Finsplit

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  1. Quote:
    Originally Posted by docbuzzard View Post
    About the only instance I can think of where I've seen Time Lords in combat was Invasion of Time, and they were getting slaughtered by Sontarans.
    How quickly we forget the Third Doctor's mastery of Venusian aikido (as ably performed by Jon Pertwee's really obvious stunt double). Maybe the Doctor could be a MA/Regen scrapper?
  2. As much as I like Tanith Lee, I'm surprised to see Don't Bite the Sun there and not, say, The Silver Metal Lover or Night's Master or even Red as Blood.

    And why is Discworld represented by two different books?

    And where's Earthsea? Where's Jack Vance?

    Anyway, my votes: Foundation, LotR, The Stars My Destination, Going Postal, Elric, Gormenghast, The Crystal Cave, The Martian Chronicles, To Say Nothing of the Dog, and Fafhrd and the Grey Mouser.

    I might have voted for Riddley Walker or Little, Big, both of which I love, but I'm not really sure they belong on this list.
  3. My sonic/sonic corruptor is named Hysteria. If you're not on Victory, you're welcome to the name.
  4. Eleven 50s (two defenders, two controllers, one tank, one brute, one corruptor, two stalkers, one peacebringer, one dominator). None of whom have even spoken to Mender Ramiel, or ever will.
  5. My first character was a TA/A defender who also became my first character to reach 50 -- and then, like all my other 50s, retired.

    As for my preferences, I play pretty much everything, and I always have. So I can't see that changing much.
  6. Quote:
    Originally Posted by Pacur View Post
    Bar code and faint, I agree, are not E-Merit worthy. Bubbles? Another case, as that is again, signifying gain in power. (Please see above for clarification).
    So Speedball (http://marvel.wikia.com/Robert_Baldwin_(Earth-616) ) is an Incarnate?
  7. Quote:
    Originally Posted by Pacur View Post
    Again, new costumes and auras signify gain of power through continuing down the path of the Incarnate.
    A bar code symbol on your chest? Being able to faint? Trailing bubbles behind you? Truly awesome Incarnate power.

    I certainly hope the devs see sense and make these items available in the PP store, because Goddess knows I will not be running a single iTrial to get any of them.
  8. Quote:
    Originally Posted by Vice_Virtuoso View Post
    The best approach to them is actually to cycle characters after you've run one of each trial on a single character in a day, so that you get an Empyrean Merit for every trial you run. It still doesn't change the fact that you're running the same three trials, and I would agree with anyone who said that there should have been more trials at I20, but it certainly helps alleviate the grinding feeling to an extent, and gives you more overall progress to boot.
    I have one hour -- 90 minutes on a good night -- of playtime each night. Doing all three trials on one character in a day, let alone doing them on multiple characters, is the stuff of fantasy. (Well, not really fantasy, since I don't want to do the trials at all, but you know what I mean.)
  9. Quote:
    Originally Posted by Vice_Virtuoso View Post

    Soloing feels like the quickest way to make this game feel stagnant, and teaming the quickest way to reinvigorate it. Say you're playing a Defender, and you end up on a balanced team of 8. You're going to be blasting a lot more than buffing, debuffing, or healing. And then say that team disbands, and the next team you end up on happens to be a six-man team of you, a brute, and four blasters. Your role is going to be significantly different on that team -- you'll barely have time to be using your secondary to keep the rest of your team alive. That dynamic of different teams simply vanishes when solo -- every mission you solo feels the same.
    And if I played the same character every day, maybe that would happen. But I don't. I rarely play the same character more than a few days in a row. Then I switch to a character at a different level, on a different side, of a different AT, and with different stories to play. That, for me, is a bigger and more invigorating change than just having a few people running around with me.

    I find the "take one character and just grind tips/radios/the ITF with as big a team as possible" approach equally incomprehensible and much more conducive to burnout. This is (one of many) reasons I'll never touch the iTrials -- the idea of doing the same tiny handful of missions on the same character, night after night, just to chase shinies is antithetical to my playstyle.
  10. I do arcs almost exclusively. I do newspaper/radio missions if I need a new contact, and do newspapers or tips when I just feel like something quick, or just need a few extra XP to bump me up to the next level.
  11. Quote:
    Originally Posted by Arilou View Post
    I actually hope so. We've never even met their leaders have we?
    Actually, yes. The Skull leaders are Marrowsnap and Marrow Drinker -- Marrowsnap shows up in the Bonefire Plot arc, and Marrow Drinker shows up in low-level Skulls missions. Problem is, the game doesn't do a good job of explaining who they are, so it's easy to assume they're just plain old Skull bosses.
  12. Quote:
    Originally Posted by Bladesnow View Post
    Yes, I would pay for an "Incarnate" booster pack. But it should not include all the stuff that can be purchased from the two merit vendors. I'd put the auras, the emotes, and some of the other not particularly incarnate stuff into the booster pack. Leave the Ascension armor as an end-game only reward for those as want it. Or some variant thereof.
    This.

    I don't care at all about Incarnate powers, and I don't care if other people have them (although I won't team with them because I hate feeling like I could have been door-sitting for all I'm contributing). Ditto purples. Ditto rare recipes and billion-inf builds. Let people work for them all they want, and enjoy the fruits of their labor.

    But making purely cosmetic items that have nothing to do with being an Incarnate only purchasable by iMerits -- and way too many iMerits, at that -- is inexplicable in a game that's always been about having huge flexibility in customizing your character from level 1.

    (Besides, it'll lead to more crappy costumes around the City. Remember when wings were rare and status symbols, so everyone who got a wing costume drop stuck it on their costume, whether or not it actually looked good?)
  13. I want a gravity control/sonic assault dominator. Not the most optimized character, I know, but it's the closest I can come -- in terms of graphics and effects -- to magnetic powers.
  14. Quote:
    Originally Posted by Doc_Reverend View Post
    There's villainy, which is basically what everyone said, and then there's supervillainy. The difference is performance. I enjoy the latter a lot more.
    http://www.youtube.com/watch?v=8LG6KEFWBkA

    (Seriously, if you've never seen Megamind, do so. You can thank me later.)

    If I could go back in time and take over the planning team for CoV, I'd ditch Origin entirely and instead have each new villain character choose a motivation, then present story arcs tailored to the various motivations. One of my favorite old superhero pencil-n-paper games, DC Heroes, had five potential motivations for villains: mercenary, thrill-seeker, psychopath, power lust, and nihilist.
  15. Finsplit

    New zone?!

    Quote:
    Originally Posted by Golden Girl View Post
    Because the people planning on enslaving the world you want to destroy also intend to remove you from the pciture.
    To which an appropriate villain response would be: Let them try. Not "Please, Mister Hero, let me tag along with you."
  16. Finsplit

    New zone?!

    Quote:
    Originally Posted by Golden Girl View Post
    I think it's totally ok - the Rikti and Tyrant would both wipe out Heroes and Villains if they won - both invasions are a fight for survival for everyone on Primal Earth - and it doesn't matter if your goal in life is to protect the world or conquer it - these forces coming from other dimensions are trying to make sure that first, the world you want to protect/conquer will belong to them, and second, that you're not around to protect/conquer it.
    I'm glad you agree: co-op content sucks because it keeps recycling the same old rationalization for its existence.
  17. Finsplit

    New zone?!

    Quote:
    Originally Posted by Golden Girl View Post
    But it can't be done any other way - Heroes can only do heroic things, but Villains can also do heroic things for their own benefit.
    Then I'm glad you agree: co-op content sucks because it doesn't allow both sides to pursue their own styles.
  18. Finsplit

    New zone?!

    Quote:
    Originally Posted by Gr33n View Post
    i am for the most part against revamping old zones where no one goes... I honestly cant say the last time I was in faultline... when I was there... no one there... Co-Op gets more players involved, it populates a zone and gets the content ran by more players...
    I ran with a team in Faultline last night. My anecdote counters yours!

    Quote:
    There is a continuing and growing threat to the world and co-op is required to battle this... and it makes sense...
    And I would accept that if

    a) this wasn't the exact same damn justification used for the Rikti and Romulus. It's beyond tired now.
    b) co-op content, as implemented in this game, didn't mean that my villains have to choose between being junior heroes and not doing the content at all.
  19. Finsplit

    New zone?!

    New zone? I'm smelling more co-op. Whee.

    Still, while I don't care about participating in the Incarnate system in any way, after the last couple of issues I'll gladly take any new content that doesn't require me to line up half a dozen people or more to even attempt it.
  20. Quote:
    Originally Posted by Golden Girl View Post
    A 30-40 Praetorian wilderness zone with a Vanguard forward base and a focus on fighting the Devouring Earth who have started becoming more active again now that the Hamidon is waking up and a 40-50 West Coast neutral settlement zone that Tyrant is trying to bring fully into his Empire could be acceptable fillers for that 30-50 "gap"
    Or, and here's an amazing and revolutionary idea, no new zones, just some self-contained story arcs that give some spotlight time to other enemy groups that have been sitting around twiddling their thumbs/claws/tentacles while the Praetorians suck up all the oxygen. And none of this co-op stuff. Let villains be villainous, let heroes be heroic.
  21. Arc description: Team up with Forbush-Man to investigate a series of mysterious crimes around the city!

    Author's name: @Forbush-Man
  22. Quote:
    Originally Posted by Ironik View Post
    Venture has crystallized the problem perfectly. If you wouldn't play the encounter if you didn't get any rewards other than the time invested, then it's badly designed.
    Or to put it another way: If a trial that rewards planning and foreknowledge, has a tight time limit that makes it difficult to execute, and demands a high degree of communication and coordination is really what people want, regardless of what loot it hands out, why do I never see groups lining up for the Abandoned Sewers Trial?
  23. Quote:
    Originally Posted by Quasadu View Post
    Well if that's the attitude you want to have, then I'm sorry to hear that, because lots of us find the trials quite fun even when we don't complete them. You really don't know what you're missing.

    Also your jumping off the roof comment is stupid. This is a game. Relax.
    If you find the hyperbole unpalatable, then look at it this way. I have never seen Sucker Punch. However, all the discussion I have seen about it, including a great deal from people whose opinions I respect, generally indicates that it is a bad movie that contains many elements I personally find distasteful.

    If you tell me, "Go see Sucker Punch, you don't know what you're missing," I will respectfully decline and instead use my limited movie-viewing time for something else I'm more certain I will enjoy.

    Likewise, nothing I have heard about Incarnate content -- whether the story or the mechanics -- makes me want to try it in the slightest. I will continue to ignore it and make better, more productive and satisfying use of my equally limited pretending-to-be-a-superhero time.
  24. Quote:
    Originally Posted by Quasadu View Post
    Or you could actually try it rather than making a decision based on second hand information.
    "How do you KNOW you won't like jumping off the roof unless you TRY?"

    No. I've been on failed TFs and trials before. I've been on TFs where I find myself struggling not to slow down the group. They were miserable, aggravating experiences. I see no reason to search out more of that, just so I can get the shiny new stuff.

    I'll just wait and play my sub-50 characters and hope the devs eventually get off their mega-team fetish and write a new story arc or two once in a while.
  25. See, from the discussion here, it sounds like there are basically two options:

    1) I could take one of my poor little modestly-IO'd 50s on the trials right now, and very likely fail and die a lot. Maybe I'd eventually get enough knowledge and power before the frustration got to be too much.

    2) I could wait until the playerbase has learned to handle these trials easily and then join a team, and very likely find myself trailing along behind a bunch of players who have done the trial a thousand times, while I try desperately to keep up. That way, I end up feeling like a leech while hoping that I won't be That One who screws things up for everyone.

    Neither of those sounds fun in the slightest. So I'm going with option 3: ignore incarnate content and everything connected with it, while hoping it doesn't distort a game I enjoy.