EnigmaBlack

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  1. Boooooooooo!

    And I was saving the "Talk to" part on one of my toons for the next time I run an ITF and someone doesn't have the zone unlocked.
  2. The way I solved the issue of getting unwanted lvl 49 IOs, Incarnate level shift. Get to 51 and then you can mow down 50s and get the best of both worlds. It gets even easier the more Incarnate powers you gain, last week I got 5 purples, mind you they weren't any of the ones I needed or wanted but hey...
  3. That's one of the most annoying aspects of this game, especially when I'm playing my traps toons. I've been on missions where you only need to defeat a particular mob and one of them ran and either got stuck somewhere or plain old refused to come back.

    It's slightly less annoying when I'm playing my Spines/DA Scrapper though.
  4. Quote:
    Originally Posted by Inazuma View Post
    Was that Michelle Rodriguez? Did they bring her character from RE1 back to life?
    Same character as the first one. I guess the reasoning is she got the vaccine before she turned so like the girl that was born crippled (part 2) and the vaccine cured her, Michelle's character got augmented somehow. Same for Oded's character. And Lucas is back too.
  5. When I read the title I thought my answer would be 5 words: Girl gamers and big butts but I see it's a serious thread...

    What side do you pick more than others?
    Hero

    What play style do you prefer?
    Herd em up, mow em down

    What power set(s) do you favor?
    Scrappers followed by Corruptors

    What zones do you like the most?
    Talos because it has stores and WW near transportation and the teleportation leaves you within decent range.

    Do you usually play as a male or female (word of hatred) ''toon''?
    Male

    Views on Role Playing?
    I don't do it personally but I don't knock it

    Servers?
    Victory
  6. No word on Staff Fighting? Booooooooo!
  7. From what I've seen, the more experienced players stayed on their home servers, but then again that is just my own experience from a very limited sample size.
  8. Quote:
    Originally Posted by TopDoc View Post
    As a wild guess, I'd say my current total net worth is somewhere around a half trillion Inf. I'm selling 50B worth of the most expensive IOs in the game, and that's because I don't need any more of them on my chars. I'm a power gamer, so my chars tends to have lots of purples and such. And I have a LOT of chars.
    Well now you're just showing off!
  9. EnigmaBlack

    Leveling Pacts

    Quote:
    Originally Posted by Hopeling View Post
    Yes, but why do you want to share progress with offline toons?
    Why? Because I'm a dirty PLer that hates playing the pre 30 levels of the game...
  10. EnigmaBlack

    Leveling Pacts

    Quote:
    Originally Posted by Robotech_Master View Post
    Really, leveling pacts aren't needed as much anymore thanks to super sidekicking. You don't have to worry about matching exemplars to mentors anymore, and even if you exemplar you get 2 or 3 more powers than you otherwise would have had at that level.

    People with varying play rates don't have as many problems adventuring with each other anymore, which was the problem pacts were meant to fix. With that in mind, I wouldn't be surprised if they never came back.
    I thought the idea of level pacts was to share progress with offline toons, not to make exemplaring or sidekicking easier.
  11. I can't help with the attack chain, my only arrow toon is around 16.

    Whether to make a defender or corrupter IMO really depends on how easily you want to soft cap defense and when you want your powers. With that said, the numbers aren't so different that I notice a difference in battle, but if you plan to exemp down you may want particular powers to be available earlier.
  12. Quote:
    Originally Posted by SinisterDirge View Post
    I believe that traps was designed to be a set up and pull type of set, but once we(players) got our hands on it for awhile, we discovered that as long as you can do it, traps is way more affective in a proactive role. I would have to wonder if they tweaked the set in order to reflect the more active play style, would it still be just as affective?

    Also in Keyes, and lamb, why not set up your traps on the rally points for the Av's? So in lamb, on the four corners where he runs like a little girl to, and on a Keyes, to his regeneration points at the truck depot. It is even easier on a Keyes because he hits them in the same order at the same hp percentage marks.

    Mind you I have never had issues toe bombing either of them. Just something to consider.
    Good suggestion, I never thought about planting them before the AV gets there, I will have to try it out on the next runs.

    Thanks!
  13. The thing I HATE about iTrials the most:

    There is guaranteed to always be ONE person that fell asleep at the keyboard and we all have to wait until they wake up and click the green button...
  14. Quote:
    Originally Posted by Patient_V View Post
    The point was you should have no trouble venturing into melee range to deploy Traps if you’re canceling the rooting animation because you’re never in melee range for more than a second at a time. The pink patches in the MoM iTrial aren’t deadly unless they’re overlapping, and you can easily slide into a patch to drop a Poison Trap if you’re quick about it. Even if you have to twiddle your fingers for a few moments due to overlapping pink patches, Poison Trap lasts long enough that - with enough recharge - the -regen debuff is never going to fall off before you can refresh it.

    The AoE patches in MoM, Keyes, and Apex are there to catch sleepers and people who use Hail of Bullets. That those patches also disrupt Traps users from our normal routine of climbing onto the AV’s back and staying there for the entire fight is a definite change of pace, but it shouldn’t have a noticeable effect on our ability to contribute. I’m almost positive I was on one of your MoM runs last weekend (Tricky Enigma, right?), and I had no difficulty tossing out PT and other Traps. The first 30 seconds of the Penny fight aside, MoM is probably the most Traps-friendly iTrial we have right now due to the boss rush design.
    Yes you were on one of them. That was the one of the two I spoke about where due to the makeup of the team I didn't have to use PT or AM as much. On the other run however we lacked debuffs, maybe I'm just not quick enough (too many buttons to mash) because I died at least 12 times and I was +3.

    I understand the devs can't develop trials and scenarios that fit to every power, but I believe based on the evolution of the game they should examine how certain staple powers interact with new content and possibly adjust said powers.

    For example does PT really still need to have a a 2.7 cast time considering how exposed the already squishy player is? Compared to Enervating Field having a 1.5 second cast time and can be activated at a safer distance. I do know that EF has slightly more -res than PT and you can have more PTs out by the same player compared to one EF, but once you die all your traps despawn. So you can successfully plant one, try to plant another, die and have nothing to show for it.

    With that said, although I'd like to see powers like PT and AM changed so they don't root you as long, I'm content with how they are currently because there are other trials or portions of trials that favor Traps players (If I could BaF all day for Emps I'd be happy). I'm also hoping that the solo path when released keeps Traps in mind.
  15. Have you tried using a trackball?

    http://www.logitech.com/en-us/mice-p...trackball-m570

    I know a lot of people don't like them, but someone like me with limited desk space loves using them. So much so I can't use a normal mouse for CoH anymore.
  16. Quote:
    Originally Posted by Patient_V View Post
    Like most powers in the game, you can cancel the rooting effect of your Traps powers with any power that causes redraw (vet and temp powers included). The drop location of PT/AM/TB is set the moment you activate the power, so you don’t have to stick around any longer than it takes you to unroot yourself.
    I know you can unroot yourself, but the point is it's still unfriendly to the most important powers in that set. You have to unroot, run away and hope the fast DoT doesn't kill you (or worse get held like on Keyes), then wait around until the patch moves before attempting it again. Imagine if a Rad couldn't cast Rad infection or Enervating field.
  17. Welcome back! Now get on those Super Packs already! You guys are holding up progress!
  18. Quote:
    Originally Posted by Gangrel_EU View Post
    Traps suggests to me preperation, and not reactive actions.

    And whilst pre fight preperation isnt for you, some classes already have to do it (although they have resolved it for some powersets from single target to AoE buff's)...
    And that leads to the issues I've been having with the iTrials. They are newly designed, yet in some cases using the staple powers in Traps such as Poison Trap and Acid Mortar will get you killed. Now I can understand not always being able to use "situational" powers such as Trip Mine, but not your bread and butter.
  19. Earlier I posted about Traps, the Incarnate trials and issues using the set. This past weekend I spent time running a few MoM and an UGT.


    I understand the "situational" powers label given to some powers so I had all put given up on setting Trip Mines during iTrials. What I didn't expect was that most of my secondary (which should not be "situational" because it's heavily relied on for it's debuffs) can hardly be used due to the "patches" these AVs spawn. Specifically I'm speaking of the MoM trial.

    To make a long story short, during the first MoM trial I ran I purposely ignored my secondary and just blasted away. The two teams were pretty balanced so I was able to play a "weak" blaster and get away with it. I didn't die once. On the subsequent MoMs the teams were comprised of less debuffers so I felt I had to use at least Poison Trap and Acid Mortar, what resulted was death after death after death from being rooted during animations and caught in the patches. To add insult to injury once you die you lose your PT and AC and have to start all over. I had similar experiences with Keyes but with only one AV encounter it's not as bad.

    The UG surprisingly was pretty Traps friendly, or I should say you won't die trying to use Traps and the trial is almost perfect for a Traps player with it's ambushes.

    I guess I sum it up as follows:

    Traps friendly
    BaF
    UGT
    TPN inside only


    Traps Unfriendly
    Lambda (Difficult to setup when AV runs all over map)
    Keyes (Patches)
    TPN outside (constant burst damage means no Trip Mines)
    MoM (Patches)

    Fortunately there will be a solo path eventually so my Traps toons won't feel like useless leeches, I just hope the path is Traps friendly...
  20. Quote:
    Originally Posted by Samuel_Tow View Post
    Looks like a box by her knees to me.
    Reminds me of a SNL skit...
  21. I tend to solo a lot on my Traps toons since Traps usually isn't team friendly. The worse response I recall getting to "I'm soloing" is a repeat spam of asking to join my team...
  22. Quote:
    Originally Posted by dugfromthearth View Post
    a powerset that has 2 powers that most people do not want is fine. Some people will want them for whatever reason.

    much worse are powersets that only use a few powers and 5 or more are unused. Granite armor, dual blades, super strength.

    If you don't think Traps or Devices are good sets, don't play them.

    There are tons of powersets. Find ones you like.
    I think you missed the point of the post entirely. No one said Traps or Devices are not good sets. In fact it's quite the opposite as evident in the amount of Traps and Devices players posting.

    We are talking about specific powers in those sets.