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Posts
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See subject. Having up to 40 different versions of an IO is just silly and makes things more complicated than they have to be.
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Quote:What if I like to argue and complain? I am a jerk and darn proud of it.So I ask, please, for the sake of everyone, to stop arguing and complaining about the writing. If you must, please do so at the appropriate threads, and not in the midst of unrelated discussions. I'm only asking this because I'm tired of arguments. You may not like the writing, and I can see where you're coming from. But I do not want to hear about it. Thank you, and goodbye.
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Quote:You know better than me, but is that feasible with the troubles the game had giving all characters only 3 extra slots?Or they could figure out how to grant enhancement slots that only work in forms powers so that slotting one form doesn't create a huge opportunity cost by depleting slots for other forms, and conversely they don't just give human-only kheldians a blizzard of slots.
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Quote:I agree, but that seems to suggest that the forms should simply be buffs and all powers should be usable in the forms. So instead of getting four blasts only usable in Nova, the human form blasts would have different effects based on if you're in Nova or Dwarf form. But I can see there being an uproar if that was suggested by the devs.Depends on what you mean by buffs. I don't think their overall performance is unreasonably low. I mostly think there are mechanical issues that could be solved with things that could improve their performance, and I don't think their performance is unreasonably high to eliminate those things from consideration. In particular, I think the presumptive diversity Kheldians have with form shifting is significantly hampered by the way slotting works. The cost for diversity is too high relative to, say, how costs are allocated to things with mode shifting, such as Bio armor. If Bio Armor is the state of the art in dev thinking when it comes to the opportunity cost of mode shifting, then I think a quantitative case can be made the costs intrinsic to Kheldians is too high on principle.
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Assuming we're trying to maintain the basic theme of Kheldians, are any further buffs justified? I don't mean to presuppose an answer from that. It really seems like at this point that Kheldians are what they are. They can be made to be decent off-tank/damage/mild support. There is far too much disagreement about what else to do (except maybe toggle suppression) it seems to me.
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Quote:That would be neat.You know what would be neat? If the team window could have a 'Select All' button and powers changed based on that. This would change Recall Friend into Recall Team when that button was selected.
Then we could still remove Team Teleport and put something else useful in its place! -
Quote:Sorry, but that's just insulting someone because they disagree with you. I don't care about my personal DPS nor have I ever bothered to try and figure it out. I do care if I can complete missions, level my characters and complete the games challenges.Then again, I think most of the forumites tend to be so wound up over "ZOMG I must have98723490328742 DPS and capped this and blah blah blah" that they miss the whole *game* part.
Quote:And then I see some of those same people complaining about how such and such is "unsoloable" or "too weak" - or, for instance "can't take down trapdoor" on their oh so uber IO builds... and I've done so fairly easily on SOs.
Quote:And that's blindness on your part, to be blunt. *A* reward is geting a bunch of XP for killing enemies quickly. Does it really matter how fast I kill them or how many I kill? No. About the only time it does is on a timed kill-all mission... and then they dont' care if I'm running on x8 or x1.
Quote:Why should the game provide what sounds like, by your definition, a numeric (XP/etc.) reward for using the power? I've found uses for the power. I don't care if other people are too blinded by whatever to even consider it.
Quote:Not useful? Say, trio of Scrapper, Brute and Kin, team TP into enemies, kin has power siphon/fulcrum shift queued, everyone shows up at once and is immediately buffed, damage-wise. Looks like more ATs potentially benefitting to me.
Quote:How many PBAOE powers are there? Holds, debuffs, stuns, enemy-targeted buffs? How useful would it be for them to be applied *on arrival* instead of everyone chasing over one after the other.
Quote:Do you remember the last time they tried just "changing the powers that arent' used much?" I don't know if you were paying attention to it at that point - when they were going to swap powers out of the PPPs. They were going to do things like (say) take my Dom's ranged AOE blast away and give me a (much less useful, but "powerful") copy of PFF.
Quote:And this isn't one of them. You'd be making, with the "Just make it ATT" change, a useful power into an utterly useless one - why would anyone waste a power pick on it when they can get temp/vet/store powers that work the same way? (Basically, like phase shift - why, other than possibly an IO mule, take it when you get the same thing via Etherial Shift or the temp power from Warburg - two or three minutes patrolling and you have it.) -
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Quote:Again, I tried to present this in the most non-confrontational way I knew. It wasn't personal. But seriously Bill, you consistently seem to take powers that are regarded as not being very strong or particularly useful.I, personally, don't care if you see it as "weaker" or find its use, for yourself, "minimal." Then again, I'm not playing a spreadsheet.
Of course, that's your choice. I was just wondering if you intentionally did so. I do actually sometimes take powers and powersets that are not the strongest. I do it on purpose. Lastly, you don't have to 'play a spreadsheet' to just plain understand that the game rewards killing lots of enemies quickly. I genuinely think that's a shame. I wish the game would find way to reward players for using powers like Team Teleport.
On that power. Sure, one AT (MMs) can find some use for the power. But it's not controversial to say that Team Teleport isn't well liked and not particularly useful to most characters. Heck, this whole thread is about changing it. Personally, if they could just add Assemble the team to the Teleport pool, great. But if it came to a choice, I don't think the Cottage Rule (which is followed too dogmatically IMO) should prevent the change from a power with objectively minimal uses from being changed. To many sets and powers are locked into mechanics that don't reflect the game that is actually played. -
Total Focus was a MAG 4 stun. It was reduced to MAG 3. Which for Blasters was one of the most unjustified nerfs I've ever seen.
Quote:It was Energy Punch that was hit the hardest, despite people just screaming about Energy Transfer. -
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Changing Group TP into a lower recharge Assemble the Team is not a Cottage Rule violation. Both before and after the power teleports your team. This would be much less of a stretch than Energize was.
While I think there's a place for powers that are situational or of marginal use, sometimes a power is just so poorly accepted by the playerbase that replacing it with something better is appropriate. As for the possibility of there being 6 powers in the pool, yes conceptually that's correct, but in practice that creates the expectation that every pool will have six powers. -
Quote:Serious question, I know that the internet doesn't always properly convey tone, so I want you to know that I am genuinely curious.That would utterly gut most of the use it has, IMHO. It'd be an immediate respec out for the characters I have that use it.
Do you purposefully take powers/powersets that are weaker or have minimal uses?
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I wish they would change Group TP into Summon Teammates (i.e. Assemble the team) with a much lower (as in 3-5 min.) recharge.
Group Fly just needs to be a click like Inertial reduction. Anyone who gets hit with it, gets two minutes of Flight. -
I agree with this.
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Just need better Targeted AoE sets. Other than Ragnarok, the rest are awful.
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Tough and Weave are very useful on most melee builds, but not necessary. And with the need to take Boxing or Kick, not a no-brainer choice. What the devs saw is that everyone was taking Tough, even if they ignored the rest of the pool.
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They tried it on beta when they first allowed travel powers to be taken without prerequisites. It made Tough and absolute no-brainer pick for EVERYONE, but especially all melees.
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As I understand the mechanics, KnockUp is Knockback with a different angle (UP of course). I haven't tested it myself, but the OF proc would presumably convert KU into KD. Which wouldn't appear significantly different in practice.
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Quote:1 by your definition; 6 by my definition (T3 in every slot)
How many characters have you fully incarnated?
Quote:How many characters have you incarnated?
Quote:How many characters have you rolled with the intention of making them Full Incarnates?
Quote:Do you have any characters that you, for whatever reason, are not going to make Incarnates? -
Quote:Not giving up my Scorpion Shield for anything.Actually... looking at it.... I don't think that's true.
All Dominators can hit perma-snipe using Kismet 6%, ED capped tactics and Link Minds plus the recharge to perma-Link Minds. (Yes that does limit you to the Psi APP, but considering how hard Dom snipes hit, it may well be worth it).
That's better than Blasters can do.