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Quote:I hate hate hate the graphic for this power. I'm not susceptible to migraines but this, along with the temp power on the LGTF, do strain my eyes, make me tired, and can make an existing mild nagging headache worse, like the old sonic graphics did.Another non-incarnate culprit is Electrical Control's Static Field. This has been known to give several of us severe migraines when colored at even "standard" brightness. Again, ambient lighting isn't a factor, or at least is not the solution. The intensity at the center of the ground effect, along with it's rate of pulsation, seems to be the core issue. I've had to drop off teams that have "abused" this power too extensively.
Incidentally, I find it isn't as bad when it's recolored to not be so intense. The default color is very bright. Too bad Freakshow Super Stunners don't have access to power customization.
Quote:The other power set that still causes me problems is Willpower. That so called "heart beating" effect that's on "Mind over Body" and "Indomitable Will" cause me grief after about 10-15 minutes worth of play time. Which sucks because I'd love to actually play my Willpower scrapper. -
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Quote:At some point reading comprehension will kick in and the people who keep bringing up this tired old argument will realize that we don't care what other MMOs do, just like nobody cares how Grandpa had to walk five miles in the snow to school every day, uphill, both ways.A perfect example of the hyperbole of this argument. I'm willing to bet, based on his posting history, that this poster has never been on a raid in any other MMORPG. Anyone who has raided in other MMORPGs understands immediately that CoH's version of an endgame isn't comparable.
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Quote:There have been many threads on this topic. Most of them degenerated into "if you don't like it, shut up and go make another alt or quit" flames from people who completely miss the point. This one is going the same way.To those who said there were many threads on this topic I apologize; I actually did look back four pages and didn't see any similar threads.
I just find it interesting that the people who defend multi-group content are some of the same people who complain about the lag in said multi-group content. I also find it very interesting that the dev team is pushing ahead with more multi-group content without addressing some of the underlying issues with said content, namely, that they are unable to properly support it from a technical standpoint. -
Have you ever had an SG member do something so amazingly, unbelievably stupid and thoughtless, with a few clicks of a few buttons, after you had repeatedly asked them to NOT TOUCH THE BASE years ago (and had assumed they had gotten the message since they hadn't touched the base in years), that you are now looking at hours of work in order to fix it? Is kicking every single one of this person's alts and putting them on global ignore overreacting?
In case you're wondering what they did, they deleted a room. It was an empty chokepoint that currently leads to nowhere but is going to lead to somewhere. Needless to say, there is a ton of crap blocking the door, including "stairs" embedded in the floor. -
Quote:Human players can play together in faction-limited content too. All it takes is a "brb, switching characters." Or you can play Vigilantes and Rogues.IMO the reason to have co-op content is so that the human players can play together.
Quote:Anyway, IMO it actually makes less sense for groups of random villains to team up together than a mixed group of heroes and villains because villains are in the business of actively screwing each other over. Some of them might have loyalty to specific organizations or causes, or even some warped code of honor, but if there is any four word phrase that should be a synonym for "murderously dysfunctional" it's "supervillain pick-up group."
And incidentally, they often team up specifically to defeat a hero or group of heroes that no one of them can defeat alone.
Player villains don't have, nor necessarily want armies. Player villains are often on no one's side but their own. You only think of armies vs armies if you're going into a war looking to win. Villains may be going into it looking to profit. Or they might just be looking to save their own skins. Or, if you go by the definition of villainy many of the tip missions present, they might just take the opportunity to blow a bunch of stuff up then cackle about how evil they are while the heroes are distracted with fighting off some extra-dimensional invasion or some such hero crap. -
Quote:I'm guessing that is a list of invalid character names, which by extension would be invalid critter names in AE. Note that these are only invalid by themselves; both "Starfire" and "Sentinel" are on the list, and probably have been for a long time, but I can make a character named "Starfire Sentinel" and it's allowed.....so the word 'bride' is on the copyright list. Seriously. Copyright shouldn't cover the freaking english language, I hope they fix this soon.
The recent problems stem from things being flagged as invalid that are not on the list, possibly names that are unavailable due to being already in use in-game, and invalid names being flagged as invalid when not being used as names. -
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It's the "Retrieve the Platonic solids" mission. The solids are a d4, d6, d8 and d20. The d12 was destroyed centuries ago....I guess that's why none of the Warriors use two-handed greataxes.
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Quote:This made me giggle.BTW I hear the Warriors are having another gathering, you'd better hurry if your going to ruin their D&D game on time.
Quote:Without villains, without evil, heroes would be but lost sheep, and when not lost sheep they would be tyrants! Do you understand now why your dream of erasing evil is not only futile, but wrong? Do you understand now who is the true villain?!
But seriously guys, don't feed the trolls, and above all please don't quote the trolls, since it defeats the purpose of having them on ignore. Report and move on. -
Quote:Ooo, can we, please? I'd feel a lot better about villains tagging along on Vigilante missions than on heroic missions. Besides, there isn't really any Vigilante content in the game, and now that it's a legitimate alignment, there should be. Vanguard would be a good group to hand some out.You know what would be fun? Keyes Island trial where we get to blow up those reactors. Not shut down safely but make them blow. Because it will ruin Neutropolis and kill thousands. It is time that Praetorians learned the power and the will of Primal Earth. And as the center of research, technology and military in Praetoria, Neutropolis is a target worth hitting without restraint.
The heroes can shed some tears at "regrettable collateral damage", if it makes them feel better.
Vanguard was always presented as doing whatever it takes to secure earth. It is past time to start writing them accordingly. -
It all began with a 50. A Blaster 50, to be precise. And once that Blaster hit 50, I thought, what now? Well I'd never gotten a Scrapper past level 10, so I decided to take another crack at it.
I picked MA because it looked so freaking cool, and Regen because of Quick Recovery. This was right after i5, so IH had just become a click, and the rage was legendary. Cranked up the leg slider, put on a bikini and heels, and thus Steel Rose, my very first real Scrapper, was born. A few hours later, I was level 14. A few weeks later, I was 50. After the Blaster, this was easy mode.
Fast forward a few months. Dawnrazor, Katana/Dark Armor. I still remember a comment made on the forum around that time: Dark Armor is Australian for "dude, where did all my end go?" Well I dragged her up into the late 20s, when my husband pointed out that he had a Fire/Kin Controller (before they were cool) around that level. SB meh! A friend of ours grabbed his bubbler, a bunch of other friends grabbed whatever, and I Scrap-tanked that group all the way to 50. It was the first character I did an IO build for...wow, did I mess that one up.
Fast forward a few more months, and we get Dual Blades. Flashy. Finally I can do that one character I've had kicking around in my head properly. And so I create Viper Calhoun, DB/SR. Once I got around the late 30s, and started building up some IO sets....I think that was the beginning of the end. By this point I knew what "softcap" meant. So awesome, and so much fun to play. It didn't help that the devs gave me a mission where I was ambushed by hordes and hordes of nazis (for a character whose backstory involved a dedication to exterminating the Council, and by extension the 5th from existence) that I could repeat as many times as I liked...if you don't love that mission I think you should have your Scrapper card revoked. It was the beginning of the end.
And then I rolled Darkfire Avenger, a DM/SD. See, the custom shields were really freaking awesome, but some of my friends who had spent time on test said Shields was a bit underwhelming and squishy. But the custom shields were really freaking awesome, and I wanted one. So I thought, "hey, I know! I'll pick the set with the self heal and to-hit debuffs, that's help me not get squished!" Right.
Anyway, there wasn't much more to her than that, I put her in a gothy costume but never came up with much of a backstory or characterization or anything, so she didn't get played much. And then came AE. And I wrote an arc. And I needed an NPC noob hero who would hang out with reformed Freakshow, and then I realized, hey, I have a noobish hero who....yeah, it would make sense, one shameless author insert coming up. And now I had a character. I played a ton of arcs with her, got her to 50 mostly through AE, and at some point found out that DM/SD was actually really awesome and great for Stupid Scrapper Tricks. I was only level 47, but I'd hit the softcap so I took a crack at a pylon anyway. I did not die. And then I hit 50 and took a crack at Hrod'tohz, because he was there. I did not die. He did. And it was then that I realized I was going to have a problem.
Hello, my name is Eva Destruction and I am a Scrapper. -
Quote:So the PvP zone missions that provide zone-wide buffs and debuffs are code for "suxxors?"But "competitive" in an MMO is code for "suxxors." Who doesn't love waiting around in other games for glowies to respawn, only to have them snaked by other players? Boy-howdy, I sure do!
Even the Safeguard/Mayhem setup...that is code for "suxxors?"
The disappearing contact tech has already been mentioned. Triggering zone events has been mentioned. All of these things could be used to make a zone feel more competitive than it actually is, if done well. -
I ran it about two weeks ago, and it was still broken.
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Quote:Mortimer Kal's SF is beyond ridiculous for this.The problem I have with a lot of the new Incarnate and morality mission stuff is that it's overstuffed with incredibly uninteresting verbiage. Half the time I just want to use the "yadda yadda yadda" emote when I come across one of those contacts. If you ever see someone shouting in broadcast, "GET TO THE POINT!", that's me yelling at a particularly verbose NPC.
Note that I am not a tl;dr person. I don't mind pausing to read a long bit of exposition...if it's interesting and relevant. You do not need paragraphs of text to tell a story (this is a game, you should be showing, not telling) or to establish characterization, or to set a mood. It certainly does not help when said paragraphs are riddled with awkward composition and typos. -
Quote:I have wanted this since CoV was released.One thing that would help immensely, IMO, is to give the players a graphics suppression option that actually works and prevents said data from being sent to an individual client. There's so many power effects going off on, say, Siege and Nightstar, that actually SEEING anything beyond the effects is effectively nil.
Quote:Or possibly have a selectable graphics suppression option that prevents certain powersets from displaying their graphics. Set it up such that for Basic Suppression, everything is suppressed. If one clicks it over to Advanced, they get a list of all powersets in the game (not distinguished by AT) and let the user select which ones to suppress.
Edit: It would also help if the new powers were less graphically intensive on lower settings. -
It isn't "better" if it's unplayable. Good design takes the limitations of the system into account, and works within them. Giving us "more challenging" content but filling it up with so many lag-causing elements that it devolves into the mindless button-mashing we're supposed to be moving away from is counter-productive.
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Because they have a special relationship with the RNG and if you mess with them, they will set it up so you never get a decent drop again, ever. You might as well forget about playing anything with a defensive powerset too.
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Quote:I was all for the addition of Tin Mage and Apex, albeit without the stupid level debuff that requires a ham-handed in-story explanation that is quickly forgotten when they want to have us fight Malta. Heck, they didn't even need to be limited to Incarnates only. These are TFs where everything is +4, not just five AVs at the end. It would have given us something to do with our newfound power even if it wasn't specificially labeled "Incarnate content."People asked for more story to run while achieving Incarnate status, but I'm not sure too many asked for story that EXPLAINED Incarnate stuatus. As Incarnates were originally conceived, you'd unlock them with Merits and then grind ITFs, Lady Greys and the Statesman and Recluse tasks till you turned blue in the face. I was one of the people who argued that this is a bad idea, that if you're going to be adding what constitutes a new level range, you need NEW content to go with it. I don't think adding new content that EXPLAINS it was necessary, however.
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Yeah, figures they pick exactly the wrong time to listen to the "I care about the story" crowd. I was perfectly fine with unlocking my Alpha slot with Vanguard merits. I don't need to devs to come up with a story explanation for game mechanics. Ever since the power proliferation nonsense, I'd rather they didn't.
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I ran one last night with 16 people and two Masterminds, and while laggy, it was still doable. Then one of the Masterminds left and we went to 18, and it was pretty much as lag-free as I've ever seen the BaF.
I don't think the inclusion of a Mastermind or two will make it unbearable. It's just when the Masterminds and everybody else is popping pets, that's when it gets stupid. The only advice I can take away from this is to limit the use of pets, unless you are a Mastermind. And stick to two teams.
Edit: It's not just the BaF either. I went for a MOLambda attempt last night and the lag got insane when the reinforcements started piling up. Annoying, because we almost had it, and probably would have if not for the lag. -
No, they aren't FBI agents. They are agents of an agency I've never heard of, that is supposedly a branch of the FBSA. Why they had to invent a new branch of the FBSA I don't know. They could have just made them FBSA agents. Or PPD. PPD also try to arrest superpowered criminals in Paragon City.
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Quote:Hequat is a weakened deity when we fight her.Hequat's a dark god and we fight her in one of Scirocco's arcs. It's not exactly difficult for non-Incarnates to fight a deity.
Quote:Personally, while I agree that "he has been empowered so he will kick your ***" is better than "you are a gnat so he will kick your ***," I'm getting a little tired of everyone and their grandma being empowered. We've fought gods before, and we've done it alone. Some more of that can't go amiss.
And if you don't want to have to put together four teams to accomplish something, need I remind you that they are called the Banished Pantheon? Mot might be the big bad, but he's got a bunch of littler bads hanging out with him. -
First you have to manually set the level of the mission to the level you want it to be (if you're using Hellions, you'd set the minimum level to 1 and the maximum to 15 I think). It's under "mission properties." Then it'll allow you to place critters of any level, although using a Fir Bolg, even as a non-combatant, will place the "Higher level enemies appearing at a lower level than design intent" message in your arc description.