originally Posted by Madam_Enigma View Post
    I think in part it IS the archtype modifiers causing the small radius. I noticed a /dark corrupter has a smaller heal radius for tg then a defender. Similarly I noticed a corrupter has a smaller radius for darkest night or the rad debuffs then a defender, and a mastermind gets smaller radius for the debuffs still.
    Quote:
    Originally Posted by Madam_Enigma View Post
    Ah, but the heal radius for twilight gasp would appear to be affected by AT modifiers to begin with. Notice that corrupters have a smaller radius then defenders for it. Can't say for controllers, they don't have the set. If it's a matter of the AT modifier reducing the heal radius, the only fix might be to raise the AT modifier. Which would not just affect that one power.
    Not only are you wrong about radii comparisons between Corruptors and Defenders, there is **NO** attribute modifier for radius. Radius is simply set for the power. Unlike something such as damage or defense debuff, it's not a scalar multiplied by a modifier.

    One thing I didn't see mentioned is that, unlike the other AoE heals available to Masterminds, Twilight Grasp is a pseudopet. Defenders, Corruptors, Dark Servant, and Yanamari summon Pets.Twilight. Masterminds summon Pets.MMTwilight. In fact, the closest equivalent to Twilight Grasp that's available to MMs is Triage Beacon (AoE +Regen; powered by a pseudopet; Masterminds, Corruptors, and Defenders all summon Pets.Traps.Triage_Beacon).

    Honestly, I don't think Dark Miasma players should be so concerned about TG until and unless Masterminds are given Kinetics, and Transfusion gets to keep its radius. (And this is speaking as a player whose first 50, main villain, and main badger is a Thugs/Dark.) I'm all for fixing problems with MMs, especially my beloved Dark Miasma -- IIRC I'm the one who pointed out to Castle that the MM version of Shadow Fall (and the MM version alone) debuffs the caster's JumpSpeed (but not anyone else affected by it); it no longer does. But TG's radius isn't something to fight for, unless Transfusion isn't given the same treatment.
  2. In particular, note the Costume Change Emotes section of the Emotes page on Paragonwiki. The Aliases column of the tables on that page list alternate names for the same emote (eg, "/em propose" from the Wedding Pack also works as "/em marryme" or "/em popthequestion"). None of the costume change emotes have known aliases.
  3. You could always check the Mids' Hero Designer forum at Titan Network.

    As a general rule of thumb, though: Titan Network tries to put a lid on anything in closed beta, and the Mids' team doesn't release updates until Live. Mids' is intended to be a reflection of the Live CoH build, not Test. It's possible for users to edit their database to insert data that's on Test, but there is no guarantees about compatibility between user-created database edits, builds saved with those edits, and an official Mids' update.
  4. Quote:
    Originally Posted by LiquidX View Post
    Castle: Boxers or Briefs?
    Boxers are clearly visible when worn under tights, and I don't see any on him. Therefore: briefs.
  5. So... rename token ($10) plus Total Respec (flat "no" from devs) plus new and shiny name?
  6. Quote:
    Originally Posted by TonyV View Post
    let's not kis ourselves.
    I agree. We shouldn't be kissing ourselves, we should be kissing others.
  7. Quote:
    Originally Posted by Utopia View Post
    Blaster... But with the less than impressive secondaries...
    I see you never got into Blappers (a Blaster's melee damage outstrips their ranged damage, and their melee comes from their secondary), and relied on Hover for protection (Blasters get a variety of powers that help them survive from their secondary). While perfectly valid for your own playstyle, those secondaries do server a purpose, and many do it very well.

    Quote:
    Originally Posted by Utopia View Post
    Peacebringer... I never did get into the shapeshifting, which is what a lot of people swear by, but human form worked out pretty well.
    ...
    Warshade - This one had some really unique powers. Unfortunately, too many.
    In my opinion, with both Kheldian archetypes, you have to make choices about what you want from the character. There are simply too many options to have everything. Human-only helps a lot, especially with slots, since you don't have to add slots to the form power, or the powers granted by that form. But Human-only also limits your capabilities. If you take one or both forms, you have to decide which Human powers you want to skip over or ignore slots in, otherwise you'll spread yourself too thin.

    Quote:
    Originally Posted by Utopia View Post
    Dominator... The control is nice, but some seem lost without the help of a defender secondary. Plus there are a lot of powers that are really endurance heavy and instead of transference I get to use firebreath? Not as helpful...
    You can't treat Dominators like Controllers. With Controllers, you can help protect yourself and your team with your buff/debuff secondary, and deal damage and control with your primary -- before pets and epics, your single-target mezzes pretty much are your damage. With a Dominator, controls are more like setup for your attacks. Your control keeps you from getting squished while you're in melee. Et cetera. For example, I've got a Mind/Psi Dom at level 24 and one of the things I frequently do to open combat is Mass Hypnosis to put the spawn to sleep, jump in the middle for Drain Psyche (big +Regen and +Recovery), and then start attacking. Specifically irritating enemies can be confused, and I can Hold (Dominate) and Sleep (Mesmerize) two enemies while I kill a third. My controls are my armor, in other words.

    Quote:
    Originally Posted by Utopia View Post
    Mastermind... I probably made a mistake choosing Ninja's... I think I'm going to make a petless MM when demons come out.
    Yes, for someone who doesn't like and is inexperienced with Masterminds, Ninjas was a bad choice. So was Poison. Melee pets are harder to control well and keep alive (and Ninjas in particular run around everywhere with extra RunSpeed), and a single-target set like Poison just makes the job harder. For a better experience, you should have gone with a more ranged group of pets (Robotics, Thugs, Mercenaries, or Demon Summoning once it comes out), and a secondary with more area support (um... basically everything except Poison, though in my opinion Force Field is a bit boring; Traps would also set an entirely different pace on the gameplay from the other sets).

    With ranged pets, you can often ignore trying to control them at all. Just turn on Bodyguard mode and jump into the spawn yourself. You'll get attacked, absorb it via BG, and your pets will unleash hell. I love my Thugs/Dark, too -- I left my computer during a Malta mission to go eat dinner, and I came back to find that I had defeated 3 ambushes without a single pet dying.

    With regard to a petless Mastermind: I would generally advise against it. Yes, it can be done, and yes some team leaders will let you join as a petless Mastermind, but in general petless Mastermind gets weak attacks (weaker than Defenders, and you don't even get a full set of 9), moderate buff/debuffs (similar to Controllers and Corruptors, though if you play Dark Miasma, Twilight Grasp's radius is also nerfed), and no inherent power (since the MM inherent entirely depends on henchmen). HOWEVER. Since seeing Demon Summoning I wouldn't necessarily take the same stance. In fact, I created a DS/Pain MM on Test specifically because Pain has a number of low-level powers that I'm not especially interested in, so that I could skip them in favor of the whip attacks -- which are actually useful in my opinion, unlike the other MM attacks.

    Quote:
    Originally Posted by Utopia View Post
    Stalker... There are so many things on a full team that hinders my AS, which is my bread and butter and made it all the more frustrating... Also, despite trying many times to use it and understand it, I still don't know what the hell Smoke Flash is doing.
    In those large team situations, have you tried ignoring your AS and treating your Stalker like a Scrapper? Scrapper and Stalker are very similar -- there are a few differences like their maximum HP, but it's easy to scrap on a Stalker.

    As for Smoke Flash: It's like Placate from your primary, except that it's AoE and it doesn't put you back into Hidden status. Each enemy you affect will ignore you until either the effect wears off, or you attack them. Unfortunately, it doesn't Hide you, meaning you can't get another AS or automatic critical. Remember the difference between the effect "placate" (enemy ignores you), and the power [Placate] (which applies "placate" to a single target and puts you back in Hide).

    Quote:
    Originally Posted by Utopia View Post
    Arachnos Soldier... the Bane Spider is what I really found fantastic.
    ...
    Blood Widow... Only downside is she uses endurance like nobody's business. A Night Widow is pretty sturdy and does decent burst damage... They trade some damage of the Soldier to be more survivable.
    I'm surprised you liked Bane Spider/Night Widow but had trouble with Stalker, and that you found the Widow line more survivable than the Soldier line. The survivability difference between the two is basically 5% (+enhancement) defense overall in favor of Soldiers, 5% defense overall in favor of Widows when Mind Link is active, ranged defense superiority for Soldiers, and melee defense superiority for Widows. The Soldiers also get resistance which the Widows don't, and Crabs get a self-heal.

    Bane Spiders and Night Widows have a lot in common with Stalkers. Perhaps it was just an issue with powerset selection for you?

    Also, I hear ya on endurance consumption. Then again, my Fortunata is running Tactical Training: Maneuvers, Tactical Training: Assault, Tactical Training: Leadership, Maneuvers, Assault, Tactics, and Indomitable Will, plus Hasten on autofire, plus near-perma Mind Link, plus spamming Psychic Scream, Psionic Tornado, and Psychic Wail every chance I get. Oh, and I often forget to turn off Super Speed in combat (after I lie in wait in the middle of the spawn with SS+Celerity, opening with Psy Wail)

    Quote:
    Originally Posted by Memphis_Bill View Post
    (Still cannot *stand* Illusion.)
    Aww, I like Illusion

    Granted, I had a big issue with robots until level 41...
  8. Quote:
    Originally Posted by Trialtester View Post
    something like an official City of Heroes You Tube could also do the trick.
    *sigh* if only...
  9. Quote:
    Originally Posted by Decorum View Post

    **puts on old curmudgeon social neoluddite hat**


    /this, except change "I'm not a huge fan of" to "I actively despise".
    The only reason I have a facebook account was to find my friend's email address.
    The only reason my facebook account has any information on it is because my mother wanted to list me as 'son' on her account. -_-

    Quote:
    Originally Posted by Eislor View Post
    Leo, if you really want to keep everybody up to date on what you're doing via Facebook, you might want to get some designer clothes.
    All I can say is
    That's... that's just creepy. o.O
  10. Quote:
    Originally Posted by Evilanna View Post
    Phil Foglio is awesome and now I must make a SPANC-style character.
    <3 Studio Foglio

    I saw a box for juggling balls the other day, and I swear it looked like Phil's art style... It was almost a character out of Girl Genius.
  11. Fleeting Whisper

    I need help!!!!

    ****, players can make poll threads now? This could get ugly... forum users always end up flooding a board with polls ;_;


    (not a knock on you, duke, just grieving that we have the ability)
  12. Quote:
    Originally Posted by American_Angel View Post
    it seems some are no longer with the game (which amazes me because people around here claim the game isn't losing subscribers).
    Who's saying the game hasn't lost subscribers? That's patently false; every MMO is a battle between player attrition and new players.

    Quote:
    Originally Posted by American_Angel View Post
    So...what happened to the City Scoop. Anyone?
    The new forum software doesn't play nice with the way the Scoop used to do things. Both the Scoop and Titan Network have been working on their own off-site project similar to the Scoop, but the Scoop's version appears to have lost development progress. TN's project still has development progress, but is not complete. Neither the Scoop site nor the TN site would have been/will be the same as the old Scoop, though.

    Truthfully, the main reason I know about the TN site is due to my part on the Mids' team. However, as someone who was a Scoop columnist shortly before the forum change (I only put out 5 articles for the Scoop), I'm immensely hopeful that the new site is a success. I intend to resume my Scoop column, and I hope other Scoop writers (and new writers!) will join me.
  13. Quote:
    Originally Posted by Dagmo View Post
    After the last patch, the client is misidentifying itself as 10T, but only when I run it with "-project coh." cohupdater is able to figure things out without, but I have to type in my password to make it run.

    I am fine with having to run cohupdater and enter my password when there are updates to the game, but it is not something I am willing to have to do every time the game runs.
    This is not a misidentification. The current live version of the game is 11T. Go through the updater, and it will update your client to the current version. Once that's done, you can skip the updater again.
  14. Quote:
    Originally Posted by Psiphon View Post
    Rage is balanced as it is; it's the only damage buff that can actually get you killed
    I get killed trying to use Fulcrum Shift sometimes...

    And... uh...

    >.>
    <.<

    ...

    I've got several characters with damage buffs that require someone else die first *evil grin*
  15. But that spells out ZVSPANC... mine spells SPANC!
  16. Quote:
    Originally Posted by Decorum View Post
    Comicbook worlds contain pirates and ninjas and catgirls and private detectives and et cetera et cetera.
    Space Pirate Amazon Ninja Catgirls

    Quote:
    Originally Posted by rian_frostdrake View Post
    the character combination that i think of the most with coh as highlighting our unique strengths would be an energy/energy blaster. iconic power blasts, the oh so satisfying knockback that viscerally illustrates when you have slammed an enemy into next week, and the madness of a fully boosted nova.
    Hence, "Freem".
  17. If you're asking for opinions from players, how is it a suggestion for the devs?
    If it's a suggestion for the devs, then I can tell you it's not a suggestion they're going to implement.

    As for 'too hard', nobody ever said it was too hard. I said they don't have time to push your suggestion through before GR, which is probably true even if they wanted to.
  18. Then why are we in the Suggestions and Ideas forum...?
  19. Quote:
    Originally Posted by Psara View Post
    So craft-able HOs but on IO scales? Very yes.
    If I could craft up any multi-aspect IOs I wanted but ditch the set bonuses? I'd probably start creating bucketloads of Acc/Dam/End/Rech quad-aspects

    Of course, there are still builds where I'd want set bonuses, but with the way multi-aspects scale for IOs, giving each enhancement every aspect you care about for the power is ridiculous... ly awesome
  20. I like how you wrote the name of the mechanic three times in two different ways, and didn't get it right once. (Hint: 'respec' is shorthand for 'respecification'. 'respect' is esteem or honor. 'resect' is generally a medical procedure involving partial removal of something)

    Also: It's not going to happen. Just roll another character. And if the devs were for some reason inclined to make it happen, they wouldn't have enough time to do it before GR anyway.
  21. So long as I can add it to my ever-increasing list of things I'm making Facebook not tell me, I don't mind.

    Then again, I don't think any of my friends have ever played CoH for more than a few months. One of them even forgot his NCSoft account name, so he created an entirely new account when he came back for another month.
  22. One thing that may be interfering with your observations on your Ice characters is that Ice slows apply both -speed and -recharge. -Recharge definitely affects the critter's reactions, because they've got a limited number of powers to use, and -recharge will give them long pauses with no powers to throw at you. (Or depending on the critter, all they can use is a 'Brawl' equivalent, and so they're forced to chase you)
  23. You can choose their colors. It's just that the colors picked only affects the summon animation, and the auras on the Hellfire Demon/Demonling. (unless for some reason they removed that ability since the last time I was on Test)