Dark/Dark/Fire - Perma Dom/Hast/Haunt/FS/HoD - Please Critique
First off, what are the goals of this build exactly?
What do u plan to do with it?
Achieving just enough recharge for perma-dom,perma-hasten and haunt should be doable. The build you posted, it looks very purple lite so I'll try to stick to that. First there's a few nitpicks I have:
Long post inc.
1. First off, the most obvious one is Fearsome Stare. The fear is not worth enhancing, you should put accurate to-hit enhancements there. Cloud senses if you're looking to pick up more recharge. A hundred times this especially because your a dom and have no debuffs outside your -tohit and you've built almost zero defence through io's.
2. Living Shadows is a unique sort of aoe immob. Yes its a cone and not a targeted aoe but it can also take 4 damage procs. I'd look into swapping the slotting out of nightfall in place of heavier investment in this.
3. No kb protection. While I understand you'll have 5 pts when domination is up, you also took fly which can slot the Zephyr kb io at no cost of extra slots to you. An option worth considering.
4. The resistance pet uniques. Seeing as how you have no way to heal your pets outside of picking up rebirth destiny, nor are you providing any defense to your pets outside of your -tohit debuffs, these io's will yield little value for a dom. Pets will die, it happens. These slots could be better served elsewhere in your build. If pets are important to you or your concept I understand and it'd suggest replacing the resistance uniques with the defence ones and I'll explain why in my next point.
5. Another thing Idea I'd like to pose is slotting Shadow Field for -tohit to stack with my suggested slotting for fearsome stare. Fearsome stare would be up every fight and shadow field up every other fight yielding a combined value of nearly 38% -tohit debuff which on top of the 10% defence you'd be providing your pets through the 2 pet defence uniques, under these conditions they'd be "theoretically" soft capped to even-con enemies. Thats outside of the hard controls that you're build already provides. So in theory you should be able to keep your pets alive most* of the time. Provided gather shadows is activated before hand and shadow field's -tohit does infact benefit from the poweboost it provides (according to mids), that's nearly 57% -tohit.
6. Based off your build this is what I would do with it. I've swapped around some slotting in the build I'm posting just to give you some ideas of what you can do and obviously change to suit what you want. (ie. swapping the aoe immob slotting back into nightfall if you want) I don't like nightfall, its too narrow of a cone to reliably hit many targets without taking up time that could be better used spamming other attacks or control powers.
- swapped in absolute amazement set for stupefy so HoD is now perma, Haunt is 1 sec off perma, hasten is 3 seconds off. Still perma dom with more global recharge as well
-also included vengeance in the build, if you don't team ever I can understand dropping this but any build that has a power boost type power I highly recommend taking vengeance as a power boosted vengeance will most likely soft cap you and your team to everything.
-manuevers, hover and vengeance are mules for LotG uniques to give you an additional 22.5% recharge. Hence the single slotting.
-I also dropped melt armor because it has a long recharge, pitiful radius and garbage debuff values. You won't need it trust me.
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I agree with pretty much everything Doomrider just said except...
-I slot Shadow Field for hold, personally - I don't use it often, but when I do, it's because I need stuff locked down.
-I actually skip both Nightfall and Living Shadows in my builds - less cones to worry about means more time spent up in the enemies' faces slamming them with better AoEs.
Mmm, I would only take your cone attack if you ha an epic with no targetted AoE (like Ice) or one you don't wnat to use (like primal forces - KB is bad). The whole _point_ of taking fire is to get Fireball, so I see Nightfall as superfluous here.
And Imobs exist to allow controllers to establish containment on archvillains. I would never take one on a dom. This is double true on a dark dom, now I stop and think about it, since fear keeps enemies in place to some extent as well, and so one needn't worry about them wandering off when stunned.
Lady Valentyna Penderghast, Archmage
"Love her not, lovely though she be/
Watch warily: there lies/
A glint of ghoulish ancestry/
Deep in her green bright eyes..."
Thanks for the feedback everyone...
This is a PvE build, sorry for not including that in my original post.
I made a few changes after reading all the feedback as well as Blue_Fenix guide. I tried to utilize the market for IO sets as much as possible.
EDIT:On my Incarnate choices, I wasn't aware that there were new incarnates until I read Blue_Fenix guide.
Alpha - Intuition Radial is a much better choice.
Judgement - Torn between Void and Pyronic
Interface - Still think Reactive is the best choice.
Lore - I try to stay as close to theme as I can. My 50 MM has Robotic Drones, F/I Dom has Phantoms since they use fire and ice attacks, E/E Dom has Storm Elemental since they use Elec attacks and my NW has Arachnos. After looking them all over I think Carnival is as close to theme as I'm going to get. I am considering Radial for forge though, not sure if the recharge/duration is worth it.
Destiny - I'll wait and see how my end management is going once I hit 50 and am slotted with IO sets. Ageless may be a decent choice or I could still go with Barrier.
Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Barion: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Flight
Power Pool: Concealment
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- Lock-Acc/Hold(A), Lock-EndRdx/Rchg/Hold(3), G'Wdw-Acc/Hold/Rchg(7), G'Wdw-EndRdx/Hold(15), G'Wdw-Hold/Rng(31)
Level 1: Dark Blast -- Acc-I(A)
Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(11), Hectmb-Dam%(50)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Build%(34)
Level 6: Possess -- CoPers-Acc/Conf/Rchg(A), CoPers-Acc/Rchg(29), CoPers-Conf/EndRdx(36), CoPers-Conf(43), CoPers-Conf%(45)
Level 8: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg(A), Cloud-Acc/Rchg(9), Cloud-Acc/ToHitDeb(11), DarkWD-ToHitDeb/EndRdx(17), DarkWD-ToHitDeb/Rchg(23), Cloud-ToHitDeb/EndRdx/Rchg(36)
Level 10: Fly -- Zephyr-ResKB(A)
Level 12: Heart of Darkness -- Amaze-EndRdx/Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(17), Amaze-Stun(45)
Level 14: Stealth -- LkGmblr-Rchg+(A)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Haunt -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(25), EdctM'r-PetDef(46)
Level 20: Engulfing Darkness -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(21), Oblit-%Dam(25), Oblit-Acc/Rchg(34)
Level 22: Hover -- LkGmblr-Rchg+(A)
Level 24: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(27), BasGaze-Acc/Rchg(27), BasGaze-EndRdx/Rchg/Hold(29), DarkWD-ToHitDeb/EndRdx(37), DarkWD-ToHitDeb(50)
Level 28: Life Drain -- Nictus-Heal(A), Nictus-Acc/EndRdx/Heal/HP/Regen(31), Dev'n-Acc/Dmg(37), Dev'n-Dmg/EndRdx(37), Dev'n-Dmg/Rchg(40), Nictus-Heal/HP/Regen/Rchg(40)
Level 30: Maneuvers -- LkGmblr-Rchg+(A)
Level 32: Umbra Beast -- ExRmnt-EndRdx/Dmg/Rchg(A), ExRmnt-Acc/Dmg(33), ExRmnt-Dmg/EndRdx(33), ExRmnt-Acc/Dmg/Rchg(33), S'bndAl-Build%(34), C'Arms-+Def(Pets)(46)
Level 35: Assault -- EndRdx-I(A)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), SAotDominator-Rchg/+Dmg%(43)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Fire Shield -- ImpArm-ResDam(A), ImpArm-ResDam/EndRdx(45), ImpArm-ResDam/EndRdx/Rchg(46)
Level 47: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Vengeance -- LkGmblr-Rchg+(A)
Level 50: Reactive Radial Flawless Interface
Level 0: Marshal
Level 0: High Pain Threshold
Level 0: Born In Battle
Level 0: Invader
Level 50: Ageless Core Epiphany
Level 50: Intuition Radial Paragon
Level 50: Void Radial Final Judgement
Level 50: Carnival Core Superior Ally
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals:
- 16% DamageBuff(Smashing)
- 16% DamageBuff(Lethal)
- 16% DamageBuff(Fire)
- 16% DamageBuff(Cold)
- 16% DamageBuff(Energy)
- 16% DamageBuff(Negative)
- 16% DamageBuff(Toxic)
- 16% DamageBuff(Psionic)
- 10% Defense
- 2.5% Defense(Energy)
- 2.5% Defense(Negative)
- 1.88% Defense(Psionic)
- 1.25% Defense(Ranged)
- 4.5% Max End
- 113.8% Enhancement(RechargeTime)
- 71% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 125.9 HP (12.38%) HitPoints
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 14.65%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 7.5%
- 19% (0.32 End/sec) Recovery
- 12% (0.51 HP/sec) Regeneration
- 6.62% Resistance(Fire)
- 6.62% Resistance(Cold)
- 5% RunSpeed
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Villain Plan by Mids' Villain Designer 1.954
http://www.cohplanner.com/
Click this DataLink to open the build!
Barion: Level 50 Magic Dominator
Primary Power Set: Darkness Control
Secondary Power Set: Dark Assault
Power Pool: Speed
Power Pool: Flight
Power Pool: Leadership
Ancillary Pool: Fire Mastery
Villain Profile:
Level 1: Dark Grasp -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(7), BasGaze-Acc/EndRdx/Rchg/Hold(15), Lock-Acc/Hold(31)
Level 1: Dark Blast -- Acc-I(A)
Level 2: Smite -- C'ngImp-Acc/Dmg(A), C'ngImp-Acc/Dmg/EndRdx(3), C'ngImp-Acc/Dmg/Rchg(5), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/EndRdx/Rchg(17)
Level 4: Gloom -- Decim-Acc/Dmg(A), Decim-Acc/Dmg/Rchg(5), Decim-Dmg/EndRdx(7), Decim-Dmg/Rchg(15), Decim-Build%(34)
Level 6: Possess -- Acc-I(A)
Level 8: Fearsome Stare -- U'spkT-Acc/Rchg(A), U'spkT-EndRdx/Fear(9), U'spkT-Acc/EndRdx(17), U'spkT-Fear/Rng(23), U'spkT-Acc/Fear/Rchg(31)
Level 10: Night Fall -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(11), Posi-Dmg/EndRdx(11), Posi-Dmg/Rchg(29), Posi-Dmg/Rng(36)
Level 12: Heart of Darkness -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-Acc/Stun/Rchg(31), Stpfy-Stun/Rng(45)
Level 14: Living Shadows -- Acc-I(A)
Level 16: Gather Shadows -- RechRdx-I(A)
Level 18: Haunt -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(19), ExRmnt-Acc/Dmg/Rchg(19), ExRmnt-Dmg/EndRdx(25), ExRmnt-EndRdx/Dmg/Rchg(34), ExRmnt-+Res(Pets)(46)
Level 20: Engulfing Darkness -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-Acc/Dmg/Rchg(21), Oblit-Dmg(21), Oblit-Dmg/Rchg(25), Oblit-Acc/Rchg(36)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(43), RechRdx-I(45)
Level 24: Fly -- Flight-I(A)
Level 26: Shadow Field -- BasGaze-Acc/Hold(A), BasGaze-Rchg/Hold(27), BasGaze-EndRdx/Rchg/Hold(27), BasGaze-Acc/EndRdx/Rchg/Hold(29), Lock-Acc/Hold(37)
Level 28: Life Drain -- Acc-I(A), Dmg-I(37), Dmg-I(37), Heal-I(40), Heal-I(40)
Level 30: Assault -- EndRdx-I(A)
Level 32: Umbra Beast -- S'bndAl-Acc/Dmg/Rchg(A), S'bndAl-Acc/Rchg(33), S'bndAl-Dmg(33), S'bndAl-Dmg/EndRdx(33), S'bndAl-Build%(34), SvgnRt-PetResDam(46)
Level 35: Tactics -- ToHit-I(A), ToHit-I(43)
Level 38: Midnight Grasp -- C'ngImp-Acc/Dmg/EndRdx(A), C'ngImp-Dmg/EndRdx/Rchg(39), C'ngImp-Acc/Dmg(39), C'ngImp-Dmg/EndRdx(39), C'ngImp-Acc/Dmg/Rchg(40), SAotDominator-Rchg/+Dmg%(46)
Level 41: Fire Ball -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dam%(43)
Level 44: Fire Shield -- ResDam-I(A), ResDam-I(45)
Level 47: Rain of Fire -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(48), Ragnrk-Dmg(48), Ragnrk-Dmg/EndRdx(48), Ragnrk-Knock%(50)
Level 49: Melt Armor -- Acc-I(A), EndRdx-I(50), Achilles-ResDeb%(50)
Level 50: Reactive Radial Flawless Interface
Level 50: Carnival Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Spiritual Core Paragon
Level 50: Pyronic Total Core Judgement
------------
Level 2: Swift -- Flight-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), EndMod-I(23), EndMod-I(36)
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
------------
Set Bonus Totals: