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Quote:http://wiki.cohtitan.com/wiki/Demo_EditingI wonder how they got all the cool angular camera sweeps?
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Anchor has been used to mean the same thing ad padder/filler have been (negated by the new difficulty settings). It was also used to mean a lower-level character used to bring the average level on the team lower, for more efficient PLing. I believe that useage had already been nullified by changes to the way XP was awarded, but it's absolutely removed by SSK.
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Quote:Anchors also have (had) two meanings with respect to PLing, both of which are eliminated with supersidekicking and the new difficulty settings.Anchor: an enemy (or friend) that is the target of an AoE toggle debuff. This is the enemy you want to take down last, since the AoEs on them are debuffing the enemies around them.
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Oh yes, with TOs, I'll slot every acc drop I get (I don't go buying TOs, though). Beginner's luck helps a lot, but a single TO doesn't amount to much.
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No. The badge which allows you to buy the beacon is an SG badge, meaning it's attached to the SG, not to you. You leave the SG when you thransfer servers.
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Quote:My minion master hero and necro healer hero are both N/Rt. My necro nuker hero is N/Mo. My character is technically E/Mo, but the only Monk skill in my bar is Rebirth.I tried several variants including doing N/R so I could have one of those emo Black Moas and have two pets around all the time, with more if corpses were available. Eventually I just decided it wasn't fun anymore.
My Elementalist certainly enjoys Elemental Attunement + Air Attunement + Aura of Restoration. My air powers get 80% refund + 2 energy; any spell that costs less than 11 energy is entirely free (or even gives me energy back).
The most expensive Air Magic spell costs 25, so that'd be a net cost of 3. The only Air Magic cost below 25 and above 10 costs 15, for a net cost of 1. -
Quote:You need the badge on the mothership, but you don't have to be a part of the raid. You just need the badge in the middle of the dish.Maybe I need to clean out my cerebral core, but when I can log in (damn you, Uni firewall...) then I'm gonna check this. I'm about 97% certain that you don't need the raid badge, and I would be surprised if you do. It's a bit harsh, really...
Unless you can get it from simply hovering OVER the mothership core? I can't remember...
You can't reach the badge while the shields are up, so you can only get the badge when a raid is occurring.
If your supergroup has more than one person in it, one person could get the badge on the mothership, and another could get the other badges, and your SG would still have the teleporter beacon.
I believe if your SG have the Rikti Crash Site beacon before the Rikti War Zone was created, that beacon will still work, too. -
The Oscillation Overthruster looks just like a MacGuffin, and it's made of Plothookium.
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Quote:I hate playing minion master in GW. That's why I've got a minion master hero following me aroundMinionmastering went from a challenging but rewarding choice to a horrendously difficult and un-fun career path.
(... and a necromancer healer hero... and a necromancer nuker hero...)
Heroes are really good at using powers which only work properly under specific conditions. Myself, I stick with taking out hard targets using Air magic. All my attacks have 25% armor penetration, and one of them applies Cracked Armor to the target
Yeah, 3 times per 15 seconds (though deaths when you're at full energy don't count against that limit) -
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I never slot more than 1 accuracy into a power, unless that power has a low acc modifier (for example, the Controller AoE holds). This is partially because my builds always have some form of +tohit, which is much better than +acc. It's also partially because of how easy it is to get +acc set bonuses.
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Unique just means you can't slot the same enhancement twice. You could slot the set into 6 different powers (garnering no set bonuses), into 3 different powers (2 IOs per power, getting the first bonus 3 times), into 2 different powers (3 IOs per power, getting the first and second bonus twice each), or into 1 power (getting all 5 set bonuses). You could also do 4 or 5 with uneven distribution of the enhancements.
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Quote:It's not limited to 10. It's limited to floor(Death Magic / 2) + 2. While you can only get your Death Magic up to 12 through attribute points (giving you 8 minions), you can get your Death Magic higher with equipment (I believe maxing out at 16, giving you 10 minions). Aura of the Lich gives +1 Death Magic, and can be permanent if your Death Magic is higher than 15; Masochism adds +2 Death Magic, and can be permanent if your Death Magic is higher than 5. Finally, Grail of Might adds +1 to all attributes for 30 minutes, and the Necromancer of Grenth blessing gives +1 to all Necromancer attributes for 20 minutes or until you zone. 19 Death Magic (16 from points and equipment, 3 from Aura of the Lich and Masochism) would be 11 minions, and adding either a Grail of Might or the Necromancer of Grenth blessing would get you up to 12.Used to be you could keep as many pets going as you were able to (normal players, around 20, though with some superbuilds you could have virtually infinite), but it's now limited to 10.
So, you're limited to a max of 8 minions without equipment, 10 with equipment, 11 with equipment and spells, and 12 with equipment and spells and items/god's favor
Quote:Well of (blank) - A targeted ground effect appears which effects all foes or allies in the area for a while. Some examples are Well of Blood which causes +regen in an area, or Well of Darkness which makes it harder for foes to attack.
Well of Ruin: -res to any foe that takes physical damage (S/L?)
Well of Silence: Foes can't use shouts or chants, and constantly lose health
Well of Suffering: Foes constantly lose health
Well of the Profane: Foes lose all enchantments and cannot be targets by further enchantments
Well of Weariness: Foes constantly lose energy
Also, I think you missed probably my favorite corpse-exploitation spells in GW: Necrotic Traversal and Consume Corpse. (Both teleport to fresh corpse; the former poisons nearby enemies, the latter restores your health and energy)
Considering we have [Teleport], it's probably not as relevant in CoH, but Necrotic Traversal/Consume Corpse, in certain areas, can get you to a place otherwise unreachable. If you've also got Rebirth or Unyielding Aura (both resurrect a teammate and teleport them to you), you can get an entire team to unreachable locations. (There's also Sunspear Rebirth Signet, but that can only be used once per mission unless you get a morale boost from completing objectives or killing bosses) -
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For what it's worth, I only ever cast Mystic Fortune on someone if they don't have a fortune already
(Since, well... even if they say 'yes' they can't have two fortunes at once and it will just fail) -
I think aside from the debuff component, the biggest issue with GFly is that there are a fair number of powers which will not activate if you're in the air. Some of these could probably be changed to allow activation in the air (such as Hotfeet, since you can fly with it on, you just can't turn it on while flying), but others don't really make sense to use in flight (like Foot Stomp).
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Quote:And besides, what real authority do Longbow have? I mean, they're basically Ms Liberty's private militia.Disregarding the "joke" part because I'm lame like that, I always thought "in the name of Longbow" is pretty dumb. How do they expect a villain to react to that? "Oh, golly gee, it's those good ladies and gentlemen of Longbow! Why, how horrid a person I must be for such upstanding individuals to take up arms against me? I shall cease my criminal behavior and allow them to arrest me posthaste!"
They could at least say, "stop or we'll shoot!". I mean, that probably won't stop any villains either, but at least it doesn't sound egotistical.