FlashToo

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  1. To convert my minor ego threadjack back onto topic, I will say this: If you need a concept, look at nature, because nature does crazy badass stuff like mind-controlled fungus zombie ants. In the age of the Internet you can find lots and lots of pictures of whatever awesome thing you make a character based on, so all that's left is to look at said pictures and ask yourself, "What powers or costume parts can represent this?" Don't try to come up with a visual concept all at once - look at it one piece at a time, scroll through things, find maybe even just one or two parts that work for your idea and build the rest around what looks good with those pieces. Once you have something cobbled together from the parts, that's when you stand back and think about how you can perfect it, or post it in the re-design thread so another pair of eyes can help you.

    But yeah. Nature, man. Wild.
  2. Quote:
    Originally Posted by Fireheart View Post
    I know of at least one player that uses Cordyceps zombie-fungus as the basis for their character.
    *waves*

    Didn't notice that before
  3. FlashToo

    Manip/Manip AT?

    Your first concern is not an issue. Choosing something as your primary could just lock it out as a choice for your secondary, the way Dual Blades, Katana, and Claws lock out Shield Defense. As for two instances of Build Up, the easy way to fix that is to just take it out of the "secondary" versions of the sets and replace it with something else.
  4. Quote:
    Originally Posted by Captain_Photon View Post
    "Dark Empathy". So that'd be like, "I feel your pain. I don't give a crap about it because it's not my problem, but I feel it." Sort of a Goth take on tough love.
    The name of the power set shouldn't even be relevant to your ability to customize its appearance however the heck you want - or are you suggesting that my dominator who uses the alternative animation for Fire Breath actually breathes through her hands?
  5. FlashToo

    New Picture

    OK guys, much as GG creeps me out with her belief that I am a bad person for so much as touching redside and her deliberate blindness to Longbow's habit of burning people alive, I'm siding with her on this one. She gave a reasonable reply to the statement "Not sure if it's been scooped yet" and was given a needlessly venomous response - to which she continued to reply reasonably.

    Really, guys, wtf?
  6. Quote:
    Originally Posted by Vanden View Post
    Because Pain is the dark theme and Empathy is the Bright theme! It's so simple! Want your Empathy powers to use the Dark theme? Just make them as a Pain!
    That'll work really well for my Controller. :\
  7. Currently, the devs have said "because pain domination is for villain archetypes and empathy is for heroic archetypes." I postulate that this is a load of bull:

    1. In the next issue, you will be able to have a heroic Mastermind or Corruptor, or a villainous Controller or Defender, who has never even set foot in Praetoria, let alone the opposite side's home turf. With that, there is no longer any such thing as a "hero or villain AT" besides the Epic Archetypes which will still have to be created on the original side regardless of what you do with them later.

    2. Even if there WERE such a thing as a "heroic or villainous archetype," Illusion Control - available only to the "heroic" Controller - can be colored dark, so that's a precedent.

    3. Pain and Empathy are not identical sets with different colors, as I understand, but they are similar enough visually and game-mechanically that a heroic Mastermind or Corruptor who wants to look like a real Empath or a villainous Controller or Defender who wants to look like they're channeling pain should be able to.

    Honestly, what is so hard about this?
  8. Since I make a lot of characters who are supposed to be part of NPC (or PC-joinable, sometimes) factions - yes, at least for them. The Hour Thief in particular is a big one, given how he's 92 years old and has not only lived through but participated in a fair bit of the city's history, because it makes no sense to me that someone who's been with the Midnight Squad since 1939 wouldn't have worked with the Dream Doctor, fought in WWII, responded to the first Rikti invasion, or otherwise become involved with events by now. Another is my teenage Praetorian mutant dominator, who's angry with the world in the usual confused teenage way due to Praetorian politics and her father being with the Syndicate, a fact she didn't learn until he was arrested. The less-tied-to-canon characters I make still care, for the same reason Techbot cited for his: They live in the game's world, and events in the world affect them such that they'd at least know about the major stuff.

    However, in all cases, I don't say that any of my characters is personally responsible for any game story arc's completion, because if everyone can do it, it's just hubris to say that I was the one who, for example, took down all the Praetorian Archvillains even if that character has done Maria Jenkins's missions. I'll acknowledge having fought them, but will word it less like "I rescued Statesman from Praetoria" and more like "I've had one or two encounters with Diabolique... there is nothing I loathe more than an enemy who can phase shift," thus leaving room for whoever I'm RPing with to fit their own history in.
  9. Usual method: A name comes to me, and I see if it's free. If it is, I snap it up so nobody can take it from me while I solidify the costume and power sets, then save the costume and power customization. I then delete the name-holder and zip through character creation with the Load button and fill in the bio later. My characters Plasmette, Paindemic, Hour Thief, Illumineer, Power Balladeer, Caffeind, Argent Provocateur, and Geiger Contessa came from this method.

    Otherwise: I'm a costume hobbyist and sometimes I come up with something I think is amazing while I'm playing in the tailor. The costume sits in my Saved Costumes folder until I can think of something to do with it, which might be immediately and might be a long, long time. Sometimes they get tweaked slightly and used on a method-one name grab (Plasmette had this happen), sometimes the costume is specific enough to inspire a character all by itself (my escaped-product-of-mad-science Fortunata, my power-armor-anime-space-lizard-princess BS/Shield Scrapper, my evil-ocean-spirit Dark/Storm Corruptor, my djinn Fire/Dark Scrapper).

    Very occasionally: I'm doing something that's not even remotely CoX-related and I get a flash of inspiration for a concept from whatever it is I'm doing, without a name or anything more than a general costume idea to go with it. From this I have gained a sentient black hole (Grav/Rad troller), a noble knight and his retainers who still fight to protect their lord's family despite being dead for about a thousand years due to a sacred oath that was perhaps worded somewhat poorly (necro/fire MM), a mutant with a power over fungus that was pretty useless utnil she was infected with this (Mind/Thorns dom), a bright and shiny magical construct (Kin/Shield scrapper), and a mech pilot (AR/energy blaster swapping between petite female and maxed-out Huge costumes using Science pack).

    And sometimes I make a character who's supposed to be part of an NPC faction: Sideshow Suzy the Steel Strongwoman, Mistress Leonette the demon tamer (inner demons are even worse when they've been psychically moved to the real world and are literally breathing down your neck!), Archon Stuart the Galaxy soldier (surprisingly, I see very few Council warshades), Menders Lathrop, Epoch, and Zeal who are even more thinly-veiled references to things that aren't CoH than the Mender NPCs, Allorast the Circle of Thorns mage, Silk Talon the Tsoo madam, Nurse N33dl3z the Freakshow Meat Doctor with stolen Arachnos tech (Crab pack!)... this method is especially fun for villains, as I'm sure is apparent by now.

    Quote:
    Originally Posted by Texas Justice View Post
    If you played on Virtue instead of Justice, you'd likely have many, many more cat characters than you currently have.

    I play on Virtue but my only two cat characters exist on Triumph, because there's no bloody way I'll ever have the name Macavity (Claws/SR stalker) or Great Rumpuscat (Claws/DA herobrute) on my usual stomping grounds. They were both made by Method 3, by the way - picked up a copy of Old Possum's Book fo Practical Cats when I was bored in my church library, and realized that "The Awefull battle of the Pekes and the Pollicles" clearly ends in superheroic intervention, and if I'm lucky I can make that character, and if I'm really lucky I can make the one who clearly must be his nemesis as well... think it's legit to do so, too, since the costumes draw zero inspiration from Andrew Lloyd Weber and the original poems when not adapted for a musical are (I think) public domain now. Rumpuscat's bio states that he's actually the Rum Tum Tugger possessed by the spirit of Fireforefiddle, the Fiend of the Fell, so that's probably far enough removed from the plot of the musical that I'm safe.
  10. Quote:
    Originally Posted by Revanos View Post
    4 - Synapse's foot. Thought it's a hell of a long leg he's got there, you can see it's the anatomy of the ankle and foot heading in the direction Synapse is running.
    I thought it might be at first as well, but then I looked again and I think it's a trailing, rippling corner of States's cape. Flowy fabric bends at weird angles sometimes and if that is indeed a foot (which I postulate it isn't) then its drawing style is wildly different from the rest of the art. If the "City of Heroes" text wasn't there, it'd look something like this:

  11. Quote:
    Originally Posted by Snowzone View Post
    So it brings down fliers using strong gravity, which also makes them unable to move... Gravity so strong that it crushes the target... Yet you can still throw them around? To me that doesn't make any sense.
    Doesn't it? If you're using Lift, which is probably where most of the knockup on a team comes from if there's Gravity Control involved, you're just continuing to control gravity and overriding the effects of your own powers with more of your own powers, which makes sense to me. If you happen to have someone else with a knockup power (PsiNado, etc), say you've got fine enough control over your own powers to allow them to use theirs effectively and the problem goes away.

    If you're knocking them back, rather than up, that's still makes sense when the immob is supposed to com from the target not being strong enough to fight your gravity with his own leg muscles. A knockback is a brief, strong burst of force along a different vector, which realistically should still move a target horizontally for some distance.

    And as for knocking something down, well, it'd be flatly ridiculous for Crush to prevent THAT.


    You know what doesn't make sense to me in terms of immobs granting -KB? Electric Control... since when is superheated plasma so solid a wall that you can't even be forced through it? It makes sense for Earth and Plant control to physically attach foes to the floor, and it intuitively if not mechanically does for Ice as well (having powers that negate your own Ice Slick is more than a little stupid, so it's definitely a good thing that the immobs don't actually behave that way), but Electric Fences leave me scratching my head.
  12. Quote:
    Originally Posted by Zamuel View Post
    making Propel a cone would be a good idea
    That might be even better than the AOE option, thematically, since Propelled objects travel in a straight line and really should flatten everything in their path as they get to their final target(s). The downside is that if you use it on the three guys that are really close to you it might not hit all of them, whereas if it were an AOE it definitely would.
  13. Quote:
    Originally Posted by Doomguide View Post
    Works quite well in Dark Regeneration ... with luck and enough mobs it's a plus Endurance situation at times.
    Now that's an idea. I've been trying to figure out how to deal with DR's horrible endurance cost.
  14. Quote:
    Originally Posted by Carnifax_NA View Post
    The new Powers team seem to be inclined towards thinking the Cottage Rule is only a guideline. Some of the upcoming changes to Energy Aura seem to break it.


    You could also leave the sets it takes alone, Lightning Storm fires bolts which are technically AOE, but takes single target sets rather than the Targetted AOE ones.
    In that case, the power to change to an AOE is Propel. I mean, seriously, when I huck a forklift, or a pool table, or a telephone pole at a tightly-packed group of... let's say three to five guys, why in heaven's name does it only hit one of them?
  15. Quote:
    Originally Posted by Freem View Post
    Make Lift AoE. You can change the recharge, acc, end cost to compensate.
    Wouldn't that change what sets could be slotted? I thought changing something from ST damage to AoE damage would break the Cottage Rule, because of that.
  16. Free to good homes - one mysterious sorceress and one magically-oriented alien/somethingorother:



    Seriously I have literally nothing at all to use these costumes for, despite loving both of them to bits. IMO the first one would look good with ranged Fire or Energy powers and the second is begging for Forcefields, Kinetics, Gravity, Empathy, Psionic, or something else I haven't thought of in the not-really-elements-just-screwing-with-reality theme. They both might also work with Kinetic Melee, even, since its animations are more like point-blank magical blasting (including all those fancy gestures) and less like plain old punching guys in the face.
  17. Quote:
    Originally Posted by Mindswipe View Post
    Who knows? We're finally seeing the Carnival of Light out in force.. maybe the First Ward is hiding some of the Circle of Roses too.
    With their oath of nonviolence I doubt they'd leave Tau Gamma 9-24 to join in the Praetorian War, so if they're there it's against their will.
  18. Quote:
    Originally Posted by Mega_Jamie View Post
    an emote that charges you forward into the nearest, most dangerous mob?
    Shield Charge
  19. Quote:
    Originally Posted by Frogfather View Post
    1. What is the budget for this? Are we sticking to common IOs?
    2. Theres a lot of issues, none of which that are insurmountable, but you probably should respec as opposed to just slotting new IOs
    3. You should pull out and sell those purples, they arent doing you any good and could make a fair bit of moola from them.
    4. You can slot for end reduction better if you went with set ios (even cheap ones), with the multi aspect nature of them you get better bang for your slots and can hit your targets of acc, end redux and damage all at the same time
    5. You want recharge and some defense bonuses with you Fort. You want recharge and some defense bonuses with your widow.


    --Frog
    1. The budget is whatever I can get from selling the two purples I have slotted but can pull out by respeccing, plus one more Hecatomb proc that I already pulled out of a now-rarely-used scrapper that way. So, large.

    2. I figured as much. In fact I already planned to respec, to replace Strike on the Fortunata build with Vengeance, thus freeing up the slots from Strike (which I rarely used anyway) and giving me, in the form of a power that doesn't need to be slotted for anything to be good, another LotG mule if I need it.

    3. See answer number one

    4. OK, cool. Any ideas on which sets and maybe where to put them? Also, does this mean (especially for the fortunata build) slotting pretty much every End Redux set enhancement I can find, and if so, what should I drop lower in favor of it?

    5. That makes it simpler, I suppose. Besides LotG, which I can fit five of easily, what might be good to consider?
  20. Yeah, I've been awful with IO sets since they were introduced, and have been running all my characters still with SOs straight up to now. The feelings of inferiority have gotten to me ever since I got my boyfriend, an EVE Online player with a hobby of using Eve Fitting Tool to optimize his ships' setups, back into the game and showed him Mids (which he immediately yelled at me for, because now CoX Fitting Tool is apparently going to eat up all his time). I'd get him to help me but he's never played most of the ATs that I've played, including Fortunata and NW.

    So anyway, the builds and what I want to do with them: This IS a concept-type character and her powers are chosen that way, but I don't think it will have to cripple her. That's why I have Widow Training attacks in the Fortunata build and the two psychic attacks available to Night Widows: whichever build she's in, I want her to be able to both stab people from stealth and hit them with psionic attacks, though of course the two options are heavily weighted for one or the other. Generally, I use NW for soloing and Fortunata for teaming, unless the team wants big ST damage instead of AOEs and control (Keyes, etc) or if whatever I'm soloing/teaming against has significant resistances to psionic or lethal in which case I'll swap to whichever build is better at chucking damage around.

    Most of the problems I'm experiencing are with my Fortunata build, which relies on tier 4 Cardiac for endurance stability and therefore folds like a book whenever I'm exemplared. Lately I've not been using the NW build much, so I haven't identified problems with it, but I'm bad at that anyway so I've posted it just to let another set of eyes have a go.

    Again, I have no idea what I'm doing with either of these builds, though I have a vague sense that recharge bonuses are the most important thing to look for and that for the Fortunata, I need to figure out how to not lose all my endurance right away while still managing to do decent damage, which has always been a head-scratcher for me because if I slot my attacks for EndRedux that means I'm not slotting them for Actually Being Able To Hit/Hurt People or not slotting them for Using Good Stuff More Often. The problem with both builds is that there are so many powers in them that want to be slotted that I can't figure out where to skimp, because when I last tried to come up with something I ended up missing a lot of damage bonuses by just one slot.

    Current Fortunata build:
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    Current Night Widow build:
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  21. Your statement that villains' inherent powers bring people to fight in a villainous style is untrue: there is perhaps nothing better for a heroic melee character than the Brute's Fury mechanic. While I agree that becoming angrier and smashing everything isn't heroic, pulling your punches until an enemy proves to be a real threat absolutely is, and Fury can represent that exactly as well as it represents what it was originally thought out to be.
  22. I keep hearing complaints about how Gravity could use a buff, and since my only control-centric character that isn't a Gravity user is an Illusion user I don't have much to compare it to, so I'll take the complainers' word for it and say it could use a buff... but only a minor one, seriously, I love Gravity.

    1. I think Propel is fine on controllers, at least the ones that aren't Kinetics, because chucking damage everywhere isn't one of the Controller's purposes - but on Dominators, it is flatly awful, since their entire secondary is about throwing damage everywhere and Propel is therefore completely obsoleted for them. However, because I like being Darth Vader in that one scene from Empire Strikes Back, I keep taking it anyway even though it is BAD. Can Dominators get a quicker-animating version of Propel, maybe one that lacks the whole "summon the object" half of the animation and has the object appear during the "throw" phase instead? This would make Propel worth taking as a Dominator, and while I know it's not like Doms really need another blast power, speeding up its animation would at least make it feel like a viable option and everyone likes options.

    2. Wormhole is currently way too likely to get the user killed, because not every map has corners you can hide behind while it's activating. Can the stun be applied at the beginning of the animation instead of the end, so as not to subject the user to a nasty alpha strike? Otherwise Wormhole is great, I just would like to be able to use it on big outdoor maps and inside those large, open areas you see in some caves without dying.
  23. Yes please. This is so thematically appropriate I can't even
  24. FlashToo

    Interesting...

    Look at those beefy shoulders! I call drag queen.
  25. Quote:
    Originally Posted by Nalrok_AthZim View Post
    So did the costume team completely skip over Sleeveless Jackets and Pants for males when it came to the Steampunk Pack? There are NO OPTIONS for anything Steampunk when using Sleeveless Jackets or Pants. None. Not even a belt. I don't want to believe this is WAI.

    EDIT: Also, why isn't the gold/brass portion of the Classic Steampunk Boots/Gloves colorable?
    Because the game only supports two tintable colors (including skin) per part.