Earth/Earth/Mace Please Critique
No One?
I just realized Mids now supports Incarnates. After working with the different Alpha choices I decided to go with Spiritual Radial Paragon which saved me three slots. With those slots I maximized my holds and added more recovery with a Numina's. Here is the updated build. Hopefully I can get some feedback.
Edit: Changed the build a little. Added more Regen, HP and Acc bonuses and lost a little damage, defense. Plus made the build cheaper without the use of HO.
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Hold(5), Lock-Acc/EndRdx/Rchg/Hold(21)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg(50)
Level 6: Quicksand -- Slow-I(A)
Level 8: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Stalagmites -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-EndRdx/Stun(19), Stpfy-Acc/Rchg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(37)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Earthquake -- Achilles-ResDeb%(A)
Level 20: Heavy Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), S'fstPrt-ResDam/EndRdx(27), ResDam-I(29)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), Lock-Acc/Hold(33)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 30: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx/Rchg(37), LkGmblr-Def/EndRdx(50)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(36), LkGmblr-Def/EndRdx(36)
Level 38: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(40)
Level 41: Poisonous Ray -- ShldBrk-Acc/EndRdx/Rchg(A), ShldBrk-Acc/DefDeb(42), ShldBrk-DefDeb/EndRdx/Rchg(42), ShldBrk-DefDeb(42), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), LkGmblr-Def(45), LkGmblr-Def/EndRdx(45), LkGmblr-Def/EndRdx/Rchg(46)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Rchg(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
Level 50: Pyronic Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Barrier Core Epiphany
Level 50: Spiritual Radial Paragon
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Mrcl-Rcvry+(A), Numna-Regen/Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(43)
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Set Bonus Totals:
- 12% DamageBuff(Smashing)
- 12% DamageBuff(Lethal)
- 12% DamageBuff(Fire)
- 12% DamageBuff(Cold)
- 12% DamageBuff(Energy)
- 12% DamageBuff(Negative)
- 12% DamageBuff(Toxic)
- 12% DamageBuff(Psionic)
- 23.6% Defense(Smashing)
- 23.6% Defense(Lethal)
- 4.25% Defense(Fire)
- 4.25% Defense(Cold)
- 8% Defense(Energy)
- 8% Defense(Negative)
- 3% Defense(Psionic)
- 16.1% Defense(Melee)
- 5.5% Defense(Ranged)
- 5.5% Defense(AoE)
- 82.5% Enhancement(RechargeTime)
- 3% Enhancement(Stun)
- 36% Enhancement(Accuracy)
- 5% FlySpeed
- 129.7 HP (12.8%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 21.3%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 9.7%
- MezResist(Terrorized) 7.5%
- 13% (0.22 End/sec) Recovery
- 50% (2.12 HP/sec) Regeneration
- 1.58% Resistance(Fire)
- 1.58% Resistance(Cold)
- 5% RunSpeed
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I like the build. How do you get incarnates to work on mids?
I'm looking for some feedback on my proposed build. It gives me over softcaped (57.1) defense to smash/Lethal. Almost perma Hasten and perma Domination with a 11 second widow for activation. I have min/maxed the best I could so any advice would be greatly appreciated.
On Incarnates what I'm thinking is this:
Alpha: This is the one I'm not sure on.
Musculature Radial Paragon would enhance my Damage, Defense Debuff, End Mod and Run speed.
Spiritual Radial Paragon would enhance my Recharge, (could save three maybe four slots in hasten and use those for Lockdown +chance for mag 2 hold in Fossilize and Volcanic Gasses which would also give me another 6% damage plus get a couple damage proc's to put into my attacks.)
Stun, Slow and Jump.
Nerve Core Paragon would enhance my Acc, Hold, and Defense
Cardiac Core Paragon would enhance my Endurance and Resistance.
Destiny:
Barrier Core Epiphony for the added Defense and Resistance
Interface:
Reactive Radial Flawless
Lore:
Arachnos Core Superior Ally
More added Toxic damage to go with Tarantula
Judgement:
Pyronic Core Final Judgement
Villain Plan by Mids' Villain Designer 1.942
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Mutation Dominator
Primary Power Set: Earth Control
Secondary Power Set: Earth Assault
Power Pool: Speed
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Mace Mastery
Villain Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-Acc/EndRdx/Rchg/Hold(5), Lock-Acc/Hold(5)
Level 1: Stone Spears -- Acc-I(A)
Level 2: Stone Mallet -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(7), KntkC'bat-Dmg/Rchg(7), KntkC'bat-Dmg/EndRdx/Rchg(9), C'ngImp-Acc/Dmg/EndRdx(9)
Level 4: Tremor -- Oblit-Acc/Dmg/EndRdx/Rchg(A), Oblit-%Dam(11), Oblit-Acc/Dmg/Rchg(11), Oblit-Dmg/Rchg(13), Oblit-Acc/Rchg(13), Oblit-Dmg(50)
Level 6: Quicksand -- Slow-I(A)
Level 8: Super Speed -- HO:Micro(A)
Level 10: Combat Jumping -- LkGmblr-Rchg+(A)
Level 12: Stalagmites -- Stpfy-Acc/Stun/Rchg(A), Stpfy-Stun/Rng(17), Stpfy-Acc/EndRdx(19), Stpfy-EndRdx/Stun(19), Stpfy-Acc/Rchg(21)
Level 14: Hasten -- RechRdx-I(A), RechRdx-I(17), RechRdx-I(37), RechRdx-I(37), RechRdx-I(46)
Level 16: Power Boost -- RechRdx-I(A)
Level 18: Earthquake -- Achilles-ResDeb%(A), RechRdx-I(21)
Level 20: Heavy Mallet -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(23), C'ngImp-Dmg/Rchg(25), C'ngImp-Acc/Dmg/Rchg(25), C'ngImp-Acc/Dmg/EndRdx(27)
Level 22: Boxing -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(23), KntkC'bat-Dmg/Rchg(29), KntkC'bat-Dmg/EndRdx/Rchg(45)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A), ResDam-I(27), HO:Ribo(29)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Acc/EndRdx/Rchg/Hold(31), BasGaze-Rchg/Hold(33), Lock-Acc/Hold(33)
Level 28: Seismic Smash -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(34), KntkC'bat-Dmg/Rchg(34), KntkC'bat-Dmg/EndRdx/Rchg(34), C'ngImp-Acc/Dmg/EndRdx(36)
Level 30: Weave -- LkGmblr-Rchg+(A), DefBuff-I(31), HO:Enzym(50)
Level 32: Animate Stone -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(37), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-EndRdx/Dmg/Rchg(39), ExRmnt-Acc/Rchg(46)
Level 35: Maneuvers -- LkGmblr-Rchg+(A), DefBuff-I(36), HO:Enzym(36)
Level 38: Fissure -- Posi-Dam%(A), Posi-Acc/Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/EndRdx(40), Posi-Acc/Dmg(40)
Level 41: Poisonous Ray -- AnWeak-Acc/DefDeb(A), ShldBrk-Acc/DefDeb(42), ShldBrk-DefDeb/EndRdx/Rchg(42), AnWeak-DefDeb/EndRdx/Rchg(42), Achilles-ResDeb%(43)
Level 44: Scorpion Shield -- LkGmblr-Rchg+(A), DefBuff-I(45), HO:Enzym(45)
Level 47: Summon Tarantula -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(48), ExRmnt-Acc/Rchg(50)
Level 49: Personal Force Field -- LkGmblr-Rchg+(A)
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Level 1: Brawl -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(15), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 1: Domination
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- RechRdx-I(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-EndMod(43), P'Shift-End%(43)
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Set Bonus Totals: