Eldorado

Super-Powered
  • Posts

    489
  • Joined

  1. As other posters have said, WP's quite survivable without SoW. When I was making my first WP toon (a DW/WP scrapper) I played around with SoW a little on the test server. I thought it was nice, but it didn't strike me as an "ohmigod, this is an AWESOME gotta-have power!" As I told a friend the other day while discussing his WP brute, "I don't normally take a power that I can use an inspiration for." It seems to me that SoW is like having a large orange inspie along that recharges, and I don't normally find myself using that many defensive inspirations to begin with. I'd rather have Tough on all the time --17.9%* resist S/L -- vs. 29.8%* resist all 40% of the time.

    *Just the way I've got it slotted/might slot the other; your mileage may vary.

    After going a little nuts with my own "spare-no-expense, but purple-less" IO slotting, I've found that my toon can successfully tank some spawns that would make some actual tanks cringe.

    Since then, I've pretty much copied the toon as a WP/DB tank (down to the same IO's) and love it, gotten a kat/WP and BS/WP scrapper to 50, and am currently at level 43 with a claws/WP -- I haven't revisited SoW and really haven't got any plans to. I'm sure it fits well with some people's playstyles and tactics, but I'm doing just fine without it, thanks very much!
  2. Quote:
    Originally Posted by Silas_Gray View Post
    Pretty sure that's against the code of conduct.... just sayin...
    From what I recall reading here, it's okay to buy "stuff" and services in-game with IN-GAME "money" like INF.

    Cases in point: people "selling" vacant SG/VG bases for INF seems to be "okay." People blatantly advertising level-pacted PL'ing in the Market forums a while back was apparently fine with the powers-that-be, according to the people providing that service AND the non-deletion of multiple threads on the topic.

    Now, selling in-game "stuff" and services for REAL WORLD MONEY is NOT okay, as we keep seeing with RMT farmers. (It's probably even spelled out specifically in the EULA, but I'll let someone else post that paragraph. )

    On a slightly different note, paying for PL'ing is probably more against the general "feel" of Virtue as opposed to some other servers, so the OP might not get what he's looking for as quickly as, say, on Freedom.
  3. Good deal and congratulations!

    (Just wanted to make sure that wasn't on "Test" or something -- looks like I'm off to write an e-mail....)
  4. Quote:
    Originally Posted by COTCaveHater View Post
    w00t!

    /e rubs hands together gleefully

    Does anybody actually HAVE this yet on "Live?" Or are my calculations right and the 27th is the first day it comes out?

    Say...I just checked my account info for vet rewards....

    Retroactive November 2006, January 27, April 27, July 27, October 27, January 27, April 27, July 27, October 27, January 27, April 27, July 27, NOVEMBER 27, 2009?!?

    Something appears wrong there. And no, I haven't missed a paid day yet, let alone a month! If I'm alone in this, time to send an e-mail to Customer Support....anybody else having this problem?
  5. Quote:
    Originally Posted by FunstuffofDoom View Post
    That guy on some overlooking rooftop with a highpowered rifle and a whole lot of ammo.

    What? That's how it should be played.
    And maybe it will be someday...then again, this was written in 1975:

    http://www.amazon.com/Killerbowl-Dou.../dp/038504738X

    As I recall though, only certain positions were assigned sniper rifles and (somewhat limited) ammo.
  6. Quote:
    Originally Posted by SwellGuy View Post
    Quote:
    Originally Posted by Westley View Post
    People will complain no matter what.
    fixt
    And look! This should make some people happy, although you just know that some other people will complain:

    Changes to the Server Maintenance Times

    As of Thursday, October 22nd, the regular bi-weekly server maintenance times will be modified and will take place on Thursday from 4:00 AM Pacific / 7:00 AM Eastern to 6:00 AM Pacific / 9:00 AM Eastern.

    Please note: while we are reserving that two-hour period for maintenance updates, they will not necessarily require the entire two hours and additional updates may be scheduled outside this time-period as needed. We may also perform maintenance on additional servers, such as the web servers, message boards, or login servers.


    http://www.cityofheroes.com/news/ser...er_status.html

    Right now, I'm trying to decipher what that actually MEANS -- are they going to simply change it on the 22nd and then go back to normal the following week? On the other hand, the way I first read it: "As of" implies that "the regular bi-weekly server maintenance times" might be changing to once a week on ThursdayS plural...but it doesn't actually SAY that, does it?!

    Aaauuuggh! Now I'M complaining too! *head asplodes*
  7. Quote:
    Originally Posted by Fusion_7 View Post
    One final note, there is this "rare" unknown type salvage that I read about. I believe its called "purples". I tried to check paragonwiki on this but couldn't find out what these items where. Does anyone have any idea what these items might be or is it always a complete random drop that no one knows what that purple might look like? I couldn't find the answer in the Market Guide. Any additional input for those that play the market a lot would be much appreciated.
    Great comments so far! To expand one a couple of things:

    Quote:
    Originally Posted by FourSpeed View Post
    PPS> "Purples" are L50 only recipe drops. They are very rare, but you can get them in drops from Bosses and Mobs that are at least L47. Due to the rarity,they sell for LOTS of inf.
    Right -- "rare salvage" is things like Pangean Soils, Platinums, and Synthetic Intelligence Units. "Purple sets" are actually technically "unique recipes" -- since you can only slot one of each enhancement. Those do indeed sell for some REALLY high prices!

    Quote:
    Originally Posted by FourSpeed View Post
    8> If you have questions. Ask. The regulars in here don't brook whiners or morons gently, but they show excellent patience and provide top notch
    advice to those with a sincere interest in learning how to Market.
    Very well said -- all that's usually required is a desire to learn, and you can get some great answers and detailed explanations from experts in this particular section of the game! Here's hoping you have fun with this part as well, and make lots of INF!
  8. Quote:
    Originally Posted by Fulmens View Post
    Wakies are 150 inf.

    (heh.)
    Doh!! Yes, they are -- my bad. </e facepalm>

    ...then again, when you've got a couple billion saved up from NOT buying purples, 50 inf and 150 inf and those 20,000 inf Phenomenal Lucks one overpays Wentworth's for mid-Task Force all qualify as "chump change," right?
  9. Quote:
    Originally Posted by Laevateinn View Post
    *shoots lasers from eyes*
    Pretty sure that the OP's level 20some scrapper didn't have THAT particular luxury.

    But yeah, I've been on that tank's team too. The boredom only lasts until my scrapper starts vocally testing the group dynamic a little bit, or playing with emotes while the tank herds. /e waiting, /e walllean, /e newspaper and /e sleep are all handy for that situation!

    If people (besides the tank) are amused, it might be time for a change of strategy, and I'll speak up. If the rest of the team -- especially the leader -- aren't amused, then I probably need a change of scenery and of team.

    What? I'm a scrapper, fer cryin' out loud! Not like I really NEED a team, right?

    Some situations really ARE better with a bit of selective pulling or herding -- no argument here. On the other hand, if I'm watching the tank try to herd the last three guys in the room, which he missed on the first sweep, I find myself wishing that CoX had "friendly fire" mechanics.

    *slicesliceslice* "How did I manage to hit the tank? Ummm....I, uhhhh, tripped on the downed Warwolf. Seriously! Well, the first three times...on the fourth and fifth I kinda slipped -- honest! Umm. So anyhow -- need a wakie, ya dumb goober?"

    Actually, for the thousandth time, I can't help wondering if CoX WOULDN'T be better with friendly fire....
  10. Quote:
    Originally Posted by Ironblade View Post
    ....getting bent out of shape because you're not happy with the RANDOM drops you're getting.

    (shrug) You've gotten one in several months. I saw a post where someone said they had gotten 8 or 10 in the past month. It happens.
    That was 19 posts above -- your "page count" may vary.

    I have a blaster who, in her first 27 days of play or so, got NINE purple recipes doing "normal" non-farming content as a sidekick on three, four, and five person teams. My teammates also received an inordinate amount of purples in that time, so she was nicknamed "Miss Purple Magnet." She got her 10th purple recipe on day 31 soloing "The Wall" in Cimerora -- I wasn't trying to farm the wall so much as see if she could actually solo there successfully. Since then, over enough gaming hours to earn another 500k prestige, she's gotten exactly TWO more purples, so I think her lucky streak has come to a screeching halt.

    In other news, between double xp weekend and people getting out of the AE farm mindset, purple prices seem to have taken a huge tumble as predicted. On Thursday, my main got a Ragnarok: Recharge/Accuracy which I crafted and put up for sale. Last five prices: 150 million each, with no variation. "Woohoo!" <e rubs hands together ebilly> I just logged in to see if it had sold (it hadn't), and looked at the last five prices today. 90 million, 100 million, 65.5 million, 35.5 million, 150 million. As a seller, ouch. If I were a buyer, I'd be doing cartwheels! Last five for the same recipe? 35-40 million.

    There are also currently 3 Apocalypse, 3 Armageddon, 2 Hecatomb, and a total of 5 Ragnarok recipes going for 50-100 million, based on "last five" prices! Maybe they'll climb again dramatically after the market stabilizes in a week or two -- maybe they won't. For now, it looks as if the new mission difficulty sliders are making these things more plentiful and affordable than ever!

    Quote:
    Originally Posted by PHlRE View Post
    on the otherhand, purp sets arent always the greatest to aim for because of price or availability, and the funny thing you could probably get almost the same out of another set that would cost a tenth of the purple set.
    Quote:
    Originally Posted by Fulmens View Post
    I'd say "a fiftieth". Except the purples have things like +53% damage in them that you really can't get anywhere else.
    Without taking my own stab at the relative cost of purples, I CAN say that I've got several characters that are fully IO'd out to my satisfaction -- none with a "purple" on them -- and I constantly shake my head when I see another scrapper with MULTIPLE purple sets faceplant while one of mine keeps going. While purples are a nice, OPTIONAL late game content prize, they're NOT the ultimate "be all end all" super uber cool goodies that so many casual players seem to think will make their characters into demi-gods.

    Beating up your favorite "bad guy" with friends: $14.95 a month or less.
    Shiny new level 50 costume from Icon: 1 million influence.
    Their totally tricked-out, multiple purple build: several billion influence (OLD prices)

    "Ouch! Here -- need an 'awaken?'": 50 influence...oh, who am I kidding? PRICELESS!
  11. Quote:
    Originally Posted by Samuel_Tow View Post
    Hmm... That sounds like something I posted about some time back. When female models use Broadsword (or I think any right-handed weapon) and they have run speed buffs of any kind, when they start running, the first revolution of the run cycle will be at the speed the character would run if there were no run speed buffs, which will make her feel like she is gliding. After the first cycle (the first two steps) she would resume running with an animation as fast as she should be at the speed she is moving. It looks odd, yes, but I thought it had been fixed.

    Add my voice to this bug, then. If it's the same as the one I saw before, it should be easy to replicate - it happens all the time when you have a run-speed-buffed female with a sword out running.
    It sounds like there's a couple of problems with the whole female model/weapon out animations. First off, what I'm seeing was happening two nights ago with a /kin on the team and speed boost, but it was also VERY apparent yesterday morning soloing without speed buffs.

    As far as "gliding" goes, I'm not seeing that AT ALL. The best analogy I can make is with track and field -- if normal running with a sword drawn looks like a woman runner carrying a (ginormous and sharp) baton in a 400m relay, what I'm seeing is a female runner carrying a baton in the 400m HURDLES. But not really -- in the real world, real hurdles are placed every 8.5 meters or every few strides. In my animation it's more like EVERY stride for the first five or eight steps. "Jump jump jump jump jump jump run run run run run."

    Replication should be easy enough: take a female with a sword, draw weapon while standing, then start running, watch hyperactive jumping action for a few strides. Alternatively, start running without sword drawn, draw while running, watch leaping animation.
  12. I thought I saw something on this in another thread, but didn't really notice it myself until last night:

    Female model, broadsword scrapper.

    The run animation seems fine normally, but running with her sword drawn is just plain weird -- she seems to hop into the air with each of the first few steps, then settles down into a 'normal' run. If she stops and starts again, she again hops with the first few steps until she puts away the sword. (Haven't played her much since Issue 16, but I don't remember this AT ALL when I was levelling her to 50.)

    I first noticed it while Speed Boosted, and it SEEMS like when SB'd that she hops with every running step and that it doesn't return back to normal -- I can try to experiment more.

    After I pointed it out, others on my team could see it too, and had a few laughs at my expense. "Why am I running so -- funny?" "What do you mean? I don't....oh! Yeah, you are!" Logged back on this morning to check and she's still doing it.

    Hopefully this is fixable -- it's certainly not game-breaking but like most everything else in this thread, it's annoying enough that I wanted to bring it up!
  13. Fantastic advice for this weekend or, as was said, ANY time. I'd suggest clarifying quote #1 to match quote #2 and getting this "stickied" somewhere.

    Quote:
    Originally Posted by Angry_Angel View Post
    Good team leaders do scour the /sea window (cherry picking AT) the second they lose their 8th.
    Quote:
    Originally Posted by Angry_Angel View Post
    Look to fill the second someone advises they are leaving. Keep the team full and running. Every time you refill one new open spot is every time you don't have to search for seven all at once.
    It's best to start looking to fill that slot as soon as possible -- IF the person leaving is kind enough to (or able to) give any advance notice!

    Now if only we could "resize" the search window so we could leave it open...or have it save our settings each time we close it....
  14. Quote:
    Originally Posted by Snakebit View Post
    Outside linebacker, shedding blocks left and right to get to the ball carrier.
    My first scrapper was a linebacker in high school, and that's the same position he tried to fill in his job as a scrapper. To mangle a quote I swiped shortly after the topic came up back then:

    "My primary duty is to get to the ball as possible on every snap, and then stop it, or take it away. If someone gets in the way of my doing that, I hit him -- hard -- and then keep going after the ball. If I can't get to or can't see the ball, my job is to create chaos and mayhem in the backfield until I can see it -- then I'm right back to 'get to the ball and stop it' or 'hit whoever's in my way.'"

    Sounds a lot like scrapperlock, each and every down. Er, each and every spawn. Find the boss and stop him. If there's a nuisance mob in the way, hit him twice and THEN get to the boss and stop him.

    Quote:
    Originally Posted by dave_p View Post
    Scrappers are versatile. They are the fullbacks & TEs on O who can block, run with or catch the ball. They are safeties and LBs on D who can protect against the run or pass.

    Tankers are the big uglies. DL and OL.

    Blasters are "skill" positions. WR, RB (blappers) & Corner. They're specialized, but the best are also versatile and can block and play run support.

    Controller's the QB. They direct the action from far back, relying on the tankers & scrappers for protection, blasters for "scoring", but the really good ones can scramble & score on their own just fine.

    Defenders are the backup QB that half the fanbase thinks should really be starting, but rarely gets the big Nike endorsements or supermodel GFs.
    Nice analogy and one that's making me rethink my other scrapper's "positions." My new main plays lineback at times, but plays "offense" as well trying to protect the squishies in the backfield.
  15. Go to http://us.ncsoft.com/en/

    Go to "Log In" on the top line, then log in to your master NCSoft account

    Go to "Game Accounts" on the third blue line in the window

    Click on your account in that new window

    In (about) the middle of the screen you'll see "Change Password," "Cancel Subscription," and a few more.

    The 8th and 9th options there are "Download PC Client" and "Download Mac Client."

    No need to buy a new copy -- you just need to download (and probably patch) the new copy to your new machine!
  16. Eldorado

    Screenies

    Not sure if there's a "slash command," but under "Menu," "Options", "Keymapping" and then "Other" towards the bottom, you'll see where you can select a key (or combination) to "Toggle Screenshot UI" on and off for pics.
  17. Quote:
    Originally Posted by Whisky_Jack View Post
    Well, since this post was started to help with a /WP toon, I thought I should throw in my good thoughts about /WP before you totally bail on the set.

    -Willpower is strong, what it lacks in defense it totally makes up for in regen, in spades. Most sets, especially /SR will take you until your late 30's - early 40's to really start to shine. In my opinion, as soon as you get RttC slotted at 17, and then a few levels later get QR slotted, you become an absolute killing machine, only slowed down by the fewer mobs around to kill.

    -It's a set that you absolutely have little to click, you log on, click on your few toggles and go kill. You just keep a couple greens in the insp tray to cover those few big hits thats get through too fast, then you really don't even have to worry about your green or blue bars as the regen and recovery keep them full.

    -Endurance issues? No way. Practically every other set has endurance issues. QR + Stamina means you never will.

    -The only challenge with the set is getting the defense numbers up to a good level. I honestly never messed with any of that on my first /WP to and his tear to 50. Before the days of AE, I basically would go to hazard zones and jump smack dab in the middle of large spawns and lay waste to everyone while hardly noticing any bumps in the road in regards to health, the regen on RttC is that uber. I'm setting out to really push my next /WP toon to the limits though, so getting my defenses up to good levels will only make me better.
    I'll totally agree with all four points, and expand on a couple:

    I think when you get RttC slotted, you're a machine of destruction right there. You may have to slow down between fights, but you're hard to bring down. Then once QR kicks in the toon really takes off! Stamina on top of it means that you can wade through mobs all day without a break.

    WP has pretty much replaced the (old old) style of regen play -- "click and go." Every once in a blue moon in an AE mission, I would get my RttC toggle dropped by stacked stuns -- four or five wouldn't be noticeable, but that sixth one would stun me for a nanosecond that I couldn't even see, but a little while later "huh? My health bar is...that's weird. *click* Okay, then." I was worrying about that with the Issue 16 difficulty changes, but so far I haven't been stunned by a horde of "standard mobs."

    I know there's people happily playing WP scrappers with "just" QR, and more power to them. [Hey, that's a pun!] With Stamina, and the right slotting, I'm able to run all four of my WP toggles, AND Focused Accuracy, AND Tough, AND Weave, ALL NON-STOP and run completely amok for essentially forever. The only time I even LOOK at my blue bar these days is if I'm fighting Carnies, or if a Sapper sees me before I can get to him with one of my knockdown attacks. It's kind of like a "maintenance free" car battery -- you just take it for granted until the temperature drops to 15 below zero. "When DID I replace this?" *grrrrrr rrrrrrr rrrrrrr VROOM!!* "Meh - whatever."

    Lastly, defense is the icing on the cake. My first and favorite WP scrapper got along JUST FINE doing all kinds of ridiculous things with resistances near "max" and regen slotted as high as I could get it. I didn't even respec the toon for almost two years until the Issue 16 sliders came along and I wondered just HOW "uber" I could be if I did respec and add Weave. I mean, it's a resist based set. The old order of business was "yeah, I got hit. How much bounced? Okay, that's a lot. How does my regen stack up against what got through? Heh - that's a LOT of regen." Looking at it another way, it's kind of like playing a regen (minus Reconstruction and Dull Pain) that has mitigation, like a shield!

    Willpower scrappers can take an enormous amount of abuse and keep ticking, like those old watch commercials. Adding defense on top of it to reduce the number of "hits" they take isn't even necessary, I don't think, unless you plan on seeing how far you can push the boundaries.
  18. Quote:
    Originally Posted by Sailboat View Post
    But mostly, as with other ATs, I find that there's a moment of fusion when name, concept, powersets, description, and costume come together. Those characters are more interesting and entertaining than any number of high-performance and exotic character designs without good names and concepts.

    The conclusion I draw from this is that I do not have enough Scrappers....
    Exactly, and very well put! And now sort-of-unfortunately, THAT just gave me the urge to finally delete a couple of mine that were scheduled for deletion and see if I can't come up with another great one!
  19. Quote:
    Originally Posted by Rieze View Post
    The OP is a "scrapper" player and wanted to know if they played red side, what AT would be the most like a scrapper. Meaning, what would be the easiest transition

    Now, looking at the basic form of game play solo or on teams, this is a brute, plain and simple. My first villain was a stalker. Knowing nothing about the AT, I saw that it had the same sets so I thought it would be the same. I was wrong. When you learn to play a stalker, you can play one like a scrapper but it still wouldn't be the exact clone of your play style you had with your scrapper with the same sets. The replacement of most of the aoe attacks and taunt auras play a huge part in this.

    With a brute, you can play it exactly the same. No adjusting to the different powers because they are the exact same. You can pick up right where you left off.
    I was thinking about this earlier, and this IS the point of the OP -- and it sounds like your experiences mirror my own. "When you learn to play a stalker, you can play one like a scrapper...." For my stalker, there was a learning curve, with a different playstyle (and one that I didn't like as much.) With my brutes, I rolled them up, saw my contacts, and went and played just like a scrapper -- with the addition of the rage bar. Plain, simple, and (for me) tons of fun.

    Quote:
    Originally Posted by Rieze View Post
    Its as simple as that. The fact that a stalker can or can't solo AVs (they can) or can or can't do the RWZ challenge isn't even the point. Not all scrappers or brutes can do those things anyway. The difference in the powers coin a different playstyle. That's not bias. That's a fact.
    Yeah, I fell victim to the flame war and got away from the original post. The point I think I was trying to make -- and missed -- was that sometime, somewhere, some SCRAPPER decided to see how much abuse they could take while soloing Rikti, which is sometimes indicative of the scrapper mindset. If a stalker had come up with it, we'd have the RWZ Stalker Challenge, which would probably require more cunning and skill than just diving into a pile of Rikti with a scream.
  20. Quote:
    Originally Posted by Morbid Star View Post
    Download Mids Hero Designer

    best build tool out there
    "ZOMG yes!" and /e facepalm for not thinking of that myself.

    If I had a dollar for every pad of paper I used before Mid's...after Inventions came along Mid's became pretty much a necessity for me -- and it totally rocks!
  21. Quote:
    Originally Posted by The_Coming_Storm View Post
    Scrappers are only a SMIDGEON more survivable than a Stalker.
    Seriously? Okay - while I haven't got a brute nor stalker to 50 yet, I've got five level 50 scrappers, three of whom have completed the (old, non-pylon version of the) RWZ "scrapper challenge," which partially requires a toon that is able to absorb, duck, regen or otherwise shrug off a pretty high amount of abuse. Other scrappers solo pylons regularly, as mentioned, which takes a toon that can take a lot of abuse AND dish out a LOT of sustained damage per second -- which to me says "brute" more loudly than "stalker."

    I know there are scrappers that can routinely solo +4/x8 missions -- I SUSPECT that a stalker in a room full of +4/x8's would probably, after Assassin Strike and the loss of "Hide", faceplant fairly quickly. I'm not going to claim to be certain, since I haven't got a high level stalker myself, and even if I did who's to say I built it "right?" If I'm wrong about that, though, I really WOULD love to tag along to see that, and it might rekindle my interest in stalkers! And I also suspect that a stalker versus a pylon would be pretty one-sided for the pylon...and HAVE any stalkers pulled off the "find a spawn with 3 Rikti bosses, no kiting, no inspies or temp powers" challenge? I'd imagine (again) that that many Rikti would be hard to placate and impossible to Hide from again without kiting away.

    I didn't find my (admittedly low-level) stalker very "scrappery"; I much prefer the crazed scrapperlock sort of play that I get with my two brutes, one of which shares the same primary/secondary powersets as my main scrapper. I run around like a maniac and stab things, and stealth and tactics go pretty much out the window so I don't lose Rage. Even though I DO sometimes think before I leap with MY scrappers, a lot of people play theirs just like I play my brutes, so I'll agree with the statement that "brutes FEEL MORE LIKE scrappers" from a gameplay perspective.
  22. Well, first off, welcome back!

    Secondly -- yes, the game has changed A LOT! Between the invention system and the added bonuses of IO's, and all the powersets, you've got some catching up to do!

    A good spot to start might be the "Guide to Player Guides" at http://boards.cityofheroes.com/showthread.php?t=122411 -- while I didn't see any spines/invuln guides under the scrapper guides, there's some about spines and some about invuln in there: http://boards.cityofheroes.com/showthread.php?t=112231 (Despite having close to 30 scrappers myself, I haven't got any of either powerset -- yet!)

    You might also check out Sections X and XI of that first link above on "Respecs" and "Inventions -- Enhancements, Recipes, "Loot," and The Market."

    And of course, you might try searching this forum for "spines/invuln" and see what others have come up with recently -- good luck and again, welcome back!
  23. Eldorado

    Help: Defense

    Quote:
    Originally Posted by cp2_4eva View Post
    Also, when I view the power details, this does not include the set bonuses correct? I could be wrong.
    Okay - IF I'm reading this correctly, then the answer is "no." That is to say, if you right click a power (in game) in your tray, select "Info" and then the "Detailed Info" tab, that will give you the enhanced value, with the base value in parentheses, but doesn't give you the enhanced value WITH the set bonuses.

    Quote:
    Originally Posted by Bill Z Bubba View Post
    I think that's correct. The easiest way to see how much defense you have is to use your combat monitor. In game, click on Powers above your attack tray. You should then see Combat Monitor. From there open up Defense.

    Now you'll see all the defense types listed and how much you have in each. As an SR, you'll want to concern yourself with Melee, Range and AoE.
    After you do as Bill said above*, under "Melee" you'll see something LIKE:

    Melee Defense................................18.96%

    .....Weave.......................................+ 5.96% from self
    .....Huge Increased Melee/Smas........+7.50% from self
    .....Steadfast Protection Res/De........+3.00% from self
    .....Moderate Increased Melee/S........+2.50% from self
    .....Base Defense..............................0.00%

    ...and so on. My numbers are crappy 'cause that's from my WP scrapper. The point it, THAT WILL list your set bonuses in-game. Unfortunately, it's up to you to figure out "which one's my 'huge increase?' I think that's from THIS set. Is it?"

    Hope that serves to clarify and not confuse things any further!

    *From everything I've read around here, doing as Bill says is almost always a good idea, or at the least it's never a bad one.
  24. Quote:
    Originally Posted by Voided_Soul View Post
    So we now know that we're not all imagining bugged recipie drop rates.
    And that, to me, is a huge relief! I was a little worried early on when nobody official could duplicate what we were seeing, and am VERY grateful that they didn't stop trying!

    Quote:
    Originally Posted by Voided_Soul View Post
    My guess would have to be the only inconsistancy i saw on either of my accounts, the block e-mails option.
    On my main account i turned this option on on every character a.s.a.p. (rmt spam sucks)
    However i had not logged in on my fire/kin on the 2nd account after seeing the drop rates, becuase i figured what was the point in trying on that one while it was obviously bugged.

    I logged in this morning on that particular toon, just for the purpose of obtaining a healing badge, set my diff to +2/8 on some demon farm runs & netted 12-14 per run consistantly.
    This was the first since the new issue i had seen more than 4 recipies on a run.
    I loathe spam too, but since [luckily] I don't get it on most of the toons which I play the most, I never turned it on for either of my two accounts. And both accounts got consistent 3.5ish recipes per 220 villains in radio missions as noted above. (And honestly, I'm not sure if that's a good or a bad drop rate, officially, but my instinct is that it's "worse than it was before.")

    Quote:
    Originally Posted by Voided_Soul View Post
    ...and yes i left recieving mails on, didn't touch a setting afterward, didn't even change costumes, or go to a different zone. If it isn't broke(on that toon) i'm not risking it.
    Can't say as I blame you....hey! I bolded that above! Who among us changed costumes and/or color effects!? Actually, I didn't with the toon on my second account...but did I TRY to? Archery/Trick Arrow -- I don't think you CAN change anything -- but I seem to recall trying. But was that trying to during open beta or on live? *mutter*
  25. Wow - 28 scrappers on my main server across two accounts (and okay, some are destined for deletion and some are nameholders, but still.) And I'm supposed to pick THREE!?

    1) DB/WP -- I love everything about this toon! I love the AoE damage, I love the combos, I love the combos' bonuses and the DoT that is "Attack Vitals" and the knockdown mitigation that is "Sweep." I love the animations on MY toon, although I think Typhoon's Edge looks kind of weird performed by a "Huge" toon. ("Look! It's one of the hippos from Fantasia -- minus the tutu but with extra scimitars!") I love the fact that it was my first foray into IO's, and that after a lot of them I can go toe-to-toe with just about anything I've found so far. Heck, I had a blast working my way up to 47th with only SO's! I love the fact that it's sort of like a kind of mini-tank with LOTS of whirling swirling blades of destruction!

    2) Kat/regen -- I still love this since it was my first favorite toon way back in Issue 1, and since I didn't get him to 50 for a loooong time, I can't look back bitterly and say "man, this toon was SOOO much better back before Issue X when they all got nerfed repeatedly." Even during the nerf storm, he was still tough, destructive, fun to play and seemed to survive better than most other scrappers I'd team with, though I'm not sure that'd be the case today.... That's not to say that it's a bad set AT ALL -- I'm just horribly rusty and out of practice playing him, and slow on the self-heals, AND he's fully decked out with...um...SO's. Ooops. I keep meaning to do something about that and keep getting distracted by fun with #1 above. (To be brutally honest, I think I'm half-afraid to IO him out in case I like him better again!)

    3) Ummmm. Probably a tie between my 44th kat/SR who's got the potential to be pretty darn uber eventually, or my 50th kat/WP OR my 50th BS/WP, both of whom are uber enough for me for now (with lots of IO's). They're all plenty tough, do lots of nice, dependable lethal damage, and I really have fun with all three of them! I just -- personally, your mileage may vary, of course -- I just have more fun with #1 above.

    Honorable mentions go to my MA/SR, who I'd sort of shelved in anticipation of the new MA animations but is probably next on the "let's get him to 50" list, and my WP/DB tank. *looks around* What? Yes, I KNOW it's a list of scrapper favorites, but with a lot of IO's that toon does 86% of the damage of an SO'd DB/WP scrapper (that's not even counting recharge bonuses) and is even HARDER to take down. And it PLAYS just like my WP/DB scrapper, if you don't mind each fight lasting a little longer...owwww! *ducks and wishes for "Elude" as things fly at the stage* Owwwwwww! *flees*