Slotting Acc and Secondary Effects
1 Acc gives you maximum hit chance against +0 enemies.
2 Acc gives you (almost) maximum hit chance against +2 enemies.
In most cases, unless you set your difficulty for it, you won't have to fight enemies that are more than +2 to you, so I hold that there's very little value in slotting more than 2 Acc, maybe less if your powersets have other sources of accuracy. Some powers (e.g. Fire Breath, all Blaster nukes, all Archery attacks) also have higher-than-normal base accuracy, so you may get away slotting just 1 Acc in them.
Secondary effects of attacks (e.g. the DefDebuff in most weapon sets) are not worth slotting for. There is so much you want in an attack - accuracy, ED-capped damage, as much recharge as you can cram in and some endurance reduction - that there's usually no room to waste on slotting them. Just attack more.
I'd add one precautionary note since what might be construed as an attack for one person isn't for another and/or shouldn't necessarily be slotted for damage as a priority. For example, Freezing Rain, it takes damage enhancements but slotting for damage on Freezing Rain would generally be a bad idea. So while the majority of "attacks" you are best going for 90+% damage enhancement it's not totally universal. If in doubt the forums here are an excellent place to get an answer, including those times where opinions on whether it is best to slot for damage or something else first may vary considerably.
Yeah, in most cases two accuracies for any power is plenty. Now if you are talking PVP that is a whole other kettle of fish. Most people slot three accuracies in their powers as a matter of course.
[QUOTE=Laevateinn;2536034]Secondary effects of attacks (e.g. the DefDebuff in most weapon sets) are not worth slotting for.
Was thinking more about the slow powers for WS on this one. They do have a profound effect, or atleast they used too - haven't played mine in a while. Thanks for the info on the Acc
ie.
1 Acc max for +0
2 Acc almost max for +2
is this inclusive of bosses and AV's?
Goblins will attack what's in front of them, if you tell them where in front of them is!!
Quote:
ie. 1 Acc max for +0 2 Acc almost max for +2 is this inclusive of bosses and AV's? Goblins will attack what's in front of them, if you tell them where in front of them is!! |
And yes, the 1 Acc max for +0s, 2 Acc for +2s holds true against any foe of that level, including bosses and AVs.
Also, just so you know, the Nova forms of the Kheldians has a built in +ToHit effect on it, which helps you hit the enemies as well. Just in case you didn't know.
Let me never fall into the vulgar mistake of dreaming that I am persecuted whenever I am contradicted.
~Ralph Waldo Emerson
"I was just the one with the most unsolicited sombrero." - Traegus
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
There are no words for what this community, and the friends I have made here mean to me. Please know that I care for all of you, yes, even you. If you Twitter, I'm MrThan. If you're Unleashed, I'm dumps. I'll try and get registered on the Titan Forums as well. Peace, and thanks for the best nine years anyone could ever ask for.
I never slot more than 1 accuracy into a power, unless that power has a low acc modifier (for example, the Controller AoE holds). This is partially because my builds always have some form of +tohit, which is much better than +acc. It's also partially because of how easy it is to get +acc set bonuses.
http://www.fimfiction.net/story/36641/My-Little-Exalt
I never slot more than 1 accuracy into a power, unless that power has a low acc modifier (for example, the Controller AoE holds). This is partially because my builds always have some form of +tohit, which is much better than +acc. It's also partially because of how easy it is to get +acc set bonuses.
|
Especially the last line. Without hardly trying, my characters usually have the equivalent of one more, often 2 more Acc just from set bonuses, not counting Kismet +ToHit IOs. The "Last To Hit" chance on even my Vet and temp powers are usually in the 90%-95% range.
Global @StarGeek
ParagonWiki.com-The original is still the best!
My Hero Merit rolls
Accuracy needed for 95% ToHit spreadsheet
Forum font change stripper for Firefox/Opera/Chrome. No more dealing with poor color choices, weird fonts or microscopic text
Search Wiki Patch notes, add site:ParagonWiki.com inurl:patch_notes to your Google Search
I never slot more than 1 accuracy into a power, unless that power has a low acc modifier (for example, the Controller AoE holds). This is partially because my builds always have some form of +tohit, which is much better than +acc. It's also partially because of how easy it is to get +acc set bonuses.
|
1) I hate missing
2) I rarely start investing in IOs until 40 or higher, so I don't get +ACC bonuses until late
3) I hate missing...
4) Not many of my toons have +ToHit powers, cause stuff like Tactics is expensive on power picks, slots, and end
5) I hate missing!
I have a Widow with perma-ML and TT:L, who still has the Kismet Unique. She has 101% ToHit and something like +60% ACC through bonuses. I still wish I had more because I rage every time I see "deflected." Though admittedly that's not very often.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
|
I've always felt that I can never have too much accuracy. While it might be a waste most of the time, there will be occasions where you'll be debuffed or run with a team fighting +4s, etc. When I was slotting SOs, I would slot at minimum 2 accuracy SOs. If possible, I'll try to get a +tohit power of some sort on top of that.
Now with IOs, I use Set bonuses in place of the +tohit power. All of my characters have a mix of Crushing Impacts (melee attacks) and Thunderstrikes (ranged attacks). I slot 4 pieces each to get the +accuracy set bonuses. However, with only 4 pieces, the sum of the accuracy attribute boost itself is only 1.5 SOs worth. So I include a Mako quad or a Devastation quad piece for the 5th slots to bring accuracy attribute boost up to 2 SOs worth. If you have several melee or ranged attacks to slot out, you can get about another SO's worth from the +accuracy Set bonuses. Sirroccos and Obliterations (PBAOE attacks) also offer +accuracy Set bonuses. I try to fit them in too if I can.
If you want to slot for secondary effects, instead of the Mako and Devastation (in the 5th slot), you can slot secondary effects Sets that have an accuacry attribute boost. Generally, I'll slot 2 of them (to fill out the 6 slots on the power) to get their Set bonus too if they're any good.
Teams are the number one killer of soloists.
Let me add to the reasons for *not* putting in a third ACC enhancement: ED.
And if you're looking to maximize the main aspects of a power (DAM, ACC, END Redux, etc...), then frankenslotting is the way to go rather than wasting a slot on a third of a kind single-aspect enhancement due to ED.
Speeding Through New DA Repeatables || Spreadsheet o' Enhancements || Zombie Skins: better skins for these forums || Guide to Guides
I'm in Dispari's camp with regards to points: 1, 3, and 5.
Unlike most follks (it seems), I start Frankenslotting sets in the Low '20s,
and then forget about it from then on (except on new powers, of course).
For attacks intended to take down a target, my slotting goal is 60%/90+%/60%
Acc / Dmg / Rch or Erdx depending on what that toon needs (some are more
endurance intensive than others). These values are typically achievable
with only 5 slots in a power. If you use L30+ IO's instead of L25's, it's a
piece of cake. In many cases you can split that last number and get 30+%
in both Rch and Erdx depending on what set IO's you grab.
Also, as someone else mentioned, Kismet 6% is a good idea, and several sets
offer ACC bonuses with 4 IO's from the set slotted (Crushing Impact,
for instance).
I find that hits the 95% Acc Cap against nearly everthing (including a lot of PvP players).
YMMV
Regards,
4
I've been rich, and I've been poor. Rich is definitely better.
Light is faster than sound - that's why some people look smart until they speak.
For every seller who leaves the market dirty stinkin' rich,
there's a buyer who leaves the market dirty stinkin' IOed. - Obitus.
I never slot more than 1 accuracy into a power, unless that power has a low acc modifier (for example, the Controller AoE holds). This is partially because my builds always have some form of +tohit, which is much better than +acc. It's also partially because of how easy it is to get +acc set bonuses.
|
Once I hit DOs, I scale back to 2 or 1 (depending on the base acc), and then at SO's and IOs, 1 Acc and rely on +ToHit.
http://www.fimfiction.net/story/36641/My-Little-Exalt
Hello Folks, I'm relatively new to the Forums, mainly because I would rather play then read, and finding the place to put down thoughts and idea's about the game seems a bit over taxing for me. (yeah I'm lazy too).
Historically speaking I have always slotted my attacks 3 ACC on everything (missing 3-4 times in a row is super frustrating especially if it's a heal) and then am left with the delima of whether or not I should slot 3 secondary effects or 3 damage.
I was really happy when SoA's and Widow's arrived on the scene because they have a default accuracy built into them that cost no endurace so that attacks could be slotted 3 Dam/3 Debuf or 3 Dam/ 1 End Red/ 2 Debuf ect ad nossium.
One of the suggestion I made (that led to me being here) is that PB and WS get a default accuracy built in (like offensive training for SoA and Widows) so that they can slot secondary powers or just damage (lets face it they have a load of powers to slot and having to put 3 acc on each one is not only costly but reduces the ability to do damage and/or debuff or slow) and would make them much, much more interesting and fun to play.
I was curious as to how others deal with the Acc vs Secondary effects in terms of slotting. Very recently I have noticed that maybe (gasp) I don't have to put 3 Acc on everything. Will have to see how this goes as far as hitting is concerned. But so far 2 Acc So's seems to hit as much as 3 Do's. (yeah, I am good at math and I know the numbers but I also have been alive long enough to know not to trust "the numbers"). If anyone has any words of wisdom to share on this I would really like to hear them. ((note I grew up on scrappers and scrappers HATE to miss))
Beware of the Goblin Army!!