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Posts
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Joined
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Just did a double check of my math for I23 and it looks as if I Missed an attack while adding. It does make it closer but Radial still gave better numbers using this attack chain - FU > Lunge > Slash > Strike > FU > Lunge > Strike > Slash > FU > Lunge > Strike > Swipe.
Core 900.04862
Radial 929.713291 -
Quote:Sorry about that, didn't know they were private.I can't see your spreadsheets. Are they visible to the general public?
I'm curious about them, because that result seems non-intuitive to me.
Is your attack chain heavily composed of the longer-recharge attacks?
Edit: Using my local spreadsheet, I added the attacks for my melee Widow and the only melee attack for which Radial added more damage was Follow Up, which makes sense, as its damage is low for its recharge. That's for I23 settings.
I23
https://docs.google.com/spreadsheet/...EpyeTNEa0tBMFE
I24
https://docs.google.com/spreadsheet/...zdUcnFMSUxUWmc
I23 Fort and Pets
https://docs.google.com/spreadsheet/...EJiOWNSMlJxUWc -
I'm not sure about Core solo, Radial teamed. I was thinking the same thing until I used the spreed sheets in this thread. I was looking to see which would be better for my night widow. I read that if your damage mod is 1.0 or higher that Core should be better but my Night Widow has a 1.0 mod in M/R and Radial looks better.
I used the attack chain mentioned in this thread to calculate the bonus damage from both as well as the I24 formula.
http://boards.cityofheroes.com/showthread.php?t=240568
Core - 827.6675
Radial I23 - 929.713291
Radial I24 - 969.24111
The funny thing was I thought I24 would nerf Radial when in fact it buffs it, well at least for a Night Widow.
I23:
https://docs.google.com/spreadsheet/...Ea0tBMFE#gid=0
I24:
https://docs.google.com/spreadsheet/...MSUxUWmc#gid=0
I think everyone should use those spread sheets to see which is best since it's not so cut and dry.
I even did one to see the effects on a Fort in I23 as well as the pets.
https://docs.google.com/spreadsheet/...SMlJxUWc#gid=0
The Guardian results were:
Core - 259.335
Radial - 433.414 -
As does mine in CA... it's show's both the T3 and T4 Bonus.
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Crafted Assault Hybrid both T3's on my widow last night, slotted the Core side and got the 7.5 bonus. Ran one ITrial and got a VR. Crafted Assault T4Radial then equipped it. Now I have the passive 7.5 and the 10. Logged out to see if the bonus would fade and it's still there. Yes there is a bug.
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Here is what I'm going to on live, just opened hybrid last night so I need to change a few things around. I have 2x Assault live but with Assault Core and double stacked FU I don't really need it. I'm also thinking about Melee Core for I-Trials, I can get more resistance and stacked regen with Melee core and Rebirth Radial. This build covers all damage types with perm hasten and ML.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Hold%(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(5), LkGmblr-Def(11), DefBuff-I(13)
Level 2: Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(7), Hectmb-Dmg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(9)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), DefBuff-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Indomitable Will -- GA-3defTpProc(A), EndRdx-I(23)
Level 12: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(33), Mako-Dam%(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(36)
Level 22: Mental Training -- Run-I(A)
Level 24: Mind Link -- LkGmblr-Def/EndRdx/Rchg(A), RedFtn-Def/Rchg(25), LkGmblr-Def(31)
Level 26: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(36)
Level 28: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Rchg(40), Sciroc-Dam%(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Psychic Scream -- DoArach-Acc/Dmg(A), DoArach-Acc/Dmg/EndRdx/Rchg(33), DoArach-Acc/Dmg/Rchg(34), DoArach-Dmg/EndRdx/Rchg(40), DoArach-Rchg/-DmgFear(42)
Level 35: School of Sharks -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 38: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 41: Arctic Breath -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46), Ragnrk-Acc/Rchg(50)
Level 44: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), ImpArm-ResDam(50)
Level 49: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Void Core Final Judgement
Level 50: Arachnos Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Assault Core Embodiment
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Set Bonus Totals:- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 8.5% Defense(Melee)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 8.81% Defense(Fire)
- 8.81% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Ranged)
- 11.63% Defense(AoE)
- 62% Enhancement(Accuracy)
- 88.75% Enhancement(RechargeTime)
- 10% SpeedFlying
- 140.6 HP (13.12%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Confused) 2.5%
- MezResist(Held) 9.1%
- MezResist(Immobilized) 13.5%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 2.5%
- MezResist(Terrorized) 2.5%
- 15.5% (0.27 End/sec) Recovery
- 74% (3.96 HP/sec) Regeneration
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% SpeedRunning
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1587;742;1484;HEX;| |78DA65945D4F13511086CFB68BD8654B0B946F5A680BB4B4D25244BD340401C5F21| |5118C3775032B5DA96DD31610BDF22FE885315113C38778634CD0E84FF14FA88817| |5E993ABBEF04D674D3E639333B33EF9C39BB3BFBE89AFA61FAE95521F926725AB99| |C192F69ABD97CA19C5931D60ADBF5735A65B3A4E59C82AE7AFA872D7766A9A41979| |23BF9E9833D6B395CCFFCEF6255D7BB85D286D24D8CFA650160A855CE25651D7D75| |46B99D6B52225B82D63CA2C45569365CD6A79A3B899D32A4621DF3D59345613CB93| |E34B99B4BE656895AC96CFCC6AE58A5EDAE9A0A692F47FA90ABEAA4EB14B48B984E| |380B907CA87266531A110258E6D952C9FFC974CBF2C141F6C3580D8B72A878AAA2C| |451D96EFDC1073103C1F63C6C149AAEF447D8793EBAB5EC9EAA139805E4234CD3AC| |4487571F802CC5D15C33635EBEFA10F45C7BD660DB66F95B9064E91A68BEBB9469D| |96AF2D889C7DAAD7807A750DF711DFB8CECC825E83F9000C6C806DD4881BB9C2CD7| |B99262D0FB48487355E9146136B34B1460FD7EE63AD3EAE1964AD206BCD50BD16DE| |6F8B028D0E15ECF2803D6E30DC08DEA49C56EEA1751875D2E46BE7B9B7B760DE1D0| |D60C03CD7884BDCA0984E8EE9E4FD74F91013F6C27E4D7BE9E67EBAB7B0BFFE6DE6| |6330B2030E3D81B64473F2F39CFC5DF0BDA13ABDD0927BD33893BE0530380746E6C| |1A145F0981062EDD0116B7C01635F5137F90976F233789DF634C0B31FD8C33338B8| |CF7CC73C00238760EC3DF8910E37CA7AD131F8864799979957C0D425F0847A8CF3B| |B163F76583D5C3861FE62FE069D349704CF3BD18F33489A87E477895414B64C3123| |FCEC8EF099A4149CC977DA9BC4E72CF139FF3CF339A419B3063DA7CBC88BDD46DE0| |F7B5E1479C7F6BC17D84BF819FAEC7F0EF6C8A7DF11FAD12562359E911A4FAAC673| |B1C63366F704F989AD899A974FBF4DD505F9F4DB2324EBAECB4B5F1678AA697A655| |21CF9CDB65E54CC3962BD625BDFB1ADEFDAD671DF59EE1FDBFAC8ACC95A87A133FF| |3FB916F890| |-------------------------------------------------------------------|
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I agree with Thoran, I have never been kb'd with my default protection so that IO isn't needed. Also your shy of I-Cap on Ranged and AoE. MP has a big portion of it's defense cut once you attack. I know in my build it's around 6% that is lost.
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Quote:Really..Hmm. Well I crafted prem on my Elec/Elec/Mu Dom with Storm Elementals (alpha - Agility Core) to see what if anything it would do and and it has made a difference with every IAV I have tried it on except Tyrant.Endurance and recovery debuffs at the levels applied by Preemptive will be effectively ignored by any critter classified as "big game", so yes, both are basically equally meaningless in this context. The only one with a vague hope of being noticed is Spectral's immobilize, and only against AVs, and it's not very likely at all if you're going for the Radial version.
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Spectral and Preemptive basically tied? Yes the both have the same DoT but -end and -recovery are debuffs, two really. Both debuffs procs at double the rate of Spectral (25 vs 12) and depending on the AT and power sets used it can actually make a difference. Tied if you can't cap on the debuffs of preemptive then yes.
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Quote:I just searched for 30 minutes and couldn't find anything about this either.Redname just posted that the damage bonus is bugged for pets....not working at all apparently.
Now if the OP testing is correct it would appear that at least one side of the damage hybrid isn't working for pets... sad but not surprised. -
Same Idea defense... Bots/Dark. The -ToHit stacks with defense giving you similar results as traps and FF. My decision on going dark is that I hate FF (very boring set imo) and the setup time of traps I didn't like (played traps first). Dark has a AoE heal, -Dmg, -ToHit, -Res with slow, -Regen, cone Fear, ST Hold, debuffing pet (more defense) and a team rez with a stun attached.
EDIT: Forgot to mention SF - Team stealth plus resistance to energy, neg energy, PSI, fear and Defense. -
Just got him about a week ago. I don't know if they worked on its AI or not but I haven't had any issues with it not attacking, it could be that I just haven't noticed but I haven't seen it yet.
Now on the look of the UB. When I first read the name of the Dark pet I was pretty excited but then I got to see him... its a dog, really. Don't tell me it's not a dog either. My 4 year old grandson was watching me play just yesterday and he said to me " I don't like your DOG he is ugly", of course I laughed, then he asked "why does he look like that" and I told him because that's how they made him. His response was "Well he is ugly, show me your spider again I like them". It doesn't make sense to have a dog. OK, you made him bigger and put a dark aurora around him, well its still a dog.
I too get really annoyed by his continued barking (again a dog, what beast barks) while idel, I can't stand to keep him out long unless I'm in a fight. His sounds don't bother me as much when fighting since I'm paying more attention to what's going on around me to care. If your not going to change him and I guess at this point it won't happen. Please, Please stop that barking or a least change how long the interval takes between barks. I haven't timed it but it seems to be every minute or less. If I had a dog in real life that barked that darn much I would get rid of it! -
I'm looking for feedback on my build. This is a PvE build. I tried to max as much defense and recharge I could.
The Build...
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Mastermind
Primary Power Set: Robotics
Secondary Power Set: Dark Miasma
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Battle Drones -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc/EndRdx(3), BldM'dt-Dmg/EndRdx(3), BldM'dt-Dmg(5), BldM'dt-Acc(5), EdctM'r-PetDef(50)
Level 1: Twilight Grasp -- Nictus-Acc/Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(7), Nictus-Acc/EndRdx/Rchg(9), Nictus-Heal(9), Nictus-Heal/HP/Regen/Rchg(21)
Level 2: Tar Patch -- RechRdx-I(A)
Level 4: Darkest Night -- DarkWD-Rchg/EndRdx(A), DarkWD-ToHitdeb/Rchg/EndRdx(7), DarkWD-ToHitDeb/EndRdx(11), DarkWD-ToHitDeb(11)
Level 6: Equip Robot -- EndRdx-I(A)
Level 8: Super Jump -- Zephyr-ResKB(A)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(37)
Level 12: Protector Bots -- BldM'dt-Acc/Dmg(A), BldM'dt-Acc(13), BldM'dt-Acc/EndRdx(13), BldM'dt-Dmg(15), BldM'dt-Dmg/EndRdx(15), SvgnRt-PetResDam(33)
Level 14: Howling Twilight -- Stpfy-Acc/Rchg(A), Stpfy-Acc/Stun/Rchg(17), Stpfy-KB%(19), Stpfy-Acc/EndRdx(19), Stpfy-EndRdx/Stun(36), Stpfy-Stun/Rng(42)
Level 16: Combat Jumping -- LkGmblr-Rchg+(A)
Level 18: Assault -- EndRdx-I(A)
Level 20: Fearsome Stare -- Cloud-Acc/ToHitDeb(A), Cloud-%Dam(21), Cloud-Acc/Rchg(23), Cloud-ToHitDeb(25), Cloud-Acc/EndRdx/Rchg(25), Cloud-ToHitDeb/EndRdx/Rchg(37)
Level 22: Shadow Fall -- LkGmblr-Rchg+(A), Aegis-ResDam/EndRdx/Rchg(23), Aegis-EndRdx/Rchg(31), Aegis-ResDam/EndRdx(34), Aegis-ResDam(34), S'fstPrt-ResDam/Def+(46)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(34), RechRdx-I(45)
Level 26: Assault Bot -- BldM'dt-Dmg(A), BldM'dt-Acc/Dmg(27), BldM'dt-Dmg/EndRdx(27), BldM'dt-Acc/EndRdx(29), SCotMastermind-Rchg/PetAoEDef(29), S'bndAl-Build%(31)
Level 28: Petrifying Gaze -- Lock-Acc/Hold(A), Lock-Acc/Rchg(31), Lock-Rchg/Hold(33), Lock-EndRdx/Rchg/Hold(42), Lock-Acc/EndRdx/Rchg/Hold(43), Lock-%Hold(45)
Level 30: Tactics -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx(33), AdjTgt-ToHit/EndRdx/Rchg(37), AdjTgt-ToHit/Rchg(43), AdjTgt-EndRdx/Rchg(43)
Level 32: Upgrade Robot -- EndRdx-I(A)
Level 35: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Dark Servant -- Cloud-ToHitDeb(A), Cloud-Acc/ToHitDeb(39), Cloud-Acc/EndRdx/Rchg(39), Cloud-Acc/Rchg(39), Cloud-ToHitDeb/EndRdx/Rchg(40), Cloud-%Dam(40)
Level 41: Power Boost -- RechRdx-I(A), RechRdx-I(42)
Level 44: Web Envelope -- TotHntr-Immob/Acc(A), Enf'dOp-Acc/Immob(45), TotHntr-Acc/EndRdx(46)
Level 47: Web Cocoon -- Lock-Acc/Hold(A), Lock-Acc/EndRdx/Rchg/Hold(48), Lock-Rchg/Hold(48), Lock-EndRdx/Rchg/Hold(48), Lock-Acc/Rchg(50), Lock-%Hold(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(17)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(46)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- ULeap-Stlth(A)
Level 1: Sprint -- Empty(A)
Level 1: Supremacy
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Reactive Radial Flawless Interface
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Pyronic Core Final Judgement
Level 50: Robotic Drones Core Superior Ally
Level 50: Musculature Radial Paragon
Level 50: Clarion Core Epiphany
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Set Bonus Totals:- 8% DamageBuff(Smashing)
- 8% DamageBuff(Lethal)
- 8% DamageBuff(Fire)
- 8% DamageBuff(Cold)
- 8% DamageBuff(Energy)
- 8% DamageBuff(Negative)
- 8% DamageBuff(Toxic)
- 8% DamageBuff(Psionic)
- 3% Defense(Melee)
- 5% Defense
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 18% Defense(Fire)
- 18% Defense(Cold)
- 12.06% Defense(Energy)
- 12.06% Defense(Negative)
- 3% Defense(Psionic)
- 21.13% Defense(Ranged)
- 34.88% Defense(AoE)
- 6.75% Max End
- 3% Enhancement(Stunned)
- 5% Enhancement(Held)
- 5% Enhancement(Immobilized)
- 5% Enhancement(Heal)
- 66.25% Enhancement(RechargeTime)
- 18% Enhancement(Accuracy)
- 15% SpeedFlying
- 66.26 HP (8.25%) HitPoints
- 15% JumpHeight
- 15% SpeedJumping
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 9.4%
- MezResist(Immobilized) 5%
- MezResist(Sleep) 5%
- MezResist(Stunned) 9.95%
- MezResist(Terrorized) 5%
- 9.5% (0.16 End/sec) Recovery
- 20% (0.67 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 10% Resistance(Fire)
- 10% Resistance(Cold)
- 11.26% Resistance(Energy)
- 11.26% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 20% SpeedRunning
- 2.5% XPDebtProtection
Code:Alpha - I did switch Musculature to Spiritual core to see how much recharge I would save on PB and it only saved me 4 sec, I don't think that's really worth it considering Musculature benefits me in 5 ways.| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1597;723;1446;HEX;| |78DA6D94C94F136118C667DAA94829D0D28DA56C65296B69853B89608C862628111| |063C8500A4EA44B28183929EA5FA031EAC5EDE6C5A32231468FFE071EBCB96FE005| |B74B7D99E7D14EAC5FDAFCBE79BFEFDD9EEF9B499C1D75DD3FB83EACA8EE91253D9| |F9F4DE8F995D472DAC8CC3B12FAA291B42B32CAE45F5F5C999D584DA7B399E8D1EC| |5C76C548E61B2C4BFB571716A2A3FAF2E9D984A1E7D3BAE21ACF6697A263293D676| |416ABFF3CCCA796F3A78C9CD37C9EC8A552F31E737A2873C6C81B73C692B1B2163A| |903392514BEC849E4CB1C0B55A296948FE9B0E85A3E0503E0AE29A62FB4C7E02B56| |D720B8C7F104634E59826544D5F4DF1DBCDB53D01706F90F4823E1F38A9D1452928| |6A2FE24D89CD8E3876FB231BE26C80CE4DF201F858EA75D0DFD10AFF601924DEB59| |5BDC43E8F18CA11532DF7ABA6ADDD0D3E910015ECB9823DBBD89B8BBD57B1E72A6A| |D0B2034E4BAD95F4AD3C8778EE8B60CD25721D6C3B0F765F00035253356A52AA595| |38DD83CACDDC37E6624879739BCAFA59F46D1EF3D187803D6BE22DF81ED6FC1E3E2| |EB470E879F39028360D33EB035460E81FD41D5F40D4B2D41F8DA823C9B56B28F7C2| |ADAD5B1B63A6A544F0DEBA955881A869EE3CC9B46702627A4B606FA36ECC0D6F40D| |6CF90E76FF007B7E827DBF40AFD4D6C8BBD678933E77C1F6DBF4B945DE019F49ADC| |DD4B699DA6E484961F618A63E6D3E92F7E3A4D4D9C13A3BA87327CFA1937A77F21C| |22D43DC2F3D972294A17EF5D1735EB261F4AEE5EC4B5F5DE40AEBEAB3C83EBE0A6E| |C893277941A0D508B016A34408DE2D42E4E8D7CA2518CFDC6D8DB17A7BC6FBC736A| |3FEAD82EDA54F5B06ABECBEE49ECDFB2EEEFC2FEAF459B4DBD865C91CB60FF1530A| |4FDFD8EC84F86D25362899558E22596C112CB50F12B239F09641B2BD995285A0AE3| |D66F8CB95AEE1657AEBE90572B8E788523CE5D0D309FB2CCA72DF319CBDC1C615F3| |1C0B0BF38FFDF18F3FEB37ECF62F80D4FE224E9| |-------------------------------------------------------------------|
Interface - Yes I have Reactive like most others but after looking closer I am seriously considering changing it to Degenerative. Deg adds less damage but I have some nice -regen (ABot - 1000, HT -500 plus whatever the total for Robotic Drones is) that the -HP may benefit me more.? Plus I already have -30 res In TP.
Destiny - I Have Clarion Core but was thinking about going Radial. Radial gives me another Powers Boost effect plus adds range. Now the only thing with going Radial is that Wiki says it's a chance for the PB effect while mids doesn't state that. Anyone know what the chance is? The crazy thing is to activate PB and Clarion Radial and my values are off the chart. Were talking 66.4 smas/leth, 44.1 Ranged and 42.8 AoE. That's before the added Bub from protector bot. My Debuff values go to crazy numbers as well. With both buffs active DK is - 35.44 ToHit, FS is - 34.72! Not to mention that my heal goes to 182% and my holds are 32 and 40 secs. The real question is is it worth it to go Radial? What is the chance for the PB effect?
Lore - Robotic Drones made the most sense to me. They fit the look of Robots, they are all ranged and have a couple AoE's plus they add more -regen.
Any and all feedback would be appreciated! -
Thanks for the feedback everyone...
This is a PvE build, sorry for not including that in my original post.
I made a few changes after reading all the feedback as well as Blue_Fenix guide. I tried to utilize the market for IO sets as much as possible.
EDIT:On my Incarnate choices, I wasn't aware that there were new incarnates until I read Blue_Fenix guide.
Alpha - Intuition Radial is a much better choice.
Judgement - Torn between Void and Pyronic
Interface - Still think Reactive is the best choice.
Lore - I try to stay as close to theme as I can. My 50 MM has Robotic Drones, F/I Dom has Phantoms since they use fire and ice attacks, E/E Dom has Storm Elemental since they use Elec attacks and my NW has Arachnos. After looking them all over I think Carnival is as close to theme as I'm going to get. I am considering Radial for forge though, not sure if the recharge/duration is worth it.
Destiny - I'll wait and see how my end management is going once I hit 50 and am slotted with IO sets. Ageless may be a decent choice or I could still go with Barrier.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Barion: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(3), G'Wdw-Acc/Hold/Rchg(7), G'Wdw-EndRdx/Hold(15), G'Wdw-Hold/Rng(31)
Level 1: Dark Blast -- Acc-I(A)
Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), Hectmb-Dam%(50)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Build%(34)
Level 6: Possess -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(36), CoPers-Conf(43), CoPers-Conf%(45)
Level 8: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(9), Cloud-Acc/ToHitDeb(11), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitDeb/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(36)
Level 10: Fly -- Zephyr-ResKB(A)
Level 12: Heart of Darkness -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(17), Amaze-Stun(45)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Haunt -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(25), EdctM'r-PetDef(46)
Level 20: Engulfing Darkness -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(21), Oblit-%Dam(25), Oblit-Acc/Rchg(34)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(29), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitDeb(50)
Level 28: Life Drain -- Nictus-Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Dev'n-Acc/Dmg(37), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(40), Nictus-Heal/HP/Regen/Rchg(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Umbra Beast -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(34), C'Arms-+Def(Pets)(46)
Level 35: Assault -- EndRdx-I(A)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), SAotDominator-Rchg/+Dmg%(43)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Reactive Radial Flawless Interface
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 50: Ageless Core Epiphany
Level 50: Intuition Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Carnival Core Superior Ally
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 10% Defense
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.88% Defense(Psionic)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 113.8% Enhancement(RechargeTime)
- 71% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 125.9 HP (12.38%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 14.65%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 7.5%
- 19% (0.32 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1591;737;1474;HEX;| |78DA6594CB4F135114C6EF4CA794B6405BA09467694BA19542A58ABA340A6A546A3| |0266A8CB18C308109B52533D5C8D2BF028DEED4AD1B1F1813FF0B8D2C5C191F71A1| |22F8204AA8A7F31D99493A49F33BFDEE3DE77EF7CCBD93BF39D9F4E8C4ADC3420A4| |C1455D32C4C96AFE925B55236DC79755E9F7509211A8EAA865E2E79284CEC0E1726| |CAA58A512E66275563B1A451260B517BCA11D354AF172BD694FF7F847FBA4C59C78| |BFAFC422564C5274B377453BFAA17F5CAB2CF52CE2D69DA5CC00AA734754E33CC05| |7DA9E7D8923E9B3DAE1B5A21AF9A15CD58B6CD7692B731FA6D47043F5545FC9485E| |85384BC0536142521728A68D1C1E822B861E708D12D2C6D9334099A5B9A8126CF81| |CA2CD8A8823E0DCC65648B3F28D725C1836B8590A29CBB60C36DB0E50E18BF07EE5| |08E9B7DBBAFA04E6F011C9801872F83232A58A51C0F7BF47CC21E1B3F80BEF760F0| |05E676AC72AD8FD0FD94E8E53D7BDF624C5013FDECC17F065AD369E61418CCB3875| |36033D569E63ACD61F4F317F90A60FF2290416F24AA1DE2DAA14DE4B6AE3337C0CE| |EFE0E867F4E437D569E39CB62AC6DA77987F3947B82CC6B7F1DF4B7EC2BC76B8167| |42A22415A049A14613F51A64CBEBAB8875DAFD09BEE35E66BB0F70D98E45EE69E81| |5BE4AF87737BDAE023DA0126EFA37EF201987AC86CC778883CF571DFFAD8A78BBCF| |473BD7EEE518C7B14E3DEC4B857F109EED53B786BA57A09DE77228EB5FE90BF4168| |EE413EBB437C5687F84C0FF1194EF1991E7EE9B2BC04E865A5B9F7E9C718DBB3CA7| |CC27CCA39CFC120E564902367D292F50E4792E0680A6CA13959AE9B1DC71EF61E60| |EE631EE43E1FE277EDC1DDAEED6D8CCFD8171FDD4FDEAF3480F5BF39B5F398F7D5A| |9A5316FDDD6646985EF470C6303CC5EC5F14DA8D22312350559D5E1BAD1B13A2557| |A7ECB72BD0E5C3BAE375B3A6EA946965F75B24244BF10645EDDC5B5ED6E88AE4D8D| |7255FED8C23BEE088CF3AE28B8E78C591AB44EC78A4DD8EED47846DF51F598C0F89| |-------------------------------------------------------------------|
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Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Barion: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(15), Lock-Acc/Hold(31)
Level 1: Dark Blast -- Acc-I(A)
Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Build%(34)
Level 6: Possess -- Acc-I(A)
Level 8: Fearsome Stare -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(9), U'spkT-Acc/EndRdx(17), U'spkT-Fear/Rng(23), U'spkT-Acc/Fear/Rchg(31)
Level 10: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(36)
Level 12: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(45)
Level 14: Living Shadows -- Acc-I(A)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(25), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(46)
Level 20: Engulfing Darkness -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(21), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 24: Fly -- Flight-I(A)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-Acc/Hold(37)
Level 28: Life Drain -- Acc-I(A), Dmg-I(37), Dmg-I(37), Heal-I(40), Heal-I(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Umbra Beast -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg(33), S'bndAl-Dmg/EndRdx(33), S'bndAl-Build%(34), SvgnRt-PetResDam(46)
Level 35: Tactics -- ToHit-I(A), ToHit-I(43)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), SAotDominator-Rchg/+Dmg%(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45)
Level 47: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Melt Armor -- Acc-I(A), EndRdx-I(50), Achilles-ResDeb%(50)
Level 50: Reactive Radial Flawless Interface
Level 50: Carnival Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Spiritual Core Paragon
Level 50: Pyronic Total Core Judgement
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6.56% Defense(Energy)
- 6.56% Defense(Negative)
- 5.63% Defense(Ranged)
- 2.25% Max End
- 2.2% Enhancement(Terrorized)
- 76.25% Enhancement(RechargeTime)
- 56% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 83.93 HP (8.25%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 6.9%
- MezResist(Immobilize) 9.65%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 15.5% (0.26 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 25.67% Resistance(Fire)
- 25.67% Resistance(Cold)
- 20% Resistance(Energy)
- 22.5% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 1.5% XPDebtProtection
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1544;699;1398;HEX;| |78DA6594DB4E13511486F74CA78552680BE50C2DD096535B2A45D43B15A87843138| |C89B775D24E60626D9B694DF44AD18740A3173E81371E6FBCF0093C4679090581AA| |51605CCEFAED947427CDB7FBCF5E6BAFBDF63F93B9996E7F7271E39C907C4B05B55| |2C9A64BD7F5A25A2D19CE8CBAA6E71C4208D7A26AE8A5620B4DC3F5C7D9A552B16A| |940AC9B46A5C2B6A140921642F59A854D41B85AAB5E4FF1FD1B65AA2A8CB654DCB7| |BACE972415F5BAFFAACF98AA6E635A3B2AE973BACFF192DAFE7F4A23674A1ACE792| |CBBAA165336AA5AA19B7EC42FBA9AE19FA1DF4090C53119F6421828A903F335D5F9| |8DE2D66A8464C2962D78E11625058DA1E6912F248575993F34C25C76C55997E8DB9| |4F310EC438360993B4F621D3759FE97DC01C7BC43CA21827F676626F93B416E4697| |92B59B5B6BE63FADF337B3F30431F99358A7123C6FD94F3B4BD049F31879F33232F| |98829AE6418CE7B66469ED77C00D66E81E3371977948FB74A0DE0ED4FB83341F345| |F9C35897277B2E6ECDCE63E77ED80BBCCFEEFCCB13DE6CC3EF327E50BA0AE80C95A| |F711F807B187CCC801334C0DEBB12ECC947B50430C4C801E5AD3C76B445F04774A7| |50E60AF01F865107E19845F86E19728FCF28BEA1B42CC107A100D1EE764F438BB68| |EF207A141C63CD417B8FA04723E739F7E80278165C448F96D0A31AC706285F9863A| |5F01CCE0BFEA6FAC6F99CCE717876021E9D809727E0DD497879E6B5C3A28F2E6D0A| |679B828FA6E1A369F8681A3E8ABD82FF29268E5AE209F41CF4D2B324F225E7F90C2| |74E8173E06966EA0CFC4131B31C23CFA2BF29F42CF586D60414F1B58DDE4FDCA584| |BBDC6ED4AEB05FBF356A53BC6EC7D6646993F7EC1DC5BB010E2B0DDF04938608DB8| |A196B7A3ADBA4A49A9493FF14D422DCBCEF7CD3AA95266555A97F8B8464296E7FFD| |4BD330B6E8A549717E53F4D8F3C70DBA352E3508A16E7BFE17E02D0800| |-------------------------------------------------------------------|
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Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Barion: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(15), Lock-Acc/Hold(31)
Level 1: Dark Blast -- Acc-I(A)
Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Build%(34)
Level 6: Possess -- Acc-I(A)
Level 8: Fearsome Stare -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(9), U'spkT-Acc/EndRdx(17), U'spkT-Fear/Rng(23), U'spkT-Acc/Fear/Rchg(31)
Level 10: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(36)
Level 12: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(45)
Level 14: Living Shadows -- Acc-I(A)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(25), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(46)
Level 20: Engulfing Darkness -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(21), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 24: Fly -- Flight-I(A)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-Acc/Hold(37)
Level 28: Life Drain -- Acc-I(A), Dmg-I(37), Dmg-I(37), Heal-I(40), Heal-I(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Umbra Beast -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg(33), S'bndAl-Dmg/EndRdx(33), S'bndAl-Build%(34), SvgnRt-PetResDam(46)
Level 35: Tactics -- ToHit-I(A), ToHit-I(43)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), SAotDominator-Rchg/+Dmg%(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45)
Level 47: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Melt Armor -- Acc-I(A), EndRdx-I(50), Achilles-ResDeb%(50)
Level 50: Reactive Radial Flawless Interface
Level 50: Carnival Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Spiritual Core Paragon
Level 50: Pyronic Total Core Judgement
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 6.56% Defense(Energy)
- 6.56% Defense(Negative)
- 5.63% Defense(Ranged)
- 2.25% Max End
- 2.2% Enhancement(Terrorized)
- 76.25% Enhancement(RechargeTime)
- 56% Enhancement(Accuracy)
- 3% Enhancement(Stun)
- 83.93 HP (8.25%) HitPoints
- MezResist(Confused) 2.5%
- MezResist(Held) 6.9%
- MezResist(Immobilize) 9.65%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 4.7%
- MezResist(Terrorized) 2.5%
- 15.5% (0.26 End/sec) Recovery
- 26% (1.1 HP/sec) Regeneration
- 20% Resistance(Smashing)
- 20% Resistance(Lethal)
- 25.67% Resistance(Fire)
- 25.67% Resistance(Cold)
- 20% Resistance(Energy)
- 22.5% Resistance(Negative)
- 20% Resistance(Toxic)
- 20% Resistance(Psionic)
- 1.5% XPDebtProtection
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I only have one last T4 to finish on my Night Widow build and I was wondering which Destiny slot gives the better benefit? Ive tried searching the forums but I cant find a thread that compares the two. Any suggestions would be greatly appreciated.
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These are the changes I would make if it where me...
1)You do know that SS and the stealth IO stack, yes? Combined they give you invis, the only thing that will ever see you are rikti drones.
2)You get almost nothing out of the forth hold in TC put a recharge there
3)Since your taking tactics the second Acc IO isn't needed in most of your attacks
4)Replaced Maneuvers with Assault, Maneuvers isn't doing anything for you.
5)Moved CJ up and put SoP back into build.
6)End Mods in JC are ok but not needed IMO. It's good to go with just an Acc.
7)Put a recharge or endrdx in PS, it does use alot of end to cast.
8)Some of the rechrgerdx in your attacks may need to be swapped out for endrdx, just keep an eye on your blue bar and make adjustments as needed. With Domination, CA and PS you may be ok on end but I wouldn't be surprised if you didn't need to swap out a couple.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Electomere: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- Acc-I(A), Hold-I(3), Hold-I(3), Hold-I(11), RechRdx-I(17)
Level 1: Charged Bolts -- Acc-I(A), Dmg-I(25), Dmg-I(25), Dmg-I(39), RechRdx-I(43)
Level 2: Chain Fences -- Acc-I(A), EndMod-I(7), EndMod-I(40)
Level 4: Charged Brawl -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(31), RechRdx-I(37)
Level 6: Jolting Chain -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(17)
Level 10: Havoc Punch -- Acc-I(A), Dmg-I(11), Dmg-I(13), Dmg-I(19), RechRdx-I(37)
Level 12: Conductive Aura -- EndMod-I(A), EndMod-I(13), EndMod-I(15), Acc-I(45)
Level 14: Static Field -- Acc-I(A), Sleep-I(15), Sleep-I(19), RechRdx-I(48)
Level 16: Super Speed -- Run-I(A)
Level 18: Lightning Bolt -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(36), RechRdx-I(37)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 22: Paralyzing Blast -- Acc-I(A), Hold-I(23), Hold-I(23), Hold-I(42), RechRdx-I(43), Acc-I(48)
Level 24: Assault -- EndRdx-I(A)
Level 26: Synaptic Overload -- Acc-I(A), Conf-I(27), Conf-I(27), Conf-I(31), RechRdx-I(48)
Level 28: Static Discharge -- Acc-I(A), Dmg-I(29), Dmg-I(29), Dmg-I(31), RechRdx-I(43)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(34), ToHit-I(34), ToHit-I(34)
Level 32: Gremlins -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(39)
Level 35: Combat Jumping -- Jump-I(A)
Level 38: Voltaic Sentinel -- Acc-I(A), Dmg-I(39), Dmg-I(40), Dmg-I(40)
Level 41: Charged Armor -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(46)
Level 44: Ball Lightning -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(46), RechRdx-I(46)
Level 47: Power Sink -- EndMod-I(A), EndMod-I(50), RechRdx-I(50)
Level 49: Surge of Power -- RechRdx-I(A), RechRdx-I(50)
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Level 1: Brawl -- Dmg-I(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(9) -
Quote:Well the graphics card I just bought was this one....Yes it will but as the resolution goes up, the amount of GPU power needed to maintain the same frame rate will also go up.
Translation, if you were playing at 1280x1024 expect your frame rate to drop going to 1920x1080 at the same graphic game settings unless you already had a really decent video card or your settings weren't all that high to begin with.
http://www.newegg.com/Product/Produc...82E16814130651
A Superclocked GTX 560 TI. The NVidia Geforce gamer website claims that the stock 560 Ti can play Crysis 2 at a resoultion of 1920 X 1200 on High Settings and get 100FPS, on Very High almost 65 and on Extreme setting a still playable 42.6 FPS.
http://www.geforce.com/#/Optimize/Gu...s-2-benchmarks
I would think that I could play with maxed settings and still get a good FPS with my current setup. No?
Edit: My Setup
GIGABYTE GA-MA770-UD3
AMD Phenom II X4 940 Black Edition Deneb 3.0GHz 4 x 512KB L2 Cache 6MB L3 Cache
EVGA SuperClocked 01G-P3-1567-KR GeForce GTX 560 Ti (Fermi)
G.SKILL 4GB (2 x 2GB) 240-Pin DDR2 SDRAM DDR2 1066 (PC2 8500) Dual Channel Kit Desktop Memory X2
Creative Sound Blaster X-Fi Titanium Fatal1ty Professional
and very soon...
Asus VE248H Black 24" 1920X1080 2ms Full HD HDMI LED Backlight LCD Monitor connected through HDMI
Oh... and thanks for the replys BTW! -
So I'm looking at getting a new monitor and the one I've chosen is a 24" (16:9) aspect ratio with a resolution of 1920 X 1080. Does City of support this or will I be forced to play at a different resolution? Would really like to know before buying since this is the game I mostly play
.
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I'm looking for feedback on my Electric Dom respec. I currently have the Ice Ancillary but I wanted to change to Mu for theme and more sappage. Is 76.3% enough global recharge with 6 slotted hasten or do I need to swap out Assault for Combat Jumping and put a LOTG in there?
Any feedback would be appreciated.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), Lock-Acc/Hold(13), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19)
Level 2: Charged Brawl -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(25), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(7), Decim-Build%(7)
Level 6: Jolting Chain -- Acc-I(A)
Level 8: Conductive Aura -- Acc-I(A), EndMod-I(9), P'Shift-EndMod(11), P'Shift-End%(43)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(37)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(13), FtnHyp-Sleep/Rchg(15), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(17)
Level 14: Boxing -- Acc-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Tough -- ResDam-I(A), ResDam-I(21), TtmC'tng-ResDam/EndRdx(36)
Level 20: Paralyzing Blast -- Lock-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(39), BasGaze-Rchg/Hold(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), RechRdx-I(37), RechRdx-I(43), RechRdx-I(50)
Level 24: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf(29), CoPers-Conf/EndRdx(29)
Level 28: Chain Fences -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod(37)
Level 30: Static Discharge -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Dam%(33)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(45)
Level 35: Assault -- EndRdx-I(A)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-+Res(Pets)(40)
Level 41: Charged Armor -- ResDam-I(A), ResDam-I(45), TtmC'tng-ResDam/EndRdx(46)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dam%(50)
Level 47: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Power Sink -- EndMod-I(A) or Surge of Power to use when Barrier Core is down ?
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(9), P'Shift-EndMod(43)
------------
Set Bonus Totals:- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 4.5% Max End
- 76.3% Enhancement(RechargeTime)
- 47% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 15% FlySpeed
- 64.9 HP (6.38%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 17.4%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 17% (0.28 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.7% Resistance(Fire)
- 15.7% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 15% RunSpeed
Set Bonuses:
Basilisk's Gaze
(Tesla Cage)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Charged Bolts)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Charged Brawl)- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Lightning Bolt)- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Conductive Aura)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
(Havoc Punch)- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
(Static Field)- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Paralyzing Blast)- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Synaptic Overload)- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Chain Fences)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
(Static Discharge)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Gremlins)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
(Voltaic Sentinel)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
(Ball Lightning)- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
(Summon Guardian)- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 10% (0.42 HP/sec) Regeneration
(Stamina)- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1456;706;1412;HEX;| |78DA6593D94F135114C6EF748396D62E805016A1A550286DA191776300130D4D484| |8DC622C93760293D469D30E89BCF9EEF2608CB83DF80FF8E4FA8718E5DD2DC628C8| |E2F2349E39DFA5ADE9A49DDFCC77BF39E7DC7BEECD5F5FF00B71E3945082F365B55| |E2F2C54AEE9866A566AEEBCBAA61745871022DE100BF315C3AC55CAD9C5B256346B| |7AF14848352DA7EB7575A36C362CBAB959C8AB865EDD28ABA65E31C2678D75ADA61| |966F6E821B05CA19067F4B5755337D67CFCB652D5B452901F9734B5A4D5EAEB7AD5| |7FF45E255F74B1AA17B3CDBCF90D4A5337B5DA663FD53C4DFFBD909097E5126F1D4| |20C0BFF212127A6DEF1DBD47B609BF1C1D1627F4C480AC716F080117AC8883C627C| |24BB22ED8A26ECB09122A37F9531AA326225C627B23BA5DD89B02E847521AC07293| |D4F180754BB1B76E11EE0088724757046CBD901A97394E1BBCBB34A6D313ED3DD2B| |337951910F35F4A0CC18EA4BA0BE5F14B64BDABB2E7304FF79C6B10BC04546E8124| |3A11D1190850550C5171A084A2938CD92935C61D4EA08A785BDBC3D691E194B2936| |7E53D66E99B51B4DE9471B46D19409342C894EC5295E2FE2B97B91E2F87F4800292| |0078CD1577DF84AF47938C91FCA1B9579A32A4B0357810263E80AB0CAD827FB20EC| |8EC1FB2CC5EE311258F3AF5C1EE20D3FE7AC275E032F8057D80C6F187F29DE88B48| |FEC7084B13D609F31F19391DE6544680271B9B2F11847F84603E3909CE3704D2042| |129F260F18B768B34DCA0E4CA203697420830EDC76E294D8A54C3FE39134269041E| |59997584B547E87EC5969CF22EF0C12CE20FD0CA693C33C6E927D96CF872566B14B| |875C8DF3453FBAC4529BB2EC6A1C2AA1B0126F7A2C6FA87186ACEF3E72CADE2A194| |EF0A3559A6469A7553AA7D8276BB729391454D6898393424B67DBAA4AB529B93665| |CE566426E1E54027DB4CF6CD8AF6D0209CD67677F379AE457FDAA22FB53CFF03E2A| |3095B| |-------------------------------------------------------------------|
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Thanks, you need the most recent version of mids. Incarnates are in the upper right hand of the builder. Double click the "incarnates" tab then choose which you want to use. Remember to turn them on so that you get the buff in your build.
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Quote:This was exactly why I went clockworks in the first place, they have the best heal. Keep in mind that their AI works just like Mu Guradian. They will heal you or your pets. I found more times than not that my Gremlins would get the heal instead of me because they usually take more damage. I'm not sure how the AI works but they must do a check of some type and heal the one member that has taken the most damage. Just something to think about before investing the time in getting the support branch. If your a Mind Dom then great but if you have pets especially more than one, Fire, Electric, the heal is often used on them and not on the player.
I've also been looking at Clockworks for the Keyes Trial. The healing they give is HoT (healing over time) but ends up almost 50% stronger than the others from what I saw, which can be nice against the pulses. And their FF generator never goes out of style. Energy damage is often resisted in the game though. -
No One?
I just realized Mids now supports Incarnates. After working with the different Alpha choices I decided to go with Spiritual Radial Paragon which saved me three slots. With those slots I maximized my holds and added more recovery with a Numina's. Here is the updated build. Hopefully I can get some feedback.
Edit: Changed the build a little. Added more Regen, HP and Acc bonuses and lost a little damage, defense. Plus made the build cheaper without the use of HO.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(21)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg(50)
Level 6: Quicksand -- Slow-I(A)
Level 8: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Stalagmites -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-EndRdx/Stun(19), Stpfy-Acc/Rchg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(37)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Earthquake -- Achilles-ResDeb%(A)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27), ResDam-I(29)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), Lock-Acc/Hold(33)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(50)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(40)
Level 41: Poisonous Ray -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-DefDeb(42), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Rchg(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Spiritual Radial Paragon
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(43)
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Set Bonus Totals:- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 23.6% Defense(Smashing)
- 23.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 82.5% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 129.7 HP (12.8%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 21.3%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 7.5%
- 13% (0.22 End/sec) Recovery
- 50% (2.12 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1432;689;1378;HEX;| |78DA65944B4F135114C7EF74A6144A4B5BFB00FA7EF12A7D46F7C600261A481012B| |7640213DA04DBA63324BA1275A171E9C647D4F01DD4E8D6EFA0864FE04E418D0BE3| |A39C39FF4B5BD3269DDFBDFF7BE6FCCF3DB7B76B37973D421C5C148A6F694F37CDA| |DE5D68D4653B75A9DD1B57D4BB71AADA6700921523D7D6BA9D5B43AADBDF28ADEB1| |EA67B381F54BA6A9EFEF59725DCE02579A75A36334ADF2D9C0BDDEA2249B6DC3D8F| |1F070D5D0DB8DE6AE9727971BBB758B66BEB3A51DA363D61BEDD84ABBB15DEE9BAD| |E9DB063D4CCBE8DC9AA23A17E81B5585FC749DE283438884707C043E31B423E027A| |12642BF184FBCBDB72885B0A5A724299034659D901523D7800DC6E826B0C3E1CF28| |5C95BE6A9793BA6D81F08F679EBFC01F46ED37234E114EE9EBAC70A21C75DCA5407| |28D705484A431298D85155B4AD28BE3B2BAF17B2CF9EF32CEDD010E18A1DB8C2C65| |F02283C3BBC83E7E200F3CA7F27DB2101FA4145904A414784F8504C50BAFFD846B1| |03D89A02753E8C9147A12454F14720D235C0DFF171E477811E12AC54DCAEA26ED41| |4244238C789113A5A99469E93B8D434DE2509338CD34CE368D437D4965C664780CB| |E19F866E09B816F0E656A649F80BD9A90ED0D31F24146CDCFC8501529993675C24E| |F96F8CD9EFC00F46E99811A0B459B9AB2CD2E69036877C8754E68CCC37F38E4B997| |DCB987B03BC065E31EE93FDBC0C9F77AAF67E171C8006288C02CEEA014D16E5AE16| |615F847D11F6256CEE21C59565DA327655C1AE2AD85505BBAA61579FE91FA32A7F1| |555A48D6BBDCBA30AB47B02ED9E40BBD36877D68E4345DD823670E1BAF411D521A5| |36A49C1F522E0C29AB7D17BA355CF3BAD6BBCA42C18F7BCCDFBBAEDD2F6E5A966F2| |8255E3EEE4B8A72950673A2749D37FB7530789E834FFA924349B35478C4C685C78C| |6CC87EC2EC28D81F1F0E8C3706C6A7131BE679| |-------------------------------------------------------------------|
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I'm looking for some feedback on my proposed build. It gives me over softcaped (57.1) defense to smash/Lethal. Almost perma Hasten and perma Domination with a 11 second widow for activation. I have min/maxed the best I could so any advice would be greatly appreciated.
On Incarnates what I'm thinking is this:
Alpha: This is the one I'm not sure on.
Musculature Radial Paragon would enhance my Damage, Defense Debuff, End Mod and Run speed.
Spiritual Radial Paragon would enhance my Recharge, (could save three maybe four slots in hasten and use those for Lockdown +chance for mag 2 hold in Fossilize and Volcanic Gasses which would also give me another 6% damage plus get a couple damage proc's to put into my attacks.)
Stun, Slow and Jump.
Nerve Core Paragon would enhance my Acc, Hold, and Defense
Cardiac Core Paragon would enhance my Endurance and Resistance.
Destiny:
Barrier Core Epiphony for the added Defense and Resistance
Interface:
Reactive Radial Flawless
Lore:
Arachnos Core Superior Ally
More added Toxic damage to go with Tarantula
Judgement:
Pyronic Core Final Judgement
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Hold(5)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg(50)
Level 6: Quicksand -- Slow-I(A)
Level 8: Super Speed -- HO:Micro(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Stalagmites -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-EndRdx/Stun(19), Stpfy-Acc/Rchg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(37), RechRdx-I(37), RechRdx-I(46)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Earthquake -- Achilles-ResDeb%(A), RechRdx-I(21)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(27), HO:Ribo(29)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), Lock-Acc/Hold(33)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), HO:Enzym(50)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(36), HO:Enzym(36)
Level 38: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(40)
Level 41: Poisonous Ray -- AnWeak-Acc/DefDeb(A), ShldBrk-Acc/DefDeb(42), ShldBrk-DefDeb/EndRdx/Rchg(42), AnWeak-DefDeb/EndRdx/Rchg(42), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), DefBuff-I(45), HO:Enzym(45)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Rchg(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(43)
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Set Bonus Totals:- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 19.9% Defense(Smashing)
- 19.9% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 14.3% Defense(Melee)
- 5.5% Defense(Ranged)
- 3% Defense(AoE)
- 3% Enhancement(Stun)
- 25% Enhancement(Accuracy)
- 87.5% Enhancement(RechargeTime)
- 5% FlySpeed
- 91.6 HP (9%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 18.2%
- MezResist(Sleep) 5%
- MezResist(Stun) 7.2%
- MezResist(Terrorized) 5%
- 11.5% (0.19 End/sec) Recovery
- 30% (1.27 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% RunSpeed
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