Electric-Knight

Caption Champ 4/23/10
  • Posts

    4379
  • Joined

  1. It is the fair middle ground between the differing opinions.

    No one likes the prompt, but it is what makes things equal between the two camps.

    I don't think anyone would disagree that an always auto accept/decline checkbox would be nice... But until they do that, we'll all have to give a Yes or No to get what we want.
  2. Yay for the option to accept/decline Mystic Fortune!
    How did you manage to do it, Castle? This really makes me and the Mrs. very happy.
    (I hope the bug Zombie Man reported can be worked out)

    Quote:
    Originally Posted by Zombie Man View Post
    I swear to go around and use every single buff on my Defender and Controller in drive-by buffings to help people like you see that this has always been in the game and that Mystic Fortune is no different and has no logical need to be treated separately.

    Let's put the same dialogue on all buffs then. Now, you'll have to deal with constant pop-up dialogues from drive-by buffers. Is that what you want?
    No, Zombie. I love and appreciate all that you do for the community, but that is nuts. All other player cast buffs last 2-4 minutes. Mystic Fortune lasts 20 minutes.
    That alone makes it very different.
    Waiting for a 4 minute buff to wear off is acceptable. 20 minutes? And it lasts through defeats?
    Seriously, there is no way you can factually claim it is "no different and has no logical need to be treated separately".
    That is entirely inaccurate.
    So, take it back and praise the prompt!

    EDIT: HAHA, neg rep'd with "Cry More"! Guess they missed the "yay" and all that dancing I was doing. (Isn't it better to discuss something rather than leave an anonymous attempt at an insult?)
  3. Electric-Knight

    New GR video! :D

    Haha, well, whatever the 6 second video was worth... It was more entertaining than reading someone talk about how meaningless it was... And it was quicker too!!
  4. Quote:
    Originally Posted by Slashman View Post
    PSSST! This is too logical and sensible. You need to add in some hate and/or insults so that people can take it seriously and call you a lame whiner...

    I already tried it your way. It apparently doesn't work.
    That's okay. It's not other players we need to convince


    Quote:
    Originally Posted by Kheldarn View Post
    From the Patch Notes for the latest patch on Test:
    That is great!
    Wow, I wonder how Castle managed to pull this off while still getting rid of that exploit. Awesome job.

    Quote:
    Originally Posted by Caemgen View Post
    ...
    So yes, you can legitimately make the argument that it is about MORE than buffer hatred but unless you missed the part of Slashman's original thread starting post that said "I generally HATE drive-by buffers." then you must logically grant that it is also, at least in part, about buffer hate.

    *shrug*
    You're right, Caemgen. My apologies! The original post brought up general drive-by buffer hatred, not you.

    That slant always skews this particular issue, because it's different (More extreme) due to the nature of Mystic Fortune. That's even the point he was making, I think. Regardless, I had forgotten, at this point, what exactly was in the original post, hehe.

    I know you know how it is when you're trying to make a reasonable point and it constantly gets drowned out by overstatements (On either side) based on long-running debates.

    Anyways... moot points, all of this?



    EDIT: I should buffer my excitement with the Test Patch Notes with the fact that it is only on Test and may still have to be reverted. So, we'll see!
  5. Quote:
    Originally Posted by Samuel_Tow View Post
    ...
    To put it in a nerdier way, what we have now is reminiscent of a character-centric polar coordinate system, whereas what would be needed for wall-running to work is a spherical coordinate system.
    Exactly! Well said
    So, what you're saying is that it's a sticky mess... *drum hit*
    Hehe, in the quiet of my mind, "traction" included those well-detailed issues. Then I lost my train of thought.


    Anyway, GreenFlame... I like your avatar! So, that's something!
  6. Quote:
    Originally Posted by Durakken View Post
    looking at democode... if it's anything like what the server is sent then I can say it is extremely easy to do in the sense that they can make someone run on a wall... what's hard is making it look good...

    looking good and doing it right is often thee reason we are given for things not being done.
    Setting up the stationary position sideways is somewhat easy (Although, you'd need the precise coordinates of the wall in question... which isn't simple in demo recording). Making someone stand sideways is simple. Just a matter of changing the character's axis.
    Making the wall the ground is a different story. Each wall would need to be set up to include that traction, footfall sounds and probably other things I'm n ot aware of or thinking about at the moment.

    I'm certainly not saying it is impossible though.
    Still... I don't think is is "easy to make someone run on a wall".

    In simple Demo Editing... A perfectly straight wall may not be too difficult, but actually coding it to happen in-game? Not nearly as "easy".
    So, I don't think it is only a matter of looks.

    Still, if the coding limitations don't entirely prevent it... Which, they might... Then it's possible.
  7. Oh, and I am absolutely going to go into Marcian Tobay's post history and send rep comments to posts as far back as the tracker allows.
    You know... Just to mess with ya!

  8. Quote:
    Originally Posted by PumBumbler View Post

    *Waits for clown summoning*
    What... Free trial Double XP weekends aren't good enough?


    I'm curious... did BABs move while there or just remain stationary?
  9. Quote:
    Originally Posted by Caemgen View Post
    I agree that it would be handy for there to be a toggle so people can refuse buffs... But that's a Dev issue, not a player issue. People doing "drive by" buffs are generally trying to be helpful, hating on them is like hating on someone because they held a door for an old lady who had her hands full of packages - That old lady may take that as a big huge insult, a sleight against her independance and/or a knock on her for being old!

    I suppose one could ask each and every time before they buffed or held a door open but *sheesh* really?
    See... now that is a classic case of inventing (Or rewriting) a complaint to counter and/or lumping one new issue within a slogan...

    This isn't about any buffer hatred.
    It's about:
    • Mystic Fortune being highly prevalent (Cast from any AT)
    • Mystic Fortune lasts 20 minutes (5-10 times the duration of any other Player Cast Buff)
    • Mystic Fortune casts a random buff that may or may not be appropriate for the user and may include a debuff (Personal preference indeed, but that's what this is about)
    • Mystic Fortune: This is about Mystic Fortune. Not drive-by buffing hatred. Mystic Fortune is very different than any other power in the game and came with a prompt. That prompt was included for a reason. It was taken out because exploiters found a way to take advantage of it. The power was not changed, therefore likely making it reasonable to still include the prompt or some sort of balancing factor.
    Personally, I'd be fine with putting the prompt back in and/or the visuals and audio being removed and/or the duration being shortened to 2-5 minutes.
    The way it used to be, people had a choice.
    The way it is now, all the people who dislike the buff (For any of a number of reasons) have to deal with it for 20 minutes. You can't lose it by being defeated nor by logging out. It's an all out win for those who don't care and an all out loss for those who do. The prompt was a beautiful compromise. If the prompt must be kept out, this one particular and unique (Until the mutant booster comes out, hehe) should really be changed in order to meet that similar balance of happiness across playstyles.

  10. What I find so strange about the rep stuff is that I've had posts that I was surprised to see never got any responses.

    Then, much later on, after reading about how the rep comments worked, I went back to that post (Actually, a few of them) and they had rep comments, but zero replies!

    It really does baffle me as to why people send those instead of just replying, hehe.
    I can see doing both, I suppose.

    I find that I like giving positive rep, since those who have it on probably don't mind.
    I can't recall ever giving bad rep... But if I did, I would sign it (I think I did that once and I can't recall who or why).
    I would also reply in the post, most likely.

    I always sign any rep message, because... Well, that's just weird to do it anonymously.



    GreenFlame, I have to wonder (as others have mentioned) if your grammar, spelling and layout of your posts may be a negative factor.
    While I, personally, wouldn't neg rep someone for that (I'd only neg rep for abusive jerky behavior... but then I would also report the person anyway, furthering my confusion about the reason to ever neg rep)...

    If someone uses poor grammar and spelling, many people see it as a sign of laziness. On the contrary, if that person is battling through a language barrier, that swings it quite the opposite direction.

    Anyways... rambling here...

    I don't really understand the need for neg rep when, in my opinion, anything worthy of such a thing should result in a reporting. What... are we supposed to neg rep people for disagreeing with us? Hehe...
    That and... if someone says something out of line... I find it better to let them know straight forwardly. If publicly seems wrong, then a PM will do.
  11. Electric-Knight

    New GR video! :D

    Quote:
    Originally Posted by Lady Arete View Post
    sooo.. That means after the weekend then?
    By this summer *nods*

  12. Heh, I knew my post, above, would be too long.
    I find people's dismissal of other people's opinions so obnoxious, yet so very typical.

    What... Logic is in here? Oh dear, skip that, let's go back to attacking.

    Good job

    With no prompt, Mystic Fortune should be brought into line with other buffs. I don't think any duration of a player cast buff lasts longer than 4 minutes (I could be wrong).
    Most are 2-4 minutes in duration. Mystic Fortune lasts for 20 minutes. That is a huge difference (5-10 times the duration).
    It also lasts through defeats. And logging out (It's still there when you log back in). It is also highly prevalent, since it isn't based on any AT. Every single character on an account has it if they bought the Magic Booster... and, clearly, it is a popular booster (Most are). Look at all the high collared capes and boleros.
    The sound bothers some. The graphics bother some. The buffs bother some. The debuffs bother some. All for a number of varied reasons.

    Just because none of these may bother you, it doesn't make these people hyper-sensitive twits.

    Do you mock people for all their taste differentials? Mock those who like opera? Laugh at those who like rap? Insult anyone who doesn't like dance music?
    Once you begin to understand that people enjoy and dislike different things, then you can begin to find a better coexistence for all.

    Or, you know, you can just be "cool" and call people whiners and put down people's attempts at expressing their opinion of a recent change.


    This Mystic Fortune issue is not the same old Drive-By Buff Hate, no matter how many times people want to lump it all together.

    Anyone can wait 4 minutes for a buff to go away if it really adversely affects their game. 20 minutes is an entirely different matter. And I think that something should be done about it. Either bring back the prompt or lower the duration to be inline with other player cast buffs.


    [Well... too long again for most to read, probably... Oh well, that's what happens when attempting to express things instead of just bickering and mocking and such]
  13. I like the suggestions other than Taser and Smoke Grenade.

    Taser is perfect as is. I found myself wondering why you were saying what you were saying about it. The big points about taser are 1) not everything goes according to plan, and a stun can give you the time you may need and 2) it combines with another stun to stun a Boss (And that is something very valuable).

    Smoke Grenade is best if it remains a non-aggro power. If your suggestion wouldn't include creating aggro, I have no problem with that. It would be cool, but could be over-powered (The small chance to cause choking might not make it over-powered, but if it is that small of a chance, how important of a change is this then?). Maybe the - To Hit could be increased in Smoke Grenade (But don't look at me, I'm not that much of a numbers guy).


    I love the idea for Time Bomb. Really, all I'd like for Time Bomb is the ability to trigger it ourselves (If we don't want to wait for the timer to expire).

    If the powers-that-be deemed that these changes for Targeting Drone and Cloaking Device wouldn't make it over-powered... what's not to like about those changes.

    Anyways, what I like about the suggestions, overall, is that they don't go against the Devices style of play.
    Many people want to change it to resemble the other secondaries too similarly.
    These changes just give it a bit of a boost and some bonuses that could be used in other playstyles... without taking away the current Devices playstyle.

    Still, I think that you were way off about Taser. Just off the top of my head... Both Assault Rifle and Archery combine with taser to allow for a Boss hold.
  14. Quote:
    Originally Posted by ZedOmega View Post
    Only if you think naughty thoughts. Happy citizens think happy thoughts!
    Wait... There's a difference??

  15. There is a major difference between Mystic Fortune and all other buffs that other players can give you. It lasts twenty minutes.

    People criticizing others for not liking or wanting something in a video game is (At the very least) akin to what those critics say about those that they are criticizing.


    Quote:
    Originally Posted by Thirty-Seven View Post
    Therefore, either give ALL buffs the ability to be cancelled by the player, or leave it as it is now and give NONE of them that ability. Changing just [Mystic Fortune] is stupid, IMO.
    If Mystic Fortune lasted the 2-5 minutes that other player cast buffs last... Then maybe this would be true.

    Honestly, I think changing Mystic Fortune's duration is the way to go.

    I don't begrudge other "drive by" buffs. If I really didn't want it, it's not very long until it goes away.
    Not only does Mystic Fortune last for twenty minutes, but neither trips to the hospital nor logging out do any good towards getting rid of it.

    For all those who are not annoyed by this, have a bit of care for those who are. Reasonable sollutions are there to be had.

    Me, personally, I don't like the visual and audio effects. To be perfectly honest, I was surprised just how much this change bothered me in practice.

    Castle did respond about it once. Indeed it was due to an exploit and he tried to solve this without getting rid of the pop up dialog, but he was unsuccessful.

    To prattle on further about this... Ice Armor, Thermal Shields, Force Field Bubbles, etc. all are thematic to the buffing player's chosen powersets. And they only last a short amount of time.
    Mystic Fortune is usable by any powerset, which makes it quite prevalent (Clearly many players have bought this booster pack). And it lasts a lot longer than any other player cast buff.

    It is an entirely different monster than the same old same old drive-by buffer hate... And doesn't require the whole buffing system to be addressed in order to smooth this one particular power out.

    Mystic Fortune had an opt out in it originally for a reason (Or two or three). And it stands to reason that something about the power itself should be changed if the opt out were to be removed.


    Those are my four cents (double the amount for the dual personality)
  16. Oooh... very cool and interesting. Praetoria is such a safe and secure place. I can't believe how the powers-that-be of this world have twisted things so badly.

    Anyways, hehe... This really made me think on my Main Villain's (Malfaz) Praetorian counterpart, since he was born a psychic. This backstory really made me think of some interesting ideas and directions for his Praetorian version... Hmmmm (I never thought of making one before).

    Very cool!

    I'm curious if Seers or the like may be an EAT some day...

    I'm also curious about this short life span
    How kind of the Empire to lengthen their lifespan as best they can
    Long live Emperor Cole and our great and dear Mother!

  17. The following two posts really summarize and explain the remaining issues with the new interface.

    Like I said before, I feel like the pros and cons of both (Old and New) Market UIs basically come out to a tie. That being said, an overall improvement should be made over the old one. I like the new things the current one can do, but the layout and increased clicking and scrolling evens out those positives (For me).


    Quote:
    Originally Posted by VTG_Peace View Post
    Ok, hopefully I get the quoting and linking correct.

    Here's what I mean:

    Looking at the old market interface, I could see 7.5 slots at once.
    http://www.flickr.com/photos/50458862@N02/4633474137/

    New market interface if I don't accidentally click on an item in a slot, I can see 4 slots at once.
    http://www.flickr.com/photos/50458862@N02/4633474449/

    New market interface if I make the mistake of clicking on an item in a slot, I can see 1 slot.
    http://www.flickr.com/photos/50458862@N02/4633474527/

    Maybe I'm using it wrong, but I clicked around quite a bit, and couldn't get the expanded slot view to collapse again. so, I was stuck with this big view.

    So, yeah, it's true, I couldn't actually see -all- of my slots at once, but I could see a good third or so of them at once. Even with the 4 slot view, it's still just over half of what I used to be able to see at once. I like getting the broad overall view of seeing what's happening in my slots.
    Quote:
    Originally Posted by UberGuy View Post
    In order to find what's going on in each category, I have to click on each tab, and then, depending on what's in each category, I may have to scroll down within that category. That's significantly slower than simply grabbing the scroll bar and panning the list left.

    Also, when you picked a place to "work" in the horizontal list, it didn't move. Because you could view your entire slot list, including slots that were not in use, you could "buffer" the list against what the current vertical lists do. The current lists in each category stop showing slots after the ones in use, no matter how many more you have. That means that adding and removing items constantly shifts the bottom of the list, but the scroll bar doesn't keep the end slot in view. So as you work the list, you have to constantly keep scrolling down to keep the last slot in view, especially if you click on it (which you have to do to list it).

    Far more interface manipulation all around for the same functional activities.

    I hope the developers read these two posts and can figure out how to improve these particular aspects.
    Then, I'd say we're flying with a nice new UI.


    And, I agree that this summarizes the issues against nicely:
    Quote:
    Originally Posted by UberGuy View Post
    Far more interface manipulation all around for the same functional activities.
  18. LOL
    Great picture, Ocho and a ton of great replies!
    Haha, oh my...
  19. Quote:
    Originally Posted by Arcanaville View Post
    The MAST team is, as they have publicly stated, working on all aspects of the AE, not just specifically exploits.


    The whole "no dev team can beat the playerbase at the exploit game" is something that one day, I would really like to put to the test. The notion that in effect the farm exploiters are using the AE authors as human shields, and the devs can't get to them without going through the authors first, is a myth I would love to obliterate.
    I'd love to see that too
    And I do not mean that as though I think it to be an impossibility, nor a near-impossibility.
    I believe it and I'd simply like to see it done


    Anyways...
    I really would love for a bit more communication here from the Developers, just simply because these changes jacked the rewards pretty badly for legitimate arcs with certain game mechanics and it doesn't seem right (To an outsider) that it'd be left this way for this amount of time.

    I think enough people have expressed this notion and a little bit of a follow-up to that exact point would be nice.

    Don't get me wrong... I know they're not happy with it, I know they probably couldn't say much more than they have... But (Just my opinion) some regrettable changes deserve a bit more of communication and acknowledgment than others.

    Captives, destructibles, etc... these things should just not be causing these xp losses. The exploiters have totally sullied our pool. The non-exploiters need some love here.

    I don't say this with any bit of anger. It's a game, it's some complicated (And interesting) problems to tackle and figure out. I'd just appreciate (And think the community would benefit) from a bit more of an assurance that the specific problems we currently have are recognized and maybe even some sort of perspective as to why the collateral damage is acceptable in its current form could be offered.

    I'm just looking forward to the AE being an alternative method of leveling that is once again on par with the rest of the game (When used legitimately and when using the tools that make it more than "pile up the enemies and take them out").
  20. Weird... I must have walked away from the computer for a while yesterday and then come back and submitted my reply, because there were a few posts that weren't there when I wrote my earlier reply, hehe...

    I had only seen Trashcan's 3 bullet point post and subsequent replies to that.

    I just want to make it clear that I do not believe that a complete revamp is what they will definitely want to do, nor do I believe that it will be terrible (Or simply lack too much of what we like) if/when they did do a revamp.
    Like I said before, I think these developers do some great things and I have no reason to believe that the changes would be more negative than positive, nor even negative at all.
    All I said is that it is a possibility and that, perhaps we should all think about what we do love about the current system, so as to let them know, "Hey, I'd hate to see this changed".

    So, no... I am not someone that says, "Keep quiet and hope they don't turn their attention to you". I've never ever suggested anyone not speak up, heh. That is quite the contrary from what I believe.

    Anyways... You have people here that say, "why bother", people that say, "don't bother", people that say, "Do it this way" and people that say, "Don't do it that way".
    All I am saying is... if you've got something to say... say it. If you might be able to cover all bases, cover them. We'll see if/when anything happens and I hope whatever happens... it'll be great. It's pretty great as it is right now... So, I would be happy if we just got additional toys to work with in bases... Then again... I'd like to see rotational control, finer control in moving things around (Not so broad of jumps from one spot to the next)... proper Y axis movement, etc, etc, we all know the lists
    It has been intimated by developers in the past and it has been this team's credo often times... They don't want to do something without doing it right.
    It's easy to see the base editor as one of those things that they feel the need to revamp it.
    The word "revamp" doesn't scare me. I hope that IF they do a revamp, they will be super awesome in keeping to what works in the current system and not break our existing bases. *shrugs*
    What I hope and what happens... I don't know if they'll be different.
    And without direction from the developers, we're just discussing it amongst ourselves. Whether it's for sport, interest or whatever... I don't think that's bad though. If someone doesn't want to discuss it, so be it. The only thing I suggested was that everyone might want to think hard on details of what you don't want to lose. The earlier ideas are conveyed, the more likely they are to influence the design.

    I'm not calling for people to list out these ideas or thoughts... But if anyone has them, you may as well. If you don't want to... Don't!

    Anyway, this thing rambled out of my control, hehe. Hopefully it made some sense.
  21. I don't see anywhere in Trashcan's post about having to accept anything or whatever...
    I just saw it as observation.
    *shrugs*
    I think it is accurate observation...
    The 3 bullet points in the post aren't all negative either.
    Sure, 3 could turn out badly (Black Market UI, PvP), but it could be GREAT (Power Customization, a number of other things we all have grown to love in this game).

    So... "Relax, Frances"

    Small additions would be good with me. Those could fall under 1 or 2, depending on how far the changes go.
    3 could be great. I think we need to focus on what we do not want to lose in bases, in the case that they do perform an overhaul.

    We all know the bulk of what we want added... What don't we want to see go away?
  22. Hehe, congratulations!

    This contest is crazy and I can never see it before someone posts the right pic, hehe!
  23. It's like you're in the trash can of my mind and are spitting it out for me to read.

    Not that what you said is actually trash (not at all), haha... But it's all the stuff I've kept in the dark and don't want to necessarily think further on... Because... Well, because of exactly what you said.

    Well said.
    Now, stop saying it!!
  24. Quote:
    Originally Posted by SpittingTrashcan View Post
    Every booster pack is the fetish booster for somebody's fetish.
    Except for the saving money fetish!!
  25. Haha...

    The Fashion Police?

    The Fashion Phalanx?