Omega Patient IO'd (Fire/Ice/Mu)


Alvan

 

Posted

Thinking of slowly upgrading Omega Patient to IO build after serious considering (and some "you really should do it" from friends) - switched some powers around from the original and ditched Ice Sword, which I don't use anymore as I have Blackwand from a veteran reward (even if the tohit is unreliable, it still feels better than Ice Sword.) Got Ice Sword Circle instead - a bit faster activation time, and another PBAoE slow power never hurts anyone, especially as I dropped Chilling Embrace to get Health in.

Any thoughts from those more apt in IO usage are appreciated. The point hasn't been to collect as many set bonuses as possible, but to use IOs in a way that makes me able to get well-rounded powers. (With a bit of energy focused on getting my accuracy up, those damn SRs still cause problems)

Villain Plan by Mids' Villain Designer 1,20
http://www.honourableunited.org.uk/mhd.php

Omega Patient (with IOs): Level 50 Magic Dominator
Primary Power Set: Fire Control
Secondary Power Set: Icy Assault
Power Pool: Fitness
Power Pool: Speed
Power Pool: Leaping
Power Pool: Medicine
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Ring of Fire -- Thundr-Acc/Dmg/Rchg:50(A), Thundr-Acc/Dmg:50(3)
Level 1: Ice Bolt -- Decim-Build%:40(A), Dev'n-Acc/Dmg/EndRdx/Rchg:50(3), Dev'n-Acc/Dmg/Rchg:50(5), Thundr-Dmg/EndRdx/Rchg:50(5), Thundr-Acc/Dmg/EndRdx:50(7), Thundr-Acc/Dmg/Rchg:50(7)
Level 2: Char -- G'Wdw-Acc/Hold/Rchg:50(A), EoCur-Acc/Hold/Rchg:50(9), EoCur-EndRdx/Hold:50(9), G'Wdw-Acc/Rchg:50(11), G'Wdw-Hold/Rng:50(11), EoCur-Acc/Rchg:50(13)
Level 4: Ice Sword Circle -- Sciroc-Acc/Dmg/EndRdx:50(A), Sciroc-Acc/Rchg:50(13), Sciroc-Dmg/EndRdx:50(15), Sciroc-Acc/Dmg:50(15), M'Strk-Dmg/EndRdx:50(17), M'Strk-Acc/EndRdx:50(17)
Level 6: Swift -- Run-I:50(A), Run-I:50(19), Run-I:50(19)
Level 8: Hurdle -- Jump-I:50(A), Jump-I:50(21), Jump-I:50(21)
Level 10: Hasten -- RechRdx-I:50(A), RechRdx-I:50(23), RechRdx-I:50(23)
Level 12: Combat Jumping -- LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(25)
Level 14: Super Jump -- SprngFt-EndRdx:50(A), SprngFt-Jump:50(25), SprngFt-EndRdx/Jump:50(27)
Level 16: Power Boost -- RechRdx-I:50(A), RechRdx-I:50(27), RechRdx-I:50(29)
Level 18: Super Speed -- Clrty-Stlth:50(A), Clrty-RunSpd:50(29), Clrty-EndRdx:50(31)
Level 20: Stamina -- EndMod-I:50(A), EndMod-I:50(31), EndMod-I:50(31)
Level 22: Stimulant -- IntRdx-I:50(A)
Level 24: Aid Self -- Numna-Heal/Rchg:50(A), Numna-Heal/EndRdx/Rchg:50(33), Dct'dW-Heal/EndRdx/Rchg:50(33), Dct'dW-Heal/Rchg:50(33), IntRdx-I:50(34), IntRdx-I:50(34)
Level 26: Acrobatics -- EndRdx-I:50(A)
Level 28: Ice Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(34), Thundr-Dmg/EndRdx/Rchg:50(36), Thundr-Acc/Dmg/EndRdx:50(36), Thundr-Acc/Dmg/Rchg:50(36), Thundr-Dmg/EndRdx:50(37)
Level 30: Bonfire -- RechRdx-I:50(A)
Level 32: Fire Imps -- HO:Nucle(A), BldM'dt-Acc/Dmg:50(37), BldM'dt-Dmg:50(37), RechRdx-I:50(39), RechRdx-I:50(39), RechRdx-I:50(39)
Level 35: Greater Ice Sword -- TmpRdns-EndRdx/Rchg/Slow:50(A), TmpRdns-Acc/Dmg/Slow:50(40), C'ngImp-Dmg/EndRdx/Rchg:50(40), C'ngImp-Acc/Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(42), C'ngImp-Dmg/Rchg:50(42)
Level 38: Bitter Ice Blast -- Dev'n-Acc/Dmg/EndRdx/Rchg:50(A), Dev'n-Acc/Dmg/Rchg:50(42), Thundr-Dmg/EndRdx/Rchg:50(43), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Acc/Dmg/Rchg:50(43), P'ngTtl-EndRdx/Rchg/Slow:50(45)
Level 41: Power Sink -- RechRdx-I:50(A), RechRdx-I:50(45), RechRdx-I:50(45), EndMod-I:50(46), EndMod-I:50(46), EndMod-I:50(46)
Level 44: Charged Armor -- HO:Ribo(A), HO:Ribo(48), HO:Ribo(48)
Level 47: Summon Mu Guardian -- Heal-I:50(A), Heal-I:50(48), Heal-I:50(50), RechRdx-I:50(50)
Level 49: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
------------
[u]Set Bonus Totals:[u]<ul type="square">[*]+7,5% Defense(Energy)[*]+23% Enhancement(Accuracy)[*]+7,5% Enhancement(RechargeTime)[*]+53,4 (5,25%) HitPoints[*]+2% JumpSpeed[*]+MezResist(Confused) (Mag 1,65%)[*]+MezResist(Immobilize) (Mag 4,4%)[*]+MezResist(Sleep) (Mag 1,65%)[*]+MezResist(Terrorized) (Mag 3,85%)[*]+11% Recovery[*]+58% Regeneration[*]+3,13% Resistance(Negative)[*]+5% RunSpeed[/list]


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[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

These days you necessarily don't have to have Aid Self in order to PvP, stick to Respites and Mu Guardian. What you should to is to invest in a lot of recharge time IOs (it's always the 5th bonus of the set as far as I've seen, not counting LoTG +7,5%) as they help you to have less downtime on Mu Guardian. What you can do is that you can convert those slots used in Medicine to Leadership which opens you Maneuvers and Vengeance which you can stick LoTG into (that's +15 with them both)

Swap Swift with Health, since I9 Health is considered now better because you can slot some Miracle/Numina/Regen Tissue Uniques which all give nice boosts and you don't necessarily have to tool with Decimation/Thunderstrike combos to get better recovery and endurance.

Try to get the recharge bonus somewhere near 70%, the closer the better. Domination hasn't got to be perma, but it's good to get it chained a few times with Hasten. Having Tactics from the Leadership pool helps you with /SR Scrappers, and Power Boost helps you even more with it. If the Scrapper pops Elude, just run, or pop FoN (remember that 25 mins is now more like 14 minutes with your 70% bonus) Power Boost with Tactics (and Kismet +6 ToHit which is also affected by PB) you should hit through normal SR defenses as if it was swiss cheese with even more extra holes. The overall ToHit you get from using PB and those above is 44,322 ToHit in total, which should be enough.

Mu Guardian is however not always on, and it's bad to rely only on him. If you can, try to get the recharge bonuses AND +hp bonuses in the same package, and of course get every accolade you can muster, contact badge hunting channel or get some friends to do such. Playing a Dominator means aggressive play, +recharge bonuses help with that to get Domination up a lot faster.

The stealth IO is broken in zones as pointed out by Stalkobot in another thread.


 

Posted

Whoa, there hasn't been a post I disagree more with than this in a long while...

[ QUOTE ]
These days you necessarily don't have to have Aid Self in order to PvP, stick to Respites and Mu Guardian. What you should to is to invest in a lot of recharge time IOs (it's always the 5th bonus of the set as far as I've seen, not counting LoTG +7,5%) as they help you to have less downtime on Mu Guardian. What you can do is that you can convert those slots used in Medicine to Leadership which opens you Maneuvers and Vengeance which you can stick LoTG into (that's +15 with them both)

[/ QUOTE ]

Odd, I think Aid Self has been a damn lifesaver for me for the past half a year I've been playing Omega Patient. Nothing like getting critted by a scrapper and repairing the damage with a single Power Boosted Aid Self. As of the Recharge, I have a good working attack chain, and Domination is up as often as I need it without the +Rech from IOs. I don't want to mess up the good playstyle I've developed by taking new pools just for a bit of a recharge boost. (Almost wrote in the original post "please don't try and make this a +recharge build" or something along the lines)

[ QUOTE ]
Swap Swift with Health, since I9 Health is considered now better because you can slot some Miracle/Numina/Regen Tissue Uniques which all give nice boosts and you don't necessarily have to tool with Decimation/Thunderstrike combos to get better recovery and endurance.

[/ QUOTE ]

Could be a good idea, I'm a bit torn between losing mobility for recovery, but I guess it's all the same as I'll still be hunting mostly in RV anyways

[ QUOTE ]
Try to get the recharge bonus somewhere near 70%, the closer the better. Domination hasn't got to be perma, but it's good to get it chained a few times with Hasten. Having Tactics from the Leadership pool helps you with /SR Scrappers, and Power Boost helps you even more with it. If the Scrapper pops Elude, just run, or pop FoN (remember that 25 mins is now more like 14 minutes with your 70% bonus) Power Boost with Tactics (and Kismet +6 ToHit which is also affected by PB) you should hit through normal SR defenses as if it was swiss cheese with even more extra holes. The overall ToHit you get from using PB and those above is 44,322 ToHit in total, which should be enough.

[/ QUOTE ]

Good tips, sadly not going the leadership route on this character. I'm currently also working on a Mind/Thorns to tear through the +defense people if they get too annoying. Omega is mostly about killing Tankers and Regens.

[ QUOTE ]
Mu Guardian is however not always on, and it's bad to rely only on him. If you can, try to get the recharge bonuses AND +hp bonuses in the same package, and of course get every accolade you can muster, contact badge hunting channel or get some friends to do such. Playing a Dominator means aggressive play, +recharge bonuses help with that to get Domination up a lot faster.

[/ QUOTE ]

Yes, which is why I'm relying on Aid Self for my heals. (as I don't believe in stocking up on insps at every turn at the zones) Mu Guardian is for those special moments when the scrapper pops elude and I need to survive a bit more. And finally something I agree about - the aggressive style.

[ QUOTE ]
The stealth IO is broken in zones as pointed out by Stalkobot in another thread.

[/ QUOTE ]

and will be fixed by the time I get all these IOs bought.


[b][color=blue]Coldest War /[color=red]/ Omega Patient[/b]
[url="http://www.the-cow.net/"][color=red]The CoW Network (Blog) /[/url][url="http://www.collegeofwar.com/"][color=blue]/ College of War[/url]

 

Posted

*thumb up* cant really say more then that


 

Posted

[ QUOTE ]
...

[ QUOTE ]
These days you necessarily don't have to have Aid Self in order to PvP, stick to Respites and Mu Guardian. What you should to is to invest in a lot of recharge time IOs (it's always the 5th bonus of the set as far as I've seen, not counting LoTG +7,5%) as they help you to have less downtime on Mu Guardian. What you can do is that you can convert those slots used in Medicine to Leadership which opens you Maneuvers and Vengeance which you can stick LoTG into (that's +15 with them both)

[/ QUOTE ]

Odd, I think Aid Self has been a damn lifesaver for me for the past half a year I've been playing Omega Patient. Nothing like getting critted by a scrapper and repairing the damage with a single Power Boosted Aid Self. As of the Recharge, I have a good working attack chain, and Domination is up as often as I need it without the +Rech from IOs. I don't want to mess up the good playstyle I've developed by taking new pools just for a bit of a recharge boost. (Almost wrote in the original post "please don't try and make this a +recharge build" or something along the lines)



[/ QUOTE ]

Without aid self life as a domi will be hell when you don't have someone else looking out for you with a sharp eye. Especially with fire as primary since Mu Guardian likes to heal the imps instead of yourself...