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Posts
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Joined
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About 40% on my Ice/Psi, haven't digged onto the LoTG yet
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Wow! All these posts have enlightened my spirits
, thanks for the slotting advice, too!
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Well when you get to 50 and they ask you to buff em and heal tell them "lololololololol"
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Haha that'd be pure gold if I did that!
- a very happy Viize -
I have just gotten my Rad/Thermal Corruptor to 20, and I have intentions to do some zonal PvP with him. The focus would be on zonal support as being t3h h3lz0rs & bUfFz0rs for the villains as I rarely see any /Thermals to turn the tide as the need rises.
I mentioned about Rad/Thermal to my friends (all Stalkers and most being Em/Nin) just laughed at the idea, and a wall of "loloollololololololololol" etc. ensued. Fire/ or Ice/thermal was their suggestion, but I was rather turned down that I had already leveled mine up to 20, and would have to restart a new one to be of any use. (a fire/thermal has been leveled up to 10 now)
So would a Rad/Thermal do fine on a team setting? Or would I be hugely better off that it'd turn the tide if I chose fire/ or ice/ instead of rad/?
Would you kick a /thermal off a team just because he was Radiation primary? Why? -
Not to mention all the "SB PLZ!" you have to go through.
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Both FS and PSW are used to utterly demolish your foes.
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Hell no.
Here is your balance check: robots, carnies, lack of ToHit, no Power Boost, weak damage until that magical 38, nerfed sound.
How many enemy groups have psi resists after 38? Many. What do we have to regularly fight against? Umm, Arachnos? Yeah that's a truckload of robots right there, oh, and Fortunatas!
Psi Assault doesn't get Will Dom or TK Blast, but we get PSW instead, consider that as a balance too. -
I guess Stone Armor is overpowered on Brutes because you have to get to 38 before you really start having some actual protection.
Psychic Shockwave is awesome, but remember that once you get it, you're surrounded by robots and/or carnies. Not to mention that some Longbow/Arachnos bosses have some great resists to it.
Assault Rifle is more likely to get nerfed before Psi Assault, yeah. -
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Why Fire / Psi ?
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AoE - Hotfeet, Fire Imps, Psychic Shockwave e.t.c. and once domination goes off you will pound out the orange numbers.........
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Lots and lots of orange numbers -
Doms don't really have a FoTM, because Doms can defeat their targets in so many good ways. However I don't hear "Plant/NRG is teh ovarpowardd!1!" so use common sense on that one.
Mind/Ice is the "FotM" at the moment, but Mind/Fire is equally good. -
Oh gee. When I say that Doms don't need Aid Self in PvP it's wrong. When you say it it's Good Good McGood.
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Whoa, there hasn't been a post I disagree more with than this in a long while...
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These days you necessarily don't have to have Aid Self in order to PvP, stick to Respites and Mu Guardian. What you should to is to invest in a lot of recharge time IOs (it's always the 5th bonus of the set as far as I've seen, not counting LoTG +7,5%) as they help you to have less downtime on Mu Guardian. What you can do is that you can convert those slots used in Medicine to Leadership which opens you Maneuvers and Vengeance which you can stick LoTG into (that's +15 with them both)
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Odd, I think Aid Self has been a damn lifesaver for me for the past half a year I've been playing Omega Patient. Nothing like getting critted by a scrapper and repairing the damage with a single Power Boosted Aid Self. As of the Recharge, I have a good working attack chain, and Domination is up as often as I need it without the +Rech from IOs. I don't want to mess up the good playstyle I've developed by taking new pools just for a bit of a recharge boost. (Almost wrote in the original post "please don't try and make this a +recharge build" or something along the lines)
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On a less childish note, I would replace Whirling Hands with Poisonous Ray. You can use the same exact amount of slots and gain the same recharge bonus, not to mention that Poisonous Ray is a nice debuff aswell.
Whirling Hands could be replaced with the Snipe for an even bigger +recharge bonus, too.
The build looks good, especially the +recovery and +recharge bonuses.
The last Devastation in Power Blast could be replaced with Accuracy/Dam/Rechg to get more mileage out of it.
Entropic Chaos on Power Bolt... I would swap those Entropics with more Decimation, you get more health that way to boot. Remember that Power Bolt isn't quite as fast as Ice Bolt, so it can't be spammable (unless you really want that guy using Energy Transfer to get a Total Focus right after it.) Slot it for the bonuses, you might aswell delete it from your tray.
This is a personal peevee but I wouldn't try to slot anything fancy into Ice Slick. On your current slotting, it has only 20% or so +recharge, at the expense of 3,75% recharge. The overall +recharge bonus will more than make up for that though
By the way, any particular reason to go /Nrg instead of /Ice? Repetition of sets perhaps?
Hope you have a good character to farm up all that infamy to buy all that hehe
-Edit- you wouldn't exactly have perma-hasten yet, your current build would make Hasten's recharge just a tiny tiny bit over 120 seconds. Switching Whirling Hands with Sting of the Manticore would make it a little bit under 120 seconds. -
That build will have serious issues in PvP.
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With Hasten on (70%) Domination recharges if set bonus recharge is
50% - 90,91 seconds
60% - 86.96 seconds
70% - 83.33 seconds
Of course you won't have perma Hasten with those numbers, the trick is to get Hasten recharged before Domination clicky ends.
Let's say that we have 65% recharge set bonuses from the sets, which means Hasten will recharge in 173.1 seconds without having Hasten's 70% recharge bonus into account, because I don't know the exact mechanics of the "jump" when it crashes. Otherwise it'd be 136.3636.. seconds.
During 120 seconds, we'll have the first Domination drop at 90, but the second Domination activates at 85.1st second.
When Hasten drops at 120, the third Domination is fully recharging in 86.3 seconds, while the second Domination has 55.1 seconds left on its duration.
31.2 second downtime between these two, but there is another thing.
Hasten has recharged 2 seconds before the second Domination has ended, resulting in Domination fully recharging 12 seconds later the second Domination has ended.
180 or so seconds up, 12 or so seconds down. That's with 65% recharge bonuses. Of course you'd have to build it up again but in big teams and/or PvP it has built up in that time if you're fast.
A change from 65% set bonuses to 75% set bonuses makes Domination without Hasten recharge in 114.3 seconds instead of 121.2 seconds. Every little bit of +recharge helps.
(If someone knows how the "jump" mechanic skews the numbers, let me know) -
Dominators and Stalkers have that odd synergy. Criticals from Holds and both are quite controllery as battle goes, either mezzing targets or taking them out immediately, and both ATs don't really like to take damage, but it happens sometimes.
Our team had 3 Dominators, one being lackied to 41, and 3 Stalkers. None of us really took damage due to our controlling, pretty much every spawn was Dominated, Criticals were flying and we had a great timevery different from the Corruptor & Brute Superteams, glad that everyone knew what to do
What's your experience with teaming with Stalkers on your Doms or vice-versa? -
Ice/Ice!
Also, don't forget to take Arctic Air, it's a great power. You might run out of endurance faster than you'd want before Stamina, but it's many good things in one toggle with a big radius. -
If there's going to be any change to Doms it's probably a change to Domination, adding more juice into it.
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The energy component of Blaster Bonesmasher is unresistable, which is 30% of the total damage of it's smashing and energy.
WAI. -
Heya there Mime, you might remember me as Undine from the game, and if I understand correctly, you have the same goal for team-support as Undine does.
Undine sitting at 41 at the moment, I share some general useful information that you might not know.
Chillbain/Frostbite, I myself have Chillblain, for dropping out flier one-by-one, but Frostbite can keep stuff inside Arctic Air and range of PSW.
Chillblain: easy to use on single targets, works on AV/Heroes, can replace your Mental Blast, is a godsend against robots until you get Jack.
Frostbite: as mentioned above, it can keep enemies inside your powers' radiuses. Obviously not to be used on an Ice Slick, but that's 2+2 and you know it's 4.
Arctic Air is a great, great, great power! You'll find more and more uses to it when you add more slots into it, and it's THE power for pretty much CONSTANT lockdown! Slow, fear effect, confuse, not to mention that it acts like a targeting circle for your PSW! (when you get it, that is)
I have mine slotted with 3 confuses, 2 endredux, and 1 slow, but I run Stamina with my build, so I can live without having the 3rd endredux there. The slow is in there to cap the mobs' speed cap, well, almost. 88.5% or so. Works for me.
Psychic Scream I have in my build, and slotted too, but I hardly find myself using it. Once I got PSW slotted, I didn't bother positioning myself for it's narrow cone, plus, I am more useful being in the middle of things, with Arctic Air and PSW both acting like a debuff.
Assault/Tactics are great powers in force-multiplying, even the small bonus from Dominators can affect the team's killing ability.
Glacier rocks! While you're in the middle of things, and you see your Domination button blinking, it's a very dramatic hold, and has a large radius. Very. Large. Slot it with your preference of hold duration, recharge and accuracy. Generally having 2 accuracies means that it's not gonna miss half of the bunch against a group of +1s.
Subdue is worth its experience points you have invested so far to get this. There is an 80% chance of immobilization, which can hold lieutenants. The immobilization does not disable Knockback, Knockdown or Knockup. It's a great damage move, take it, slot it, love it.
Jack Frost has gotten a lot more angry since I10, and you don't need the old pantyhose tricks to get him into melee, say, via Recall Friend. He's suicidal at times, but he does a lot of damage and can hold his own with lieutenants. His moves are:
Ice Bolt (I refer this as snowball), he throws it once before he enters melee combat.
Freezing Touch, his opening move. A hold that does respectable damage, but in DoT.
Ice Sword, his weakest melee attack, but still good.
Greater Ice Sword, omgwthbbqhax, this does even more damage than PSW while you're in Domination. Go Jack!
PSW is just awesome. 'Nuff said.
Patrons I can't help too much with, but if I had a time machine, I'd go back in time and choose Mako instead of Ghost Widow, which I now regret. The reason to take Mu pool is to take Power Sink, a good shield and the most useful pet out of the PPPs. If you plan on going Staminaless, Mu is the choice.
Why I would switch to Mako now:
Waterspout has a long Disorient when it hits, it will help with our slight inability to take alpha strikes if the Brute is feeling a bit cowardish, not to mention that you can slot Stun IOs in it to get some recharge bonus.
And Shark Skin looks just cool, along with nice cold resist for fighting those ice-chucking CoT and against players who just seem to love Ice Blast. -
Thanks for the answer(s)! Yes, when on a steamrolling team with a good Brute and Corruptors I wish I had the AoE immob when Ice Slick is recharging
although Arctic Air with 1 slow in it does pretty good aswell.
Psychic Scream and Shiver however, those sit in my tray completely unused and I would change them into anything even slightly more useful, say, Medicine Pool or Leadership. Leadership would stack well with those of Masterminds and would open me two powers on which I could slot LoTG in (Maneuvers/Vengeance) to get perma-Domination. -
These days you necessarily don't have to have Aid Self in order to PvP, stick to Respites and Mu Guardian. What you should to is to invest in a lot of recharge time IOs (it's always the 5th bonus of the set as far as I've seen, not counting LoTG +7,5%) as they help you to have less downtime on Mu Guardian. What you can do is that you can convert those slots used in Medicine to Leadership which opens you Maneuvers and Vengeance which you can stick LoTG into (that's +15 with them both)
Swap Swift with Health, since I9 Health is considered now better because you can slot some Miracle/Numina/Regen Tissue Uniques which all give nice boosts and you don't necessarily have to tool with Decimation/Thunderstrike combos to get better recovery and endurance.
Try to get the recharge bonus somewhere near 70%, the closer the better. Domination hasn't got to be perma, but it's good to get it chained a few times with Hasten. Having Tactics from the Leadership pool helps you with /SR Scrappers, and Power Boost helps you even more with it. If the Scrapper pops Elude, just run, or pop FoN (remember that 25 mins is now more like 14 minutes with your 70% bonus) Power Boost with Tactics (and Kismet +6 ToHit which is also affected by PB) you should hit through normal SR defenses as if it was swiss cheese with even more extra holes. The overall ToHit you get from using PB and those above is 44,322 ToHit in total, which should be enough.
Mu Guardian is however not always on, and it's bad to rely only on him. If you can, try to get the recharge bonuses AND +hp bonuses in the same package, and of course get every accolade you can muster, contact badge hunting channel or get some friends to do such. Playing a Dominator means aggressive play, +recharge bonuses help with that to get Domination up a lot faster.
The stealth IO is broken in zones as pointed out by Stalkobot in another thread. -
Brutes or MM pets taking the alpha is all you really want as far as "tanking" goes if you have some form of reliable AoE control.
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Heya, been brainstorming with a new respec build lately ever since I got PSW, even with just 1 slot it's impressive and it has changed my playstyle drastically. Because PSW is such a great attack alone, I don't need Psychic Scream anymore, really, due to it's rather long animation time and repositioning yourself.
Here's my build right at the moment.
1) Psionic Dart
1) Block of Ice
2) Mind Probe
4) Chillblain - could be replaced with AoE immob
6) Arctic Air
8) Shiver
10)Hurdle
12)Ice Slick
14)Combat Jumping
16)Health
18)Super Jump
20)Stamina
22)Drain Psyche
24)Acrobatics
26)Glacier
28)Subdue
30)Hasten (yup I got it that late!)
32)Jack Frost
35)Psychic Scream
38)Psychic Shockwave
Powers marked with red are ones I'm not too sure about. 2 free power picks (can open the 4th Power Pool too)
Note that I'm aiming for the 45-50 content, and tools that help against mobs such as Malta and KoA would be appreciated. -
Ice/Rad trollers can do good against most Rad/Psis, but skill factor is great on both sides, really. A Necro/Poison mastermind would have good chances aswell.
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Now, I wouldn't be surprised if Defenders did more damage than Corruptors.
Oh...
They do. -
Hmm, the AoE blasts work great as AoE taunts.
Except that I get a better one in a pool.
Except that the AoE immob that 4/5 of the control sets get is way better at that, too.
To be serious, I think none of the current PPPs should be deleted or changed. Instead, they should add more of them (and those should be comparable to APPs.) I'm not talking about more patrons, because that'd be too much work (wouldn't it?) I think it's easier to add a pile of good powers than reworking the patrons entirely.
The power trees would extend lower down, and they should work off just like Kheldians do, instead of getting 1 power choice at 44, you'd get, say, 2.
The final power should be the ultimate power (compare Doms smeagly pet to Controllers PB.) Although, the final powers (as there would be 2) should be comparable to eachother, say, a godmode and then a pet. To make the pet power comparable, it should have a whole squad of 'em Arachnos flunkies, I mean, you beat their leader, it's only the right thing that you get to command a whole squad of them, and I'm not talking about the weak Spiderlings Stalkers get, the squad should have a boss, a lieut and 3 minions. Now that's a 49-power.
I've had some ideas for new Patron Powers, I have some but here's one for the Leviathan pool.
Red Tide
Mastery of the sea has enlighted you with calling the fierce predators: the sharks. Upon commanding these 3-5 Spirit Sharks (number varies), they close up on their targets and rips them apart, while Holding them. The Sharks can be destroyed, but they have Stealth and can only be seen at close range. After causing enough bloodloss, they vanish.
You could see their fins when they close, and the Killer Shark tune would playOh and LOTS and LOTS of blood !
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Bitey definitely moves, and I love when he's at mid-range, that's when he uses his cones and throws thorns! When he does the single dart move, it looks like he says "Bullseye!" with a quite matching sound.
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"He" ! , surely you mean "she"
Always thought of Fly-Traps as female for some reason. Mines go's by the name of Rose.
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My Dominator is a female character, her servants are male, even confused Carnie bosses.