Problematic Surprises in Nance Arc


CatAstrophy

 

Posted

I was running Keith Nance's new arc and ran into a few "surprises." None of them were fatal to completing the mission nor causes of a crash, but I doubt they are intended.

Anyone else run into these?

**some Spoilers ahead, but nothing too major and not already suggested by the arc's title**

1) I had a single teammate, and they ran ahead in the final mission and encountered what was supposed to be my look-alike in the early going. It wasn't ME, however, it was MY TEAMMATE. All dialogue proceeded as though it was MY doppleganger, except they looked exactly like my teammate.

2) Of course, it was tough to keep track of where my teammate was since BOTH of us appeared as a green arrow with a white dot in it on the map.

3) I had altered the colors on my powersets during i16, but they had all reverted back to the original colors. I was using the Lava options on Earth, and the powers no longer Lava shaped, either. (This might not be exclusive to Nance, though.)

4) I set out to run the Nance arc with another hero, and when my Evil Double finally made their appearance, their coloration was NOT the reverse of my own, but rather took the coloration of the two main colors of the powersets that I altered during i16. I do not have those colors in my costume anywhere. And yes, my powerset colors had reverted all back to their original, which is even stranger.

I duly did a /bug report for these.

Is Nance being wonky for anyone else?


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

Problem 3 is a known issue in I17 with all costume slots beyond slot 0.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Quote:
Originally Posted by DarkGob View Post
Problem 3 is a known issue in I17 with all costume slots beyond slot 0.
Ah, thanks DG, I had not seen that anywhere else. Comes with the territory of a new issue, I suppose.

So far, not too bad with i17 overall for me. I had been on about two months before i4 hit back in 2005, and I had 14 crashes the first day I played. (Of course, I am now required to say that I was GRATEFUL to even be playing, and today's whippersnappers do not know how good they have it! And get off my lawn! )


"How do you know you are on the side of good?" a Paragon citizen asked him. "How can we even know what is 'good'?"

"The Most High has spoken, even with His own blood," Melancton replied. "Surely we know."

 

Posted

I had problem 2 occur as well. However I was on a larger team and *everyone* appeared as a green arrow with a white dot. Confusing, to say the least.


 

Posted

I can't find the sewer entrance from Mirror Spirit?

Any help ? The arrow shows 50 feet straight down through concrete.


 

Posted

Quote:
Originally Posted by Yooperman View Post
I can't find the sewer entrance from Mirror Spirit?

Any help ? The arrow shows 50 feet straight down through concrete.
Check the underground parking garage. There's a road to the east of Mirror Spirit. Follow it underground.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

Quote:
Originally Posted by Fleeting Whisper View Post
Check the underground parking garage. There's a road to the east of Mirror Spirit. Follow it underground.
Yeah, Faultline is rife with these underground doors, as is Brickstown. The first time you encounter them can be confusing.


 

Posted

Quote:
1) I had a single teammate, and they ran ahead in the final mission and encountered what was supposed to be my look-alike in the early going. It wasn't ME, however, it was MY TEAMMATE. All dialogue proceeded as though it was MY doppleganger, except they looked exactly like my teammate.
So far every time I did that mission in team, double was one of the teammates - never the mission owner. Read somewhere that you will get double of a person who entered map first, but haven't tested it. If you are solo, you will get your double for sure.

Quote:
2) Of course, it was tough to keep track of where my teammate was since BOTH of us appeared as a green arrow with a white dot in it on the map.
When the last objective reveals on map, everyone in team get dot. I presume it is bug, and will be eventually fixed.

Quote:
3) I had altered the colors on my powersets during i16, but they had all reverted back to the original colors. I was using the Lava options on Earth, and the powers no longer Lava shaped, either. (This might not be exclusive to Nance, though.)
As others have said we all had that problem. Free tailors tokens were given because of that.

Quote:
4) I set out to run the Nance arc with another hero, and when my Evil Double finally made their appearance, their coloration was NOT the reverse of my own, but rather took the coloration of the two main colors of the powersets that I altered during i16. I do not have those colors in my costume anywhere. And yes, my powerset colors had reverted all back to their original, which is even stranger.
Costume colors should be reversed (primary becomes secondary and vice versa). Check costume colors at tailors. Your chests could have only one color, but secondary color even if not seen anywhere on costume is still there. If that wasn't the color appearing on double than it is a bug.


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)