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Quote:(if you've used the shift+leftclick bind) you don't get the targeting thingee, which is annoying.Quote:I thought that the point of that bind was that you didn't get the targeting reticle. If you want that, use the bind I use:
/bind lshift "powexec_name teleport"
With this bind, you hit left shift once, your targeting reticle comes up, and you click where you want to go.
Note: If you time it right, you can actually hit the lshift again right before you teleport. Then when you come out of the teleport, you will already have the targeting reticle up for the next hop.
tp_off.txt:
Code:lshift "+camdist$$powexec_name teleport$$vis_scale .5$$shadowvol 2$$ss 2$$camdist 200$$window_hide chat1$$window_hide inspirations$$window_hide map$$window_hide target$$window_hide tray$$bind_load_file_silent tp_on1.txt" shift+lbutton nop
tp_on1.txt:
Code:lshift "-camdist$$powexec_unqueue$$vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 20$$window_show chat1$$window_show inspirations$$window_show health$$window_show map$$window_show chat$$window_show target$$window_show tray$$bind_load_file_silent tp_off.txt" shift+lbutton "+camdist$$camdist 200$$bind_load_file_silent tp_on2.txt"
tp_on2.txt:
Code:shift+lbutton "-camdist$$camdist 200$$powexec_name teleport$$bind_load_file_silent tp_on1.txt"
Code:ctrl+t "vis_scale 1.0$$shadowvol 0$$ss 0$$camdist 20$$window_show map$$window_show chat1$$window_show inspirations$$window_show health$$window_show chat$$window_show target$$window_show tray$$bind_load_file_silent tp_off.txt"
in-game:
Code:/bind_load_file reset.txt
This rotating bind setup makes it so that:
- Hold down Left Shift hides some of your windows, changes a few graphics settings, and zooms your camera out. The targeting reticle for Teleport also appears.
- Release Left Shift restores your windows and the altered graphics settings, and zooms your camera back in. The targeting reticle for Teleport also disappears.
- Click Left Mouse Button while holding Left Shift will teleport you, and maintain the Teleport targeting reticle.
As with all hold/release binds, it's possible for the bind to get messed up. If that should happend, just hit ctrl+t again to reset everything. -
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Quote:What are you talking about? Those heroes have been deployed around the world to combat the Devouring Earth menace, and our great Emperor Cole has graciously allowed their families to join them.The thousands of disappeared superpowered people and their families seem to have not been given the chance to continue growing.
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I don't know what Mids' you're looking at, but mine shows it taking Melee Damage sets.
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Quote:On the other hand, the devs have also said things like "It's great to live in Praetoria" and "The Resistance is a small group of weirdos who don't like Emperor Cole for some strange reason". The people live without fear, and everyone has excellent amenities. Nobody needs to do manual labor (the Clockwork take care of that), and life is good.So the devs saying things like "it's not the Resistance that's the threat, it's Tyrant", "Cole is a tyrant", and refering to his government as a "totalitarian regime", and Chimera, as head of the secret police, being responsible for more murders than the rest of Tyrant's enforcers put together, along with the mass murder of thousands of superpowered people and any of their familes that wondered where they'd disappeared to, and saying they used books like "1984" as inspiration for Praetoria doesn't sort of hint a little bit about the true nature of the Praetorian government?
Also, WRT forcing democracy upon Praetoria:
Quote:Democracy is two wolves and a lamb voting on what to have for dinner. -
IIRC, the devs said that Poison doesn't thematically fit heroes, and Empathy doesn't thematically fit Villains.
However, they created Pain Domination as a Villain equivalent to Empathy, so they may create a thematicaly heroic set with similar mechanics to Poison.
Additionally, with GR around the corner, "heroic" or "villainous" concepts may be thrown out the window.
TL;DR: Dunno. -
Quote:While you may believe you have a legitimate concern, most of the people here simply disagree with you. And the first insults in this thread spread from your keyboard.I came here to voice a legitimate concern, not to be insulted because I don't worship the developers every choice.
"Worship[ping] the developers every choice" is far from a requirement to gain support from other forum posters. As an easy example, consider the subject of merging the markets. There are a large number of posters, including myself, who want to see the markets merged. The developers do not want to do it. The reason that many people support the position is that there are valid game balance and game economics reasons to do so, and strong arguments can be made for the case.
Your crusade, on the other hand, has little logical support. Lashing out at those who disagree with your position doesn't help, either.
Quote:Its funny... every person on here seems to think I am 100% wrong here, but EVERY single person I have discussed it with in the actual game agrees with me completely, and is very upset about it.
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at least I know who the devs are listening to... not people petitioning and making suggestions in the game, but forum lurkers.
However, the developers do listen to players concerned enough to actually post on the forums. However, a handful of posts from people who refuse to listen to reason does not hold as much weight as a volume of players who remain level-headed and make strong arguments for their case. For proof that the developers do in fact listen, see List of Player Suggested Features.
As for the people you've talked to in-game: both the people you talk to in-game and the people you interact with here on the forums form a biased sample. The bias of the people you interact with in-game is the set of people willing to speak with you; often this will tend toward people who share many of your opinions, so you're much more likely to get a "majority" on your side. The bias on the forums is one of players concerned enough about the game to make their voices heard to the developers; this bias tends more towards interests in improving the game than to agreeing with you. Both are biased, but when it comes to game improvements, the forums are a much more reasonable source for the developers to look to. -
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Quote:Let's see... averaging 27.25 posts per day, and I would say it takes at most 10 minutes for me to write one of my posts, with the exception of guides. So that's at most 4 hours per day. Combine with having free time (slackadem college student) and practically being nocturnal, yes, I'd have to say I do play the game. I think I'm currently sitting at about 30 characters, at east half of them over 30, currently including 5 level 50s and no powerleveling. You'll find that my post volume has little to do with intending to bash people, and everything to do with being a fan and strong supporter of the game. Particularly of note would be my involvement in the City Scoop and the Titan Network.OK, Fleeting.... 30 thousand posts in 3 years.... Do you actually play the game, or just bash people that actually do, and are concerned about things they feel are detrimental?
I'll thank you to not attempt to build such weak strawmen in your defense. It just makes you look worse when they're torn down.
Quote:All of my points are valid arguments, based on facts and experiences with this and other games.- Kheldians are epic archetypes, and therefore should be difficult to get, because they're a reward for hard work
- You are entitled to something to replace your level 50 reward, since it's being taken away from you
- This is the start of a slippery slope
#1 is factually false, particularly your view on the matter. Kheldians are not epic in the sense that they're better than others. They're epic in the same sense as Beowulf, Homer's The Odyssey, or Dante's The Divine Comedy. Few people would consider reaching 50 to be hard work, either. It takes time, sure, but it's not exactly hard work. If reaching level 50 in this MMO is the hardest thing you ever do, consider yourself blessed.
#2 is a rather insulting case of entitlement. However, we are getting new endgame content (which will more likely than not be open to lv45-50). Whether you consider that reward or not is your own point of view, and claiming "that's not good enough!" makes you sound like a crybaby. Additionally, we already have purple IOs which are strictly limited to level 50 characters.
#3 is a logical fallacy. I won't even bother going into that.
Quote:And you all seem to be jumping me about the term "Epic". Yes, the story of the Kheldians is epic, so what is that?
Epic: 1)Noting or pertaining to a long poetic composition, usually centered upon a hero, in which a series of GREAT ACHIEVEMENTS or events is narrated in elevated style.
2) Heroic, majestic, impressively great
3) of unusually great size or extent
Quote:That is my opinion, I feel veterans efforts are being completely disregarded, no different than if veteran playtime rewards were given to new players, and I think it is a horrible choice by the developers.
Reducing the requirements for EATs to lv20 doesn't take away any of your achievement. It doesn't take away your kheldian characters. It doesn't take away the game's fun.
What it does do is support the developer's realizaton that making lv50 the unlock requirement in the first place was a huge mistake. It opens up more play options for more players, enriching their game experience.
Your complaint boils down to "I had to walk uphill 5 miles to school each day in the snow -- uphill both ways! You kids should have to do the same thing!" It's extremely childish and petulant. -
EnduranceCost / (RechargetTime + CastTime)
Edit: If you have a full and unbroken attack chain, a more useful calculation would be:
(EnduranceOfAttack1 + EnduranceOfAttack2 + ...) / (CastTimeOfAttack1 + CastTimeOfAttack2 + ...) -
Spalsher is slightly different, because it rotates the images around using a program, and that program has to work for you. Vanden's and Vidiotmaps just drop in the images.
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The pack just dumps a set of images in your City of Heroes/data/ directory. That's really all it is. Same goes for the Vidiotmaps map pack. The CoH Splasher works on the same principle, as does customizing the QuickChat menu (thought the QuickChat menu drops in a text file, rather than an image)
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The only contacts you're restricted from due to origin are the lv1-5 starting contacts...
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I'm going to quote myself here, because this post is just increasing the similarity:
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I believe Vanden is referring it to being a separate file, whether it looks the same or not. If it's a separate file, then his Power Icon Pack can change Shadowy Presence without affecting the temporary stealth powers.
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And then reminds you again each hour after that.
IIRC, hours 2 and 3 say something like "please consider taking a break", and further hours say "please take a break". -
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Quote:You've got a pretty warped sense of reality. Kheldians have rarely been treated any different from all of the other ATs. When they are treated different, it's usually with disgust either because they're harder to manage well, or because they herald Shadow Cysts.Simply walking across the street on your Warshade or Peacebringer demanded authority.
The "Epic" come from the Kheldian story, not how you unlock them.
Quote:So, I'm expecting that since the glory and honor of our efforts is being flushed down the toilet, there is going to be some sort of substantial new bonus for those who have reached the pinnacle of effort in the game, correct?
Rants rarely get taken seriously. Try being level-headed if you want that. -
Quote:True that. If the NGE only opened up Jedi to new players, SWG would have probably gained players (initially, unlocking Jedi was a long, arduous, and undocumented process, and IIRC it was randomized for every player, too)If this were the only thing that the NGE contained, Star Wars Galaxies would have lost only a few grumbling little snowflakes who were upset that they weren't as unique as they thought.
Except for the Galaxy Troops (who have bits of Nictus stuck in their brains), Requiem, Arakhn, and the entirety of the Imperious TF. -
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