PB or WS?


-Perfect_Predator-

 

Posted

My next project idea is an epic AT, i just dont know which one to do. What are the pros and cons of a PB, and the pros and cons of a WS. It wont be for pvp, mainly for TFs. I have to say I like my aoe, and WS has alot of that, but I just want to hear from you guys.


@Shock n' Tank
My 50s: Perfect Predator - Claws/SR Scrapper, Heavy Static - SS/Elec Brute, BlackLce - Ice/Dark Corruptor, Prickles' - Spine/WP Scrapper, Arbiter Kaverius - SOA Crab, Frost Hood - Ice/Rad Controller.

 

Posted

Quote:
Originally Posted by -Perfect_Predator- View Post
My next project idea is an epic AT, i just dont know which one to do. What are the pros and cons of a PB, and the pros and cons of a WS. It wont be for pvp, mainly for TFs. I have to say I like my aoe, and WS has alot of that, but I just want to hear from you guys.
Do Both instead of just 1.

Play one for a day then log out and play the other one for the other day.Bring them both up 1 day at a time.Just alternate.

Badda-Bing, Badda-Boom.Perfecto.


 

Posted

Quote:
Originally Posted by -Perfect_Predator- View Post
My next project idea is an epic AT, i just dont know which one to do. What are the pros and cons of a PB, and the pros and cons of a WS. It wont be for pvp, mainly for TFs. I have to say I like my aoe, and WS has alot of that, but I just want to hear from you guys.
I got my Warshade to 50, and my PB up to the 40's -- both are a lot of fun. In low levels, they have a lot of similarities. While some folks like to try Human only or two-type builds, I much prefer building both as tri-formers. The Nova Form is pretty much the same for both except for the damage type. You get to be a floating gunship of doom starting at level 6. Then you get your Dwarf form at level 20, and that's when differences really start to develop. The Dwarf form itself is fairly similar, with PB's being a little better in Dwarf because of the heal and the AoE attack. But Warshades easily make up for it . . .

The Warshade is more team oriented, has higher highs and lower lows. It relies heavily on having foes and dead bodies around -- on a decent team, there are plenty of those, so on a decent team, the WS is simply awesome. The key is level 22, when you get Stygian Circle, a simply increadible power. With a few dead bodies around, you can go from nearly dead and nearly out of endurance to full green and blue bars instantly, and you can skip the Fitness Pool with a WS. Then as you level up, every few levels you get another amazing power that changes your strategy. It is able to be a Blaster/Controller/Scrapper/Tank. High level warshades are amazingly powerful, but busy to play well. You get multiple pets, who become little blasters for you. Eclipse provides a huge amount of protection, allowing you to get reckless. And it has one of the most fun abilities to fire off a nuke in the game -- run in, mire, nuke, pop a small blue, Stygian Circle back to full health and endurance and ready for the next group. It can adapt to many different playstyles, but I tend to switch in and out of the forms a lot more with a Warshade than a PB.

The Peacebringer is more consistant. Instead of relying upon foes and their dead bodies, it has self heals. Good human form attacks with heals allow you to spend more time in Human form. Dwarf form is a little better with a self-heal and a better AoE attack. I would say that PBs are a little less complex to play. More scrappery. I needed Stamina on my PB since it spend more time in Human form and doesn't have a power like Stygian Circle. But there are times that my PB survives where the WS wouldn't.

Try them both. Some folks love Warshades, and others love Peacebringers. But don't really evaluate them until they are well into their 20's. Both rely heavily upon using Binds effectively, so take a look at the guides for bind suggestions.


LOCAL MAN! The most famous hero of all. There are more newspaper stories about me than anyone else. "Local Man wins Medal of Honor." "Local Man opens Animal Shelter." "Local Man Charged with..." (Um, forget about that one.)
Guide Links: Earth/Rad Guide, Illusion/Rad Guide, Electric Control

 

Posted

One main difference is that a Warshade's best powers require enemies - live or dead, depending on the power, for 'fuel'. In contrast, a Peacebringer is self-contained. This means that a WS has higher highs and lower lows as his powers and enemy availability fluctuate, while a PB is steady on through.

Both varieties also receive an inherent buff from their Team, based on the AT make-up of the team, but this is steady... until somebody disconnects, leaves the team, or leaves the zone.

The two Nova forms are essentially equivalent, as are the two Dwarf forms, but the available powers in Human form vary widely, between the two types of Kheldian. Kheldian Effectiveness depends much more highly on the strategies and tactics of the Player, than other ATs. There is no 'optimum build' for Kheldians, the power choices and slotting are more or less effective, depending on how the Player uses them.

Because of that, Kheldians tend to be highly flexible and adaptable, changing shape, tactics, and playstyle on the fly. Congratulations on your achievement and welcome to the Kheldian forums.

Be Well!
Fireheart

[Edit] Err, what LocalMan said!


 

Posted

What's the difference between a Peacebringer and a Warshade?

This has been getting asked often enough from new (or soon to be) 50s to merit a quick-reply cut and paste from me. Welcome to the world of Khelds! Enjoy your stay?

Basic reading

These guides will help you a lot:

Iscariot's guide to the triform Warshade by Justaris. Yes, it's warshade specific.

Plasma's ultimate guide to Kheldians for a very thorough overview. Really. It's long-ish, but read it.

And for the backstory, there's my own backstory guide. More "in game lore" than powers.

A quick overview

Khelds in general - Can be built around one (human) form or multiple forms, known as biform or triform. The other forms act like a blaster and a sort of "pocket tank." Human form buffs carry over - if you hit Hasten, you get it for the full length of Hasten. it doesn't cut off when you switch forms. Toggles, however, do at this time.

That said, the two are different in many fundamental ways.

Peacebringer - the old reliable.

Peacebringers are completely "self contained" Khelds. What this means is that all of their buffs and heals are going to act exactly the same, given the same level and slotting, every time. If you're level 40 and hit your self-heal for, say, 200 HP (making up a number) one time, and you hit it again without levelling, you'll get 200 HP again.

Peacebringers are more melee-oriented. They're more "in your face" than a Warshade. The example I used one other time was, if you insult a Peacebringer in a bar, they'll punch you in the mouth. A Warshade will go outside, slit your tires and fill your gas tank with sugar.

Peacebringers get Fly as an inherent travel power, and are locked out of any form of Teleport (other than the Dwarf form teleport, if you take that form.) And all Peacebringer attacks do a -defense debuff to whatever they hit.

Peacebringer Dwarf form gets an AOE knockdown and a click self heal that, again, is completely self contained.

Warshades - the wild, unpredictable ride.

Warshades have higher highs and lower lows in their performance. Where Peacebringers are completely self contained, Warshades rely on living or defeated foes for their buffs. Self heals - especially Stygian Circle - perform better with more defeated enemies around. Self buffs - such as Sunless Mire and Ecliipse - will give greater benefit with more live foes around. (This is part of why they also get some self-stealth, an oppressive Gloom clone, and I'm pretty sure part of the reason behind Teleport.)

Warshades are very control heavy. Every attack does some -slow and -recharge if it hits. They get an option of self stealth in shadow cloak, an Oppressive Gloom (PBAOE stun) clone, Gravity Well as a hold and other immobilizes and stuns.

Warshades also get somewhat longer lasting pets (and, generally, more useful) in Extracted Essence, which adds to your firepower, but requires a freshly defeated enemy to extract. It's also pretty much impossible to get them from ghost-type enemies and machines that explode. You can, with enough recharge, have up to three of them out for a short time, but they will expire. The plus side is that they do stick around once you're defeated. A Warshade in Nova with two "koosh balls" next to them spitting out damage is loads of fun.

Warshade Dwarf form gets another Mire (recently buffed!) and their self heal is a single-target attack which must hit - it's a copy of Siphon Life from Dark Melee.

Warshades, of course, also start with Teleport and are locked out of Fly (except in Nova form.) that said, TP Foe (Starless Step) and Gravity Well (your hold) are an excellent way to take care of pesky Void hunters before they get a shot off at you. You also get Shadow Recall at level 10, which pre-travel-power teammates (and later, those who want to stealth missions) will greatly appreciate.

Which is better?

They're both good, but they shine in different situations. If I'm clearing out a map, a Warshade's going to have lots of groups to play with, siphon from, get essences and the like. If I'm facing a long, one on one fight versus, say, an AV or EB, the Peacebringer's going to have an easier time with it, as the Warshade will only have the one target to buff from and will, over time, lose the essences.

I *generally* suggest a first time Kheld start with a Peacebringer to get a feel for everything. That said, they're both a lot of fun - and yes, I have multiples of them at 50, and don't regret any of them.


 

Posted

I prefer Peacebringers. Their power colors look awesome


 

Posted

Quote:
Originally Posted by Fallen Prodigy View Post
I prefer Peacebringers. Their power colors look awesome
I feel exactly the same about Warshades pretty fluff! If only Dark Miasma could be recoloured *exactly* like that...


Defiant EU
Quaver: Kinetics/Sonic Defender
Semiquaver: Sonic/Kinetics Corruptor

 

Posted

Peacebringers are easier to play if you like melee attacks and don't want to do as much form swapping. They've got sweet Melee attacks, some ranged hits, and Photon Seekers for a close-range big boom. The most commonly effective Peacebringer is a Human/Dwarf form build that leaves out the ranged Nova Form so you can focus on beating things up close.

Warshades have powers that tend to effect more enemies. It also seems to have a bigger variety of powers, so I find it harder to focus on one aspect of it. Right now, my Warshade uses the heck out of its pets for extra damage and relies on Eclipse and Dwarf Form for durability, Nova Form for additional AoE damage, and Human Form to fill in gaps in control or mezzing. How I play it really varies between the three roles depending on the team I'm on.


Too many alts to list.

 

Posted

If you intend to shapeshift, I highly recommend Peace Bringer. This is for two reasons, really.

First is the inherent. Blasters and Scrappers increase a PB's resists, while they increase a WS's damage. Defenders and Tankers do the opposite. In other words, PB's are good at the opposite of what their team does.

So, with 4 blasters/scrappers you go into Dwarf and have maxed out resists and a decent taunt. Yeah yeah they aren't the best tanks, but there's so much damage behind you it won't matter.

Then with 4-7 defenders/tankers you go into Nova and blast away.

With a team that's healthfully mixed you can switch around and put heals and leadership, maybe grant invisibility and play mild support as well as a human.

Second, I prefer the foot stomp on White Dwarf to the Mire thing on the the Black Dwarf. The self-heal requires no to hit and does more as well. If you were a dwarf on the above mentioned team, as a Warshade you'd do way more damage than the PB would. I just don't think you'd survive as well, and the team has plenty of damage anyway.

I think the other differences have been explained better than I could hope to already.


@Gilia1
I play heroes on Champion.
I play villains on Virtue.