EvilGeko

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  1. The Shields will be 20% resistance instead of 15%; As for Warmth and Cauterize, those will heal for the exact same amount on a defender as Healing Aura and Heal Other do for Empath Defenders.
  2. Quote:
    Originally Posted by Vanden View Post
    Energy Aura looks visually more like Kinetic Melee anyway.
    This. Energy Melee became dead to me when Kin was created. I'll be going Kin/Eng as soon as the issue goes live.
  3. Quote:
    Originally Posted by Negate View Post
    Why do Blasters feel that they have to out dmg Stalkers? Stalkers should have more dmg than a blaster anyway if you compare the AT's. It just seems to me the people who would complain about stalkers doing more dmg really can't see the big picture...or either they never have played a stalker before.
    The difference is survivability between a Blaster and a Stalker is significantly larger than the difference in survivability between a Stalker and a Scrapper. However, folks are arguing (with reason) that Stalkers should do more damage than Scrappers.

    Blasters pay dearly for being able to do high damage, and thus should be easily the strongest damage dealers.
  4. If I were making changes to Illusion, it would be the following:
    • Reduce Superior Invisibility's endurance cost to .26 or below;
    • Allow Fear/Confuse to set up Containment (for everyone not just Illusion);
    • Have Spectral Terror benefit from Domination.
  5. Quote:
    Originally Posted by Memphis_Bill View Post
    "Hey, bring whatever you want, just don't be a twit."
    I disagree.

    You should bring the twits too, they're entertaining!
  6. Just have them drop:

    1) Rare Salvage (100% chance);
    2) Rare Invention recipe (50% chance);
    3) Two Incarnate shards.

    And make an accolade power for defeating all GMs of a side. A good one too, like passive HP or Defense or something.
  7. Quote:
    Originally Posted by MrCaptainMan View Post
    It's obvious to me that people who value costume parts will want these costume parts, irrespective of wether or notbthey like trials. A subset of those won't be cobvinced to do the trials, but there are people who will despite not liking them. If you think tge Devs haven't factored this into their trial runner numbers then you have a lower estimstion of them than I thought you did.

    Eco
    Of course the developers know that a subset of people will chase shiny objects no matter the cost. But that doesn't mean that they consciously want people to do things that they hate. They want people to enjoy the content, and if they don't, to do something else in the game that they do like. Both you and Shadow are speaking of the de facto effect of the developers action. I'm speaking of their intent.

    I simply do not believe that any developer wants people to do things that they hate. They would prefer that players enjoy the content. It is you who must have a truly low opinion of the developers if you think they are these sadists who wish people to hate playing the game.
  8. Quote:
    Originally Posted by Shadow_Kitty View Post
    It certainly doesn't sound like you have to enjoy the trials to be "eligible" for the rewards. It actually just sounds like that you have to value cosmetic items enough to do whatever the devs point you at, no matter if you actually like the trials or not.

    On the contrary, this sounds very much like the devs are trying to get people that value cosmetic thingies and otherwise wouldn't play the trials, to actually play the trials, by dangling cosmetic bits in front of them.

    Sounds very much like a bribe to me.
    That's because you're already settled in your belief. I was referring to that statement. Reading that statement without anger, it's clear that Positron was saying that some people like the escalation in power given by the Incarnate system, but others instead value cosmetic rewards. Thus they added rewards to give people who want to do the trials but want different kind of rewards something to chase after.
  9. Arcana, that's a long way of saying what I just said. You make stuff too complicated sometimes!

    On the subject of day jobs. I think there is something 'fun' about the game of earning day jobs. It's not simply a matter of moving to a particular place on the map, it's the collection of badges, the chase that people are going after. I don't think people literally enjoy most badging activities, it's the chase they like.
  10. Quote:
    Originally Posted by NuclearToast View Post
    Wow. Because, of course, people who don't play the trials (for whatever reason) don't value those same cosmetic items. I'll just leave it at "agree to disagree".

    --NT
    Your statement does not contradict what I said. Not sure how you think it does. I'll leave it at that.
  11. Quote:
    Originally Posted by Shadow_Kitty View Post
    That's the explicit reason for the cossie and aura options that are not Ascension armor to be locked in behind the iTrials: as an incentive for people who do not enjoy trials to do them anyway.
    No, that's not correct. The costume pieces are rewards for people who enjoy the trials and value cosmetic items. This idea that the devs are trying to 'bribe' anyone is silly.

    Quote:
    If you think it's silly to do something you do not enjoy to get a digital power, then consider that the cossie/aura lock-in was designed on purpose to get users to do exactly that.
    That believe is erroneous. That you hold that belief gives me better insight on your position.
  12. Quote:
    Originally Posted by reiella View Post
    I'd say with Clarion at T3 being an exception, perma mez protection is a big game changer. It's build dependent yes, but I can see T3 being important for that instance.
    Clarion is usable while mez which makes getting it perma much less strictly necessary. I do have it on my Cold/Ice Defender at T3 which is admittedly awesome with a cherry on top, so I concede the point.

    Quote:
    Arguably with Reactive, but I really have a low personal opinion of interface.
    Reactive is a decent DPS increase at each stage. I have a very HIGH opinion of Interface as it's always there doing its job. But for soloing TF/SFs it's not necessary at all that you get it to T3.

    With the change to Notices of the Well and the Apex/Tin Mage, it's less true that it ever has been that folks are 'forced' into the trials to advance. The trials are by far the fastest route to what you want, and for the cosmetic stuff it's sometimes the exclusive route. But for the powers, there's a slower, but viable path for folks who don't mind doing one TF a week.
  13. Quote:
    Originally Posted by MrCaptainMan View Post
    I want Tier 3 and 4 Incarnate abilities because I'm assuming that they will help me solo or duo TFs with my SG-mate. The level shifts aren't terribly important to me apart from making my contribution to BAFs (which I'm doimg to get Incarnate stuff to help my solo/Duo TF experiences) better.

    Eco
    You would be better off with an extremely strong Invention build for that. The T3 and T4 would help, but not that much more than T2 which are easily obtainable without ever doing a trial.
  14. Quote:
    Originally Posted by rsclark View Post
    That's a big if. I have never for one millisecond enjoyed a trial.
    You wanted some digital powers so badly that you're willing to do something you don't enjoy? And pay for the privilege?

    OK. By the way, you did not answer the question I posed, because that question (not posed to you by the way), assumes that you enjoy the trials sometimes. The person I posed the question to, does appear to enjoy the trials, just not doing them all the time.
  15. Quote:
    Originally Posted by rsclark View Post
    Because one of the last things you unlock on each side of the incarnate path we currently have is the level shifts. For many non-uber characters, these level shifts are a necessary component to run the high end content enjoyably. Since each step of the endgame consists of this same kind of mass random death stuff, it only stands to reason that anything that comes out from now on can only be enhanced by having the shifts.

    So, basically, to have any hope of getting the tiniest bit of enjoyment out of any future endgame content, I will need the level shifts. Once I get those, I stop running trials.
    Doesn't really answer the question I posed. If you enjoy the trials, but don't enjoy 'grinding' the trials, then my question is why not just take your time and do them when you feel the desire to do them? Yes, that means you'll get your level shifts slower. No doubt. But you'll be having fun. It won't feel like a 'grind' because you only played a trial when you felt like playing a trial. It might take you a month or three months or two years to get those level shifts, but when you get them it will be on your terms. You won't feel this resentment I hear from being 'forced' to do something by the devs.

    Look at it this way. When I21 hits, I have a number of alts planned. I do not plan on grinding each of them to 50 - uber invention build - T4 Incarnates as fast as possible. That would kill all enjoyment I could have in those characters and basically be betraying why I created them in the first place.

    I can't force anyone to see things my way. If folks are determined to be unhappy about being 'forced' to 'grind' the trials, then there's nothing I can do to change their mind. But I would caution you all to consider what would be the big downside if you all just took your time, and played the parts of the game that you enjoyed. You might not have some digital shinies. You might not be able to solo 5 +4 AVs at once. But you would be having fun with a game you at least at one point thought was worth subscribing to.
  16. Quote:
    Originally Posted by Winterminal View Post
    those people like myself (who are more burnt out on the trials and dislike that they are the only option) may actually enjoy a Trial run here and there.
    Why not just run them 'here and there' now and get the rewards when they come? Why burn yourself out chasing shinies?
  17. Quote:
    Originally Posted by MajorDecoy View Post
    At least for tanks, invulnerability is cheap and easy to soft cap. I have a build that soft caps smashing and lethal with just one toggle: Fly.
    Did you mean Hover?

    Quote:
    Actually, with SR coming to tanks, I'm considering another toggle-less tank, but there's no place to slot Steadfast protection: Res/Def. Also, Elude is less useful than Unstoppable if I manage to softcap.
    Just trying to understand, you would run the SR without the toggles?

    Also, SR shouldn't really need the Steadfast on a Tanker. Assuming that the devs don't reduce the values for Tanks, SR should get to about 41% by itself with SOs. Add Combat Jumping and you're done.
  18. Quote:
    Originally Posted by Test_Rat View Post
    Didn't know that

    But now I know....
    (waits for it)
    And knowing is half the battle!

    YO JOE!!


    (Somehow I couldn't help myself)
  19. I'm building costumes right now. Never been an altoholic until this damnable game.
  20. Quote:
    Originally Posted by Deacon_NA View Post
    I assume this is an i21 thing? I can't read the link at work.

    The timing is perfect, I was just about to roll my first /EA, a brute. I guess I'll wait now.
    You assume correctly. EA is being proliferated to Scrappers and thus is being buffed good and proper.
  21. Quote:
    Originally Posted by Auroxis View Post
    Meh, Shield Defense looks better still. More resists and -Damage, +Max HP boost that doesn't crash your endurance, AAO+Shield Charge>a bit of extra recharge, and frankly who needs self heals nowadays with IO's and Rebirth.
    I need a self-heal.

    My Fire/Shield Scrapper is an unholy beast of a character. But with only Destiny as her heal, it seriously hurts sometimes. My BS/Regen Scrapper is more twitchy and not nearly as sturdy most of the time, but having a heals means when stuff is going south and fast you have something there to get you through.

    Personally, Shield does great because of AAO and Shield Charge. But it won't be defensively better than EA after the buffs.
  22. Quote:
    Originally Posted by LygerZero View Post
    And no, EA STILL isn't Ice Armor, even with the revamp.

    sigh...o well.
    It's better IMO.
  23. Quote:
    Originally Posted by Test_Rat View Post
    Though I really hope they change the FX for Repulse... Good lord its ugly.
    Repulse got Cottage Ruled. It's now a Stun Aura of some sort.
    • Reduce AS animation time to .83 or less; up recharge to 60 seconds; no interrupt; must be used in hide
    • Give Stalkers same HP cap as Scrapper. (But not base modifier)
    • Return all removed AoEs to their native sets as a tenth elective choice available at level 18. Like how Scrappers were the first AT to get a defined inherent, this would be the start of the long abandoned 'tenth power per set.'