FireWyvern

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  1. FireWyvern

    Singularity

    Just to make sure it's really what i've noticed. Singularity stay forever after you casted it? It doesn't use any endurance? And it can't be attacked/killed?

    Also, if i slot rech IOs in it, will it make his attacks come faster?

    Any advice for slotting him?
  2. Quote:
    Originally Posted by Dray TJ View Post
    I would i knew screenies went. I am sure i taken a load but where are they saved? i am on a mac.
    No idea for mac saddly. On PC, it's in your City of Heroes folder.
  3. Quote:
    Originally Posted by Deus_Otiosus View Post
    Quote:
    Originally Posted by Tenzhi
    What constitutes an "important skill" can be pretty subjective.
    Only to people who have no idea what they are talking about.
    How many powers can be considered "important" in a set?
  4. Quote:
    Originally Posted by Haze3k View Post
    enable or increase chance for critical hits
    Pretty sure he meant that ATs that doesn't have crits would now have it. The "enable" part. =P
  5. Quote:
    Originally Posted by Dray TJ View Post
    I wanted weaponless for a concept. My toon is based on early 80s glam superhero look like ms marvel, moonstone, phoenix, mockingbird, scarlet witch, emma frost etc.
    Mind posting your costume? I love those heroines.
  6. FireWyvern

    Mission Question

    Quote:
    Originally Posted by BBQ_Pork View Post
    But if they dare to fire upon me with thier weapons, do I not owe them the courtesy of engaging them in battle? Should I not educate them that taking up arms against me is a foolhardy, nay SUICIDAL practice? I have a reputation in the Isles to uphold, after all.

    I do have a difficult time passing up just one more little pixellated pinata. After all, you never know what salvage or recipe might fall out until you open them up.

    Would Conan not punch a peasant into the next week if said peasant tried to hit him with a shovel at him, no matter how poorly aimed or weakly swung?
    Like cybermitheral said, the enemie actually have to attack you for that case to happen. In most of the type of maps, you can easily move to the end with a good number of mobs not seeing you.

    And well, i find it extremely frustrating to search everywhere into an empty map to find the one enemie that managed to stay hidden. Granted that doesn't happen now with the white star on the map, but it used to happen.
  7. It's probably been said already, but i didn't bother reading the answers.

    I'll gladdly accept stalkers in my team, as long as they arent the "AS-hide-AS-hide-AS-hide" types.

    A spines/ that do massive aoe damage? I'd love that, since i'm always more ST focused personnaly.

    Survivability not welcome in CoV? That's probably true on the "perfectly balanced" damage-tank-heal teams out there. But for me, someone who don't need babysitting is definitively a big bonus. And the coallition i go to for speed SF aggrees.

    Seems you just had bad luck and kept getting in crappy teams or team with bad players.
  8. FireWyvern

    Mission Question

    I'm often saying that as well. "Yay,not a kill-all." The minions and lieutnents aren't worth my time. Sure i like to smash, but eventually, fighting 30 groups that are exactly the same will bore me. The named bosses, Ebs and Avs on the other hand, i'd gladdly make a kill-all. (Like the Viridient mission against the Council. You're allowed to beat only one EB, but i akways beat the 6 of them)

    To get back to your Conan quote. Does Conan stops on his way to fighting powerfull warriors to make sure he kill every single peseants, livestocks, house animals and plants? Nah, totally not worth it.
  9. FireWyvern

    Claws/Stone

    Quote:
    Originally Posted by Shadow Wail View Post
    How come I can't make a Claws/Stone Brute?
    Something about granite and the claws not working together if i recall. There was talk about changing granite, so maybe eventually we'll be able to make one.
  10. Quote:
    Originally Posted by Timeshadow View Post

    That's my policy.

    I think we've all run with the gamut of players. From fully IO'd super toons to newbies who didn't realize that picking up their mezz protection was more important than grabbing another self heal. What we choose to do with them is up to us; just like what powers they pick and how they play are up to them.

    For example, if your AR/Traps Corr wants to stand shoulder to shoulder with my softcapped Night Widow (Just got her to that point today ) I'm not gonna call you a moron for it. I will explain that it's not a safe place for you to be and recommend an alternate strategy. If you, predictably, faceplant repeatedly I'll just leave you tasting the floor. However, if those enemies you just failed so epically against peel away from me and cut down the Dom who was holding the spawn I'll kick you before the fight's over. Once you become detrimental to other members of the team it's my responsibility as the leader of said team to remove you as quickly as possible. It's my right to do so and I won't entertain complaints about it.
    If he's not shoulder to shoulder with you, he won't get TT:M. =P

    For that exemple, yes i wouldn't have problem with you kicking him. (as long as you warned him first) Because it's not just a power he skipped or a different playstyle. He's actually causing problems and actively making it harder on some teamates (the dom).
  11. Quote:
    Originally Posted by Sam_Sneed View Post
    I guess I've been playing for so long I take some things for granted and consider some things common sense when they might not be.

    All I know is past lvl 35 my teams roll thru +3s at lightning speed. If your a liability cause you skip your best powers, I gotta let you go for the sake of the team. Otherwise we start having team wipes and the team falls apart and nobody is happy. Call me a Nazi or whatever, but atleast my teams are fast, furious, and fun! Every night I log on, I start getting tells asking me if I have a team going yet? If I was such a jerk and my teams didn't rock...that wouldn't happen. I guess I'll just keep my standards high and that means some folks will name call.

    BTW FireWyvern, a passive power that gives you and your entire team about 6% defense to everything when fully slotted, with no endurance cost IS an essential power. It's really not subjective. If you skip it you are gimping your self and your teammates.
    Wait... since when they changed TT:Maneuvers to be an auto power? Last i checked, it's still a toggle and it cost 0,21end/s. =P

    No matter how much of a jerk someone can be, a lot of people won't mind putting up with it, if it's not directed against them.

    If you have team wipes because one person skipped a few powers, i'd say there's a problem with your team. On the teams i am, 2-3 people can go afk when it's a full team and we'll still be rolling. A little slower sure, but at a very decent speed.


    The problem with assuming what the "core powers" are and what should never be skipped is that not everyone think the same. A good number of people don't care if the emp do nothing be rocking the aura. That's clearly a liability for me. Some people are okay with a corr being a buffbot, but i'm expecting to see damage, that's his primary after all. Some people are okay with a tanker that just survives and have only his tier1 attack. That's clearly a liability for me, since a brute can survive while doing insane damage. I've also seen a stalker without AS and placate (before the stalker buffs even) that was better then all the other player in the team. And they were all decent players that had good experience. Not crazy min-maxer, but they were good enough to do SFs and the like.

    For exemple, you mentionned Kin and SB. For me, FS and the heal are more then enough. Most of my character tries to be end sufficient without insps, so with a few insps once in a while, i'm good. And the recharge won't change much to my attack chain. Sure i might be able to get 5-10 DPS more.... but FS gives a lot better then that.

    P.S. My VEAT took TT:M. =P But i've seen all kind of "core" powers skipped for good reasons, some by me. That rarely stopped the character from being very usefull if the player was knowledgeable.


    edit: And i support what OneFrigidWitch said! I won't change character, but i'll do my best with the one i feel like playing and i don't mind sub-optimal builds or players, if they are trying.
  12. Most essential powers is extremely subjective. If you expect people to put in there search comments everything they skipped, i hope you're doing the same.

    If you want people to warn you they skipped something, then you better be warning people that you might kick them if there builds is not to your liking. Something like:

    "team LFM, around lvl X, will kick sub-optimal builds"

    I don't do build-nazism. I'll always let someone show me how he plays before judging if i want to team with him or not. And that will never be influenced by "what buffs i'm not getting" from him.
  13. FireWyvern

    Imperious TF

    Quote:
    Originally posted by Silas
    Quote:
    Originally Posted by Dechs Kaison
    You forgot to add "Spend an hour spamming 'Speed ITF LF KIN and damage' in every thinkable channel."
    Any speed TF that spends more than 20 minutes forming or looking for something specific (kin, tank, healer, whatever-you name it) is a speed TF I steer clear away from
    Totally aggree! By then, you're supposed to be already finished.
    And i really doubt anyone would need to look for "damage", since everyone have tons of blasters/brutes/scrappers.
  14. Quote:
    Originally Posted by DrMike2000 View Post
    Its pretty poor when one sets trumps another in all aspects, thus penalising some players for concept, isn't it?
    The only way to counter that would be perfect power customization. Like in Mutants and Masterminds (pen and paper RPG), where you choose the mechanics, then add the concept on top. Easy to do in a pen and paper.... it would be almost impossible in a video game.

    The set might "trump the other in all aspect" but it's not by much. Even if DM beats MA by 5-10 DPS, most people won't notice. DM's mitigation might be 63% (random number) compared to the 61% (random number) of MA, but the difference is small and since they have different form of mitigation, they will both perform better in some cases.

    Comparing CoX where all the costumes and items (IOs) don't affect your stats to the other game where everyone must look exactly the same if they want the best equipments, i'd say the penality for choosing a concept is very minimal in CoX.
  15. FireWyvern

    Imperious TF

    It really depends. When it first came out, i remember that it would take 2h-3h to do it. We've even failed once or twice.

    On the other hand, i've been on a 21 minutes speed run, and i know some have done even better.
  16. FireWyvern

    AV/GM soloing

    Quote:
    Originally Posted by _Pine_ View Post
    So, I bring up another question. If I had like... 7 other people in my team of 8 dead, thus giving me great endurance discount, meaning no end problems.... would we feel that is cheating? What about a kheld using their team to help buff themselves?
    That, the kheld using team to buff themselves and a stalker using a team to get 31% crit chance. Those would all not be "soloing". What's the difference between having a teamate that passively buff you and a VEAT with TT:maneuvers near you, or an FF defender.


    The end problem is one of the thing you have to beat to really solo something. That, surviving and having enough damage to beat him. If you remove one of those thanks to teamates, it's a lot easier to succeed.

    But really, i don't see why you need to ask all those questions. The "devs' way of soloing" is one player. Temps, insps, pets are all good. A lot of people wants to do better then that.
    What's important is what you'll be proud to have done. I've felt a lot better beating AVs on my SS/invuln with shivan(s) then i did when i just popped tier3 purples and soloed psy AVs without shivans.
  17. I've tried a few /invuln and my most powerfull is still DM/invuln.

    One of the most annoying thing about /invuln is the lack of any end tool. Sure you can be substainnable once you have the miracle/numina uniques and some IO bonuses, but DM lets you do it a lot sooner.

    The heal is extremely usefull for invuln. Specialy on a recharge build.


    I still love my SS/invuln though, since it was my first 50. =P
  18. FireWyvern

    Non-resistible!

    Quote:
    Originally Posted by Edana View Post
    Oddly, Tenebrous Tentacles' immob is flagged as unresistable.


    Does that mean it will always work on anyone (even AVs and GMs)? Or does it just mean it can't be cutted in half by resistance, but immob protection will still work?
  19. FireWyvern

    Non-resistible!

    I know Flash Arrow's to-hit debuff and the longbow's sonic grenade's res debuff are non-resistible.

    Is there anything else like that in the game? I'm mostly interested in debuffs that player can have. I'm trying to see what would work extremely well against enemies with very high debuff resistance.
  20. Quote:
    Originally Posted by Kelenar View Post
    And from an RP standpoint, there's no good reason for many of my characters to start working for a patron in the first place. By level 40, you can have robbed dozens of banks, potentially made an army of clones of yourself, beaten up members of the Freedom Phalanx and the Vindicators, stolen gazillions of artifacts and technological doodads, gotten in on the ground floor of freeing an alien god, and gotten cruise missiles to your name. Why do you suddenly need to turn around and play second fiddle to one of Recluse's lieutenants for five levels?

    As an aside, I hate how you finally get Recluse to admit that you're no longer under his heel... around level 49, just in time for the canonical game to end. I'd really prefer that it happen around level 35, and the higher-level content show you starting to grow in power enough to be a world-shaking villain in your own right.
    Why play the role of a lackey for 5 levels? If you think at lvl 40 you can beat, the 4 patrons, the 4 semi-patrons and Lord Recluse, all at once, then by all mean do so. I'll even make the AE arc. =) If you went to confront Lord Recluse, that's what would happen. Not to mention the 4 AVs in STF (the mission aeon gloats about the plan), Arbiter Sands, Nocturne and Dr Aeon. You'd have to go through his entire army. Instead of being allowed anywhere in the tower because you are now a patron.

    Around lvl 49? I'm always done with that around 45-46. It's the first arc i do, since i enjoy the story.



    For the OP
    Quote:
    it's because I don't like the idea of my 40ish villains being treated like they were still level 1 errand boys.
    Funny, but after 40 redside, you almost get no fed-ex missions. Heroes on the other hand, still have a lot of those. In a world where teleportation exists none the less. You also do a lot less "walk around arresting 50 random nameless villains" when you're redside.
  21. Quote:
    Originally Posted by Goshnova View Post
    I RP often in CoX, and I pretty much agree with what Frosticus says.

    I tend to notice in-game events and incorporate them IC. What I mean is, if someone RPs their character as a God, I kinda expect said character to perform feats in the realm of the game that reflect that. In other words, if Mr. God is RP'd as capable of rewriting all of reality and sneezing Lord Recluse and Statesman out of existence, and then dies because of a Hellion? I'll notice that. I'll usually comment on it IC. Nothing more than a comment or two, or friendly teasing about the inconsistency. While some people may not appreciate that much, it's that kind of reasoning that drives me to make my own characters perform better in-game as I claim them to be during RP.
    I do that to a degree. If someone who's power sets are the weak point of another, i'll let them say they beat it, even if they can't. For exemple: Invuln that say he beat Mynx, fire aura that say he beat Baphomet, etc.

    What i hate is people that say they soloed "every" AVs out there, when they can't even solo an EB. Or when it really doesn't make sense. "My martial art can be statesman....nevermind that he can survive a nuke in his face." Or people that pretend they could stop Recluse for goodwith there 8-man team....without considering that he'll have his patrons and the 4-5 VG full of SoA loyalist protecting him. =P
  22. Quote:
    Originally Posted by Elegost View Post
    I forget how many specifically, but it was over 10 (12ish?) AVs that Nihilii solo'd on his /inv scrapper.
    Note: They were all hand-picked S/L dealing AVs (through MA), and I'm not sure if they were on absolute max diff, but he still did it. On a scrapper.
    And aggro cap is 16, if I remember correctly, but for whatever reason, Taunt can only hit up to 5 people... not sure why that is.
    9 or 10, last i've heard. And they were +0/+1. But he/she's IOed insanely. I was refering to SO. =P

    Quote:
    I don't know where you got SO'd from my post - I was talking about extreme performance builds, and that at some point you hit "enough" survivability that you simply don't care if something else is better.
    -from Siolfir
    I though you were still talking about Nihilii's post, where it's mentionned that SO mitigation is far from great.
    If you were answering to the brute/tanker debat, then yeah, i poped the SO from nowhere.
  23. Quote:
    Poison Bloom (my villain main for a long time) had no real powers. And yet she can kill Lord Recluse. And she's beaten pretty much every member of the Vindicators and Freedom Phelanx to a pulp, multiple times. How does she do it? In the webcomic Magellan one of the main characters has no powers, in a world where all heroes have super powers. And yet she qualified to enter a superhero training academy. Not only that, but she preforms quite respectfully, and was key to saving the world.
    If you're a mastermind....you haven't soloed them ICly. Since you were a lot vs one. =P




    As for everyone that said Spider-man is cool and he mostly fight petty bank robbers.....
    Yes he's cool ,but that's because he fights so many "unique" bosses and his sense of humor. When he's stopping random thiefs and muggers, it will rarely take more then 1-2 pages.

    Vulture, Rhino, Venom, etc are all EBs at least. They might not be level 54 AVs like Sentry or Thor, but they are still a lot more powerfull then Emile Marcone or Ace McKnight. They all are unique and extremely powerfull, more then just "generic" villains like bosses are.
  24. Quote:
    Originally Posted by Siolfir View Post
    As for being "tough enough"... if you can herd the aggro cap's worth of +4 AVs long enough to kill them, does it matter if someone else might be able to herd them for a longer period of time because they kill them slower?
    Did you just implied that you can solo 17(that's the cap?) +4 AVs with an SOed brute? O_o
    I'm pretty sure even an SOed granite tanker couldn't survive long against 17 +4 AVs...
  25. Quote:
    Originally Posted by Nihilii View Post
    Again, I doubt any SO SS/SD/Mu brute is going to reach IO SD/SS/Blaze tanker damage, to use the most AoE oriented epics for each archetype.
    I don't have to math skills to prove it either way. ^^;;

    Quote:
    For that matter, while the difference wouldn't be as large, I doubt SO brutes can deal IO tanker damage for many builds as well, endurance management on SOs is a PITA without specific powers (/elec or /nrj), the lack of recharge slotting severely hurts damage over time, and SO mitigation isn't so hot (being dead, nobody deals more than 0 DPS).
    As a whole, yeah i aggree that the IOed tanker will be better. I wasn't considering endurance management or mitigation.