Ethric

Cohort
  • Posts

    540
  • Joined

  1. You could always activate PB only when Rage has crashed, it's not as if you'd be doing much anything either.

    Since both of them have a duration of 120s, you can time it by first activating Rage, waiting for a few seconds, then activate PB.

    When Rage crashes, that's your cue to hit PB again.
  2. Having both Shiver + AA is good because you can then floor their Speed and Recharge, even with the Purple Patch present.

    Oh and try to get the purple Confusion proc in AA, fun times.
  3. I run +2/8 on my Elec/Elec/Mu. Enddrain doesn't really work against +3s and above...
  4. With 4 slots...

    Numina Heal
    Numina Heal/Rech
    Numina End/Heal/Rech
    Level 50 RechRdx IO
  5. Quote:
    Originally Posted by Psiphon View Post
    A ranged hold from an Epic works well.
    This. You don't have to build for any ranged/energy defense specifically to deal with Sappers. Just take the hold. Works for many other problem enemies as well.
  6. Quote:
    Originally Posted by Dirges View Post
    Wrong on both accounts. The brawl change was no a universal pet change, in fact people have asked for other pets to have brawl removed.
    My bad. I was thinking of Brawl/Smash recharge time, which is 16 seconds for all henchmen who possess either.

    Quote:
    Also the stealth change also stopped special ops from continually turning stealth on and off.
    Ah, cool. Didn't know that, as I haven't played my Mercs MM in ages (to 40 in i6 and then forever shelved)

    I scoured some patch notes... and indeed, there actually are entries for Mercenaries. I guess I missed those.
  7. Quote:
    Originally Posted by Dirges View Post
    Mercs have had some fixes. Stealth has been fixed, as has medic's brawl. The set is not perfect, but it is not like the devs have ignored mercs for 4 years either.
    The Medic got buffed accidentally because the Brawl fix was an universal Henchman change.


    The Stealth 'fix', which only removed the speed debuff, didn't help much either. Spec-Ops Stealth is still useless for the Mercs, as the other henchmen are still fully visible. There isn't much you can do with their on-and-off Stealth, even when seperated from the rest.

    Yes, I'm looking a gift horse in the mouth. It's a skinny, smelly, spitalic horse, that has no legs.
  8. l2p, lolz


    ...


    Although Banes are considered to be weakest of the 4 SoA, I don't think they need much buffing. If you remove every other SoA, leaving only Banes, and then comparing them to the existing ATs, they don't look that weak at all. Force + force multiplication rolled in one makes a Bane a versatile character fit for many situations.

    That being said, I do think there is room for improvement for Banes. The 2s animation, small radius, fast recharge and laughable damage AoE blasts need an overhaul. In general the animation times are long, long, looooong. And all look the same, as well. They couldn't bother doing any other animations for the Mace other than the "lean forward, twoop" type, which is present in every pew pew Banes have.

    Not to mention the redraw thing for Surveillance and Venom Grenade. The latter especially breaks the character, but it's too damn good of a power to pass up.
  9. Illusion/Anything Controller. Acquire as much AoE defense as you can, and do nothing except watch every fight. No buffs, no control, but a pair of eyes.

    If someone asks what you are doing, just say:

    I.

    Am.

    The Supervisor.
  10. Quote:
    Originally Posted by Zeris00x View Post
    [snip] Not to mention, you'll never ever run into endurance problems, since most of your attacks have a chance of stealing endurance for yourself [snip]
    Only Charged Brawl and Havoc Punch can restore back endurance in the Elec Melee line, and it's only happening at a 10% chance. The other attacks do not give back endurance at any chance.
  11. Meh. All of the punches are done with the right hand.
  12. What would be the point of server list merging if it leads to EU players moving to US servers for a better connection?
  13. I just rolled a Nin/SR Stalker for PVE.

    Oh wait PvE is not allowed on the Stalker boards.

    -placate-
  14. Katana gets the Rusty Blade. I certainly wouldn't want to be hit with that...
  15. Ethric

    How good are....

    I'm pretty sure that they still do, or at least Mace Beam (the snipe) does.
  16. Ethric

    How good are....

    Stalker snipes are great! ...


    ... for getting Melee/AoE defense from set bonuses.
  17. Ethric

    Would you...

    Rather have a 100% chance to do Criticals all the time

    or

    1% chance to do a Critical, but that 1% is rolled 100 times, giving you chances for multiples!


  18. Brutes and Stalkers are forever doomed to be physically imperfect. No way around that!
  19. Ethric

    EM - CB or HP?

    Havoc Punch if you want to keep mobs more reliably at 0 endurance due to it having 30% chance to -100% recovery compared to CB's 10%.

    That is, if you're /Elec. If you're something else... CB all the way.
  20. Quote:
    Originally Posted by Prof_Backfire View Post
    You can get Rommie's big dark glowing [censored].
    Fix't for kinks.
  21. Quote:
    Originally Posted by Roderick View Post
    Like I said, I think Master Illusionists only spawn at higher levels. You may have to find 40+ or even 45+ Carnies for a chance at MIs.
    This. Master Illusionists spawn only at higher levels, at levels which Ring Mistresses disappear and you instead get MI's and Dark Ring Mistresses as bosses.
  22. I was once directed to a helicopter and ended up in a sewer entrance.
  23. Watch out for 'em endangered spycrabs.