Effective Petless Mastermind
Ok I can't lie, that was pretty cool and I'm actually a little interested in trying that >.>
Posting because I support any and all efforts to break molds and take roads less traveled. Nicely done!
PS First thing I thought when I saw the thread was "I bet there's a dude that knows the value of Air Superiority" and I was right!
1 Way of achieving a pistol/poison erm corrupter. Still more effective to have pets, cute tho.
He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.
That's pretty groovy, Food for thought, most definitely.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
Good on you!
Its always good to see people stretching what the game can do.
I'm surprised that Poison was your secondary of choice, since it seems to be one of the weaker secondaries in my limited experience with Masterminds.
You were playing on +0/x3 I'm guessing? and it took you over 90 seconds to clear a Council spawn that small? yeah, that's not effective.
Cute? yes. Effective? newp.
I'm fiddling to make my pet-having MM that effective when his pets die/ are'nt around for bragging rights.
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
I'm surprised that Poison was your secondary of choice, since it seems to be one of the weaker secondaries in my limited experience with Masterminds.
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Also: What Silverado said. That build with pets should easily be able to take on x8 spawns, and probably with their levels buffed, too (depending on what powers you drop to add in the pets and upgrades)
http://www.fimfiction.net/story/36641/My-Little-Exalt
Yeah, I mean, that Build is a good jumping off point to prevent:
"PETWIPE! SHIIIIIIII-"*dies*
and to facilitate the occaisional
" down to one sliver of health? stand aside boys"
Edit:
and finally:
"Guh, don't want to run this mish with those Dorks tagging along"
Anyone Who wants to argue about my usual foolishness can find me here.
https://twitter.com/Premmytwit
I'll miss you all.
To those who feel the need to remind me that the character would be more effective with Henchmen: don't waste your breath. The purpose of the experiment was to take a Mastermind with no Henchmen and see what I could do with it. If I was in it for the orange numbers, I'd roll a Brute or a Blaster.
Posting because I support any and all efforts to break molds and take roads less traveled. Nicely done!
PS First thing I thought when I saw the thread was "I bet there's a dude that knows the value of Air Superiority" and I was right! ![]() |
Air Superiority is extremely useful, as it's almost a guaranteed knockdown. Many hard-hitting enemies don't do so well when they're on their butts. In the video, Air Superiority wasn't used as mitigation since my HP, Regen and Resist did the trick, but it's a key power in the build for sure.
Since I had to resort to pool powers and the epic set for attacks, the pistols only represent 3/8 of my offensive arsenal. I rely on melee to a fair extent due to the number of damage procs I have slotted and the wonderful damage/hold combo of Knockout Blow, so I don't really think of it as strictly a pistols character.
I'm not really sure what you'd call it... Poison is a grab bag of buff, debuff and control powers, and with the melee and ranged damage on top of that with some significant damage resistance, I'm a little bit of everything. I'm a hodgepodge.
Whenever you're making a character, remember this: if you can think it, go for it. If you're ever doubting yourself on a concept, just remember that one day when you saw a guy make a petless Mastermind that could hold its own in battle. (-:
Good on you!
Its always good to see people stretching what the game can do. I'm surprised that Poison was your secondary of choice, since it seems to be one of the weaker secondaries in my limited experience with Masterminds. |
The character's name is Bob the Biohazard; complete with gas mask. The whole "toxic warrior" thing was the concept I was going for, so the poison and Bile Spray were a perfect match. The pistols made more sense than the dark blasts, pulse rifle or bow and arrow... and besides, let's face it: they're pistols!
I'm fiddling to make my pet-having MM that effective when his pets die/ are'nt around for bragging rights.
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While your pets are still standing, however, remember that you can charge in and control the aggro. Bodyguard will protect you for the most part, even without the resist shield, and anything that shoots at you won't be shooting at your Henchmen.
I've always been convinced that a petless Mastermind could work, but everyone keeps saying they'll be worthless now matter what you do. I decided the best way to know for sure was to try it, and I found that "worthless" is definitely not the right word... well, not if you do it right, that is.
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Air Superiority is extremely useful, as it's almost a guaranteed knockdown.
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Poison isn't big into AoE, so it's more useful against individual strong targets than multiple weak targets. On the other hand, Noxious Gas is the kingpin of debuff powers
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http://www.fimfiction.net/story/36641/My-Little-Exalt
To those who feel the need to remind me that the character would be more effective with Henchmen: don't waste your breath. The purpose of the experiment was to take a Mastermind with no Henchmen and see what I could do with it. If I was in it for the orange numbers, I'd roll a Brute or a Blaster.
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To frame it in other terms: the next logical idea would be to make a MM who has spent the power picks for the five pet-focused powers (summons and upgrades) but is perfectly capable of rolling petless without problems.
I don't think it's a question of whether a petless Mastermind is capable of soloing. It's a question of the number crunchers squeezing every last bit of effectiveness from a build. For Masterminds, that means pets.
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It's a question of pushing your min/max abilities to their limits, and for masterminds, that means no pets.
GuyPerfect, bravo. Well done. I was especially impressed with your +Regen. I may have to re-examine my own petless build in light of how effective it was for you.
To those who feel the need to remind me that the character would be more effective with Henchmen: don't waste your breath. The purpose of the experiment was to take a Mastermind with no Henchmen and see what I could do with it. If I was in it for the orange numbers, I'd roll a Brute or a Blaster.
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And you did ok for a Mastermind with no pets, I get that it's a challenge and believe me, nobody understands the concept of challenge better than I do. I was simply pointing out that the term "effective" doesn't belong in the thread title
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Pronunciation: \i-ˈfek-tiv, e-, ē-, ə-\
Function: adjective
Date: 14th century
1 a : producing a decided, decisive, or desired effect <an effective policy> b : impressive, striking <a gold lamé fabric studded with effective precious stones Stanley Marcus>
2 : ready for service or action <effective manpower>
His build produced a desired effect and is ready for action. And you can see from the responses that several of us did find it impressive. Not meeting your personal definition of the word, or the goals you'd set for yourself, doesn't make it any less acceptable or correct for him to say that his build is effective.
Effective is highly subjective, but we all know that.
I congratulate you on what "you" consider an effective outcome.
I would love to see the build posted, not because I wanna steal your secret & go make a petless for myself. Do the means justify the end, in my mind, is what I am curious about.
In closing, you picked a helluva time to invest in this project with a "real" effective dual pistoler on the way.
Pics or it didn't happen, right? Well, I can top that: here's a video!
Petless Masterminds are not a new idea, but the general concensus is that any such character is doomed to suck. Well, I've found out otherwise. They don't have to suck! With a careful brew of +HP, +Resist and damage procs, I've made a petless Mastermind that is a capable combatant all on its own. It is more survivable than various stock archetypes, and dishes out more damage than some of its cousins. I think I went overboard on survavability a bit. It has more hit points now than the Arachnos archetypes, and can take more hits than maybe it should. The video can explain more. Granted, any sensible player would put the same amount of effort into practically any other archetype and make a character that's FAR more effective, but that's not the point. The point is that I made a petless Mastermind, and I made it work. (-: Apologies to fans of Paralytic Poison. I completely forgot to use it in the video. |

I don't think the reason he did it was to be able to use dual pistols. He/she just wanted to show that it was possible to make a MM without pets. The pistols is just for fun I guess.
Cool!
![]() I don't think the reason he did it was to be able to use dual pistols. He/she just wanted to show that it was possible to make a MM without pets. The pistols is just for fun I guess. |
In other words "Damn these dual pistols look so cool! I wanna team up with people, look cool, and still be effective."
Ya...basically that.

Not to pick a fight here but the reason I said what I said is because in the 1.5 years I've visited on these forums someone has always posted the Q in the MM forum "Hey what do you guys think of a petless MM?"
In other words "Damn these dual pistols look so cool! I wanna team up with people, look cool, and still be effective." Ya...basically that. ![]() |



His build produced a desired effect and is ready for action. And you can see from the responses that several of us did find it impressive. Not meeting your personal definition of the word, or the goals you'd set for yourself, doesn't make it any less acceptable or correct for him to say that his build is effective.
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Either way the point remains, no matter how dense you want to be

well it works and its cool, that's enough for me
Thanks for the video Guy ! Always wondered if a MM would be "effective" (oh there's that word again ...) without pets... or maybe without 1 of the pet options. Hmmmmm.
edit : Any chance you could post your build details ? Just curious .
**Damien**

"Be who you are and say what you feel, because those who mind don't matter, and those who matter don't mind." ~Dr. Seuss.
"Going to church doesn't make you a Christian any more than standing in a garage makes you a car. "
Pics or it didn't happen, right? Well, I can top that: here's a video!
Petless Masterminds are not a new idea, but the general concensus is that any such character is doomed to suck. Well, I've found out otherwise. They don't have to suck!
With a careful brew of +HP, +Resist and damage procs, I've made a petless Mastermind that is a capable combatant all on its own. It is more survivable than various stock archetypes, and dishes out more damage than some of its cousins.
I think I went overboard on survavability a bit. It has more hit points now than the Arachnos archetypes, and can take more hits than maybe it should. The video can explain more.
Granted, any sensible player would put the same amount of effort into practically any other archetype and make a character that's FAR more effective, but that's not the point. The point is that I made a petless Mastermind, and I made it work. (-:
Apologies to fans of Paralytic Poison. I completely forgot to use it in the video.