Leveling Build: Elec/Elec/Mu Dominator


Airhammer

 

Posted

Hey all. I'm been trying to come up with a good leveling build for the Dominator I've been leveling and this is what I came up with. It's my first ever try in Mids and yeah, I was wondering what you guys thought of it and anywhere I can maybe go abit different to make my life easier.

Don't be afraid to be harsh with me and tell me I'm being.. whatever. Because I don't want to screw this character up, she's only Level 13 at the moment but I'm having -sooo- much fun, it's unreal.

She's a Melee-focused Dominator and I decided -not- to take the Snipe, because I don't see much use for it within my Build, my approach will be to put a pack to sleep, run in, drain them, then possibly root them in place with Chain Fences and launching my AoE confuse once I'm confident I've got damage dealt on all so I still get EXP. But even that's based off what I can see and not from experience so tell me if even that's wrong aswell!

Please do take into consideration slotting levels, as that will have an effect on my experience, and for reference, I'll be running DO's until 22, then SO's until 35, then will be using Common IO's from then on. Please don't give me guidance on any Sets I could be using because I'm not interested in them right now.

Thankyou in advance for any help or advice you can give.

Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Tesla Cage

  • (A) Accuracy IO
  • (3) Hold Duration IO
  • (3) Hold Duration IO
  • (11) Hold Duration IO
  • (17) Hold Duration IO
Level 1: Charged Bolts
  • (A) Accuracy IO
  • (25) Damage Increase IO
  • (25) Damage Increase IO
  • (43) Damage Increase IO
Level 2: Chain Fences
  • (A) Accuracy IO
  • (7) Damage Increase IO
  • (40) Damage Increase IO
  • (43) Immobilisation Duration IO
Level 4: Charged Brawl
  • (A) Accuracy IO
  • (5) Damage Increase IO
  • (7) Damage Increase IO
  • (19) Damage Increase IO
  • (37) Damage Increase IO
Level 6: Jolting Chain
  • (A) Accuracy IO
  • (43) Endurance Modification IO
  • (50) Endurance Modification IO
  • (50) Endurance Modification IO
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (9) Recharge Reduction IO
  • (17) Recharge Reduction IO
Level 10: Havoc Punch
  • (A) Accuracy IO
  • (11) Damage Increase IO
  • (13) Damage Increase IO
  • (21) Damage Increase IO
  • (37) Damage Increase IO
Level 12: Conductive Aura
  • (A) Endurance Modification IO
  • (13) Endurance Modification IO
  • (15) Endurance Modification IO
  • (45) Healing IO
  • (50) Healing IO
Level 14: Static Field
  • (A) Accuracy IO
  • (15) Sleep Duration IO
  • (19) Sleep Duration IO
Level 16: Super Speed
  • (A) Run Speed IO
Level 18: Stealth
  • (A) Defense Buff IO
Level 20: Build Up
  • (A) Recharge Reduction IO
  • (21) Recharge Reduction IO
  • (31) Recharge Reduction IO
Level 22: Paralyzing Blast
  • (A) Accuracy IO
  • (23) Hold Duration IO
  • (23) Hold Duration IO
  • (42) Hold Duration IO
  • (48) Hold Duration IO
Level 24: Maneuvers
  • (A) Endurance Reduction IO
  • (34) Defense Buff IO
  • (46) Defense Buff IO
Level 26: Synaptic Overload
  • (A) Accuracy IO
  • (27) Accuracy IO
  • (27) Confuse Duration IO
  • (31) Confuse Duration IO
  • (48) Confuse Duration IO
Level 28: Static Discharge
  • (A) Accuracy IO
  • (29) Damage Increase IO
  • (29) Damage Increase IO
  • (31) Damage Increase IO
  • (48) Damage Increase IO
Level 30: Tactics
  • (A) To Hit Buff IO
  • (34) To Hit Buff IO
  • (34) To Hit Buff IO
Level 32: Gremlins
  • (A) Accuracy IO
  • (33) Damage Increase IO
  • (33) Damage Increase IO
  • (33) Damage Increase IO
  • (39) Damage Increase IO
Level 35: Thunder Strike
  • (A) Accuracy IO
  • (36) Damage Increase IO
  • (36) Damage Increase IO
  • (36) Damage Increase IO
  • (37) Damage Increase IO
Level 38: Voltaic Sentinel
  • (A) Accuracy IO
  • (39) Damage Increase IO
  • (39) Damage Increase IO
  • (40) Damage Increase IO
  • (40) Damage Increase IO
Level 41: Charged Armor
  • (A) Resist Damage IO
  • (42) Resist Damage IO
  • (42) Resist Damage IO
  • (46) Endurance Reduction IO
Level 44: Surge of Power
  • (A) Resist Damage IO
  • (45) Resist Damage IO
  • (45) Resist Damage IO
  • (46) Endurance Reduction IO
Level 47: Combat Jumping
  • (A) Defense Buff IO
Level 49: Vengeance
  • (A) To Hit Buff IO
------------
Level 1: Brawl
  • (A) Damage Increase IO
Level 1: Domination
Level 1: Sprint
  • (A) Endurance Reduction IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 4: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Healing IO
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Endurance Modification IO
  • (5) Endurance Modification IO
  • (9) Endurance Modification IO



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Posted

A couple of things about the power choices. I would drop Manuvers and Vengeance unless you really want those two powers. You dont need stealth.. yeah I know people take it so it can be a LoTG mule.. You dont really need LoTG to get to permadom if that is your desire later.

I hated Thunderstrike. Long Slow animating attack that did a really good job of knocking mobs back off my sleep patch and away from my aura.

Even in Melee you can use your blasts. I would have taken Lightning Blast.

You too Mu but didnt take Power Sink or Ball Lightning. Power Sink would help drain foes and Ball Lightning can also be used point blank as an AoE attack.


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
A couple of things about the power choices. I would drop Manuvers and Vengeance unless you really want those two powers. You dont need stealth.. yeah I know people take it so it can be a LoTG mule.. You dont really need LoTG to get to permadom if that is your desire later.

I hated Thunderstrike. Long Slow animating attack that did a really good job of knocking mobs back off my sleep patch and away from my aura.

Even in Melee you can use your blasts. I would have taken Lightning Blast.

You too Mu but didnt take Power Sink or Ball Lightning. Power Sink would help drain foes and Ball Lightning can also be used point blank as an AoE attack.
Hmm, I could remove Vengence and pick up Power Sink.

And I took Stealth not for LoTG mule - to be honest, I didn't even know people did that, I'm still very new at the game and don't really know what people do for what.. I took it for ghosting, as people say that Stealth + SS go really well together for that.

Also I won't be sticking with this build when I do start setting, it'll be a completely new build.


 

Posted

I've noticed you have several powers in which you've slotted four of one kind of enhancement. It's a waste to slot more than 3 of anything (ie damage, hold, etc) in a power and in those cases I would recommend swapping in either a end reduction or recharge, depending on how your blue bar is behaving (or putting the slot somewhere else).

Also, the regen boost from conductive aura is crap, and I *think* it has a to-hit check, so you may reconsider your slotting there as well.

Welcome to the game!


Open the pod bay doors, Hal.

 

Posted

Quote:
Originally Posted by The_Ringer View Post
I've noticed you have several powers in which you've slotted four of one kind of enhancement. It's a waste to slot more than 3 of anything (ie damage, hold, etc) in a power and in those cases I would recommend swapping in either a end reduction or recharge, depending on how your blue bar is behaving (or putting the slot somewhere else).

Also, the regen boost from conductive aura is crap, and I *think* it has a to-hit check, so you may reconsider your slotting there as well.

Welcome to the game!
Thankyou for that! I was finding that during making this build I wasn't slot starved, I was.. well, bombarded with them! It won't be to hard to put some recharges in there to help with things aswell. And will change those Health enchancements to Accuracy aswell (:


 

Posted

Okay had a bit of a play around and changed a few things:

  • Removed Vengence and Surge of Power in favour of Power Sink and Ball Lightning. I removed Vengence because well, I don't count on people dying. If I'm controlling the packs right, people shouldn't be dying if the team's good. Surge of Power I removed because I've already got Charged Armor and I considered S/L to be more important despite the fact that Surge of Power resists everything including Psi.
  • Took Thunder Strike out and replaced it with Lightning Bolt, taking it at Level 18 and pushing Stealth back to when I previously would of took Thunder Strike. I didn't want to remove Stealth because I want it to go with Super Speed to ghost missions. This means that I've had to also re-arrange some slots and Havoc Punch and Charged Brawl don't get they're final slots until much later.
  • Changed some of the extra Damage and Hold IO's to Recharge IO's. I figured this would be a better choice then End Redux as I've got good End Drain abilities that would be able to offset the cost of the abilities along with a 3-slotted Stamina.
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Posted

One thing to remember.. your not a controller. Your a dominator. Your not controlling them to protect the team, although the team might benefit.., Your controlling them so they can stand there and take whats next !!!!!


The hard things I can do--- The impossible just take a little bit longer.

If numbers are so much more important than a teammate who is fun to play with, forget about the game altogether and go play with a calculator instead. -Claws and Effect-

 

Posted

Quote:
Originally Posted by Airhammer View Post
One thing to remember.. your not a controller. Your a dominator. Your not controlling them to protect the team, although the team might benefit.., Your controlling them so they can stand there and take whats next !!!!!
Yeah, already knew that.


 

Posted

Invest in a stealth IO for your combat jumping or SS. That will save you a power pick and still give the stealth you wanted. I also think that Lightning bolt would be a better pick than charged brawl.


 

Posted

Quote:
Originally Posted by Iron_Specter View Post
Invest in a stealth IO for your combat jumping or SS. That will save you a power pick and still give the stealth you wanted. I also think that Lightning bolt would be a better pick than charged brawl.
I think Sprint will take the Celertity stealth proc (it does in Mid's, in any case) so that would be a good place to put it. Useful if you want stealth but don't want the pain of maneuvering with super speed on.


 

Posted

These are the changes I would make if it where me...

1)You do know that SS and the stealth IO stack, yes? Combined they give you invis, the only thing that will ever see you are rikti drones.

2)You get almost nothing out of the forth hold in TC put a recharge there

3)Since your taking tactics the second Acc IO isn't needed in most of your attacks

4)Replaced Maneuvers with Assault, Maneuvers isn't doing anything for you.

5)Moved CJ up and put SoP back into build.

6)End Mods in JC are ok but not needed IMO. It's good to go with just an Acc.

7)Put a recharge or endrdx in PS, it does use alot of end to cast.

8)Some of the rechrgerdx in your attacks may need to be swapped out for endrdx, just keep an eye on your blue bar and make adjustments as needed. With Domination, CA and PS you may be ok on end but I wouldn't be surprised if you didn't need to swap out a couple.


Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/

Click this DataLink to open the build!

Electomere: Level 50 Technology Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Speed
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Tesla Cage -- Acc-I(A), Hold-I(3), Hold-I(3), Hold-I(11), RechRdx-I(17)
Level 1: Charged Bolts -- Acc-I(A), Dmg-I(25), Dmg-I(25), Dmg-I(39), RechRdx-I(43)
Level 2: Chain Fences -- Acc-I(A), EndMod-I(7), EndMod-I(40)
Level 4: Charged Brawl -- Acc-I(A), Dmg-I(5), Dmg-I(7), Dmg-I(31), RechRdx-I(37)
Level 6: Jolting Chain -- Acc-I(A)
Level 8: Hasten -- RechRdx-I(A), RechRdx-I(9), RechRdx-I(17)
Level 10: Havoc Punch -- Acc-I(A), Dmg-I(11), Dmg-I(13), Dmg-I(19), RechRdx-I(37)
Level 12: Conductive Aura -- EndMod-I(A), EndMod-I(13), EndMod-I(15), Acc-I(45)
Level 14: Static Field -- Acc-I(A), Sleep-I(15), Sleep-I(19), RechRdx-I(48)
Level 16: Super Speed -- Run-I(A)
Level 18: Lightning Bolt -- Acc-I(A), Dmg-I(21), Dmg-I(21), Dmg-I(36), RechRdx-I(37)
Level 20: Build Up -- RechRdx-I(A), RechRdx-I(36), RechRdx-I(36)
Level 22: Paralyzing Blast -- Acc-I(A), Hold-I(23), Hold-I(23), Hold-I(42), RechRdx-I(43), Acc-I(48)
Level 24: Assault -- EndRdx-I(A)
Level 26: Synaptic Overload -- Acc-I(A), Conf-I(27), Conf-I(27), Conf-I(31), RechRdx-I(48)
Level 28: Static Discharge -- Acc-I(A), Dmg-I(29), Dmg-I(29), Dmg-I(31), RechRdx-I(43)
Level 30: Tactics -- EndRdx-I(A), ToHit-I(34), ToHit-I(34), ToHit-I(34)
Level 32: Gremlins -- Acc-I(A), Acc-I(33), Dmg-I(33), Dmg-I(33), Dmg-I(39)
Level 35: Combat Jumping -- Jump-I(A)
Level 38: Voltaic Sentinel -- Acc-I(A), Dmg-I(39), Dmg-I(40), Dmg-I(40)
Level 41: Charged Armor -- ResDam-I(A), ResDam-I(42), ResDam-I(42), EndRdx-I(46)
Level 44: Ball Lightning -- Acc-I(A), Dmg-I(45), Dmg-I(45), Dmg-I(46), RechRdx-I(46)
Level 47: Power Sink -- EndMod-I(A), EndMod-I(50), RechRdx-I(50)
Level 49: Surge of Power -- RechRdx-I(A), RechRdx-I(50)
------------
Level 1: Brawl -- Dmg-I(A)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Heal-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(5), EndMod-I(9)