Erhnam

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  1. I have come up with this.

    I have:

    S/L/E/N/Ranged defenses between 25 and 27. This, with FS or DN should softcap to most incoming damage.

    Hasten down to 8s downtime

    TT converted to "Tenebrous Proctacles". Soul Drain has also Build Up proc and End proc...my past experiences tell me that D/D is an end hog, this may help, even if I lose some raw damage

    Had to use Ragnarok on Nightfall.

    Moonbeam is a mule set. Between Gloom and Drain Life (plus Dark Miasma stuff) I should have enough ST chain to be able to skip Dark Blast. If needed, I can use TT or NF during ST combat. If I exemplar too low...well, thats why we have several builds :P

    PG is 90% mule, but is still a good power to have, lost Soul Transfer

    In the end, I would love another Rech in Tar Patch and HT, perma-hasten, and bring defenses close to 30, but slots are not infinite :P

    Suggestions, please?


    Hero Plan by Mids' Hero Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Teleportation
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Dark Mastery

    Hero Profile:
    Level 1: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(7), Nictus-Acc/Heal(9)
    Level 2: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(9), Mantic-Acc/ActRdx/Rng(11), Mantic-Dmg/ActRdx/Rchg(11), Mantic-Dmg/EndRdx/Rchg(13)
    Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15)
    Level 6: Tar Patch -- RechRdx-I(A)
    Level 8: Tenebrous Tentacles -- Acc-I(A), Posi-Dam%(17), TotHntr-Dam%(19), Cloud-%Dam(19)
    Level 10: Howling Twilight -- RechRdx-I(A)
    Level 12: Night Fall -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(17), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(23), Posi-Dam%(23)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(27), HO:Enzym(27)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(31)
    Level 22: Recall Friend -- Winter-ResSlow(A)
    Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(33)
    Level 26: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34), Theft-+End%(36)
    Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), HO:Enzym(36)
    Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/Rchg(46), GSFC-ToHit(46)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(42), Cloud-%Dam(42)
    Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(43)
    Level 44: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45)
    Level 47: Vengeance -- LkGmblr-Rchg+(A)
    Level 49: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(48)
    Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
    Level 1: Scourge
    Level 1: Sprint -- Clrty-Stlth(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 8% DamageBuff(Smashing)
    • 8% DamageBuff(Lethal)
    • 8% DamageBuff(Fire)
    • 8% DamageBuff(Cold)
    • 8% DamageBuff(Energy)
    • 8% DamageBuff(Negative)
    • 8% DamageBuff(Toxic)
    • 8% DamageBuff(Psionic)
    • 9.88% Defense(Melee)
    • 13% Defense(Smashing)
    • 13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 13.94% Defense(Energy)
    • 13.94% Defense(Negative)
    • 3% Defense(Psionic)
    • 14.56% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 8.55% Max End
    • 83.75% Enhancement(RechargeTime)
    • 33% Enhancement(Accuracy)
    • 19% FlySpeed
    • 128.5 HP (12%) HitPoints
    • 19% JumpHeight
    • 19% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 11.85%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 15% (0.25 End/sec) Recovery
    • 42% (1.87 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 2.52% Resistance(Fire)
    • 2.52% Resistance(Cold)
    • 19% RunSpeed
    • 2% XPDebtProtection
    ------------
    Set Bonuses:
    Decimation
    (Gloom)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Touch of the Nictus
    (Twilight Grasp)
    • 20.08 HP (1.87%) HitPoints
    • 9% Enhancement(Accuracy)
    Sting of the Manticore
    (Moonbeam)
    • 12% (0.54 HP/sec) Regeneration
    • 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
    • 3% DamageBuff(All)
    • 7.5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Darkest Night)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Ragnarok
    (Night Fall)
    • 4% (0.07 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Steadfast Protection
    (Shadow Fall)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Shadow Fall)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Siphon Insight
    (Fearsome Stare)
    • 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
    • 2% XPDebtProtection
    • 9% Enhancement(Accuracy)
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Decimation
    (Life Drain)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Efficacy Adaptor
    (Dark Consumption)
    • 12.05 HP (1.12%) HitPoints
    • 1.5% (0.03 End/sec) Recovery
    • 10% (0.45 HP/sec) Regeneration
    • 2.5% DamageBuff(All)
    • 5% Enhancement(RechargeTime)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Eradication
    (Soul Drain)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Petrifying Gaze)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    Kinetic Combat
    (Brawl)
    • MezResist(Immobilize) 2.75%
    • 16.06 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)



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  2. Quote:
    Originally Posted by Sailboat View Post
    Well, this is weird: It shows 75.7% smashing defense with Shadow Meld turned off. When I click Shadow Meld ON, it shows 95.9% smashing defense.

    With EVERYTHING turned off -- even Critical Hit, which can't be slotted, it shows 60.4% smashing defense.

    With every single IO removed from the build, Mid's shows 30% smashing defense (30% to all, actually.)

    THE SAME Mid's on the same computer works normally with all my own builds, both before and after loading your build.
    I want to roll that scrapper with 30% base defenses. PLEASE!
  3. If you want to try /time for AV soloing, may I recommend Sonic Blast for the stacking -res component?
  4. Sleet+TT+NF must be something worth seeing too :P

    I ran Synapse yesterday, and was an scourge feast. Im in love!
  5. Bump! I could really use some pointers... please!
  6. I started this game playing a Dark/Dark/Dark Defender which I loved, specially when grouping. But it killed me how pitiful the damage was, even if it was nearly impossible to kill, even on SOs after the ED. I left he game before the villain cap was raised to 50

    I came back shortly after freedom, stayed Premium for a while, then went VIP. I learned (and Im still learning) about IOing, sets, procs, whatever. I rolled a few characters, I enjoyed some more than other (fire/kin troller, bot/traps mm, demon/dark mm, ill/cold troller, plant/psy dom, elec/elec dom, fire/tw tank, stj/wp scrap)...some are 50, some are not, a few got deleted. As you see I've been bussy :P

    The thing is, no character has "clicked" me like my old D3. I tried picking it back, made a new SO build (this time with inherent fitness)...and as before, it was really safe, but slow. So I thought about making the mirror one, and so rolled a Dark/Dark corruptor. TT+Nightfall+Scourge is just a beauty. Bonus points if Tar Patch is active. Currently at level 25ish after 3 days of casual playing.

    I tried putting a good IO build, but I have failed miserably. I wanted to aim for softcap ranged, but I realized that with FS, fluffy, DN, and dark blast -tohit I dont really need hit, so tried to get some more aoe/melee def, just in case. And I also wanted perma hasten, I might be asking for too much

    This is my build. It has some empty slots. I've tried to do it 3 or 4 times, but I always end up missing something, defenses, slotting, key powers, recharge... Any help?

    Budget is good. If possible, avoid using full purples sets, but I will get them if they are necesary. 2 bill ios, I can afford 2 or 3, but Id rather not, I have more chars to IO! :P


    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Dark Blast
    Secondary Power Set: Dark Miasma
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Teleportation
    Ancillary Pool: Dark Mastery

    Villain Profile:
    Level 1: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
    Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Theft-Acc/Heal(9)
    Level 2: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
    Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/Rchg(17)
    Level 6: Tar Patch -- RechRdx-I(A)
    Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21), Ragnrk-Knock%(27)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
    Level 12: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
    Level 14: Super Jump -- Zephyr-ResKB(A)
    Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
    Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(45)
    Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
    Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
    Level 24: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
    Level 26: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Decim-Build%(36), Theft-+End%(37)
    Level 28: Recall Friend -- Winter-ResSlow(A)
    Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
    Level 32: Assault -- EndRdx-I(A)
    Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46)
    Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
    Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42)
    Level 44: Soul Transfer -- RechRdx-I(A)
    Level 47: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    ------------
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37)
    Level 1: Brawl -- Empty(A)
    Level 1: Scourge
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 2.5% DamageBuff(Smashing)
    • 2.5% DamageBuff(Lethal)
    • 2.5% DamageBuff(Fire)
    • 2.5% DamageBuff(Cold)
    • 2.5% DamageBuff(Energy)
    • 2.5% DamageBuff(Negative)
    • 2.5% DamageBuff(Toxic)
    • 2.5% DamageBuff(Psionic)
    • 5.5% Defense(Melee)
    • 4.25% Defense(Smashing)
    • 4.25% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 24.56% Defense(Energy)
    • 24.56% Defense(Negative)
    • 3% Defense(Psionic)
    • 27.38% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 10.35% Max End
    • 66.25% Enhancement(RechargeTime)
    • 3% Enhancement(Stun)
    • 32% Enhancement(Accuracy)
    • 28% FlySpeed
    • 112.4 HP (10.5%) HitPoints
    • 28% JumpHeight
    • 28% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Confused) 5%
    • MezResist(Held) 5%
    • MezResist(Immobilize) 8.85%
    • MezResist(Sleep) 5%
    • MezResist(Stun) 5%
    • MezResist(Terrorized) 5%
    • 16.5% (0.28 End/sec) Recovery
    • 20% (0.89 HP/sec) Regeneration
    • 20% ResEffect(FlySpeed)
    • 20% ResEffect(RechargeTime)
    • 20% ResEffect(RunSpeed)
    • 3.15% Resistance(Fire)
    • 3.15% Resistance(Cold)
    • 28% RunSpeed
    ------------
    Set Bonuses:
    Thunderstrike
    (Gloom)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Touch of the Nictus
    (Twilight Grasp)
    • 20.08 HP (1.87%) HitPoints
    Thunderstrike
    (Dark Blast)
    • 2% (0.03 End/sec) Recovery
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 7% Enhancement(Accuracy)
    • 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
    • 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
    Dark Watcher's Despair
    (Darkest Night)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Positron's Blast
    (Tenebrous Tentacles)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Positron's Blast
    (Night Fall)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Super Jump)
    • Knockback (Mag -4), Knockup (Mag -4)
    Steadfast Protection
    (Shadow Fall)
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    Luck of the Gambler
    (Shadow Fall)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Cloud Senses
    (Fearsome Stare)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Stupefy
    (Howling Twilight)
    • 2.5% (0.04 End/sec) Recovery
    • 20.08 HP (1.87%) HitPoints
    • 3% Enhancement(Stun)
    • 6.25% Enhancement(RechargeTime)
    • 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
    Decimation
    (Life Drain)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Winter's Gift
    (Recall Friend)
    • 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Eradication
    (Dark Consumption)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Cloud Senses
    (Dark Servant)
    • Status Resistance 2.5%
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
    Reactive Armor
    (Dark Embrace)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    Eradication
    (Soul Drain)
    • 1.8% Max End
    • 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
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  7. Quote:
    Originally Posted by PleaseRecycle View Post
    My only question is DC/DM or DC/Cold?
    Im either rolling a Dark/Time troller or Dark/Dark dom. I think Dark/Time/Soul could be stupidly powerful

    How is the damage at lower/higher levels? I solo quite a lot, specially when testing new characters, and one thing that keeps pushing me back against controllers is the bad damage. I guess that with the strong inmob and the early pet (level 18?) it wont be so bad
  8. Quote:
    Originally Posted by Lucky666 View Post
    D here. I tend to spend it as fast as I lvl alts to use it.
    This is true for me too. D
  9. Stalker is the "sneaky, gonna stab you HARD" character
    Scrapper is a pure melee character, good damage, can crit (change for double damage), and good armour.
    Tanker is, well, a tank. Very robust and hard to kill, meh damage
    Brute is the middle of the road between Scrapper and Tanker. Lower hp/mitigation than tank, lower damage than scrappers. Better damage than tanks, better survivability than scrappers. They build a "fury" bar by hit and being hit that improves their damage

    The choice is yours. Good sets for armor: Willpower, Regen, Invul, Elec (not sure if this will be available for you) Good melee sets...almost anything. Katana and dark melee have really nice perks.

    By being purely free you can level 1-50 with no problems at all. Anyway I recomend spending a few bucks to get access to tells and supergroups. Buying one month VIP is enough
  10. I would say that Demons and Robots are the most resistant pets. Demons get res buffs, Robots get def buffs.

    My 50 Demon/Dark is a beast. My lowie Bots/Traps also looks promising
  11. Quote:
    Originally Posted by Sailboat View Post
    When I plug it into Mid's it shows 75% s/l/e/n defense, 30% above the soft cap. But it looks to use roughly similar sets to what my Claws/Willpower Scrapper uses to get a "mere" 45% defense.

    DO I have something turned on in Mid's that I should turn off? Is there some error or am I misunderstanding? Do you really have 75% defense?
    Shadowmeld
  12. Quote:
    Originally Posted by Demetrios Vasilikos View Post
    Whether we like it or not COX is a PVP MMO
    Wut?
  13. I think I will go for Fire/Time. But a later stage (probably in a few months when my gf gets a new computer and I try to make her enjoy this game and stop playing that lotro crap ).

    For now, Im rerolling my old main, a dark/dark defender, as a corruptor. I loved that char, it was so powerful (SO times, before and after ED), but the lack of damage always made me cry. Hopefully with scourging tentacles and nightfall this will change

    Oh, nd no, I dont have any fire blast character yet :P
  14. Dark Miasma. Is just too plain awesome. My first char, my first 50, was a Dark/Dark/Dark defender. Currently being rerrolled as a corruptor, I have had enough of the low damage
  15. Gah, sorry, I forgot about this, see if I remember it after work...just 2 hours for the weekend!
  16. Quote:
    Originally Posted by flipside View Post
    Like IronBlade said, I'm trying to buy them for other characters.
    Just curious, why dont you just mail them some inf?
  17. I checked Elec and Psy and dismissed them, too. I dont like the power selections.

    On the other hand, Rad seems good. It has 3 ST blasts for 1-2-3 punching, a PBAoE, and and a TAoE (im guessing Neutron Bomb works just like Fireball?). And the -def sounds tasty. I would love a rain power tho

    I played a bit with Mids, basically replicating the Fire build with Rad (was easy, I remembered everything), and got some nice numbers (I really need t go back to the Ice build, it should have the same possibilities).

    So at least I narrowed down to Fire, Ice, or Rad. Not bad I guess fire would be the more damaging one, rad the debuffing one, and ice the "you are slowed into oblivion along with /time) set. Any comments on your experiences with these sets, please?

    Here is the build. Tough is a (great) set mule, I dont plan on running it.

    EDIT: This build needs some slight changes. I didnt check the exact enhances I of each set for most of them, just put whatever I clicked first. For Example, X-Ray Beam would get the build up proc. I just wanted to see def and recharge numbers, and a general idea of the power choices
    Villain Plan by Mids' Villain Designer 1.953
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Corruptor
    Primary Power Set: Radiation Blast
    Secondary Power Set: Time Manipulation
    Power Pool: Speed
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Power Mastery

    Villain Profile:
    Level 1: X-Ray Beam
    • (A) Decimation - Accuracy/Damage
    • (3) Decimation - Damage/Endurance
    • (3) Decimation - Damage/Recharge
    • (5) Decimation - Accuracy/Endurance/Recharge
    • (5) Decimation - Accuracy/Damage/Recharge
    Level 1: Time Crawl
    • (A) Accuracy IO
    Level 2: Neutrino Bolt
    • (A) Decimation - Accuracy/Damage
    • (7) Decimation - Damage/Endurance
    • (7) Decimation - Damage/Recharge
    • (9) Decimation - Accuracy/Endurance/Recharge
    • (9) Decimation - Accuracy/Damage/Recharge
    Level 4: Irradiate
    • (A) Obliteration - Damage
    • (11) Obliteration - Accuracy/Recharge
    • (11) Obliteration - Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Recharge
    • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
    • (15) Obliteration - Chance for Smashing Damage
    Level 6: Temporal Mending
    • (A) Doctored Wounds - Heal/Endurance
    • (15) Doctored Wounds - Endurance/Recharge
    • (17) Doctored Wounds - Heal/Recharge
    • (17) Doctored Wounds - Heal/Endurance/Recharge
    • (19) Doctored Wounds - Heal
    Level 8: Time's Juncture
    • (A) Dark Watcher's Despair - To Hit Debuff
    • (19) Dark Watcher's Despair - To Hit Debuff/Recharge
    • (21) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance
    • (21) Dark Watcher's Despair - Recharge/Endurance
    Level 10: Hasten
    • (A) Recharge Reduction IO
    • (23) Recharge Reduction IO
    Level 12: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed
    • (50) Luck of the Gambler - Defense
    Level 14: Super Jump
    • (A) Empty
    Level 16: Distortion Field
    • (A) Lockdown - Chance for +2 Mag Hold
    • (23) Basilisk's Gaze - Accuracy/Hold
    • (25) Basilisk's Gaze - Accuracy/Recharge
    • (25) Basilisk's Gaze - Recharge/Hold
    • (27) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 18: Cosmic Burst
    • (A) Decimation - Accuracy/Damage
    • (27) Decimation - Damage/Endurance
    • (29) Decimation - Damage/Recharge
    • (29) Decimation - Accuracy/Endurance/Recharge
    • (31) Decimation - Accuracy/Damage/Recharge
    Level 20: Time Stop
    • (A) Basilisk's Gaze - Accuracy/Hold
    • (31) Basilisk's Gaze - Accuracy/Recharge
    • (31) Basilisk's Gaze - Recharge/Hold
    • (33) Basilisk's Gaze - Endurance/Recharge/Hold
    Level 22: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed
    • (33) Luck of the Gambler - Defense
    • (36) Luck of the Gambler - Defense/Endurance
    • (36) HamiO:Enzyme Exposure
    Level 24: Tactics
    • (A) Gaussian's Synchronized Fire-Control - To Hit Buff
    • (33) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - Recharge/Endurance
    • (34) Gaussian's Synchronized Fire-Control - To Hit Buff/Endurance
    • (36) Gaussian's Synchronized Fire-Control - Chance for Build Up
    Level 26: Neutron Bomb
    • (A) Positron's Blast - Accuracy/Damage
    • (37) Positron's Blast - Damage/Endurance
    • (37) Positron's Blast - Damage/Recharge
    • (37) Positron's Blast - Damage/Range
    • (39) Positron's Blast - Accuracy/Damage/Endurance
    • (50) Ragnarok - Chance for Knockdown
    Level 28: Farsight
    • (A) Luck of the Gambler - Recharge Speed
    • (39) Luck of the Gambler - Defense
    Level 30: Boxing
    • (A) Kinetic Combat - Accuracy/Damage
    • (39) Kinetic Combat - Damage/Endurance
    • (40) Kinetic Combat - Damage/Recharge
    • (40) Kinetic Combat - Damage/Endurance/Recharge
    Level 32: Tough
    • (A) Steadfast Protection - Resistance/+Def 3%
    • (40) Steadfast Protection - Knockback Protection
    • (46) Reactive Armor - Resistance/Endurance
    • (48) Reactive Armor - Endurance/Recharge
    • (48) Reactive Armor - Resistance/Recharge
    • (48) Reactive Armor - Resistance/Endurance/Recharge
    Level 35: Power Build Up
    • (A) Recharge Reduction IO
    Level 38: Chrono Shift
    • (A) Numina's Convalescence - Heal/Recharge
    • (42) Doctored Wounds - Heal/Recharge
    • (42) Efficacy Adaptor - EndMod/Recharge
    • (42) Performance Shifter - EndMod/Recharge
    Level 41: Weave
    • (A) Luck of the Gambler - Recharge Speed
    • (43) Luck of the Gambler - Defense
    • (43) Luck of the Gambler - Defense/Endurance
    • (43) HamiO:Enzyme Exposure
    Level 44: Slowed Response
    • (A) Accuracy IO
    • (45) Achilles' Heel - Chance for Res Debuff
    • (45) Touch of Lady Grey - Defense Debuff
    • (50) Touch of Lady Grey - Chance for Negative Damage
    Level 47: Temporal Selection
    • (A) Recharge Reduction IO
    Level 49: Vengeance
    • (A) Luck of the Gambler - Recharge Speed
    ------------
    Level 2: Swift
    • (A) Empty
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery
    • (46) Miracle - +Recovery
    Level 2: Hurdle
    • (A) Empty
    Level 2: Stamina
    • (A) Performance Shifter - Chance for +End
    • (45) Performance Shifter - EndMod
    • (46) Endurance Modification IO
    Level 1: Brawl
    • (A) Empty
    Level 1: Scourge
    Level 1: Sprint
    • (A) Empty
    Level 2: Rest
    • (A) Empty
    Level 4: Ninja Run
    ------------
    Set Bonus Totals:
    • 5.5% DamageBuff(Smashing)
    • 5.5% DamageBuff(Lethal)
    • 5.5% DamageBuff(Fire)
    • 5.5% DamageBuff(Cold)
    • 5.5% DamageBuff(Energy)
    • 5.5% DamageBuff(Negative)
    • 5.5% DamageBuff(Toxic)
    • 5.5% DamageBuff(Psionic)
    • 11.13% Defense(Smashing)
    • 11.13% Defense(Lethal)
    • 4.25% Defense(Fire)
    • 4.25% Defense(Cold)
    • 10.5% Defense(Energy)
    • 10.5% Defense(Negative)
    • 3% Defense(Psionic)
    • 11.75% Defense(Melee)
    • 8.63% Defense(Ranged)
    • 5.5% Defense(AoE)
    • 6.75% Max End
    • 4% Enhancement(Heal)
    • 18% Enhancement(Accuracy)
    • 92.5% Enhancement(RechargeTime)
    • 10% FlySpeed
    • 128.5 HP (12%) HitPoints
    • 10% JumpHeight
    • 10% JumpSpeed
    • Knockback (Mag -4)
    • Knockup (Mag -4)
    • MezResist(Immobilize) 12.1%
    • MezResist(Stun) 2.2%
    • MezResist(Terrorized) 2.2%
    • 13% (0.22 End/sec) Recovery
    • 40% (1.79 HP/sec) Regeneration
    • 2.84% Resistance(Fire)
    • 2.84% Resistance(Cold)
    • 10% RunSpeed
    ------------
    Set Bonuses:
    Decimation
    (X-Ray Beam)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Decimation
    (Neutrino Bolt)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Obliteration
    (Irradiate)
    • MezResist(Stun) 2.2%
    • 3% DamageBuff(All)
    • 9% Enhancement(Accuracy)
    • 5% Enhancement(RechargeTime)
    • 3.75% Defense(Melee), 1.88% Defense(Lethal), 1.88% Defense(Smashing)
    Doctored Wounds
    (Temporal Mending)
    • MezResist(Terrorized) 2.2%
    • 1.26% Resistance(Fire,Cold)
    • 4% Enhancement(Heal)
    • 5% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Time's Juncture)
    • 16.06 HP (1.5%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Distortion Field)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Cosmic Burst)
    • MezResist(Immobilize) 2.75%
    • 12.05 HP (1.12%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Basilisk's Gaze
    (Time Stop)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.03 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Gaussian's Synchronized Fire-Control
    (Tactics)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
    • 20.08 HP (1.87%) HitPoints
    • 2.5% (0.04 End/sec) Recovery
    • 2.5% DamageBuff(All)
    • 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
    Positron's Blast
    (Neutron Bomb)
    • 2.5% (0.04 End/sec) Recovery
    • 1.58% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Farsight)
    • 10% (0.45 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Kinetic Combat
    (Boxing)
    • MezResist(Immobilize) 2.75%
    • 16.06 HP (1.5%) HitPoints
    • 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
    Steadfast Protection
    (Tough)
    • 1.5% (0.03 End/sec) Recovery
    • 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
    • Knockback (Mag -4), Knockup (Mag -4)
    Reactive Armor
    (Tough)
    • MezResist(Immobilize) 1.1%
    • 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
    • 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
    Luck of the Gambler
    (Weave)
    • 10% (0.45 HP/sec) Regeneration
    • 12.05 HP (1.12%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Touch of Lady Grey
    (Slowed Response)
    • 16.06 HP (1.5%) HitPoints
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Performance Shifter
    (Stamina)
    • 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  18. Im rolling a Stj/WP now and it feels great. Do not worry about the specific Build Up - Hitting Combat Readiness - Spinning Strike - 3 builders - other finisher just obliterates any spawn. Heck, the initial Spinning Strike will kill any minion on a crit, and im at level 29 with only 3 slots on each attack.

    Also the set has some goodies: Does not need recharge, most attacks do "something" for you other than damage (knockdow, -res, -def), specially the aoe knockdown which buys you some time for the regen to kick.

    Have a look a few threads below for my build and discussion about the combo
  19. I know that Im not restricted, and I have a few to choose from

    I ended un trashing the idea of Sonic. The powerset seems fine, but I dont stand the graphics. Either as shouts or as blasts, they look meh to me (no offense intended ). Also I want some aoe power than a narrow cone.

    Already played with mids a bit, did an Ice/Time (not bad, but couldnt get perma chronoshift, even with one purple set...need reworking) and a fire/time that simply looked...great. Perma everything, all defenses above 35 (except psy, which is at 30 or so) without powerboost, and not very expensive. I even have 2 extra slots (that I temporarily put as a heal proc in flares and def lotg in combat jumping). This is from memory so numbers may be a bit off, but the fire build was miles better than the ice one.

    Fire seemed better damage and aoe (fireball + rain + breath) agains the safer ice (slows everywhere) and slight less damage and aoe (breath + rain). I got the Ice nuke, but not the Fire one

    The /time set looks just wonderful. Every single power seems good, I would have problems if I had to skip any. In both builds I ended taking the full time set

    I will have a look at elec/psy/rad and try making a build for them.

    Thanks all!
  20. Quote:
    Originally Posted by Energizing_Ion View Post
    But like the others have said, get a toon that clicks for you and use it. Most of the "hard" badges have been "nerfed" (like the healing ones or damage taken, etc....) so it's not that hard to get it on a non-healing/empathy toon/etc...
    Yep, Im not worried about those hard badges, I can get them one way or another. The problem, as I said, is the charatcer. Right now Im levelling a StJ/WP scrapper which Im liking a lot, and I have a Fire/Fire Tank and D3 at 50 that I rolled when I started playing (I2, EU launch). Also a Demon/Dark MM, and Ill/Cold troller. I enjoy all of them, but all of them have something that bothers me at one point or another (low damage on the D3, "low" defenses on the tanker, low damage on the troller, the scrapper is one-trick-pony..now Im considering a Ice/Time or Fire/Time corruptor...but anyway this is something I have to fix myself :P )

    I will have a look at the Titan Sentinel + city info! Thanks!

    BTW, why is that of the praetorian character? Im guessing there are also badges that a praetorian cannot get and a primal can?
  21. IF you roll Tank, bear in the mind that the TW Taunt requires your weapon to be out. Otherwise, it will cause redraw. Is killing my Fire/TW to the point Im considering rerolling as a brute (or a less clicky primary)
  22. If you havent done it yet, do the TFs:

    Posi 1 (10+)
    Posi 2 (11+)
    Synapse (15+)
    Sister Psyche (20+)
    Citadel (25+)

    You will need those for the TF commander accolade, anyway

    Other TFs:
    Moonfire (23+)
    Ernesto Hess (25+) (needs to be unlocuked by finishing Striga SAs)

    TFs are your best bet
  23. Quote:
    Originally Posted by TurkeyMash View Post
    thanks for the replies. im a bit reluctant to pick virtue because i am an east coast player and virtue is a west coast server. also on the wiki it says virtue does a lot of role playing and im not really into that.
    You will have enough people at any time. Heck, I play in Virtue, have no trouble in finding TF groups, and play on EU time-zone
  24. Quote:
    Originally Posted by Fulmens View Post
    Start with something like Doctored Wounds, Thunderstrike, or Crushing Impact at level 50- buy for something under half a million, spend half a million crafting, list for 2 million and 1 inf, sell for 2-5 million. Don't do very many at a time. Realize your niche may collapse at any time. Realize you will screw up, lose money, and learn from it. But you'll make WAY more.
    This. And specially:

    Quote:
    Originally Posted by Fulmens View Post
    Don't do very many at a time
    This. When you are starting and learning, buy batches of 2, 3, 5 at most. Sooner or later some recipe will crash on you, and you dont want that to happen when you are starting your career and are short of founds. And if it happens, it will happen with a small number (2, 3, 5), and easy to recover.

    Other that what Fulmens said, other 2 good sets to learn are perfomance shifter: end red/end mod, and efficacy adaptor. They are not expensive, and will net you low but steady profit
  25. Thanks for your answers! The AT is not a problem, I like most of them, Im just trying to find a powerset combo that "clicks" me to say "I want to play this character more and more and more and.." you get me :P

    I was asking about other stuff. You gave me a good idea (keep a bunch of temp powers or second utility build). How do you keep trace of your badges? I only have VidiotMaps installed. I also installed HeroStats, but barely use it.

    Thanks!