AV/GM soloing


BashfulBanshee

 

Posted

Would you oh great forum gurus believe that it is a proper AV/GM solo if some one uses a dead body on the team to use vengeance? The said dead body would not in any way help with killing the AV/GM, they would just sit there and talk to the AV/GM.

I personally do not believe in Insps or Temp powers to properly solo AV/GMs because given enough insps and temps an emp/Dark defender can solo an AV/GM.

But, I was fiddling around with a rad/sonic defender build that was attempting to make a Perma AM and Hasten build with soft caped ranged defense. I was able to do it (42% ranged, noting that RI will give me about 7% psudo defense). However, it would increase my damage if I could use Veng.

Hero Plan by Mids' Hero Designer 1.707
http://www.cohplanner.com/

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Chernoble Song: Level 50 Science Defender
Primary Power Set: Radiation Emission
Secondary Power Set: Sonic Attack
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Flight
Ancillary Pool: Psychic Mastery

Hero Profile:
Level 1: Radiant Aura -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(3), Numna-EndRdx/Rchg(3), Numna-Heal/Rchg(5), Numna-Heal/EndRdx/Rchg(5), Numna-Heal(7)
Level 1: Shriek -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 2: Accelerate Metabolism -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(13), Efficacy-EndMod/Acc/Rchg(13), Efficacy-EndMod/Rchg(15), P'Shift-EndMod/Rchg(15), P'Shift-EndMod/Acc/Rchg(17)
Level 4: Scream -- Thundr-Dmg/EndRdx/Rchg(A), Thundr-Acc/Dmg(17), Thundr-Dmg/EndRdx(39), Thundr-Dmg/Rchg(39), Thundr-Acc/Dmg/Rchg(40), Thundr-Acc/Dmg/EndRdx(40)
Level 6: Radiation Infection -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(40), DarkWD-Rchg/EndRdx(43), DarkWD-ToHitdeb/Rchg/EndRdx(43), Achilles-ResDeb%(45)
Level 8: Enervating Field -- EndRdx-I(A)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(37), RechRdx-I(46), RechRdx-I(46)
Level 12: Lingering Radiation -- P'ngTtl-Rng/Slow(A), P'ngTtl-Dmg/Slow(31), P'ngTtl-Acc/EndRdx(45), P'ngTtl-Acc/Slow(45), P'ngTtl-EndRdx/Rchg/Slow(46), P'ngTtl--Rchg%(50)
Level 14: Swift -- Run-I(A)
Level 16: Health -- Mrcl-Rcvry+(A)
Level 18: Maneuvers -- RedFtn-Def(A), RedFtn-Def/EndRdx(19), RedFtn-Def/Rchg(19), RedFtn-EndRdx/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-EndRdx(37)
Level 20: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(21), P'Shift-EndMod(21)
Level 22: Assault -- EndRdx-I(A)
Level 24: Amplify -- GSFC-ToHit(A), GSFC-ToHit/Rchg(25), GSFC-ToHit/Rchg/EndRdx(25), GSFC-Rchg/EndRdx(34), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 26: Hover -- LkGmblr-Rchg+(A), Zephyr-Travel(27), Zephyr-Travel/EndRdx(27)
Level 28: Choking Cloud -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(29), BasGaze-Rchg/Hold(29), BasGaze-EndRdx/Rchg/Hold(31)
Level 30: Fly -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(31)
Level 32: EM Pulse -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(33), BasGaze-Rchg/Hold(33), BasGaze-EndRdx/Rchg/Hold(33)
Level 35: Screech -- Amaze-Stun(A), Amaze-Stun/Rchg(36), Amaze-Acc/Stun/Rchg(36), Amaze-Acc/Rchg(36), Amaze-EndRdx/Stun(37)
Level 38: Super Speed -- Zephyr-Travel/EndRdx(A), Zephyr-Travel(39)
Level 41: Mass Hypnosis -- FtnHyp-Plct%(A), FtnHyp-Sleep/Rchg(42), FtnHyp-Acc/Sleep/Rchg(42), FtnHyp-Acc/Rchg(42), FtnHyp-Sleep/EndRdx(43)
Level 44: Mind Over Body -- S'fstPrt-ResDam/Def+(A)
Level 47: World of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(48), CoPers-Acc/Conf/Rchg(48), CoPers-Acc/Rchg(48), CoPers-Conf/EndRdx(50), CoPers-Conf%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Vigilance
Level 6: Ninja Run



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Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Pretty sure you wont need veng for the damage buff. Between the -Def -regen and stacked to hell and back -res you will blow right through the damage cap (Sorta, someone will be able to explain it way better than I). Afaik, a well build rad/sonic is one of the best av/gm soloers in the game.


 

Posted

Well, I was just thinking. I could build for less defense, and more recharge and recov if I could use Veng to boost my defense, along with the +Dam bonus.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Sorry. Guess I misunderstood. If it means anything, It doesn't matter to me if you use veng bait. It would still be an accomplishment as far as I am concerned.


 

Posted

so·lo
(sl)
n. pl. so·los
1. Music A composition or passage for an individual voice or instrument, with or without accompaniment.
2. A performance by a single singer or instrumentalist.
3. Games Any of various card games in which one player singly opposes others.
adj.
1. Music Composed, arranged for, or performed by a single voice or instrument.
2. Made or done by a single individual.
adv.
Unaccompanied; alone: flew solo from Anchorage to Miami.
intr.v. so·loed, so·lo·ing, so·los
1. To perform a solo.
2. To fly an airplane without a companion or an instructor, especially for the first time.

In my eyes, this is straightforward.

Using a dead body = 2 characters != solo
Using insps/temps = 1 character = solo

Quote:
I personally do not believe in Insps or Temp powers to properly solo AV/GMs because given enough insps and temps an emp/Dark defender can solo an AV/GM.
What's wrong with an emp/dark soloing an AV/GM ? For that matter, it'd take a lot more work and planning to take down a level 50 GM on an emp/dark with insps/temps than on a rad/son without insps/temps. So I'm not sure I understand your point here.


 

Posted

2 players > 1. Not really seeing a difference between veng bot and an emp casting fortitude on you.

You can do w/e you want, but rad/son is fully capable of taking out almost any single target in the game without outside assistance provide you have a strong build and pilot it well.


 

Posted

I can't STOP you from calling it soloing. (And yes, people have said "I soloed [AV X] with only an Empath buffing me" before.)

Back when I held a contest for first Blaster to beat the RWZ challenge, these were the rules to get into my sig (Stratonexus won):

No temp powers
No vet powers
No inspirations
No teammates
Your cameraperson was allowed to observe to keep the enemies from despawning if you died and came back from the hospital to continue the fight.

(As far as the "enough temp powers"- a Shivan is about two SO'd out Scrappers of damage, if I remember. The Shivan does not get credit for soloing a GM if they bring an Empath along.)


Mini-guides: Force Field Defenders, Blasters, Market Self-Defense, Frankenslotting.

So you think you're a hero, huh.
@Boltcutter in game.

 

Posted

Soooo, It seems the consensus is the forum peoples would not agree that it is soloing.

Will make it more difficult, but not impossible.

So, even though the 'team mate' does not help kill (ie add damage, buffs) it is not soloing. I would argue that since vengeance is your buff, it is soloing. Even though you do need a dead body to do it.

But if it is frowned upon by the other soloers, I will refrain.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Solo the occasional AV on my Fire/Emp. Not especially easy but it works.


Enjoy your day please.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
But if it is frowned upon by the other soloers, I will refrain.
It's sort of a catch-22. It's limiting your power-options from your primary, but at the same time, requires a body (which has to be in team-mode to work, correct?). Maybe post your build for suggestion to help cap the defense and still get the recharge you want.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Build has been posted.

So, if I was on a TF with a team of 8, and I asked them if I could solo the final AV, you are saying it's not a proper solo because I'm on a team. Even though it was only me healing, debuffing, buffing and doing the damage?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

If you're in a team of 8 and you kill an AV while no one else intervenes in any way (as in buffing you or feeding you inspirations) then it is soloing. When you use Vengeance or Fallout, even though they are your own powers, they DO require the (passive) intervention of a teammate; that is not soloing.


 

Posted

Quote:
Originally Posted by _Pine_ View Post
Build has been posted.

So, if I was on a TF with a team of 8, and I asked them if I could solo the final AV, you are saying it's not a proper solo because I'm on a team. Even though it was only me healing, debuffing, buffing and doing the damage?
/headdesk

Yeah, totally missed that build post. It's been one of those days.

If no one did anything in any way, shape or form to help you, and you weren't relying on them, then I'd say you still solo'd the AV. But if you need a teammate to make it happen, then I'd question the solo-ability of it.


@Rylas

Kill 'em all. Let XP sort 'em out.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
Build has been posted.

So, if I was on a TF with a team of 8, and I asked them if I could solo the final AV, you are saying it's not a proper solo because I'm on a team. Even though it was only me healing, debuffing, buffing and doing the damage?
Observers are different than team enabled powers.

Surely using a veng bot greatly reduces the stress requirements, but why stop there? Why not park them by the AV and use them as Fallout bait as well?

That's also ignoring the fact that a dead teammate will spike your vigilance end reduction to the point where endurance is meaningless.


 

Posted

Quote:
Originally Posted by Nihilii View Post
it'd take a lot more work and planning to take down a level 50 GM on an emp/dark with insps/temps than on a rad/son without insps/temps.
Yeah, that.


http://www.fimfiction.net/story/36641/My-Little-Exalt

 

Posted

So, I bring up another question. If I had like... 7 other people in my team of 8 dead, thus giving me great endurance discount, meaning no end problems.... would we feel that is cheating? What about a kheld using their team to help buff themselves?



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Quote:
Originally Posted by _Pine_ View Post
So, I bring up another question. If I had like... 7 other people in my team of 8 dead, thus giving me great endurance discount, meaning no end problems.... would we feel that is cheating? What about a kheld using their team to help buff themselves?
It would be rather disingenuous to call it 'soloing'.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by _Pine_ View Post
So, I bring up another question. If I had like... 7 other people in my team of 8 dead, thus giving me great endurance discount, meaning no end problems.... would we feel that is cheating? What about a kheld using their team to help buff themselves?
That, the kheld using team to buff themselves and a stalker using a team to get 31% crit chance. Those would all not be "soloing". What's the difference between having a teamate that passively buff you and a VEAT with TT:maneuvers near you, or an FF defender.


The end problem is one of the thing you have to beat to really solo something. That, surviving and having enough damage to beat him. If you remove one of those thanks to teamates, it's a lot easier to succeed.

But really, i don't see why you need to ask all those questions. The "devs' way of soloing" is one player. Temps, insps, pets are all good. A lot of people wants to do better then that.
What's important is what you'll be proud to have done. I've felt a lot better beating AVs on my SS/invuln with shivan(s) then i did when i just popped tier3 purples and soloed psy AVs without shivans.


"It's a scrapper. If he can't handle it, no one can." -BrandX

 

Posted

Sounds like a plan then. Thanks for clearing up a few things.



Your character does not have capped defense. Depending on your AT the cap is between 175% - 225%. Your defense is not teal in the combat window, it can go higher. STOP SAYING IT IS CAPPED! The correct term is Soft Cap.
I enjoy playing in Mids. I specialize in Melee Characters, other AT's usually bore me.

 

Posted

Re: The OP's actual build

While this build has impressive figures in terms of Def and Recharge, I'm not convinced it could actually handle AVs. It looks like a case of set bonuses (and set mules) over actual power choice.

(I'm guessing SS, CC, WoC, MoB are all straight set mules, with Amplify, LR and EMP being slotted for their set bonuses over their powers' usual goals.)

Most importantly, you're missing a smooth ST attack chain. Most use Shriek, Scream & Shout, but some people prefer Shriek, Scream & Electric Fence. Without this, I don't see how you solo anything but the weakest of AVs.

Given a Def Sonic's lackluster DPS, Amplify does very little to improve matters. Tactics might work better as a replacement, given the slotting.

You lack any way to bounce back from an EMP, which is a problem in a solo AV fight, esp. since EF and Assault are seriously underslotted in EndRed. Stocking up on Blues might work, but you'll probably want Purples, Reds and Oranges if you're using insips in your AV battles. Power Sink is another nice option to cover EMP's crash.

A single KB proc (perhaps one of the BotZ in SS) would be a very wise investment since even the twirling KB in Hover is a time-killer you can't afford.

Also, a single Enzyme in RI adds a nice Def Debuff boost.