My Dark/Dark Corr needs heavy tweaking
Bump! I could really use some pointers... please!
I have come up with this.
I have:
S/L/E/N/Ranged defenses between 25 and 27. This, with FS or DN should softcap to most incoming damage.
Hasten down to 8s downtime
TT converted to "Tenebrous Proctacles". Soul Drain has also Build Up proc and End proc...my past experiences tell me that D/D is an end hog, this may help, even if I lose some raw damage
Had to use Ragnarok on Nightfall.
Moonbeam is a mule set. Between Gloom and Drain Life (plus Dark Miasma stuff) I should have enough ST chain to be able to skip Dark Blast. If needed, I can use TT or NF during ST combat. If I exemplar too low...well, thats why we have several builds :P
PG is 90% mule, but is still a good power to have, lost Soul Transfer
In the end, I would love another Rech in Tar Patch and HT, perma-hasten, and bring defenses close to 30, but slots are not infinite :P
Suggestions, please?
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Teleportation
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Dark Mastery
Hero Profile:
Level 1: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Twilight Grasp -- Nictus-Acc/EndRdx/Rchg(A), Nictus-Heal(7), Nictus-Acc/Heal(9)
Level 2: Moonbeam -- Mantic-Acc/Dmg(A), Mantic-Dmg/EndRdx(9), Mantic-Acc/ActRdx/Rng(11), Mantic-Dmg/ActRdx/Rchg(11), Mantic-Dmg/EndRdx/Rchg(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb(A), DarkWD-ToHitDeb/Rchg(13), DarkWD-ToHitDeb/EndRdx(15), DarkWD-Rchg/EndRdx(15)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Tenebrous Tentacles -- Acc-I(A), Posi-Dam%(17), TotHntr-Dam%(19), Cloud-%Dam(19)
Level 10: Howling Twilight -- RechRdx-I(A)
Level 12: Night Fall -- Ragnrk-Dmg/Rchg(A), Ragnrk-Knock%(17), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Acc/Rchg(21), Ragnrk-Dmg/EndRdx(23), Posi-Dam%(23)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(25), LkGmblr-Def/EndRdx(27), HO:Enzym(27)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A)
Level 20: Fearsome Stare -- SipInsght-ToHitDeb(A), SipInsght-Acc/ToHitDeb(29), SipInsght-Acc/Rchg(29), SipInsght-ToHitDeb/EndRdx/Rchg(31), SipInsght-Acc/EndRdx/Rchg(31)
Level 22: Recall Friend -- Winter-ResSlow(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(25), RechRdx-I(33)
Level 26: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(33), Decim-Acc/EndRdx/Rchg(34), Decim-Acc/Dmg/Rchg(34), Decim-Build%(34), Theft-+End%(36)
Level 28: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(36), HO:Enzym(36)
Level 30: Tactics -- GSFC-Build%(A), GSFC-ToHit/EndRdx(37), GSFC-Rchg/EndRdx(37), GSFC-ToHit/Rchg/EndRdx(46), GSFC-ToHit/Rchg(46), GSFC-ToHit(46)
Level 32: Assault -- EndRdx-I(A)
Level 35: Dark Consumption -- Efficacy-EndMod(A), Efficacy-EndMod/Rchg(37), Efficacy-EndMod/Acc/Rchg(39), Efficacy-Acc/Rchg(39), Efficacy-EndMod/Acc(39), Efficacy-EndMod/EndRdx(40)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(40), Cloud-Acc/Rchg(40), Cloud-ToHitDeb/EndRdx/Rchg(42), Cloud-Acc/EndRdx/Rchg(42), Cloud-%Dam(42)
Level 41: Dark Embrace -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(43), RctvArm-ResDam/EndRdx/Rchg(43), RctvArm-ResDam/Rchg(43)
Level 44: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(45), Erad-Acc/Dmg/EndRdx/Rchg(45)
Level 47: Vengeance -- LkGmblr-Rchg+(A)
Level 49: Petrifying Gaze -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(50), BasGaze-Rchg/Hold(50), BasGaze-Acc/EndRdx/Rchg/Hold(50)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(33)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(31), P'Shift-EndMod/Rchg(45), P'Shift-EndMod/Acc(48)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(48), KntkC'bat-Dmg/EndRdx/Rchg(48)
Level 1: Scourge
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 9.88% Defense(Melee)
- 13% Defense(Smashing)
- 13% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 13.94% Defense(Energy)
- 13.94% Defense(Negative)
- 3% Defense(Psionic)
- 14.56% Defense(Ranged)
- 5.5% Defense(AoE)
- 8.55% Max End
- 83.75% Enhancement(RechargeTime)
- 33% Enhancement(Accuracy)
- 19% FlySpeed
- 128.5 HP (12%) HitPoints
- 19% JumpHeight
- 19% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 11.85%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 15% (0.25 End/sec) Recovery
- 42% (1.87 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 2.52% Resistance(Fire)
- 2.52% Resistance(Cold)
- 19% RunSpeed
- 2% XPDebtProtection
Set Bonuses:
Decimation
(Gloom)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Twilight Grasp)
- 20.08 HP (1.87%) HitPoints
- 9% Enhancement(Accuracy)
(Moonbeam)
- 12% (0.54 HP/sec) Regeneration
- 1.88% Defense(Ranged), 0.94% Defense(Energy), 0.94% Defense(Negative)
- 3% DamageBuff(All)
- 7.5% Enhancement(RechargeTime)
(Darkest Night)
- 16.06 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
(Night Fall)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
(Shadow Fall)
- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
(Fearsome Stare)
- 4% JumpSpeed, 4% JumpHeight, 4% FlySpeed, 4% RunSpeed
- 2% XPDebtProtection
- 9% Enhancement(Accuracy)
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
(Recall Friend)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
(Life Drain)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Maneuvers)
- 10% (0.45 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
(Dark Consumption)
- 12.05 HP (1.12%) HitPoints
- 1.5% (0.03 End/sec) Recovery
- 10% (0.45 HP/sec) Regeneration
- 2.5% DamageBuff(All)
- 5% Enhancement(RechargeTime)
(Dark Servant)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
(Dark Embrace)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
- 1.25% Defense(Smashing,Lethal), 0.63% Defense(Melee)
(Soul Drain)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Petrifying Gaze)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Stamina)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
(Brawl)
- MezResist(Immobilize) 2.75%
- 16.06 HP (1.5%) HitPoints
- 3.75% Defense(Smashing,Lethal), 1.88% Defense(Melee)
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I guess the lack of responses means "this is as much defense/recharge you can get without more purples/pvp io" :P
(That, or everyone is playing with /Fire and there is no love for old good dark)
I started this game playing a Dark/Dark/Dark Defender which I loved, specially when grouping. But it killed me how pitiful the damage was, even if it was nearly impossible to kill, even on SOs after the ED. I left he game before the villain cap was raised to 50
I came back shortly after freedom, stayed Premium for a while, then went VIP. I learned (and Im still learning) about IOing, sets, procs, whatever. I rolled a few characters, I enjoyed some more than other (fire/kin troller, bot/traps mm, demon/dark mm, ill/cold troller, plant/psy dom, elec/elec dom, fire/tw tank, stj/wp scrap)...some are 50, some are not, a few got deleted. As you see I've been bussy :P
The thing is, no character has "clicked" me like my old D3. I tried picking it back, made a new SO build (this time with inherent fitness)...and as before, it was really safe, but slow. So I thought about making the mirror one, and so rolled a Dark/Dark corruptor. TT+Nightfall+Scourge is just a beauty. Bonus points if Tar Patch is active. Currently at level 25ish after 3 days of casual playing.
I tried putting a good IO build, but I have failed miserably. I wanted to aim for softcap ranged, but I realized that with FS, fluffy, DN, and dark blast -tohit I dont really need hit, so tried to get some more aoe/melee def, just in case. And I also wanted perma hasten, I might be asking for too much
This is my build. It has some empty slots. I've tried to do it 3 or 4 times, but I always end up missing something, defenses, slotting, key powers, recharge... Any help?
Budget is good. If possible, avoid using full purples sets, but I will get them if they are necesary. 2 bill ios, I can afford 2 or 3, but Id rather not, I have more chars to IO! :P
Villain Plan by Mids' Villain Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Corruptor
Primary Power Set: Dark Blast
Secondary Power Set: Dark Miasma
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Dark Mastery
Villain Profile:
Level 1: Gloom -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Theft-Acc/Heal(9)
Level 2: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(9), Thundr-Dmg/Rchg(11), Thundr-Acc/Dmg/Rchg(11), Thundr-Acc/Dmg/EndRdx(13), Thundr-Dmg/EndRdx/Rchg(13)
Level 4: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-ToHitDeb(15), DarkWD-ToHitdeb/Rchg/EndRdx(15), DarkWD-ToHitDeb/Rchg(17)
Level 6: Tar Patch -- RechRdx-I(A)
Level 8: Tenebrous Tentacles -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(17), Posi-Dmg/Rng(19), Posi-Acc/Dmg/EndRdx(19), Posi-Dam%(21), Ragnrk-Knock%(27)
Level 10: Hasten -- RechRdx-I(A), RechRdx-I(21), RechRdx-I(23)
Level 12: Night Fall -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(23), Posi-Dmg/Rng(25), Posi-Acc/Dmg/EndRdx(25), Posi-Dam%(27)
Level 14: Super Jump -- Zephyr-ResKB(A)
Level 16: Shadow Fall -- S'fstPrt-ResDam/Def+(A), LkGmblr-Rchg+(29), LkGmblr-Def(29), LkGmblr-Def/EndRdx(31)
Level 18: Combat Jumping -- LkGmblr-Rchg+(A), Ksmt-ToHit+(45)
Level 20: Fearsome Stare -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(31), Cloud-Acc/Rchg(31), Cloud-ToHitDeb/EndRdx/Rchg(33), Cloud-Acc/EndRdx/Rchg(33), Cloud-%Dam(33)
Level 22: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(34), LkGmblr-Def/EndRdx(34)
Level 24: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(45), Stpfy-Acc/EndRdx(46), Stpfy-Stun/Rng(48), Stpfy-Acc/Stun/Rchg(48), Stpfy-KB%(48)
Level 26: Life Drain -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(34), Decim-Acc/EndRdx/Rchg(36), Decim-Acc/Dmg/Rchg(36), Decim-Build%(36), Theft-+End%(37)
Level 28: Recall Friend -- Winter-ResSlow(A)
Level 30: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(40), GSFC-ToHit/Rchg/EndRdx(42), GSFC-Rchg/EndRdx(43), GSFC-ToHit/EndRdx(43), GSFC-Build%(43)
Level 32: Assault -- EndRdx-I(A)
Level 35: Dark Consumption -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(39), Cloud-Acc/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 41: Dark Embrace -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(42), RctvArm-ResDam/EndRdx/Rchg(42)
Level 44: Soul Transfer -- RechRdx-I(A)
Level 47: Soul Drain -- Erad-Acc/Rchg(A), Erad-Acc/Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
------------
Level 2: Swift -- Empty(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(37)
Level 1: Brawl -- Empty(A)
Level 1: Scourge
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 2.5% DamageBuff(Smashing)
- 2.5% DamageBuff(Lethal)
- 2.5% DamageBuff(Fire)
- 2.5% DamageBuff(Cold)
- 2.5% DamageBuff(Energy)
- 2.5% DamageBuff(Negative)
- 2.5% DamageBuff(Toxic)
- 2.5% DamageBuff(Psionic)
- 5.5% Defense(Melee)
- 4.25% Defense(Smashing)
- 4.25% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 24.56% Defense(Energy)
- 24.56% Defense(Negative)
- 3% Defense(Psionic)
- 27.38% Defense(Ranged)
- 5.5% Defense(AoE)
- 10.35% Max End
- 66.25% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 32% Enhancement(Accuracy)
- 28% FlySpeed
- 112.4 HP (10.5%) HitPoints
- 28% JumpHeight
- 28% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 8.85%
- MezResist(Sleep) 5%
- MezResist(Stun) 5%
- MezResist(Terrorized) 5%
- 16.5% (0.28 End/sec) Recovery
- 20% (0.89 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 3.15% Resistance(Fire)
- 3.15% Resistance(Cold)
- 28% RunSpeed
------------Set Bonuses:
Thunderstrike
(Gloom)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Touch of the Nictus(Twilight Grasp)
- 20.08 HP (1.87%) HitPoints
Thunderstrike(Dark Blast)
- 2% (0.03 End/sec) Recovery
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 7% Enhancement(Accuracy)
- 4% RunSpeed, 4% FlySpeed, 4% JumpSpeed, 4% JumpHeight
- 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative)
Dark Watcher's Despair(Darkest Night)
- 16.06 HP (1.5%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Positron's Blast(Tenebrous Tentacles)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Positron's Blast(Night Fall)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Blessing of the Zephyr(Super Jump)
- Knockback (Mag -4), Knockup (Mag -4)
Steadfast Protection(Shadow Fall)
- 3% Defense(Melee), 3% Defense(AoE), 3% Defense(Ranged), 3% Defense(Smashing), 3% Defense(Lethal), 3% Defense(Fire), 3% Defense(Cold), 3% Defense(Energy), 3% Defense(Negative), 3% Defense(Psionic)
Luck of the Gambler(Shadow Fall)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Cloud Senses(Fearsome Stare)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Luck of the Gambler(Maneuvers)
- 10% (0.45 HP/sec) Regeneration
- 12.05 HP (1.12%) HitPoints
- 7.5% Enhancement(RechargeTime)
Stupefy(Howling Twilight)
- 2.5% (0.04 End/sec) Recovery
- 20.08 HP (1.87%) HitPoints
- 3% Enhancement(Stun)
- 6.25% Enhancement(RechargeTime)
- 3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
Decimation(Life Drain)
- MezResist(Immobilize) 2.75%
- 12.05 HP (1.12%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Winter's Gift(Recall Friend)
- 20% ResEffect(RunSpeed), 20% ResEffect(RechargeTime), 20% ResEffect(FlySpeed)
Gaussian's Synchronized Fire-Control(Tactics)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 20.08 HP (1.87%) HitPoints
- 2.5% (0.04 End/sec) Recovery
- 2.5% DamageBuff(All)
- 2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing), 2.5% Defense(Ranged), 1.25% Defense(Energy), 1.25% Defense(Negative), 2.5% Defense(AoE), 1.25% Defense(Fire), 1.25% Defense(Cold)
Eradication(Dark Consumption)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Cloud Senses(Dark Servant)
- Status Resistance 2.5%
- 2.25% Max End
- 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Reactive Armor(Dark Embrace)
- MezResist(Immobilize) 1.1%
- 1.25% Defense(Energy,Negative), 0.63% Defense(Ranged)
Eradication(Soul Drain)
- 1.8% Max End
- 3.13% Defense(Energy,Negative), 1.56% Defense(Ranged)
Luck of the Gambler(Vengeance)
- 7.5% Enhancement(RechargeTime)
Performance Shifter(Stamina)