Eva Destruction

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  1. Quote:
    Originally Posted by Burning_Brawler_NA View Post
    I really have never run into serious copyright infringements in the large amount of time I've spent in the AE. All this filter is accomplishing is needlessly raising blood pressures.
    Oh, I have run into a few cases of blatant copyright infringement. As in, dialogue copied word for word from a comic in one case. And you know what? No amount of filtering would have stopped it. That report button on the other hand, seemed to work quite well.
  2. Both of my arcs are still broken, and no, I'm not sifting through them to find the problem words. For one thing, the editor has become insanely laggy, even at 9 am in a nearly empty zone. For another, I'm sick of stuff getting broken and AE getting no attention unless there's another PLing exploit to fix. Oh yes, if there was an exploit to fix I'm sure it would have been fixed by now. I've tried to help in the past. I've spent two years trying to help. I've made suggestion after suggestion for improving AE, made post after post of stuff that needed to be fixed, and it's mostly been ignored, so fix it yourselves. I'm done.

    It's pretty obvious AE will never be a priority of any kind, because what it represents is no longer a priority. The devs no longer care about the subset of the community that loved this game for the concepts and customizability and storylines, unless it's to sell them another booster pack. It's all about the min-maxers who don't care that their world has all the depth of a puddle, as long as they get to blow **** up in cool new ways. I guess it's a good thing I'm also a min-maxer, huh?
  3. Quote:
    Originally Posted by Canine View Post
    To me, if you're playing a toon just because 'the numbers say it'll be the best ever' then you're doing it wrong. I'm not going to try and stop anyone doing that if it's what floats their boat, but it's not for me.
    I pick a powerset because it's cool and I don't have one. Then I usually pick a second powerset to go with it based on good or interesting synergy. Then I make a costume. Then I change it. If I don't have a costume I like, I don't want to play the character.

    And when did they fix patterns on shields? Incidentally, I picked shields because it was cool and I didn't have one. Then I found out it was the best evar.
  4. You guys have been doing a great job making (most) of the newer powers in the game look awesome, kudos for that (Barrier looks like crap though). Now can I turn some of them off?

    Some of the issue goes back to what Zombie Man said. When I'm fighting Nightstar on a BAF, I can't actually see Nightstar. I have to target her through her health bar. I can't see who she's shooting at, which is kind of important if she's shooting at me, due to the possibility of horrible screaming death if I'm a squishy and sequestration if I'm not. I can't see how many reinforcements have shown up. If she kills someone, I can't see where their dead body is to rez them or use Vengeance. If there are enough Barriers and other buffs with strong visuals flying around, I can't see where I am in the crowd, if I'm melee. And if someone has colored their FF or Sonics bubble too bright, I can't see a thing past it. I'm fighting targeting reticles and clicking on health bars, not fighting enemies. That isn't super.

    Some of them go back to the thread Dark Respite linked to. I'm not prone to migraines but I do notice eye strain from some of the flashier effects. If everyone could just turn off the effects that caused them problems, we wouldn't have any more repeats of the sonic resonance fiasco. You'd still need to be wary of adding anything liable to trigger the more severe reactions, but it would be a much better solution for people who have identified the cause of their problem than to strictly limit who they play with and wait and hope for a fix.

    And the third is just simple aesthetics. You want new powersets to look unique, players want new powersets to look unique, but no matter how much care you put into the design of your new powersets some players are going to think they're ugly. When you further give players the ability to change the colors of their powers, some people will use colors someone else thinks are ugly. Some people do it on purpose. This is especially problematic in the case of ally buffs, where someone else can directly impose this on you, and their ugly buff covers up your awesome costume. Nobody should have to ask not to be buffed, and in the case of PBAoE buffs like Barrier, it's not an option anyway. Everyone in range gets that stupid striped bubble. And if you ask not to get the ugly ice shield, you might die, to the detriment of your team. And if someone colors their Force Field bubble puke green and shows up at the Mothership Raid, you have to look at it for an hour.

    In an ideal universe, the power effect suppression menu would have a complete list of all powers, set to enabled or disabled. I hate Cold Shields, that power is always set to suppress. You colored your Steamy Mist electric blue, I set Steamy Mist to suppress for the duration of this Apex TF. More generalized settings would work too though, such as "disable outside buff effects," which may not help with the whiteout but at least would allow you to see your friends and not just a bunch of swirls of FX; "disable persistent effects," such as enemies being on fire from Fire Blast DoT, or the Interface debuff effects (why does Interface need a visual effect anyway???); "Disable pulse effects" which would remove the flashing from things like Static Field, and it's late and I can't think of any more, but you get the idea.
  5. The well is like Curly from the three stooges, it's kind of rolling around on the ground going "wub wub wub wub wub." It's insane, dontcha know. That means it's a more convenient deus ex than most, since it can do whatever the heck the writers feel like making it do, and they don't even have to bother justifying its actions, because, insane.
  6. Quote:
    Originally Posted by IanTheM1 View Post
    This is mostly what I meant. I wasn't saying that a raid leader always needs to do a total info dump before the trial begins, I was saying that a good raid leader needs to make sure everyone has the basics down. Bonus points if they clarify what strategy they're using. Giving contextual instruction during the raid isn't a bad thing, either.
    Unfortunately some interpret "I'm new to this trial" as "I am a mind reader, and my abilities are only limited by the proximity of my virtual avatar's to that of the person whose mind I'm attempting to read, so if you tell me to follow my team leader (which I never would have figured out on my own, mind you, because I'm kind of dumb) and I do so I will be able to read their mind and know what I am supposed to do."
  7. Quote:
    Originally Posted by Zamuel View Post
    Of the time I was on, I found it rather interesting that Dr. Aeon was introduced as a story writer with no mention of AE at all.
    Can we get a new AE dev then? Yeah, I know, we can get in line behind the base editors and PvPers at this point, but still, it would be nice to actually get a straight answer to a reasonable question, such as Backfire's questions, instead of stuff like "can we make Incarnate Trials in AE?"

    Quote:
    Originally Posted by FredrikSvanberg View Post
    This was mangled by Dark Watcher into "When will EA be fixed".

    Naturally that version was what Doc Aeon decided to answer, with a joke.
    It's actually a good question. Too bad it was answered by someone who has nothing to do with it....
  8. Keep in mind that if you wipe your harddrive or get a new computer you have to copy the enemy group and custom critter folders over as well as the arc files. Otherwise, when you edit or unpublish you will lose critters.
  9. Quote:
    Originally Posted by Thirty-Seven View Post
    Perhaps, but I guess that goes to my point just the same. If few instructions are given at any point, doesn't that go to the idea that leaders are just assuming everyone knows what's up? (Of course, my implication in the first place was to place some onus on bad leadership as opposed to the rest of the thread which seems to imply stupid members.)

    Admittedly, I have not been on too many Trials, but I haven't seen very many (one maybe) in which the leader actively said much of anything... unless all instructions were being given in a Global Channel that I was not aware of... but I don't consider that likely.
    Yep, bad leaders. A good leader would first ask if anyone is unfamiliar with the trials. At that point it's on you to speak up, but if you do, a good leader will explain.

    As for giving instructions during the trials, not before, there are plenty of phases where the leader has time to do so. The clearing phase of Lambda is not time-sensitive and during the first part it's pretty obvious what you're supposed to do, so a leader can use that time to explain the rest of the trial. BAF has enough pauses, if the pulling strategy is used, to explain what you are to do, and it's also more straightforward so less explanation is needed.
  10. Quote:
    Originally Posted by Fleeting Whisper View Post
    Didn't one of the patches to I20 prevent you from using acids on destroyed doors and prevent you from using a grenade on a pacified Marauder? Okay, you could lose a grenade if activated at the exact same time, the same way you could stack Vengeance if activated at the exact same time, but I'd rather take the risk of people being on the ball to the risk of unpredictable internet failure.
    Those little arrows on your map should prevent you from wasting acids at least. If there's one approaching the same door you're going to acid, find another door. As for grenades, you probably won't be needing all ten anyway, so if one is wasted it's no big deal. And you can always send a few people to go get another one in the courtyard if you get really low.

    Something I've considered doing is having two grenaders, so if one DCs or dies the other can take over...but considering how low the "you must have this much reading comprehension to join" threshold is that might just be too confusing.
  11. Quote:
    Originally Posted by Vanden View Post
    Also, Partial Core and Partial Radial have knockback effects that aren't present in the Final versions. Like I said, I'm not a fan of losing effects when you upgrade, and high-mag knockback in a huge AoE is unlikely to be appreciated by many players beyond simple novelty. I would remove the knockback entirely and just have the Void pool follow the same logical upgrade path as described in the diagram above. That would mean adding a control effect, of course.
    And for a PBAoE no less, which makes it more attractive to melee characters. This is one of those "what were they thinking?" things.

    I would replace the knockback with knockdown, and add fear for thematic reasons.

    Quote:
    Interface seems pretty good all around, but I have a hard time seeing the value of the non-Reactive varieties with such low stacking caps. That might just be me.
    I do not have a hard time seeing the value of to-hit debuffs at all.

    Quote:
    They need to be customizable, though. I don't know why they all have to be orangey-yellow, and an option for no effects would be much appreciated, too.
    Yes and yes. Diamagnetic is this sickly yellow and it's very flashy. I'm not a fan of the flashy. Powers that flash too much bug my eyes. There is no reason why these debuffs need to have a visual effect beyond the usual debuff graphic.

    Speaking of visuals, I'd tone down Barrier too. Clarion is fairly minimal and looks kinda neat, Rebirth and Ageless are completely unobtrusive, but that striped bubble is just...no. Ugh. Ick.
  12. Things I would do for CoH 2:

    Make mez less binary. Then have mez protection/resistance/whatever you're gonna call it available to all ATs to some degree. Melees would have more than squishies, but squishies would be able to build some up through IOs, pool powers, or APPs.

    Make defense less binary. Then stop filling the game with stuff that'll strip it down to the negatives in seconds unless you're /SR or a rich /SD. Completely eliminate anything that makes defense completely useless *cough* quartzes *cough*

    Make range mean something besides "now I have to chase this ****** down to punch him in the face."

    Ditch the "everybody beat on a giant sack of HP" model of Archvillain encounters. I would even go so far as to ditch the Archvillain class entirely, or at least limit it to monster-type entities. Important human enemies would get more dynamic encounters attached to them, rather than more HP and more resistance and the ability to one-shot a Granite tank.

    S/L damage users are people too, and we want to actually kill something, preferably before we die of old age. If the enemy is wearing a bulletproof vest, I will just have to procure better bullets. Perhaps a use can be found for all this extra accuracy I'm packing, if it allows me to bypass some enemy resistances. Furthermore, no critter in the game should ever have 100% resistance to any damage type ever, unless said resistance can be dropped in some way and still give me the MoLambda badge, and I wouldn't wait for CoH2 to implement this either, I'd put it right after fixing the Lambda warehouse lag and the overzealous AE swear filter on my priority list.

    I would not introduce the Mastermind AT. Too many headaches. I would most certainly not turn every player into a potential Mastermind, like with Lore pets. I would not introduce the Stalker AT either, rather I would introduce secondaries for Blasters or Scrappers or both that would allow for an "assassin" playstyle. Furthermore, I would not limit the ATs by alignment....

    ....because there would be no "City of Heroes" and "City of Villains." One world, four alignments, with content paths for all of them. If I had the available tech to make player heroes not see player villains if they didn't want to, I would use it, otherwise they'd just have separate instances of the same world. Rogues and Vigilantes would be able to visit both instances. I would use the disappearing contact tech to hide contacts you're not eligible for. Villain content would be actually villainous.

    I would plan for player-created content from the get-go. It would be out in the world, not tucked away in some building. Developer-approved player-created content would become a permanent addition to the game world.

    The game world would be more streamlined. No unused zones. On the other hand, it wouldn't be like CoV either, where a ritzy casino district is right next to a burning pile of garbage. It would be more like Founders Falls, where the transitions are more natural.

    And there would be no more evil goatee universes. Alternate dimensions would be less Praetoria and more Shadow Shard. If you leave this world it should feel like you're walking into something alien, not walking into a redesigned Atlas Park. Also no more Nemesis plots. Or Marcus Coles. All developer-created content would be focused on building an engaging and consistent world, and if players want monster-of-the-week episodes, well, I've integrated player-created content into the world, remember? They can write it themselves.
  13. Quote:
    Originally Posted by Microcosm View Post
    By the way, is the combo damage supposed to ignore buffs? I thought it was, but it is definitely benefiting either from SS's enhancement or blinding feint/musculature.
    It's supposed to be buffed by SS's enhancement, not sure about other damage buffs.

    Personally, I ditched Vengeful Slice because I found that all too often I couldn't finish the combo before my target either ran away or died. So I freed myself up a power pick. I don't have the BF > AS > SS > AS chain quite gapless, so it might not be strictly better DPS than Attack Vitals on a single hard target, but it's much more versatile than Attack Vitals.
  14. Quote:
    Originally Posted by SerialBeggar View Post
    If someone is advertising their recruitment on a channel, I'll respond on the channel. I'm not going to send a tell unless significant time has past and I'm not sure if the recruiting has concluded. Responding to the channel gives a better impression to the player base that the game is still dynamic with active teaming activity going on. Remember, there are a lot of returnees checking the game out. Why promote a negative perception of being ignored or that the game is on the decline because one can't get on a team?
    Most people who recruit for both trials and task forces in the global channels I'm a member of will send another message a few minutes later, announcing how many spots are left. When I see "ITF forming, PST" and two minutes later "two spots left on ITF," I get the impression that the game is active and teaming is happening.

    Quote:
    Originally Posted by Kelenar View Post
    Because for the league leader, tells are a lot easier to deal with than a mixture of tells, broadcasts, and global channel chatter. I have multiple global channels I post stuff like that into, all of which are busy enough to warrant their own tabs. If I just get tells, that's a single tab I have to watch, and I don't really have to worry about missing responses in unrelated garbage. If people broadcast and respond in the globals too, I have to watch four tabs, three of which have unrelated stuff happening in them that I have to pick through.
    This too. The league leader is going to the trouble of forming a league for you. Help them out.
  15. I just did one today where all the doors went down almost immediately, and all the grenades were passed. We had some Lambda newbies too. So there's no excuse, people.

    Another translation: "Trial forming, PST" = "Trial forming, spam global channels or broadcast for invite." The leader didn't invite the people who did that. Interestingly, that was the trial where all the temps were miraculously found. It was an interesting tactic to weed out people who lack reading comprehension, I think I will use it in the future.
  16. Quote:
    Originally Posted by Vanden View Post
    I don't get this one. Sounds more like it's meant for Masters on non-incarnate TFs.
    No, a Master badge run on non-incarnate TFs requires a bunch of squishies who don't know what "Line of sight" means.

    A Master badge run on a trial requires that everyone bring a random character who doesn't have the badge yet, preferably one with as few Incarnate powers as possible.
  17. Quote:
    Originally Posted by Aura_Familia View Post
    LOL WHAT?

    The MA is on Dr. Aeon's plate? Could have fooled me.

    Maybe I'm missing something but when was the last direct message from him to the AE community in recent times?
    The last contest. Which was shortly after GR release. The last message before that was regarding the Designated Helper system, I think, and most of the developer communication about that was with Black Scorpion.
  18. Quote:
    Originally Posted by ultrawatt View Post
    Yep

    On those pylon times pretty sure DM/SD is king because it’s surrounded by bunch of dudes.
    It is. A long time ago I did a run with my DM/SD with no dudes and just the pylon, it took about twice as long. The FM/SDs are also surrounded by dudes.

    If you keep going through the thread Iggy Kamikaze also posted some pretty insane times with an SS/Fire Brute.
  19. I suggest posting this in the general CoH discussion forum, you'll probably get more responses.
  20. I've been a member of a badge/TF channel that I ended up barely following because it was mostly filled with inane off-topic chatter, so I agree that a certain amount of moderation is necessary. There is such a thing as over-moderation though. If it's not constant and excessive, and isn't actively interfering with people using the channel for its intended purpose, I see nothing wrong with a little off-topic conversation.
  21. Quote:
    Originally Posted by Zombie Man View Post
    Badges are all about 'trying it all', even things you don't like to do, whether it be PvP or teaming. So, it is unlikely that the argument to not tie badges to events will get no traction.
    Huh? What part of his post argued not to tie badges to events?

    Quote:
    No thanks - I have no interest in creating a new character to get a badge a few months early. For what it is worth, please do not tie badges to servers ever again. Find a better carrot....
    Hmmm, sounds like he has a problem with the badge being tied to a server, not an event. Which I agree with, by the way, even though I have characters on Freedom already. I'm going to log in, get the badge, then leave. I'm sure I'm not the only one who doesn't plan on sticking around for longer than is absolutely necessary.
  22. Quote:
    Originally Posted by Memphis_Bill View Post
    Having an official override would be good - however, people would still be exposed to it the first time and until they know what it is that's actually affecting them.

    The optimal solution, though, is to not have the graphic that causes the issue in the first place.
    An official override would also solve a myriad of other problems, such as allowing us to cut down on graphics lag, ignore obnoxious customized powers (the FF and Sonic big bubbles, when overcolored, can obscure everything behind them), or just not see powers we think are ugly. But mostly cut down on graphics lag.

    Yes, admittedly someone would have to be exposed to them the first time, and it would be very unpleasant for that someone. People who don't read the forums and don't have any way of finding out that "this power might trigger migraines" would also have to figure it out for themselves. The problem with not having the graphic is that, to my understanding, different things can be problematic for different people. So they spend development time creating a graphic, then have to spend more time creating a new graphic when people complain about the first one. And if it's only a problem for a handful of people, they might not bother creating a new one at all. A universal option to hide graphics you don't want to see would eliminate all that, and would probably end up less disruptive to people's gameplay than having to be very careful whom they team with while you spend a year campaigning for the latest offender to be changed.
  23. Quote:
    Originally Posted by Bloodspeaker View Post
    If it were possible to demote offline SG members, I'd certainly demote all their alts to the point of being unable to modify the base. Since offline promotion/demotion isn't possible, I might (depending on other factors of the relationship) kick them all in order to floor said permissions, if they want to rejoin.
    I did immediately limit base-editing permission to Super Leader only, since my base editing character has been Super Leader since i18 and I've just been too lazy to hand the title back to my main. Now I guess I have a rationale for my laziness.
  24. Quote:
    Originally Posted by Memphis_Bill View Post
    Minimal, IIRC, still shows the "throb" that bugs her.
    Ah, then I guess "minimal" doesn't work the way I thought it worked. So, "no pulse" option it will have to be. Make it so, devs.