I'm looking for feedback on my Electric Dom respec. I currently have the Ice Ancillary but I wanted to change to Mu for theme and more sappage. Is 76.3% enough global recharge with 6 slotted hasten or do I need to swap out Assault for Combat Jumping and put a LOTG in there?
Level 50 Magic Dominator Primary Power Set: Electric Control Secondary Power Set: Electricity Assault Power Pool: Fighting Power Pool: Speed Power Pool: Leadership Ancillary Pool: Mu Mastery
I'm looking for feedback on my Electric Dom respec. I currently have the Ice Ancillary but I wanted to change to Mu for theme and more sappage. Is 76.3% enough global recharge with 6 slotted hasten or do I need to swap out Assault for Combat Jumping and put a LOTG in there?
Any feedback would be appreciated.
Villain Plan by Mids' Villain Designer 1.942
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Level 50 Magic Dominator
Primary Power Set: Electric Control
Secondary Power Set: Electricity Assault
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Mu Mastery
Villain Profile:
Level 1: Tesla Cage -- BasGaze-Acc/Hold(A), Lock-Acc/Hold(13), BasGaze-Rchg/Hold(42), BasGaze-EndRdx/Rchg/Hold(42), BasGaze-Acc/EndRdx/Rchg/Hold(42)
Level 1: Charged Bolts -- Decim-Acc/Dmg/Rchg(A), Decim-Acc/Dmg(3), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(17), Decim-Acc/EndRdx/Rchg(19)
Level 2: Charged Brawl -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/Rchg(19), C'ngImp-Acc/Dmg(25), C'ngImp-Dmg/EndRdx(33), C'ngImp-Acc/Dmg/EndRdx(34)
Level 4: Lightning Bolt -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(5), Decim-Dmg/Rchg(5), Decim-Acc/Dmg/Rchg(7), Decim-Build%(7)
Level 6: Jolting Chain -- Acc-I(A)
Level 8: Conductive Aura -- Acc-I(A), EndMod-I(9), P'Shift-EndMod(11), P'Shift-End%(43)
Level 10: Havoc Punch -- C'ngImp-Acc/Dmg/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(11), C'ngImp-Dmg/EndRdx/Rchg(21), C'ngImp-Acc/Dmg(34), C'ngImp-Dmg/EndRdx(37)
Level 12: Static Field -- FtnHyp-Sleep/EndRdx(A), FtnHyp-Sleep(13), FtnHyp-Sleep/Rchg(15), FtnHyp-Acc/Sleep/Rchg(15), FtnHyp-Acc/Rchg(17)
Level 14: Boxing -- Acc-I(A)
Level 16: Build Up -- RechRdx-I(A)
Level 18: Tough -- ResDam-I(A), ResDam-I(21), TtmC'tng-ResDam/EndRdx(36)
Level 20: Paralyzing Blast -- Lock-Acc/Hold(A), BasGaze-Acc/EndRdx/Rchg/Hold(25), BasGaze-EndRdx/Rchg/Hold(33), BasGaze-Acc/Hold(39), BasGaze-Rchg/Hold(40)
Level 22: Hasten -- RechRdx-I(A), RechRdx-I(23), RechRdx-I(23), RechRdx-I(37), RechRdx-I(43), RechRdx-I(50)
Level 24: Super Speed -- QckFt-EndRdx/RunSpd(A)
Level 26: Synaptic Overload -- CoPers-Conf%(A), CoPers-Acc/Conf/Rchg(27), CoPers-Acc/Rchg(27), CoPers-Conf(29), CoPers-Conf/EndRdx(29)
Level 28: Chain Fences -- P'Shift-EndMod/Acc(A), P'Shift-EndMod/Acc/Rchg(34), P'Shift-EndMod(37)
Level 30: Static Discharge -- Posi-Acc/Dmg(A), Posi-Acc/Dmg/EndRdx(31), Posi-Dmg/EndRdx(31), Posi-Dmg/Rng(31), Posi-Dam%(33)
Level 32: Gremlins -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg/Rchg(36), ExRmnt-EndRdx/Dmg/Rchg(36), ExRmnt-Dmg/EndRdx(39), ExRmnt-Acc/Dmg(45)
Level 35: Assault -- EndRdx-I(A)
Level 38: Voltaic Sentinel -- ExRmnt-Acc/Dmg(A), ExRmnt-Acc/Dmg/Rchg(39), ExRmnt-Dmg/EndRdx(40), ExRmnt-+Res(Pets)(40)
Level 41: Charged Armor -- ResDam-I(A), ResDam-I(45), TtmC'tng-ResDam/EndRdx(46)
Level 44: Ball Lightning -- Det'tn-Acc/Dmg(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(46), Posi-Dmg/Rchg(46), Posi-Dam%(50)
Level 47: Summon Guardian -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-Acc/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50)
Level 49: Power Sink -- EndMod-I(A) or Surge of Power to use when Barrier Core is down ?
Level 50: Ion Core Final Judgement
Level 50: Reactive Radial Flawless Interface
Level 50: Clockwork Core Superior Ally
Level 50: Barrier Core Epiphany
Level 50: Musculature Radial Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Domination
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(9), P'Shift-EndMod(43)
------------
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 5% Defense(Energy)
- 5% Defense(Negative)
- 2.5% Defense(Ranged)
- 4.5% Max End
- 76.3% Enhancement(RechargeTime)
- 47% Enhancement(Accuracy)
- 4% Enhancement(Confused)
- 15% FlySpeed
- 64.9 HP (6.38%) HitPoints
- 15% JumpHeight
- 15% JumpSpeed
- MezResist(Confused) 7.5%
- MezResist(Held) 7.5%
- MezResist(Immobilize) 17.4%
- MezResist(Sleep) 7.5%
- MezResist(Stun) 7.5%
- MezResist(Terrorized) 7.5%
- 17% (0.28 End/sec) Recovery
- 20% (0.85 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 15.7% Resistance(Fire)
- 15.7% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 15% RunSpeed
------------Set Bonuses:
Basilisk's Gaze
(Tesla Cage)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Decimation(Charged Bolts)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Crushing Impact(Charged Brawl)
- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Decimation(Lightning Bolt)
- MezResist(Immobilize) 2.75%
- 11.4 HP (1.13%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
Performance Shifter(Conductive Aura)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Crushing Impact(Havoc Punch)
- MezResist(Immobilize) 2.2%
- 11.4 HP (1.13%) HitPoints
- 7% Enhancement(Accuracy)
- 5% Enhancement(RechargeTime)
Fortunata Hypnosis(Static Field)
- 4% (0.07 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Basilisk's Gaze(Paralyzing Blast)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.03 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
Coercive Persuasion(Synaptic Overload)
- 4% (0.07 End/sec) Recovery
- 4% Enhancement(Confused)
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Performance Shifter(Chain Fences)
- 5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
- 19.1 HP (1.88%) HitPoints
Positron's Blast(Static Discharge)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Expedient Reinforcement(Gremlins)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.42 HP/sec) Regeneration
Expedient Reinforcement(Voltaic Sentinel)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% Resistance(All)
Positron's Blast(Ball Lightning)
- 2.5% (0.04 End/sec) Recovery
- 1.58% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
Expedient Reinforcement(Summon Guardian)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime) (Exceeded 5 Bonus Cap)
- 10% (0.42 HP/sec) Regeneration
Performance Shifter(Stamina)