-
Posts
402 -
Joined
-
Quote:If the brute is attacking non-stop, at full fury and using his best attack chain, there's no way someone will steal his aggro, short of a tanker, with taunt doing a lot of damage.Many players are ignorant to the fact that AVs will peel off of Brutes that cannot sufficiently hold aggro with their Auras or if they do not have Taunt. Having AV aggro is not something most squishies or even players can handle in this game without the support of their team.
If the brute in question had Taunt, then the ability to hold the AV's aggro would be sealed.
EDIT: I've done a fair share of RSF's with and without Brutes that have Taunt, and I've been those BRutes and I've been the squishies. I can tell you for a fact, that being a squishy that gets Posi's, Manti's, BaBs, etc aggro is not something to take lightly. On the flipside, when I'm the tauntless brute and I see a squishy die, there is a good chance (on this SF) that another is soon to follow and then cascading failure will rear it's ugly head.
To conclude, Taunt is not needed for Tanks, Brutes or Scrappers but all 3 can benefit themselves and their teams if they make use of the technique. Playing with or without Taunt is equally viable if the player is intelligent and does more than focus on just button smashing.
As for getting Posi's attention, even on my brute it's not to take lightly. =P He turns most brute into kitten then crush them with his +4 Hero damage.
Quote:Playing with or without Taunt is equally viable if the player is intelligent and does more than focus on just button smashing -
Quote:Unless i'm mistaken, getting the stealth IO at lvl 50 means you'll only ever use it when you're 47+. Pretty useless IMO.The Stealth IO isn't that rare, I didn't think. I've never had trouble getting it for a level 50. The Jumping one might be hard to come by, but Celerity +Stealth is pretty common, not that expensive, and you can slot it in Sprint.
I can sort of see an argument for why Stealth isn't terrible for everyone. I'm in the camp that thinks that any *entire power* that's replaceable by an IO kind of sucks tho.
I like to have stealth to travel safely in higher zones or to rush missions that are too annoying. Neither of wich ever happens at 50. Hell, at 50, i don't even need stealth to "stealth" the brute way on even my blapper. Just SJ pass them quickly and survive the few attacks that hit. -
Quote:No Corr and Dom? I was in an all brute LRSF. Taunt wasn't needed because everyone was able to survive his share of aggro. =DIs it plausible, that eventually, when one is really, really experienced that Corrupters and Dominators aren't needed due to taunt? What's it going to be a choice of needing one or the other? That's fine. People can choose for themselves.
And i pretty much aggree with HelinCarnate's last post. -
The only sets that will really lose protection when using LightningClap or Handclap are WP, invuln and dark.
And even with them, if all the enemies stop attacking you, who care? Depending on your build and what you're fighting, there's a good chance you can actually kill all the enemies before they recover from the disorient and manage to back to you.
Another nice thing, is that the power is so situationnal that you just need acc/mezz in it. With two slots (two hami acc/mezz) the power is perfect for the occasionnal use when you're in trouble or when you crash.
Or you can skip it. I know i would never skip HandClap on my SS though and if i make an elec one day, i'll probably get lightning clap too. -
-
Quote:Because you've mentionned that brutes (and to a lesser extend scrappers) could be too fragile for some people. But brutes and tankers have the same caps and with IOs, the difference becomes almost inexistant.I don't know why you quoted me in your response, you seem to be discussing something unrelated to my point. I made no mention of build specifics or IO use. Did you assume I was ruling them out?
From there, yeah i moved on and talked mostly of Fire_minded's theory, because it's the one case where there's really a huge difference in tanker/scrapper survivability. -
Quote:Still somewhat doubtfull. Most people who'll want extreme situation, won't be scared to use IOs. The huge part of Fire_Minded's theory about tanker being superior is because he insist on using only SOs.My point is that there are always going to be some people who find Brutes (like Scrappers) to be too fragile for their play style.
But really, it's your problem if you purposfully ignore some of the tools at your disposal. Specialy considering that even very casual player can get better % and bonuses to boot, from the good but cheap sets.
I can submit that a brute will easily outdamage a tanker (even over time, with the tanking taken into account), if you don't use any enhancements. Tankers will be stuck at +0% damage bonus, while brutes have 160% and more easily. -
Frostwork is pretty awesome. +Hp is always nice, specialy on my brutes.
Handclap is also very usefull, namely for the godmode crash.
Temperature protection is decent on brute at least. And it's a nice place for -kb IO, without wasting a slot.
Really useless powers? I'd go with barb swipes and all the "quick" tier-1 powers that have horrible DPS and flurry. -
Quote:Honoree can get 100% to most of the damage type. It's pretty frustrating when you get him down to 10-ish % then you realize you just can't beat him.A couple of days late to the party, but there are a few AVs that get 100% resistance to Smashing for periods of time. In those cases you have to be able to get them before it recharges... Wretch is one (there were some screenshots a long time ago showing that the EM Brute soloing him was doing 0 smashing damage for a bit of the fight, and only hurting him with the energy portion). I think the Honoree doesn't quite get to 100% resistance but is close enough to not matter, and others have been listed in the thread.
-
Quote:My post was meant to be sarcastic, and to show how bad it would be to let tankers( or any AT) decide for someone else when he's in over his head and to alter his play-style so drasticaly.I must question your logic that presumes a large quantity of veteran badges is synonymous with experience. I can't tell you how many times I have found this to be untrue. Sometimes the people who have a great handle on their toon might surprise you to have far fewer veteran badges than you might expect. It is a fun game I play- try to judge by an avatar's behavior how many vet badges they have. I have learned that you simply can't judge. It is very nearly unpredictable.
Let's not forget that some people have even purchased accounts from friends or complete strangers. Or, that sometimes account holders will allow friends to play who have no clue what they are really doing.
And again, I think a power that would involuntarily phase me just because someone else feels I am in over my head is wholly unwelcome. It is bad enough that someone can make you invisible without you approving of it, but to go beyond that is just inordinate.
I will vote an explicit no to vet powers that would alter the playing experience of other subscribers in the nature you and others have described in this thread.
I totally aggree with what you said, and i don't believe vet badges to be an absolute rules. I was just fallowing New Dawn's logic. =) -
Quote:Then a suggest they make a "ally phase" power for controller, defender, corruptor and mastermind. This way, "when needed" the support character could put any teamate out of danger. Even the tanker if he "feel" he can't handle the aggro.Yes you might be able to handle it but it could be a scenario that is best handled a different way for the sake of others. Given your input I wouldn't disagree to a vet reward power that allows a Tanker to force aggro when needed as atleast its in the hopes that an experienced Tanker would have it when playing with a not so experienced Brute.
If we make it a vet power, no problem, since the support character will be experienced. =) -
Quote:That would be extremely frustrating. I already have to work to have some aggro on my scrapper, brute( if the tanker hit them first) and blapper. Making to tanker being able to steal aggro when he feels (as opposed to when needed, cause then it's the attacked player that should click something the option to lose aggro)To preserve the Tankers role and mainline of thinking I'd like to see them being able to quickly force aggro from Brutes/Scrappers when needed.
If that changes happen, i'll be force to make sure there's 5-6 enemies more then the "aggro capX number of tanklers", just so i dont fall asleep. -
Seems like you're looking at burst damage instead of DPS. Claws really is a DPS set, not for burst. It does mean you'll do more damage over a long time though.
If i remember correctly, Focus is actually your best attack. The simple way to calculate is to take the "damage/animation time". The attacks with the higher number should be used as often as possible. The only exception is Fallow Up.
Your fire/SR will probably do more damage since you have +rech.(maybe) But it should easily outdamage your Kat, unless you go in very high end builds. (the best at high end always change when someone find a new insane attack chain and slotting =P ) -
Quote:So many wrong in your post.Taunt...if a tank or brute hasnt got taunt and no form of pbaoe/aoe taunt then i class them as noobs.
most brutes/tanks only need 3 power pools at best- some form on travel (2 powers)-fittness set (3 powers) and fighting set (3 powers), ok in the fighting set you dont have you use box or punch or w.t ever it is, or kick just slotting it with a single acc/end or acc/stun etc IO is good enough (i got it on my brute)
Most brutes/tanks take all if not 8 out of the 9 secondary powers and normally skip 2 powers or 1 from the primary and slotting them right= awesome.
TAUNT while is optional- is highly sort by any team. the idea of a tank or brute is to tank basically, while brutes do more damage then tanks.
So heres the question really: if you got no tank in a team..but u have a brute..but you dont expect to tank with it...whos going to protect the team? the scrapper-but hes not a tank and rarely will be one. Brutes are basically the villain form of a tank.
also. ive found if you slot taunt 6 times..u get a nice 3. something defence...which is simply sexy. now i wont share my build for my fire invul or stone invul brute. but i have my very first power (the minor damage one-lvl 1) and my taunt power slotted 6 times for a nice 6+def...and ive rarely died..making me a good tanker and damage dealer in time..
Tanks are built for one thing...tanking- taking damage and giving it back over time...
brutes on the other hand can be made into two things: tank or blapper.
Tank- as above
Blapper. strong attacks-weak defence/resis
so while taunt isnt needed. any tank or brute that goes on a tf/sf is better in my books with taunt..as no-one likes a team wipe more so the squishes.
but also mainly for sure..... i'll never have you on a MO without taunt. you want pure damage..dont be the only brute/main brute as its rare to find someone who has tht perfect balance of great damage and good secondaries. (though their are sets out there that do that kind of thing).
A brute who skips all his secondary is already tougher then a blaster. (without considering the mitigation) And a lot of primary gives you enough mitigation to actually solo well without secondary.
And how does skipping taunt makes you less tough? I could pick another defensive power instead of something that doesn't really help survivability. (unless you're a ranged hover brute that likes -range....) The set you've put in taunt, can be put in a lot of others power, so it's not like if that's a huge news.
Where was your precious taunt in all Corrs MOs? Taunt is never needed, just like pretty much everything in this game. =p -
With a perma-hasten build, you can have a 80-ish secondes downtime on your godmode. (that's with an invuln) With the crazy recharge build that some people can get out here, you could probably have only 1 minutes down time, compared to 3 minutes of near invincibility. So it's pretty do-able i'd said.
Of course, if you invest that much, you could just have made your character almost unkillable anyway. =P You'd be better off except for the clear holes in your build.
Seems to me that's more a PvP idea then a PvE.
P.S. Why did a few people mention godmodes not boosting your offensive power? That's like answering to someone : "You know that brawl doesn't summon a minion?" The godmodes power are in defensive sets and the OP never mentionned that he though they boosted offense. -
That was the problem, i didn't know Mid's was with titan network now. Thanks all. =D
-
I had to reinstal Mid's on my laptop, and since then, i can't seem to make it update. It works "well" but it's 1-2 issues old (back when brutes didnt have claws and only 4 PPP).
Whenever i try to update it (automatically or manualy) i get an error once the download is finished, and then Mid's close.
Anyone else had this problem? Is there a way to get around it or somewhere else to go download Mid's that would work? -
I'd also like to see your build, if you can PM it to me since I've been toying with the idea of doing a petless MM for a while.
It's impressive. Did you try soloing EBs? How did it went? -
Quote from PrincessDarkstar
Quote:Yet, a tanker wasn't needed for the all-defender and all-controller MoSTF. =P I'd much prefer to be in an MoSTF attempt where everyone can survive on it's own, then being in one where the 7 other people will die instantly if the aggro slip from the tanker for 3 secondes.It is all about ambition. I don't just want to have my tank let the team survive, I want my tank to let the team survive on an MoSTF, and for that I need Taunt.
There's nothing that's absolutly needed in this game. You can always adapt your strategy for the team make-up or team with people able to handle themselves without babysitting. -
Quote:If you skip the taunt aura in WP, you skip most of the mitigation in the set, very silly. If you skip the taunt aura in /SR (yes the brute version has one) you are missing one of your key defensive toggles, if you skip the taunt aura in FA or DA, you are missing out on a power that can do 40+ a click, great for mowing down mobs.
The taunt aura gets you aggro and thus fury and is also a key part of most of the sets.
Not usually sensible to skip it unless you're intending spending your time soloing pylons/AVs.
I did say "almost". So yes i took RTTC. My SR did take evasion, but it's mostly because it's first one of the main toggle. And it still cost the same as the scrapper version, who doesn't have taunt.
For the fury, i never had much problems getting it. just by attacking, You'll get a very decent number. Even when i was in the all brute LRSF. =P So it doesn't matter how many brute there is on the team.
The damage aura, while they would be nice, i'd much prefer having no endurance problems. For FA, it cost as much as all the other toggles. =P
Yes i do like to solo AVs. But i also do a lot of regular content and SF. Never really had much problems. =) -
Quote:That's pretty much in the genre for Superheroes. As time pass, the writters always have to find something even big and more powerfull then those show in the last issue.Pardon me, I'm just ranting about how many loopholes CoH lore tends to have.
Namor is said to be the first mutant in Marvel, yet Selene and Apocalypse are both older then him and mutants as well.
Just like science gets "upgraded" un the real world, history and facts are upgraded in comics. -
-
Quote:It depends a lot on how your teams will be build. I've tried MoLRSF with the "old school" way of having a Brute grab all the aggro, and squishy supports. We always failed.
The reason I guess it is bothering me is I started doing some "master" strike forces - no deaths, and very cool players. Kinda lucked into the group. Problem is, from time to time one of them will say "brute, taunt the X" And I am like looking at my feet sheepishly. I always go out and get the agro, but taunt? Dude, that power choice has never even been on my radar for a brute. I just tend to wander up to the EB and lay one across hs jaw. Seems to taunt him and most of his friends as well.
Then i tried it once with a group used to do speed run. We were 3 brutes i think, and everyone in the team was able to take care of themselves. The leader, our /dark corr usually tank the last mission in normal run. =P We succeed and got a very good time, because everyone was able to take care of themselves.
If you want to run with people that absolutly want the tank-healer/support-DPS perfect team, you'll want taunt.
If you go with a good team that all know what to do and how to survive, taunt is totally not needed.
Personnaly, i've never picked taunt, and almost always skipped the taunt aura to save end. -
Thnaks all. I'm not sure i'll be able to pull enough recharge to match Chaos_string's chain, but i should be close enough. =)
I started it today and i'll make the build little by little until i reach 30-ish. -
I know it's the "wrong" forum, but that's where all the attack chain guru are. =)
Wich brute primaries would give the best DPS, if you have only 25%-ish recharge in all your attacks? I'm curious how damaging a granite brute could be, even with the -65%. ( so 90-65= 25% more or less)