Street Justice / WP (soft cap) critique
When I plug it into Mid's it shows 75% s/l/e/n defense, 30% above the soft cap. But it looks to use roughly similar sets to what my Claws/Willpower Scrapper uses to get a "mere" 45% defense.
DO I have something turned on in Mid's that I should turn off? Is there some error or am I misunderstanding? Do you really have 75% defense?
If we are to die, let us die like men. -- Patrick Cleburne
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The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
When I plug it into Mid's it shows 75% s/l/e/n defense, 30% above the soft cap. But it looks to use roughly similar sets to what my Claws/Willpower Scrapper uses to get a "mere" 45% defense.
DO I have something turned on in Mid's that I should turn off? Is there some error or am I misunderstanding? Do you really have 75% defense? |
Yeh it's got shadowmeld turned on for some reason. When I imported it from here, it did not have shadowmeld turned on (just checked) and it shows: 45.7% S/L and 46.9% E/N.
I guess I'm looking for feedback on the build not just for def but for other factors like Res, Regen (showing 635% w/o accolades, roughly 50hp/sec) -- it was this push for survivability that led me to put Shadow Meld in the build.
Also in terms of attack chain. I couldn't quite figure out how to get CU to recharge to be able to run RC-SB-HB-RC-SB-CU -- it looks like CU is too slow by a second or so. Any other tips?
I spent a large part of yesterday comparing this build with its def and 1900hp (w/ accolades) and regen to a Stalker build (StJ/Nin) that was still soft-capped but can take advantage of the new stalker changes to AS (which gives 2 combo points). Ultimately I felt the Scrapper build would be better b/c of the higher hp and regen. But having played the build a bit (up to 23) I am finding the AOE pretty weak (lame radii on Spinning and Sweeping) and wondering if I should suck up the Stalker build instead.
Thx.
Yeh it's got shadowmeld turned on for some reason. When I imported it from here, it did not have shadowmeld turned on (just checked) and it shows: 45.7% S/L and 46.9% E/N.
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With EVERYTHING turned off -- even Critical Hit, which can't be slotted, it shows 60.4% smashing defense.
With every single IO removed from the build, Mid's shows 30% smashing defense (30% to all, actually.)
THE SAME Mid's on the same computer works normally with all my own builds, both before and after loading your build.
If we are to die, let us die like men. -- Patrick Cleburne
----------------------------------------------------------
The rule is that they must be loved. --Jayne Fynes-Clinton, Death of an Abandoned Dog
Can't explain what you're seeing. I'm using MIDS 1.95. Here it is again.
Be sure you don't have incarnate powers toggled on -- it has Vorpal Final Judgement in the build which gives like 30% def to all or something. The build *should* have close to 30% S/L with no toggles running.
I'd be grateful for any input on improvements, and what StJ chain to use.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Professor Punch: Level 50 Science Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5), KntkC'bat-Dmg/EndRdx/Rchg(7)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), GA-3defTpProc(3), Heal-I(9), Heal-I(50)
Level 2: Sweeping Cross -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(5), C'ngBlow-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(25), Erad-Acc/Dmg/EndRdx/Rchg(25), Erad-%Dam(27)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal/EndRdx(9), Numna-EndRdx/Rchg(11), Numna-Heal/Rchg(11), Numna-Heal/EndRdx/Rchg(48), Numna-Heal(50)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(43)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(13), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(37), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(37)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19)
Level 12: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(23), RctvArm-ResDam/EndRdx/Rchg(23), RctvArm-ResDam(19)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(31), KntkC'bat-Dmg/Rchg(31), KntkC'bat-Dmg/EndRdx/Rchg(27)
Level 16: Rise to the Challenge -- Numna-Heal/EndRdx(A), Numna-Heal/Rchg(33), Numna-Heal(33), HO:Golgi(29)
Level 18: Spinning Strike -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(40), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(42), Posi-Dam%(42), FrcFbk-Rechg%(21)
Level 20: Quick Recovery -- P'Shift-EndMod(A), EndMod-I(21)
Level 22: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam/Rchg(39), RctvArm-ResDam/EndRdx/Rchg(39), RctvArm-ResDam(39)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(40)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(36), Mako-Acc/Dmg/EndRdx/Rchg(29), Achilles-ResDeb%(31)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(43), LkGmblr-Def(43)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(46), LkGmblr-Def/EndRdx(33)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(45), KntkC'bat-Dmg/Rchg(46), KntkC'bat-Dmg/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), RechRdx-I(36)
Level 35: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(37), Thundr-Dmg/Rchg(45)
Level 38: Strength of Will -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(46), RctvArm-ResDam/Rchg(48), RctvArm-ResDam/EndRdx/Rchg(45)
Level 41: Shadow Meld -- RechRdx-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(50)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Musculature Radial Paragon
Level 50: Vorpal Radial Final Judgement
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(13), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(17)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Critical Hit
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(48)
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
Well, this is weird: It shows 75.7% smashing defense with Shadow Meld turned off. When I click Shadow Meld ON, it shows 95.9% smashing defense.
With EVERYTHING turned off -- even Critical Hit, which can't be slotted, it shows 60.4% smashing defense. With every single IO removed from the build, Mid's shows 30% smashing defense (30% to all, actually.) THE SAME Mid's on the same computer works normally with all my own builds, both before and after loading your build. |
OK I rebuilt it from scratch in a different MIDS. This version should have no MIDS issues.
Like I said, this build was designed to have soft-cap S/L/E/N and 635% regen (roughly 50hp/sec with no accolades) with 1 foe in RTTC.
I think it is a little shy of being able to run an StJ chain like RC-SB-HB-RC-SB-CU -- can't seem to get the recharge into CU.
The endo usage toggled up seems a bit high as well. I could fix that with Cardiac but I was hoping to go Musc.
Really open to some suggestions.
Hero Plan by Mids' Hero Designer 1.953
http://www.cohplanner.com/
Click this DataLink to open the build!
Professor Punch: Level 50 Magic Scrapper
Primary Power Set: Street Justice
Secondary Power Set: Willpower
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Speed
Ancillary Pool: Soul Mastery
Hero Profile:
Level 1: Heavy Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx/Rchg(3), KntkC'bat-Dmg/EndRdx(3), KntkC'bat-Dmg/Rchg(5)
Level 1: High Pain Tolerance -- GA-3defTpProc(A), S'fstPrt-ResDam/Def+(5), Heal-I(7), Heal-I(7)
Level 2: Sweeping Cross -- C'ngBlow-Acc/Dmg(A), C'ngBlow-Dmg/EndRdx(9), C'ngBlow-Dmg/Rchg(46), Erad-Acc/Dmg/Rchg(50), Erad-Acc/Dmg/EndRdx/Rchg(50), Erad-%Dam(50)
Level 4: Fast Healing -- Numna-Regen/Rcvry+(A), Numna-Heal(9), Numna-Heal/EndRdx(11), Numna-EndRdx/Rchg(11), Numna-Heal/EndRdx/Rchg(13), Numna-Heal/Rchg(48)
Level 6: Combat Readiness -- Rec'dRet-ToHit/Rchg(A), Rec'dRet-ToHit(13)
Level 8: Rib Cracker -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Dam%(17), Mako-Acc/Dmg/EndRdx/Rchg(19)
Level 10: Indomitable Will -- LkGmblr-Rchg+(A), Ksmt-ToHit+(19)
Level 12: Mind Over Body -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(21), RctvArm-ResDam/Rchg(21), RctvArm-ResDam/EndRdx/Rchg(23)
Level 14: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/EndRdx/Rchg(25), KntkC'bat-Dmg/Rchg(25)
Level 16: Rise to the Challenge -- Numna-Heal(A), Numna-Heal/EndRdx(29), Numna-Heal/Rchg(31), HO:Golgi(31)
Level 18: Spinning Strike -- Posi-Dam%(A), Posi-Acc/Dmg(31), Posi-Acc/Dmg/EndRdx(33), Posi-Dmg/Rchg(33), Posi-Dmg/Rng(33), FrcFbk-Rechg%(34)
Level 20: Quick Recovery -- P'Shift-End%(A), EndMod-I(34)
Level 22: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(34), RctvArm-ResDam/Rchg(36), RctvArm-ResDam/EndRdx/Rchg(36)
Level 24: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(37)
Level 26: Shin Breaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(37), KntkC'bat-Dmg/Rchg(37), KntkC'bat-Dmg/EndRdx/Rchg(39), Mako-Acc/Dmg/EndRdx/Rchg(39), Achilles-ResDeb%(39)
Level 28: Heightened Senses -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(48)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(40), LkGmblr-Def/EndRdx(42)
Level 32: Crushing Uppercut -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(42), KntkC'bat-Dmg/Rchg(42), KntkC'bat-Dmg/EndRdx/Rchg(43), Mako-Acc/Dmg/EndRdx/Rchg(43), RechRdx-I(43)
Level 35: Dark Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(45), Thundr-Dmg/Rchg(45)
Level 38: Strength of Will -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(45), RctvArm-ResDam/Rchg(46), RctvArm-EndRdx/Rchg(46)
Level 41: Shadow Meld -- RechRdx-I(A)
Level 44: Combat Jumping -- LkGmblr-Rchg+(A)
Level 47: Hasten -- RechRdx-I(A), RechRdx-I(48)
Level 49: Super Jump -- Winter-ResSlow(A)
Level 50: Vorpal Radial Final Judgement
Level 0: The Atlas Medallion
Level 0: Portal Jockey
Level 0: Freedom Phalanx Reserve
Level 50: Musculature Radial Paragon
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Level 2: Swift -- Run-I(A)
Level 2: Health -- RgnTis-Regen+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(40)
Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(27), KntkC'bat-Dmg/Rchg(27), KntkC'bat-Dmg/EndRdx/Rchg(29)
Level 1: Critical Hit
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 1: Combo Level 1
Level 1: Combo Level 2
Level 1: Combo Level 3
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Anyone out there with good experience of either set who can comment?
Vorpal has a +30% Def (self) for 10 seconds component when used.
http://wiki.cohtitan.com/wiki/Vorpal...inal_Judgement
So here is a try at a soft-cap S/L/E/N build for StJ/WP. What do you think?