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Posts
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Joined
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root = god
If you have 'root' privileges on the server/computer, then you are the 'god' of that box and its network.
Be Well!
Fireheart -
Quote:She's looking lovely, and I'm So glad she's a stylized comic cartoon, because the poor girl doesn't have room for a bladder, or intestines in that waist.Usually on the rare cases I want feedback I definitely ask. Most of the time I'm just sharing stages to show the progress of the piece. I don't mind if people comment, I can't stop someone from commenting, and I will try and listen to comments, as in your cases some of the things you mentioned were very helpful.
So I guess I owe you a thank you.
Nice work on the face and I like the dynamism of the ponytail.
Be Well!
Fireheart -
Quote:Actually, only a few Kheldian powers have KB. No, wait, let's clarify that, only a few Peacebringer powers have Knockback. Granted, these are generally the big-hitters in the powerset, so people will desperately WANT to use those powers. And min/max'ers who choose to Skip powers that seem 'weak' will likely focus on taking those very powers that have KB.... knockback is so aggravating.
I don't inherently hate all knockback. But Kheldians seem beat with it.
And some people will be so very super-sensitive to ANYTHING that might reduce how much damage They 'score', that they will have Opinions about Knockback.
On the other hand, a lot of Tankers and other melee artists do 'require' a crowd of enemy, tightly clustered around them, in order to perform best - Warshades, too! Losing some or all of that entourage to KB may have bad effects on their survival... Or not.
The point is, ATs that have KB powers, tend to USE that KB, not to annoy their teammates, but to enhance their own survival. Knockback is the 'get away from me!' power, or the 'stay downrange so I can blast you again!' power. It can also be used, creatively, to push the enemy into a clump, but this usually takes experience, skill, and Practice.
Sadly, these days, a Kheldian character is no assurance of real experience, in a player. They may have single-focussed a character to 50 and not have the broad base of experience that is so useful in managing a Kheldian's sheer flexibility. And they may have AE'd or PL'd massive experience points and not had Time to gain full appreciation of what the powers and effects can do. Moreover, this is Likely to become even more prevalent, when the EAT unlock is rolled back.
So, what does this mean, really? It means that Everyone is going to have to learn to shut-up and deal with it. We can adopt new tactics and strategies. We can gently educate. Or we can scream and pull our hair out and brutally boot anyone who offends us with their (insert issue).
Or, yes, we can petition the Devs to remove the offending (insert issue). Of course, if they Do so, then there will be other people screaming and pulling their hair out because (insert feature) has been removed.
How about if we focus on constructive solutions?
Be Well!
Fireheart -
I did PM Pohsyb, lo these many moons ago. And I'm not just endlessly bumping the thread, though it does seem like I'm talking to myself, sometimes. I didn't expect a response to the PM - not directly, but I just moved some characters around and now I've got to re-edit the chat keybinds on them. So the topic kinda refreshed in my mind and I went looking, to see if there had been any hidden action on the subject.
There wasn't, so I thought it might be timely to bring it up again.
Be Well!
Fireheart -
Another shameless bump.
Be Well!
Fireheart -
Gods, I'm going to be dreaming of TEETH, now!
All those hideous teeth!
Be Well!
Fireheart -
I want my 'fast' Energy Melee back! And I mean Animations, not recharge.
Be Well!
Fireheart
PS: Oh-oh, one more please! Can we just make Taunt an inherent power? If we're 'supposed to' have it, then we should have it. If it's really 'optional' then all Tankers should be able to do their 'job' without it. -
I'm no legend, either, but an Human-form PB doesn't really need Hasten. Just slot/build for some recharge. If you Do chose to take Hasten, then there's no reason to slot it early, since the only powers that can really use that much recharge are the L30+ big-booms and Lightform.
Be Well!
Fireheart -
That's good, GK! I saw one place where you have the wrong word (correctly spelled) and your last paragraph is a bit of a punctuation train-wreck. I like the determinedly up-beat style, though, making the best of a bad situation.
FYI, I was GM at an online RPing site for a while and had to face a steady stream of angst-ridden emo-children, out to avenge the death of everyone in their family/town/planet. I used to joke that society should scan all children at birth, for excess midichlorians, and Strangle any that tested positive, because it would surely lead to the fire-bombing of Everyone in their family/town/planet.
This, though based in disaster, remains strong and upbeat, with no gut-wrenching monologues about revenge and pain and 'nobody understands me!'
I do think you should let it rest for a little while and then go back over it with an eye towards developing some of the small details a bit more. Focus the end of it on Arthur/GK's determination and hard work in becoming a Hero worthy of appearing on his old show. Let the strength of his good humor and positive outlook shine through, giving support not only to Himself, but the heroes he works with and the civilians he protects.
Be Well!
Fireheart -
One main difference is that a Warshade's best powers require enemies - live or dead, depending on the power, for 'fuel'. In contrast, a Peacebringer is self-contained. This means that a WS has higher highs and lower lows as his powers and enemy availability fluctuate, while a PB is steady on through.
Both varieties also receive an inherent buff from their Team, based on the AT make-up of the team, but this is steady... until somebody disconnects, leaves the team, or leaves the zone.
The two Nova forms are essentially equivalent, as are the two Dwarf forms, but the available powers in Human form vary widely, between the two types of Kheldian. Kheldian Effectiveness depends much more highly on the strategies and tactics of the Player, than other ATs. There is no 'optimum build' for Kheldians, the power choices and slotting are more or less effective, depending on how the Player uses them.
Because of that, Kheldians tend to be highly flexible and adaptable, changing shape, tactics, and playstyle on the fly. Congratulations on your achievement and welcome to the Kheldian forums.
Be Well!
Fireheart
[Edit] Err, what LocalMan said! -
Quote:Thus began the design of my main character - Perfect Perry.
Perfect Tommy: Let her out?
Buckaroo Banzai: That's right, let her out. I'll be responsible.
Perfect Tommy: But she's a killer.
Buckaroo Banzai: No, she's not. Now, let her out and give her your coat.
Perfect Tommy: Why me?
Buckaroo Banzai: Because you're perfect.
Perfect Tommy: You have a point there.
He's a level 50 Invulnerability/Energy Melee Tanker.
At the first Costume Contest I ever attended, after standing around for an Hour, he was passed over. That is, except for two giggling ladies who came up and stuffed Influence into his pants... They said he "looked like a Solid Gold Dancer", then muttered that I probably had no idea what they meant... I laughed, turned on the shiny lights, and /e danced, because I knew exactly what they meant - though it hadn't been deliberate.
He is an anti-Batman... light and positive for every dark and negative of the Dark Knight's soul.
Peregrine Lucius Smythe is the last scion of the Smythe family.
His father, John Harrier Smythe was CEO of Smythe-Co, which was part of the Kings Row fabric consortium that developed the Hero Cloth (tm) process. -"Now you can dress like a Hero"- However, his compulsive nature and poor skills as a company manager, have rendered him a neurotic wreck and he is now committed to a private sanitarium. Perry's mother took advantage of the man's debility and ran off with the pool-man - they now live (well) on the French Riviera. However, Smythe-Co has an excellent board of directors and competent managers, so Peregrine is content to allow them to operate the multi-national with only minimal interference.
As a young man Perry is bored-bored-bored, because nearly anything he wants is simply given to him. Seeking a sense of ownership, accomplishment, and something that he can Earn, he turns to Boxing and the martial arts. He is quite successful as an amateur, and he draws on his natural gifts and intense training to become even better.
His family wealth does have some influence, though. He is able to afford the best in training equipment and facilities. He is able to go anywhere, do anything necessary, to 'cherry-pick' his trainers, and to follow his instincts to new techniques and greater skills.
After many years of this, Perrys abilities and power begin to build exponentially. Drawing on his inner strength, he is able to manifest his energy in a brilliant glow. This power means it is no longer fair to fight the normal people he is competing against. So he drops out of competition, though he doesnt stop training.
Then, a few years later, an attempted robbery outside a theater goes frightfully wrong for the thugs, as Perry manifests his powers to defend others. Perry realizes that he can be a Hero for real, and not just by wearing clothing made with Hero Cloth (tm). So he registers under his old boxing moniker, Perfect Perry and goes forth to defend the city.
He doesnt have a secret identity; he has a public persona. (He keeps his private life private as much as the paparazzi will let him.) He doesnt live in a mansion or a secret cave; he lives in an apartment and belongs to a Super Group. He doesnt sneak about under cover of darkness there IS no darkness where he goes, he is a Tanker. He doesnt have a utility-belt or a powerful supercar, his powers are self-contained well, he does drive a nice car.
I would be Honored, if you would help crystallize his story, General Knowledge. I have these fragments and details in my mind, like the idea that all members of the Smythe family are named after birds, but I've not been able to write the tale.
Be Well!
Fireheart -
Quote:If you've never played a Tanker with Invulnerability, Fiery Aura, or Willpower, then how do you know they're 'boring'? There are huge differences between the Tanker and other versions of those sets, not the least of which is that they are Primary for a Tanker.So I need to make a tanker seeing as I've gone ahead and rolled literally everything else, and i'm looking for one that's challenging to play, fun and with interesting tools at it's disposal - but is not gimped, nerfed, or under-achieving on the tanking front, I want it to be versatile but capable etc, and so I've appealed to the forumites! Gimme gimme gimme!
My only reservation is that it's NOT invuln, fire or WP. They bore me to pieces
But, if you insist on the 'opposite' of Inv, Fire, WP, then try out Ice Armor. Or, if you want to play "The Tanker" (without the aforementioned sets), then clearly you need to create a Stone Armor tank. Personally, I suggest you try them all.
Be Well!
Fireheart -
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Okay, and I'd like to add/point-out that Barrage is no longer a 'gimp' power, as of the last 'adjustment' to EM. It's now a classic 'Tier 2' power, which just happens to be in Tier 1. It's worth slotting and using.
In my own experience, Solo and on small and non-TF teams, Invulnerability has excellent survivability without the Fighting pool. On larger teams, one just has to arrange for some Defender/Controller support. However, with the rise in 'extreme tanking' challenges, TFs and AE, and the tendency of some teams to be 'lol-tanks', Fighting does give a bit more protection and self-sufficiency.
Be Well!
Fireheart -
One other difference between BS and DB Scrappers is in the way they do damage and mitigation.
BS does big hits, but slower: ka-CHOP!
DB does lots of little hits, fast: choppity-choppity-sword-to-the-Face!
BS has build-up and mitigates through big damage numbers and -Def in every attack, plus +Def in Parry.
DB's 'build-up' is smaller, but can be stacked (and/or chained), and the mitgation is in the Combos, plus it has no +Def power.
So, with BS/Regen, you have to pay attention and manage your defenses, while DB/Will means you're paying attention and managing your attack-chain(s) and mitigation/special-effect combos.
Be Well!
Fireheart -
When my Robotics MM goes to the Blue-side, with GR, I would LOVE to change 'the boys' over to PPD-style bots. I'd change their colors, if possible, but I just like those models better. I'm not so keen on Council/5th Column bots, though.
Be Well!
Fireheart -
Quote:Oh, I have Ninja Run, too, but I don't consider it a good replacement for a 'real' Travel Power.Well, I ponied up the cash for the Martial Arts pack. Ninja Run is good enough that I doubt I'll ever take a travel power with a scrapper again. Unless of course there's a compelling concept reason to do so. So that frees up a power pick for me at least.
I'm still of the opinion that Quills will actually save you endurance over time, since you won't need to fire as many attacks with it ticking away.
As I said, I could probably shoe-horn Quills in, in the 30s, or 40s - then I just have to find the 3-4 slots to make it worthwhile.
Be Well!
Fireheart -
Well, okay, that's interesting. I'm not Averse to Quills, not entirely, it's just that, looking at this list:
Sandstone Terror: Level 3 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Leadership
Hero Profile:
Level 1: Lunge -- Empty(A)
Level 1: Resist Physical Damage -- Empty(A)
Level 2: Temp Invulnerability -- Empty(A)
Level 4: Spine Burst -- Empty(A)
Level 6: Boxing -- Empty(A)
Level 8: Impale -- Empty(A)
Level 10: Dull Pain -- Empty(A)
Level 12: Combat Jumping -- Empty(A)
Level 14: Super Jump -- Empty(A)
Level 16: Unyielding -- Empty(A)
Level 18: Hurdle -- Empty(A)
Level 20: Health -- Empty(A)
Level 22: Stamina -- Empty(A)
Level 24: Build Up -- Empty(A)
Level 26: Ripper -- Empty(A)
Level 28: Invincibility -- Empty(A)
Level 30: Tough -- Empty(A)
Level 32: Throw Spines -- Empty(A)
Level 35: Tough Hide -- Empty(A)
Level 38: Weave -- Empty(A)
Level 41: Assault -- Empty(A)
Level 44: Tactics -- Empty(A)
Level 47: Resist Energies -- Empty(A)
Level 49: Resist Elements -- Empty(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
...I'm just not seeing anything (most particularly in the critical first half) that I'm willing to trade for Quills. I can see juggling some of the L30+ choices, dropping out a passive at the end, and putting Quills in.
Also, after staring at 200%+ Accuracy in every power, I realized that was serious overkill - except for in the case of soloing AVs and major debuffing. (Okay, a friend argued me out of it.) So, I guess I owe Evil Monkey an apology, nixing FA was a good choice.
But I still wanted strong To-Hit/Accuracy buffing, for those times when missing isn't an option... well, All the time, right? So I gazed longingly at my favorite, the Leadership Pool... and realized that I could run TWO toggles for the cost of FA!
But... if... If the Devs had never added Physical Perfection, then I'd have just gone along without it and... Seriously, do I NEED 4 End/sec Recovery? I've always been super happy to have 1-2 End/sec more than my 'standing use' (ie, the cost of all of my toggles) as long as my attacks are EndRed slotted reasonably. So, without PP and FA... why, I've got LOTS of slots!
One question, though - Why does everyone presume I don't plan to use Boxing as an attack? If I have to take it Anyway (For Fighting), then I may as well Use it (except in the case of Weapon powersets). In this case, I replaced Barb Swipe - which appears to be an improvement, just in general, as well. I generally aim for 3 'single target' attacks, plus AoEs, and a fast single-target, on Auto, to fill in the spaces - like Boxing.
Be Well!
Fireheart -
Quote:Yeah, that was a choice I had to make, but one advantage of not taking Quills is having a little more control over what enemy you aggro and when.No Quills? Quills can greatly increase your dps, and your aoe. Spines already has great aoe, but just that little bit more helps.
Quote:Well, i looked at your build, changed a few things. here it is!
However, looking at the actual build, I'm not seeing a lot of improvement. By gutting Boxing and switching out Focused Accuracy for Conserve Power, you gained a bunch of extra slots. With these, you got a bunch of procs (cool) and went from 46% haste to 56% haste (cool), juggled my defenses to add 4% defense and resistance to S/L (but stole it from elsewhere), and bumped my hit-points a few percent as well.
In doing so, you stole 30-50%-plus Accuracy across the board, made most of my attacks cost more Endurance and, in individual numbers ranged from no-effect to (granted) a little more damage, a few tenths of a second faster. Also, I lost a bunch of debuff protection.
I agree, this character will have higher DPS/A (with the remaining attacks), until the endurance runs out, and will be ever so slightly tougher, but he risks losing out on both of those advantages by not hitting as consistently, running out of endurance faster, and being debuffed until it's worse. Yes, by using Conserve Power, any loss in endurance management can be made up (for the duration of the power).
I guess, what I'm saying is, that I'm not confident that this is an improvement. I do want to acknowledge and Thank you for your advice! I'll certainly consider the changes you've outlined.
Be Well!
Fireheart -
Well, I got my nasty little critter to 47 - I'm barely sure how I did it, I'm surprised I got this far!
This means that I can finally start shopping for enhancements for an essentially finalized build. (Yes, eventually I may find some purples and think about slotting them, but not yet.)
Anyway, I'd like feedback on the effectiveness of this build. He is intended to be tough and deadly on teams and solo (no PvP and I'm not expecting to solo AVs).
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Sandstone Terror: Level 50 Magic Scrapper
Primary Power Set: Spines
Secondary Power Set: Invulnerability
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Fitness
Ancillary Pool: Body Mastery
Hero Profile:
Level 1: Lunge -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(3), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(37)
Level 1: Resist Physical Damage -- ImpArm-ResDam:40(A), ImpArm-ResPsi:40(5), S'fstPrt-ResDam/Def+:30(43)
Level 2: Temp Invulnerability -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(3), ImpArm-ResDam:40(7), ImpArm-ResPsi:40(9)
Level 4: Spine Burst -- Sciroc-Acc/Dmg:40(A), Sciroc-Dmg/EndRdx:40(5), Sciroc-Dmg/Rchg:40(13), Sciroc-Acc/Rchg:40(21), Sciroc-Acc/Dmg/EndRdx:40(40)
Level 6: Boxing -- C'ngImp-Acc/Dmg:40(A), C'ngImp-Dmg/EndRdx:40(7), C'ngImp-Acc/Dmg/Rchg:40(11), C'ngImp-Acc/Dmg/EndRdx:40(19), C'ngImp-Dmg/EndRdx/Rchg:40(37)
Level 8: Impale -- Thundr-Acc/Dmg:40(A), Thundr-Acc/Dmg/Rchg:40(9), Thundr-Acc/Dmg/EndRdx:40(13), Thundr-Dmg/EndRdx/Rchg:40(17), Dev'n-Acc/Dmg/Rchg:40(37), Dev'n-Acc/Dmg/EndRdx/Rchg:40(48)
Level 10: Dull Pain -- H'zdH-Heal/Rchg:40(A), H'zdH-Heal/EndRdx/Rchg:40(15), Numna-Heal/Rchg:40(15), Numna-Heal/EndRdx/Rchg:40(21)
Level 12: Combat Jumping -- LkGmblr-Rchg+:40(A)
Level 14: Super Jump -- SprngFt-EndRdx/Jump:40(A)
Level 16: Unyielding -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(17), ImpArm-ResDam:40(45), ImpArm-ResPsi:40(48)
Level 18: Hurdle -- Jump-I:40(A)
Level 20: Health -- Numna-Heal/EndRdx:40(A), Numna-Heal/Rchg:40(25), Numna-Heal:40(45)
Level 22: Stamina -- EndMod-I:40(A), P'Shift-EndMod:40(23), P'Shift-EndMod/Rchg:40(23), P'Shift-End%:40(50)
Level 24: Build Up -- AdjTgt-ToHit/Rchg:40(A), AdjTgt-ToHit/EndRdx/Rchg:40(25), AdjTgt-ToHit/EndRdx:40(43), AdjTgt-Rchg:40(43)
Level 26: Ripper -- Erad-Acc/Dmg/Rchg:30(A), Erad-Acc/Dmg/EndRdx/Rchg:30(27), Sciroc-Acc/Dmg:40(27), Sciroc-Dmg/EndRdx:40(34), Sciroc-Dmg/Rchg:40(40), Sciroc-Acc/Rchg:40(46)
Level 28: Invincibility -- LkGmblr-Def/EndRdx:40(A), LkGmblr-Def:40(29), LkGmblr-Rchg+:40(29), AdjTgt-ToHit:40(31), AdjTgt-ToHit/Rchg:40(31), AdjTgt-ToHit/EndRdx:40(36)
Level 30: Tough -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(31), ImpArm-ResDam:40(34), ImpArm-ResPsi:40(34)
Level 32: Throw Spines -- Posi-Acc/Dmg:40(A), Posi-Dmg/EndRdx:40(33), Posi-Dmg/Rchg:40(33), Posi-Dmg/Rng:40(33), Posi-Acc/Dmg/EndRdx:40(40), TmpRdns-Acc/EndRdx:40(46)
Level 35: Tough Hide -- GftotA-Def:40(A), GftotA-Run+:40(36), LkGmblr-Def:40(36), LkGmblr-Rchg+:40(46)
Level 38: Weave -- LkGmblr-Def/EndRdx:40(A), LkGmblr-EndRdx/Rchg:40(39), LkGmblr-Def/EndRdx/Rchg:40(39), LkGmblr-Rchg+:40(39)
Level 41: Focused Accuracy -- EndRdx-I:40(A), AdjTgt-ToHit:40(42), AdjTgt-ToHit/EndRdx/Rchg:40(42), AdjTgt-ToHit/EndRdx:40(42)
Level 44: Physical Perfection -- Mrcl-Rcvry+:40(A), Numna-Heal:40(45), Numna-Regen/Rcvry+:40(48), P'Shift-EndMod:40(50), P'Shift-End%:40(50)
Level 47: Resist Energies -- ImpArm-ResPsi:40(A)
Level 49: Resist Elements -- Aegis-Psi/Status:40(A)
------------
Level 1: Brawl -- Acc-I:40(A)
Level 1: Sprint -- Clrty-Stlth:40(A)
Level 2: Rest -- RechRdx-I:40(A)
Level 1: Critical Hit
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Be Well!
Fireheart -
Right, and since those builds came out all broken, here's the first one, translated and reposted.
Hero Plan by Mids' Hero Designer 1.601
http://www.cohplanner.com/
Click this DataLink to open the build!
Quark Compeller: Level 50 Science Controller
Primary Power Set: Gravity Control
Secondary Power Set: Radiation Emission
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Primal Forces Mastery
Hero Profile:
Level 1: Crush -- Acc-I:40(A)
Level 1: Radiant Aura -- Dct'dW-Heal/EndRdx:40(A), Dct'dW-EndRdx/Rchg:40(3), Dct'dW-Heal/Rchg:40(3), Dct'dW-Heal/EndRdx/Rchg:40(5), Dct'dW-Heal:40(5)
Level 2: Gravity Distortion -- EoCur-Acc/Hold:40(A), EoCur-Acc/Hold/Rchg:40(9), G'Wdw-Acc/Rchg:40(9), G'Wdw-Acc/Hold/Rchg:40(11), G'Wdw-Dam%:40(11), HO:Endo(13)
Level 4: Accelerate Metabolism -- RechRdx-I:40(A), RechRdx-I:40(13), RechRdx-I:40(15), EndMod-I:40(15), EndMod-I:40(17), EndMod-I:40(17)
Level 6: Radiation Infection -- HO:Enzym(A), HO:Enzym(7), HO:Enzym(7)
Level 8: Propel -- Entrpc-Acc/Dmg:35(A), Entrpc-Dmg/EndRdx:35(19), Entrpc-Dmg/Rchg:35(19), Entrpc-Dmg/EndRdx/Rchg:35(21), Entrpc-Heal%:35(21)
Level 10: Hover -- LkGmblr-Rchg+:40(A), Krma-ResKB:30(50)
Level 12: Swift -- Flight-I:40(A)
Level 14: Fly -- Flight-I:40(A), Frbd-Fly:40(23), Frbd-Stlth:40(23)
Level 16: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:40(25)
Level 18: Gravity Distortion Field -- EoCur-Acc/Hold:40(A), G'Wdw-Acc/Rchg:40(25), G'Wdw-EndRdx/Hold:40(27), G'Wdw-Acc/Hold/Rchg:40(27), HO:Endo(29), RechRdx-I:40(29)
Level 20: Stamina -- EndMod-I:40(A), EndMod-I:40(31), EndMod-I:40(31)
Level 22: Enervating Field -- EndRdx-I:40(A), EndRdx-I:40(31)
Level 24: Lingering Radiation -- P'ngTtl-Acc/Slow:40(A), P'ngTtl-Acc/EndRdx:40(33), P'ngTtl-EndRdx/Rchg/Slow:40(33), P'ngTtl--Rchg%:40(33)
Level 26: Wormhole -- Stpfy-Acc/Rchg:40(A), Stpfy-EndRdx/Stun:40(34), Stpfy-Acc/EndRdx:40(34), Stpfy-Stun/Rng:40(34), Stpfy-Acc/Stun/Rchg:40(36), RechRdx-I:40(36)
Level 28: Maneuvers -- RedFtn-Def/EndRdx:40(A), RedFtn-Def/Rchg:40(36), RedFtn-Def/EndRdx/Rchg:40(37), RedFtn-Def:40(37), RedFtn-EndRdx:40(37), LkGmblr-Rchg+:40(39)
Level 30: Tactics -- HO:Cyto(A), HO:Cyto(39), HO:Cyto(39)
Level 32: Singularity -- BldM'dt-Acc/Dmg:40(A), BldM'dt-Acc:40(40), SvgnRt-Acc/Dmg:40(40), SvgnRt-PetResDam:40(40), HO:Perox(42), HO:Perox(42)
Level 35: Hasten -- RechRdx-I:40(A), RechRdx-I:40(42), RechRdx-I:40(43)
Level 38: EM Pulse -- G'Wdw-Acc/Rchg:40(A), G'Wdw-EndRdx/Hold:40(43), G'Wdw-Acc/Hold/Rchg:40(43), HO:Endo(45), RechRdx-I:40(45)
Level 41: Power Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(45), Decim-Dmg/Rchg:40(46), Decim-Acc/Dmg/Rchg:40(46), Decim-Build%:40(46)
Level 44: Temp Invulnerability -- ImpArm-ResDam/EndRdx:40(A), ImpArm-ResDam/EndRdx/Rchg:40(48), ImpArm-ResDam:40(48), ImpArm-ResPsi:40(48)
Level 47: Power Boost -- RechRdx-I:40(A), RechRdx-I:40(50), RechRdx-I:40(50)
Level 49: Mutation -- EndRdx-I:40(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
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Firehart -
I admit, I went a few years without getting to 50 - I'm an alt-o-holic, so it's understandable. I finally did get my main to 50 and unlocked Kheldians and I must say, I Love Peacebringers, particularly human-form. I'm not sure about Warshades - I prefer characters that are self-contained, but I'm working on it.
Now, it looks like the results of my 'hard work' (yeah, not so hard) is going to be changed up. I'm intrigued by the idea of post-50 content, but we don't seem to know enough about it to judge.
As for the 'early' unlocking of Kheldians... well, I guess I support a chance to try the 'awesome' earlier, however, I do think 20 is too early.
Most ATs (and players) don't seem to have a good grasp on their role and powers by then - I know I surely didn't. It all seemed (and still sometimes seems) hopeless, until the 'revelation' of Stamina and/or SOs. After that, things just seem to start making 'sense' and each new power becomes a new gift to play with.
So I'd suggest to the Devs that they open the unlocking at level 30 or 32 - Unlock your Tier 9 and unlock a new distraction at the same time.
Because there is no going back... If they open it at 30 and data-mining reveals that that's too late, then they can move it forward to 20. However, if they open it at 20... and the data-mining reveals that it's too early, they won't be able to take it back. Not without setting off a storm of protests.
I do wonder at their mention of 'veterans' without 50s... I mean, what is constituting a 'veteran', here? 12 months? 24? Or is it, "Hi, I've played CoH for three months, I'm a 'veteran' player, and I've already seen everything the game has to offer, so you'd better give me more!"?
Oh, and yes, I finally got my main villain to 50 and I've been toying with VEATs - they're pretty good and have many design features that I wish Kheldians had. Still not as flexible as a Kheldian, though.
Be Well!
Fireheart -
-
Quote:Actually, the point is that you Can't, Pilgrim. The posted builds all come up empty - no set information....So I have a minimal listing in there now for each, but you can at least see what sets I'm putting in each one...
{Edit} Okay, I just checked and now you DO have set info posted.
Nevermind.
Be Well!
Fireheart -
"Go to Redside"...
Where nobody likes you - not even the people you're helping.
Be Well!
Fireheart