Pipe dream: Mastermind pet customisation


CapnGeist

 

Posted

Now, I am well aware that recolouring or reskinning Mastermind pets may well be impossible with the current game technology, or something that's not a high priority. But that can't stop me from dreaming.

So if or when they implement pet customisation, what reskins and such would you like to see? Originals, or based on enemy groups? And should they be unlockable?

Mercenaries: Arachnos soldiers (Wolf Spiders with Arachnos guns), gangsters (Family with tommy guns), maybe even Malta and Council.

Ninjas: Tsoo, Knives of Artemis...

Robots: Council 'bots

Thugs: Trenchcoat-and-sunnies Neo ripoffs, cowboys, pirates.

Necromancy: Various zombie types.

Demons: We'll see.

Any more ideas?


 

Posted

I'd settle for getting the same model for each pet every time. I've only played 1 MM and I stopped mainly because after I'd named his pets, I discovered that sometimes the thugs that would should up would be 1 guy, then the next time around, it would be another guy, then another guy altogether.

This may be sort of strange on my part, but I didn't really care what they looked like the first time around, but I did want them to be consistent.


 

Posted

Thugs: Smarten these guys up and get them into some sharp suits, either Family style (but not purple please!) or Miami Vice style (which I'd switch Nightshade's henchmen to in an instant)

Necromancy: Skeletons! Cimerora is already like something out of a Ray Harryhausen movie, so give us Skeletons ala Jason and the Argonauts.

I'd also like some less fantasy looking options for the Grave Knights and the Lich (and the zombies I suppose) Tattered modern day clothing.

Ninjas - Suits, shades and Yakuza style tattoos.

Mercenaries - I'd just be happy with a redo of the existing models, which with the exception of the spec ops are either extremely antiquated looking (soldiers) or completely cliched (Rambo... er, I mean the Commando)

Bots I'm pretty happy with.


 

Posted

I suggested this a while ago, with the idea that the existing enemy type pets (Council bots, Vazh zombies, Tsoo, etc) would be unlockable via defeat badges. It totally makes sense, too - beat up enough of 'em and you earn their respect/fear, so they work for you!


 

Posted

Quote:
Originally Posted by flashrains View Post
I suggested this a while ago, with the idea that the existing enemy type pets (Council bots, Vazh zombies, Tsoo, etc) would be unlockable via defeat badges. It totally makes sense, too - beat up enough of 'em and you earn their respect/fear, so they work for you!
And problem with that idea is Attacks/Damage Output of the individual Henchman compared to the MM Type (Thugs, Bot, etc.) Attacks/Damage Output if you want to retain the illusion of actually MMing another Group's MOB. SCR for the Devs coding all of the possible combinations. Otherwise we would possibly get one or two 'uber' sets of Henchmen being used (and thus a lot of wasted Dev time coding the other combos).

As far as the OP: I would find simply being able to 'color' my Thugs, Ninjas, Bots a la CC acceptable, and of course keep the same Henchies each time they are Summoned for the Thug and Merc Sets.


Ninus Lvl 50 Bots/Dark/SM Mastermind Badges: 1384 @Ninus on Global
Put an Ebil MasterMind in the Obal Office: It wont be the first time
Campaigning for Global Global Ignore Champion since 2009!

 

Posted

No, I only meant it cosmetically, it wouldn't change the mechanics of the pets themselves. The "Council bots" pet set would function identically to the existing robots, they would only look like Council bots. THe same goes for all the rest of them.


 

Posted

When my Robotics MM goes to the Blue-side, with GR, I would LOVE to change 'the boys' over to PPD-style bots. I'd change their colors, if possible, but I just like those models better. I'm not so keen on Council/5th Column bots, though.

Be Well!
Fireheart


 

Posted

I would love to have custom costumes. Take the pet to the tailor and dress them up!