Fleeting Whisper

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  1. Quote:
    Originally Posted by rian_frostdrake View Post
    to be fair, he only said that would be in place if you were also "gambling" on higher rewards, so it does make sense from a gaming perspective.
    Right, BAB was essentially talking about gambling for better rewards; and gambling's no fun if there's no chance for loss. (Or, rather, if there's no chance for loss, it isn't really gambling.)
  2. Fleeting Whisper

    Mender Silos...

    Quote:
    Originally Posted by Durakken View Post
    If we are to believe it's the same universe this would seem to mean that Silos is just messing with all the heroes/villains OR it is assumed that only one hero/villain gets to Silos and the Villains side comes first and then at some point Silos decides Heroes are right...
    I think the best assumption to take with the in-game storylines is that you the player are the main character. There's other supers around you, but they're just incidental. On SuperMcVillainDude, Silos is only ever assigning his task to SuperMcVillainDude (or SuperMcVillainDude's team). On DarkDarkittyDarkMan, Silos is only ever assigning his task to DarkDarkittyDarkMan. On HolyPaladin of Justice, Silos is only ever assigning his task to HoloyPaladin of Justice. Each of your characters is in his own universe, and you're always the main character. This explains why each of your characters saves the world or screws everything up the same way each time.

    Or, if you don't like that interpretation, the letter sender is right, you shouldn't trust Silos, and he's just messing with everyone using alternate timelines. (Actually, this second interpretation is supported by the Paragon Time article September 27, 2007.)

    Quote:
    Originally Posted by Durakken View Post
    Could Mender Silos be Manticore or Protean from the future? Could Nemesis be Manticore/Protean from the future working to change time?
    No, Silos is Nemesis. It's not even a question any more. And neither Manticore nor Protean are Nemesis, considering Nemesis was born generations before either of them.
  3. Quote:
    Originally Posted by Cptn_Courageous View Post
    1. I was adventuring on Striga Island the other night and thought to myself, "Gosh, what a missed opportunity". I was looking at that volcano in the distance and remembering the Incredibles.... Rocket... Bad Guys....

    OK let's spell it out for you. Let's say that instead of constantly running around after council or 5th column in tunnels there was actually a classic rocket ship being built in the volcano of Striga. The Council or 5th column would be building a moon base with a death ray to hold the world hostage. This would make a terrific task force mission. Especially since the last part of the mission could include taking a rocket to the moon and fighting the bad guys there and taking down the death ray.
    Quote:
    Originally Posted by Lightfoot View Post
    Isn't the Ernesto Hess Task Force all about defeating Archon Burkholder before he can complete the giant robot he is building in the heart of that same volcano?

    Wish granted!
    Yup. The Striga volcano is already occupied by a giant robot. No room for a giant death ray or rocket ship.

    Quote:
    Originally Posted by Cptn_Courageous View Post
    The Egyptian Gods were actually space aliens who have returned and set up a base of opperations in rivalry with the Rikti. For those of you thinking Stargate, I'm actually thinking more Dr. Who and the Osirans.
    *cough* FYI... the Rikti aren't space aliens.

    Quote:
    Originally Posted by Cptn_Courageous View Post
    3. We need some permanant locations with static maps. I.e. the map is always the same when you enter like City Hall.
    I'm not sure I understand. City Hall is just a building in Atlas Park, just like the AE buildings everywhere, or the Police Department, or the hospital, or Recluse's tower in Grandville, or... or... or... etc. There's nothing special about City Hall.

    (Okay, the floor inside the main entrance to City Hall is special because of faked reflections, but City Hall itself isn't special.)

    Quote:
    Originally Posted by Cptn_Courageous View Post
    Paragrine Island
    Look, I'm really sorry about this, but... Peregrine. It's a bird, a falcon specifically. The fastest diving bird in the world (>200 mph).
  4. Quote:
    Originally Posted by Elanthil View Post
    For Devs with a proper set of tools (which I'm certain they have), most of this stuff isn't particularly DIFFICULT...just...tedious...very...very...tedious .
    No, several of your suggestions are in fact difficult within the current game, based on previous comments by the developers. In particular, #2, 3, 14, 16, and 17 would be somewhere between "difficult" and "downright impossible" without essentially a rewrite of the game's core facilities (which is about as costly as making a new game, at which point... why not make a new game and stick it on store shelves?).

    Similarly, #6, 7, 13, and 15 would be possible, but require a significant investment of time and/or resources; most probably far more significant than the outcome is worth.

    The rest of your suggestions are closer to what I would call "simple". Tedious or not isn't the question here. (I do make distinctions between 'simple' and 'trivial'. Something 'simple' can still take a month or more to work on.)
  5. Quote:
    Originally Posted by Steelclaw View Post
    Banished Pantheon Shaman: (Singing) "Sweet home, Dark Astoria... where the skies are so grey... Sweet home, Dark Astoria... everywhere should be that way..."
    Big masks keep on floating
    Fly me home to see my kin
    Singing songs about the graveyard
    I miss Astoria once again
    And I don't think its a sin, yes

    Well I heard mister Ventiir sing about her
    Well, I heard ole Baako put her down
    Well, I hope mask Ventiir will remember
    A graveyard man don't need him around anyhow

    Sweet home Dark Astoria
    Where the skies are so gray
    Sweet Home Dark Astoria
    Lughebu, I'm coming home to you

    In Salamanca they love the governor
    Now we all did what we could do
    Now Eastgate does not bother me
    Does your conscience bother you?
    Tell the truth

    Sweet home Dark Astoria
    Where the skies are so gray
    Sweet Home Dark Astoria
    Lughebu, I'm coming home to you
    Here I come Dark Astoria

    Now Muscle Husks has got the Bonnies
    And they've been known to pick a song or two
    Lughebu they take my head off so much
    They pull me down when I'm feeling alive
    Now how about you?

    Sweet home Dark Astoria
    Where the skies are so gray
    Sweet Home Dark Astoria
    Lughebu, I'm coming home to you

    Sweet home Dark Astoria
    Oh sweet home baby
    Where the skies are so gray
    And the governor's true
    Sweet Home Dark Astoria
    Lughebby
    Lughebu, I'm coming home to you
    Yea, yea M'teru's got the answer




    THANK YOU TIKI ROOOOOM!
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    The Quaterfield TF isn't so much bad, it's boring. The souvenir you get is pretty much all the evidence you need to tell how boring it is. "Then you raided the first lab. Then you raided the second lab. And THEN... You raided the third lab."
    This, so much. Dr. Q has several missions which are identical with no real reason. The duplicate missions could simply be deleted without any real change to the story at all, and that would probably cut the time down to 3/4 of what it is now.
  7. Quote:
    Originally Posted by DumpleBerry View Post
    There was talk, way back, about getting more rewards outside of the proportional increase in inf/xp you get for fighting higher level foes (IE more merits, etc.), but nothing happened.
    And BAB said that (paraphrasing) if the challenges gave rewards, failing the challenges should have similar punishments (eg: succeeding the time challenge gives +X influence, failing the challenge costs you X influence). He also said that it was his personal opinion, not the general opinion of the development team, particularly since he wouldn't be in charge of such a task if it were to be implemented.
  8. Quote:
    Originally Posted by Silverado View Post
    Synapse is not a scientist
    But Neuron (Praetorian Synapse) is! He built the Silver Clockwork

    Quote:
    Originally Posted by Wicked_Wendy View Post
    Valley Girl groupies in Pocket D

    Oh look Becky! Like check out all the total hunks! I told you we should have come here.

    You are like so right Cindy. I am just like totally psyched to be here right now. Oh My God check out THAT one!
    Only if "Becky" is Becky the Tarantula Mistress

    Quote:
    Originally Posted by Wicked_Wendy View Post
    At least one escaped prisoner in Brickstown that wanders aimlessly throwing his hands in the air:

    "I swear I told my cousin to leave the getaway car right here! What an idiot! Does anyone know if the bus comes by here?"
    *snrk* hehee, bus...
  9. Holy crap, has the definition of "simple" changed since I went to bed? *jaw drop*

    Some of those suggestions are simple, sure, but others are on the opposite side of the universe in comparison.
  10. Quote:
    Originally Posted by Wicked_Wendy View Post
    Lusca takes at least 2 teams if you plan to succeed in most cases.
    To be fair, that's not really true. Each time Lusca pops up, there's one tentacle far enough away from the head and the other tentacles that you can kill it off just like any other GM. So long as your team can kill a GM, you only need 1 team to fight Lusca.

    Of course, it still takes a while.
  11. Quote:
    Originally Posted by DSorrow View Post
    I'm not actually so sure about this. I'm running an SG with one of my friends and we're currently 3rd on the "top SG list"... on Union.
    Well you're on the EU servers. Nobody plays there, duh!

    Quote:
    Originally Posted by Durakken View Post
    Big SGs are kinda stupid in my opinion... Let's say you can only have 8 storage bins and 100 people... well...
    When you have 8 people, that is 30 spaces for each.
    when you have 16 people, that's 15 spaces for each.
    When you have 32 people, that's 7.5 spaces for each.
    When you have 64 people, that's 3.75 spaces for each.
    When you have 100 people, that's 2.4 spaces for each.

    and you can say that with more people you can get more storage quickly but that's useless if you're allowing everyone to access it and if you are...then you are not actually gaining storage space over all.
    But that's assuming every person is both adding to and taking things out of those bins. Even when everyone has access (which isn't always the case), that doesn't mean they use the access. Malicious Multiplicity has an Inspiration bin for each insp type, generally large inspirations only. I've contributed on multiple occasions, but I've never felt the need to use them. RO also has an IO Donation Center and, well... the name kinda explains it all.

    Quote:
    Originally Posted by Durakken View Post
    And as far as recruiting, I have my own SG... been trying to get people to join and stay in it since I started it, but because it doesn't have everything in it just yet and I have an odd sleep schedule they leave so meh... I gave up...maybe in several years I'll get people to join and stay and by then my base will be complete.
    I'm going to be frank and, honestly, probably rude. But assuming you act the same way in-game as you do on the forums, it may not be your sleep schedule that turns people away from your SG.
  12. I don't think I can agree with that process. Sure, I don't hold the most common usage of Fortitude, but it's both an offensive as well as defensive buff. Holding onto it until someone's in trouble is a waste of half its effect, I think. And since it's +def, waiting until there's trouble to use it is just asking for critters to get a few lucky shots in under the wire, wasting the entire buff and making you use Resurrect.
  13. Quote:
    Originally Posted by Yooperman View Post
    I can't find the sewer entrance from Mirror Spirit?

    Any help ? The arrow shows 50 feet straight down through concrete.
    Check the underground parking garage. There's a road to the east of Mirror Spirit. Follow it underground.
  14. Quote:
    Originally Posted by Panzerwaffen View Post
    Ask the tooth fairy?
    I'm afraid to... she's got a really toothy grin D:
  15. Quote:
    Originally Posted by Power_NA View Post
    I bet we could get the devs to change it back!
    I'll bet against that. How much? I think I can afford to put up $1000 at the moment.
  16. City of Data: Lingering Radiation:
    ...
    Regeneration -5 for 30s PvE only [Ignores Enhancements & Buffs]
  17. Quote:
    Originally Posted by Bill Z Bubba View Post
    Stalkers have already been buffed to make them more team friendly. Whether the playerbase on the whole knows/about accepts those changes is not a mechanical problem with stalkers.
    Quote:
    Originally Posted by Rush_Bolt View Post
    Nothing. Stalkers were already changed to be more team friendly.

    What needs to change is player opinion of the AT which isn't going to happen any time soon, because, really... players are dumb.
    These things.

    The devs made a few changes to Assassination (AoE tohit debuff and Terrorize if the target doesn't die, among other things), and now there's little mechanical reason for Stalkers to be unwanted. Snide remarks, &c. are the result not players not realizing the change and/or lingering memories and/or experience with bad Stalker players who just stealth to the end of the mission without helping the team.

    The changes that need to happen to make the closed-minded people to accept Stalkers is to make them open-minded, which... well... um... yeah...
  18. What the proc actually does is grant a temporary set bonus to the target. Just like other set bonuses, it's limited to stacking 5 times.

    On the other hand, the recharge floor is -75%, so while you can stack it 5 times, the effect only does anything up to 3x stacking. (Of course, if the target is getting +rech buffs or is a player with recharge enhancements, that's another matter.)
  19. Quote:
    Originally Posted by SPiNE View Post
    I find that most Controllers who pair with /Emp doesn't heal very well.
    So? My highest level Empathy Defender doesn't even have Heal Other. Healing isn't what makes Empathy a powerful set, and if you just try to use the healing, you're going to tire yourself out playing whack-a-mole instead of playing City of Heroes.

    Quote:
    Originally Posted by Mandu View Post
    all your buffs and debuffs... you keep your eyes on on your teammates.
    Debuffs have nothing to do with your teammates, and there are several sets composed entirely of debuffs (or close enough)
  20. Quote:
    Originally Posted by KayJMM View Post
    Well, I use this only on toons that rely on "stealth"... specially stalkers, widows and banes. It updates faster than waiting to see the hidden status appear.
    Couldn't you monitor your stealth radius instead?

    Edit: And hold on, Cloaking Device, Mask Presence, and Hide don't reduce your Threat multiplier, anyway.
  21. You must actually download the file somewhere on your computer, and then run it as an administrator.
  22. Quote:
    Originally Posted by NordBlast View Post
    Healing nictus has something like 200 mag protection to confuse. Good luck with perma confuse.
    500, actually
  23. Quote:
    Originally Posted by Morbid Star View Post
    Actually i think i remember reading somewhere , that AV's have a toHit floor of 7.5% as opposed to the standard 5% ...
    The combination of your defense and their tohit is floored at 5%, just like every other entity in the game (including players). However, the floored tohit is multiplied by accuracy. AVs have a rank-based accuracy of 1.5, and +4 critters have level-based accuracy of 1.5.

    1.5 * 1.5 * 0.05 = 0.1125 = 11.25% chance to hit with floored tohit.
  24. Reading the archetype boards is generally not a good representative sample, since that's where people go to ask for help with builds, so that's where you'll se a bunch of builds being posted
  25. You are downloading from http://cohplanner.com, correct? What exactly is the error?