Melee Night Widow Builld Enhancements Question
Since you haven't posted any enhancements in your build i've got no idea what you're building for. So thus far I can only comment on your power choices and the ammount of slots you've placed in each.
First up: Combat training offensive is considered to be an obsolete power as soon as you've got some accuracy bonusses working for you. Also, if you decide to keep it, 1 slot is more than enough. I'd choose for swapping this power out and putting in Eviscerate (which is the 2nd most powerfull attack a widow can have)
Second: TT: Assault is severely overslotted, the only thing you can enhance is the endurance consumption, so more than 1 slot is overkill.
You might want to look at these threads for some more inspiration: 1, 2 and 3
@Treibhireas on Defiant, Exalted and Freedom
I am bored, so I made a build.
Perma ML. Good damage. Procs. Lots of -res buffs for more damage. See what you think.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Swipe -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(3), C'ngImp-Dmg/Rchg(3), C'ngImp-Acc/Dmg/Rchg(17), C'ngImp-Acc/Dmg/EndRdx(31), T'Death-Dam%(50)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), Krma-ResKB(7)
Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(31), C'ngImp-Dmg/Rchg(33), C'ngImp-Acc/Dmg/Rchg(33), C'ngImp-Dmg/EndRdx/Rchg(33), T'Death-Dam%(46)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(7), LkGmblr-Def(39)
Level 6: Combat Jumping -- LkGmblr-Rchg+(A), Krma-ResKB(40)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(9), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(11)
Level 10: Indomitable Will -- Aegis-Psi/Status(A), Aegis-ResDam/EndRdx(17), Aegis-ResDam/EndRdx/Rchg(39)
Level 12: Spin -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(13), SDoArach-Acc/Dmg/Rchg(13), SDoArach-Acc/Dmg/EndRdx/Rchg(15), SDoArach-Rchg/DmgFear%(15)
Level 14: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(19), C'ngImp-Dmg/Rchg(19), C'ngImp-Acc/Dmg/Rchg(29), C'ngImp-Dmg/EndRdx/Rchg(31), T'Death-Dam%(50)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(34), Mako-Dmg/Rchg(34), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(36), Mako-Dam%(40)
Level 20: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def(21), LkGmblr-Def/EndRdx(21)
Level 22: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(23), GSFC-ToHit/Rchg/EndRdx(23), GSFC-Rchg/EndRdx(25), GSFC-ToHit/EndRdx(25), GSFC-Build%(27)
Level 24: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(27), DefBuff-I(29)
Level 26: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(36), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(37), Oblit-Acc/Dmg/EndRdx/Rchg(37), Oblit-%Dam(40)
Level 28: Mental Training -- Run-I(A)
Level 30: Mind Link -- RedFtn-Def/Rchg(A), LkGmblr-Def/Rchg(42), GftotA-Def/Rchg(43)
Level 32: Boxing -- Dmg-I(A)
Level 35: Tough -- Aegis-ResDam/EndRdx(A), Aegis-ResDam(36), Aegis-ResDam/Rchg(39)
Level 38: School of Sharks -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(42), Posi-Dmg/Rchg(42), Posi-Dmg/Rng(43), Posi-Dam%(43)
Level 41: Bile Spray -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Dmg/Rng(45), Posi-Dam%(46)
Level 44: Arctic Breath -- Posi-Acc/Dmg(A), DefDeb-I(46), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Dam%(50)
Level 47: Assault -- EndRdx-I(A)
Level 49: Super Jump -- Zephyr-ResKB(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(5)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- P'Shift-End%(A), EndMod-I(5)
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I've seen you do this before, Trillby, but why would HanjiTugaris want mag 22 kb protection?
I'd change one of those 2 karma's into a kismet +acc, and use the other slot somehwere else
@Treibhireas on Defiant, Exalted and Freedom
I agree with Thoran, I have never been kb'd with my default protection so that IO isn't needed. Also your shy of I-Cap on Ranged and AoE. MP has a big portion of it's defense cut once you attack. I know in my build it's around 6% that is lost.
My bad. i derped. I didnt check advanced totals because i am lazy and lacked a mouse.
Yeah, swap em around. Ill edit it tommorow.
Thank you everyone for your responses; it's super helpful for someone like me who is new to builds.
Thoran: good points on the powers. I didn't realize I could not slot assault with damage enhancements.
Trilby: This looks like an awesome build. It looks like exactly what I was going for. I never considered the patron power pools, but -res from Mako sounds great.
Thanks for answering a rather vague question
ps --
Would I want to go agility core or musculature core?
Here is what I'm going to on live, just opened hybrid last night so I need to change a few things around. I have 2x Assault live but with Assault Core and double stacked FU I don't really need it. I'm also thinking about Melee Core for I-Trials, I can get more resistance and stacked regen with Melee core and Rebirth Radial. This build covers all damage types with perm hasten and ML.
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Ancillary Pool: Leviathan Mastery
Villain Profile:
Level 1: Mental Blast -- Dev'n-Acc/Dmg(A), Dev'n-Acc/Dmg/Rchg(3), Dev'n-Dmg/EndRdx(3), Dev'n-Hold%(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A), Ksmt-ToHit+(5), LkGmblr-Def(11), DefBuff-I(13)
Level 2: Strike -- Hectmb-Acc/Dmg/Rchg(A), Hectmb-Acc/Rchg(7), Hectmb-Dmg(7), Hectmb-Dmg/EndRdx(9), Hectmb-Dam%(9)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(13), DefBuff-I(19)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(31)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(11), C'ngImp-Dmg/EndRdx(19), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Acc/Dmg/EndRdx(21)
Level 10: Indomitable Will -- GA-3defTpProc(A), EndRdx-I(23)
Level 12: Lunge -- Mako-Acc/Dmg(A), Mako-Dmg/EndRdx(15), Mako-Dmg/Rchg(15), Mako-Acc/EndRdx/Rchg(17), Mako-Acc/Dmg/EndRdx/Rchg(17), Mako-Dam%(31)
Level 14: Combat Jumping -- LkGmblr-Rchg+(A)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- Mako-Acc/Dmg(A), Mako-Dmg/Rchg(29), Mako-Dmg/EndRdx(33), Mako-Dam%(33), Mako-Acc/EndRdx/Rchg(34), Mako-Acc/Dmg/EndRdx/Rchg(34)
Level 20: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx/Rchg(25), RedFtn-EndRdx(27), RedFtn-Def/EndRdx/Rchg(29), RedFtn-Def(36)
Level 22: Mental Training -- Run-I(A)
Level 24: Mind Link -- LkGmblr-Def/EndRdx/Rchg(A), RedFtn-Def/Rchg(25), LkGmblr-Def(31)
Level 26: Foresight -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(36)
Level 28: Eviscerate -- Sciroc-Acc/Dmg(A), Sciroc-Dmg/EndRdx(37), Sciroc-Acc/Dmg/EndRdx(37), Sciroc-Acc/Rchg(40), Sciroc-Dam%(42)
Level 30: Boxing -- Acc-I(A)
Level 32: Psychic Scream -- DoArach-Acc/Dmg(A), DoArach-Acc/Dmg/EndRdx/Rchg(33), DoArach-Acc/Dmg/Rchg(34), DoArach-Dmg/EndRdx/Rchg(40), DoArach-Rchg/-DmgFear(42)
Level 35: School of Sharks -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(42), Posi-Dam%(43), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48)
Level 38: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(39), GSFC-Rchg/EndRdx(39), GSFC-ToHit/Rchg/EndRdx(39), GSFC-ToHit/EndRdx(40), GSFC-Build%(43)
Level 41: Arctic Breath -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Dmg(46), Ragnrk-Dmg/EndRdx(46), Ragnrk-Knock%(46), Ragnrk-Acc/Rchg(50)
Level 44: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(45), ExRmnt-Dmg/EndRdx(45), ExRmnt-EndRdx/Dmg/Rchg(45)
Level 47: Tough -- ImpArm-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(48), ImpArm-ResDam(50)
Level 49: Weave -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(50)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(23), Numna-Heal(43)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(36), P'Shift-EndMod/Rchg(37)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- EndRdx-I(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 50: Musculature Radial Paragon
Level 50: Reactive Radial Flawless Interface
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Void Core Final Judgement
Level 50: Arachnos Core Superior Ally
Level 50: Rebirth Radial Epiphany
Level 50: Assault Core Embodiment
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Set Bonus Totals:
- 19.5% DamageBuff(Smashing)
- 19.5% DamageBuff(Lethal)
- 19.5% DamageBuff(Fire)
- 19.5% DamageBuff(Cold)
- 19.5% DamageBuff(Energy)
- 19.5% DamageBuff(Negative)
- 19.5% DamageBuff(Toxic)
- 19.5% DamageBuff(Psionic)
- 8.5% Defense(Melee)
- 7.25% Defense(Smashing)
- 7.25% Defense(Lethal)
- 8.81% Defense(Fire)
- 8.81% Defense(Cold)
- 11% Defense(Energy)
- 11% Defense(Negative)
- 6% Defense(Psionic)
- 16% Defense(Ranged)
- 11.63% Defense(AoE)
- 62% Enhancement(Accuracy)
- 88.75% Enhancement(RechargeTime)
- 10% SpeedFlying
- 140.6 HP (13.12%) HitPoints
- 10% JumpHeight
- 10% SpeedJumping
- MezResist(Confused) 2.5%
- MezResist(Held) 9.1%
- MezResist(Immobilized) 13.5%
- MezResist(Sleep) 2.5%
- MezResist(Stunned) 2.5%
- MezResist(Terrorized) 2.5%
- 15.5% (0.27 End/sec) Recovery
- 74% (3.96 HP/sec) Regeneration
- 7.88% Resistance(Fire)
- 7.88% Resistance(Cold)
- 3.13% Resistance(Negative)
- 10% SpeedRunning
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I play my Night Widow extensively, as she is one of my favorites. Better ST damage than my spines/SR (duh), but almost as decent AoE damage as it, with more defense and utility to boot. HP is the only real down-side for fort/widows, but she's quite survivable and is able to tank (for a while) many of the incarnate AVs (except Cole...)
Here is her build as it is live on Victory:
Villain Plan by Mids' Villain Designer 1.957
http://www.cohplanner.com/
Click this DataLink to open the build!
Anna dmg i22: Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Leaping
Power Pool: Speed
Power Pool: Leadership
Power Pool: Teleportation
Ancillary Pool: Soul Mastery
Villain Profile:
Level 1: Poison Dart -- Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(11), Dev'n-Acc/Dmg/EndRdx/Rchg(17), Apoc-Dam%(36)
Level 1: Combat Training: Defensive -- Ksmt-ToHit+(A), LkGmblr-Def/EndRdx(3), LkGmblr-Def(33), LkGmblr-Rchg+(48)
Level 2: Combat Training: Offensive -- Acc-I(A)
Level 4: Tactical Training: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(5), RedFtn-Def/EndRdx/Rchg(5), RedFtn-Def(43), RedFtn-EndRdx(43)
Level 6: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Def/EndRdx(34), LkGmblr-Rchg+(48)
Level 8: Build Up -- AdjTgt-ToHit/EndRdx/Rchg(A), AdjTgt-Rchg(9), AdjTgt-ToHit/Rchg(9), AdjTgt-EndRdx/Rchg(42), AdjTgt-ToHit(48)
Level 10: Indomitable Will -- EndRdx-I(A), S'fstPrt-ResDam/Def+(11)
Level 12: Lunge -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(13), Hectmb-Acc/Dmg/Rchg(13), Hectmb-Acc/Rchg(17), Hectmb-Dmg/EndRdx(34), Mako-Dam%(36)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(15), RechRdx-I(15)
Level 16: Tactical Training: Assault -- EndRdx-I(A)
Level 18: Slash -- SDoArach-Acc/Dmg(A), SDoArach-Dmg/Rchg(19), SDoArach-Acc/Dmg/Rchg(19), SDoArach-Acc/Dmg/EndRdx/Rchg(29), SDoArach-Rchg/DmgFear%(37), Hectmb-Dam%(37)
Level 20: Dart Burst -- Ragnrk-Dmg(A), Ragnrk-Dmg/Rchg(21), Ragnrk-Acc/Dmg/Rchg(21), Ragnrk-Acc/Rchg(27), Ragnrk-Dmg/EndRdx(36), Posi-Dam%(37)
Level 22: Foresight -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(23), RedFtn-Def/EndRdx/Rchg(23), RedFtn-Def(43), RedFtn-EndRdx(46)
Level 24: Mind Link -- LkGmblr-Def/Rchg(A), RedFtn-Def/Rchg(25), GftotA-Def/Rchg(25), S'dpty-Def/Rchg(27), Ksmt-Def/Rchg(42), AdjTgt-Rchg(42)
Level 26: Mental Training -- Run-I(A)
Level 28: Placate -- RechRdx-I(A), RechRdx-I(29)
Level 30: Tactical Training: Leadership -- AdjTgt-ToHit(A), AdjTgt-ToHit/EndRdx/Rchg(31), AdjTgt-EndRdx/Rchg(31), AdjTgt-ToHit/EndRdx(31), AdjTgt-ToHit/Rchg(40)
Level 32: Mask Presence -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(33), RedFtn-Def/EndRdx/Rchg(33), RedFtn-Def(34), RedFtn-EndRdx(50)
Level 35: Super Jump -- Jump-I(A)
Level 38: Eviscerate -- Armgdn-Dmg/Rchg(A), Armgdn-Acc/Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Dmg/EndRdx(39), Armgdn-Dam%(40), Sciroc-Dam%(40)
Level 41: Super Speed -- Run-I(A)
Level 44: Gloom -- Apoc-Dmg(A), Apoc-Dmg/Rchg(45), Apoc-Acc/Dmg/Rchg(45), Apoc-Acc/Rchg(45), Apoc-Dmg/EndRdx(46), EndRdx-I(46)
Level 47: Assault -- EndRdx-I(A)
Level 49: Recall Friend -- Range-I(A)
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-EndMod(A), P'Shift-EndMod/Rchg(7), P'Shift-End%(7), P'Shift-EndMod/Acc/Rchg(50), P'Shift-EndMod/Acc(50)
...snip...
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"Look how many pages of crap are in this thread already!" -r0y to all threads on these forums.
Hey everyone,
I turned 50 on my Night Widow this afternoon. I came back after a few years at the start of the summer and am, frankly, quite overwhelmed by all the different possible enhancements that go into builds.
I researched build basics and have looked online for melee Night Widow Builds. Still, though I would love some advice on which enhancements to fill these enhancement slots (and if I have slotted/chosen my powers correctly for such a build). I like top-doc's night widow build concept -- and I would follow it -- but I've chosen some different things and it's an old build.
Thanks so much and I'll check back frequently to answer any questions about my concept if needed.
Villain Plan by Mids' Villain Designer 1.956
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Flight
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Villain Profile:
Level 1: Swipe -- Empty(A), Empty(3), Empty(3), Empty(5), Empty(5), Empty(7)
Level 1: Combat Training: Defensive -- Empty(A)
Level 2: Strike -- Empty(A), Empty(7), Empty(9), Empty(9), Empty(11), Empty(11)
Level 4: Combat Training: Offensive -- Empty(A), Empty(37), Empty(37), Empty(40), Empty(40), Empty(40)
Level 6: Tactical Training: Maneuvers -- Empty(A), Empty(13), Empty(13), Empty(29), Empty(31), Empty(31)
Level 8: Fly -- Empty(A)
Level 10: Indomitable Will -- Empty(A)
Level 12: Follow Up -- Empty(A), Empty(31), Empty(33), Empty(33), Empty(33), Empty(50)
Level 14: Spin -- Empty(A), Empty(15), Empty(15), Empty(17), Empty(17), Empty(19)
Level 16: Lunge -- Empty(A), Empty(25), Empty(25), Empty(27), Empty(27), Empty(29)
Level 18: Slash -- Empty(A), Empty(19), Empty(21), Empty(21), Empty(23), Empty(23)
Level 20: Tactical Training: Assault -- Empty(A), Empty(43), Empty(43), Empty(43), Empty(46), Empty(46)
Level 22: Tactical Training: Leadership -- Empty(A)
Level 24: Hasten -- Empty(A), Empty(34), Empty(34), Empty(34)
Level 26: Foresight -- Empty(A), Empty(46), Empty(48), Empty(48), Empty(48), Empty(50)
Level 28: Mask Presence -- Empty(A)
Level 30: Mental Training -- Empty(A)
Level 32: Mind Link -- Empty(A), Empty(36), Empty(36), Empty(36), Empty(37), Empty(50)
Level 35: Kick -- Empty(A)
Level 38: Tough -- Empty(A), Empty(39), Empty(39), Empty(39)
Level 41: Weave -- Empty(A), Empty(42), Empty(42), Empty(42)
Level 44: Combat Jumping -- Empty(A), Empty(45), Empty(45), Empty(45)
Level 47: Placate -- Empty(A)
Level 49: Elude -- Empty(A)
Level 1: Brawl -- Empty(A)
Level 1: Prestige Power Dash -- Empty(A)
Level 1: Prestige Power Slide -- Empty(A)
Level 1: Prestige Power Quick -- Empty(A)
Level 1: Prestige Power Rush -- Empty(A)
Level 1: Prestige Power Surge -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 4: Swift -- Empty(A)
Level 4: Health -- Empty(A)
Level 4: Hurdle -- Empty(A)
Level 4: Stamina -- Empty(A)
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