Eisenzahn

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  1. Quote:
    Originally Posted by Eisenzahn View Post
    Every negative-repped post was a legitimately controversial statement where I anticipated the possibility of disagreement (except for one, where an angry poster tracked down a completely unrelated message to yell at me, because I signed a neg-rep that I sent to her). Aside from that last one, these all seemed like valid uses of the system. Or so I thought...
    And, interesting update. I added that specific poster to my ignore list after a brief exchange of private messages, and today spotted an additional parcel of negative reputation from her while updating my signature on the User CP page.

    I really don't care that this person is following me around knocking off 20+ points of reputation at a time with her farmed positive rep score. I'm not playing the game any more, so people can feel free to take away as many points as they like. I object to the fact that she has a method available to circumvent the Ignore function. If you put someone on your ignore list, you should not have to recieve communication from them of any sort. I'm prepared to cope with seeing people's messages quoted by another poster, but letting people on your ignore list post private messages directly to your user configuration page is pure unmitigated bullcrap.
  2. Quote:
    Originally Posted by Bubbawheat View Post
    Even if i17 does come with Going Rogue, I'm still curious as to what it will contain *for free* rather than the paid expansion Going Rogue.
    I wouldn't be surprised if Dual Pistols and Demon Summoning were a part of the regular issue, rather than the paid portion. Access to the new zones and storylines is probably paid only, including the entire process of side switching. I'll bet Going Rogue will see some major revisions of how Patron and Ancillary pools work, which will be for everyone. Beyond that, it's hard to say.

    Issue 6's main contributions to people who didn't pick up CoV were hero-side access to the first three PvP zones and.. err.. Enhancement Diversification, correct? I recall Base access being restricted to CoV customers, and a few villain-only costume items, as far as CoV stuff that touched directly on the existence of CoH, unlike the new ATs, PvE zones and storylines.
  3. Quote:
    Originally Posted by Deadedge View Post
    Ever read Notes from Underground? (if not you should, good book) There are those that, even in a perfect utopia, would be unhappy, simply because they didn't want a perfect utopia, people that reject 2+2=4 out of spite.
    If it's not satisfactory to everyone involved, it's not a perfect Utopia. Simple as that. What people like that would be unhappy with could only be a failed experiment (if, perhaps, one in an advanced stage).

    In the meantime, as a less desireable option to prop up experiments before they achieve perfection, leaving an experiment you find unsatisfactory shouldn't just be permissable, it should be convenient. Neither are the case in Cole's empire, where your choice is to be subject to a vicious, ineffective regime that exists only to perpetuate itself without any possibility of improvement, or to be cast out into an irradiated wilderness overrun with plant monsters. No wonder he has so many "willing" citizens.
  4. Quote:
    Originally Posted by The_Larker View Post
    if that was the case then most nations on earth are incompetent.
    Agreed. Glad to hear you're starting to see the light, "citizen".

    Revolution for Everybody! But mostly for Praetoria! The New Order may or may not be any better at running things, but at least we won't lie to you about it and require you to applaud our failures.

    Quote:
    Originally Posted by Deadedge View Post
    Rebellion for the sake of rebellion?
    When it ceases to be possible, it will have ceased to be necessary. Revolution for the sake of evolution. When perfection is achieved, there can be no further progress.

    In a "true" Utopia, no one will want to rebel. I'm not talking about mind control, conditioning, propoganda, terrifying people into obedience and tossing dissenters into a pit somewhere so the remaining population looks more happy on average without them. I'm talking about genuine self-realized and most importanly universal contentment. Anything less is a sham, a lie, a pretense at excellence that is all the more profane for claiming to be something holy.

    Where revolution can be accomplished within the existing system, let it be so done. This is a sign that the existing system may contain the seeds of true Utopia, and the experiment must continue in an attempt to further refine its virtues until either Utopia is achieved or a systemic obstacle becomes apparent that can not be resolved internally. Where revolution can not be accomplished without violating the precepts of the system, then the system must be eliminated, so that a new experiment can take its place.

    Interestingly, revolution is still possible within Cole's power structure without violating its precepts. Advancement in Praetoria is a matter of merit. If one eliminates one's superior and assumes their position, the fault is with the superior for having been insufficiently prepared to prevent their removal. This is how they operate. This is how they encourage their own ranks to prove themselves. When we conspire to eliminate Emperor Cole and his associates, thereby enabling ourselves to replace them and establish a new order, we are playing by their rules. But it only becomes a crime when we aim for the man at the top of the Big White Tower, instead of restricting our ambitions to middle management.
  5. Quote:
    Originally Posted by wei yau View Post
    wait...what?

    There are people who pay the monthly subscription fee to use the dance emotes?

    The rest I understand, but just dancing....

    What a world.
    Go hang out under the Atlas Statue on Virtue Server. It's a popular RP spot, sure, but you'll typically see at least a few people just standing around using emotes without interacting with anyone (in or out of character).
  6. Quote:
    Originally Posted by UnSub View Post
    Tyrant is actually the greatest hero in existence since he has pretty much eradicated crime and created a society that provides for all.

    Discuss.
    If he's eradicated crime, what's up with all these rebels all over? The continued existance of the Resistance proves that a Resistance is necessary, because Emperor Cole is too incompetent at crime prevention to eradicate them. Where a sovereign's sole claim to merit is the alleged elimination of crime, if rebellion is possible then rebellion is obligated.
  7. Quote:
    Originally Posted by Aura_Familia View Post
    I honestly think we'll see SOME of Zombie's list and NOT ANY new story content till GR comes out. There is so much work being done on GR I just can't see them having the time to do anything else major for now.
    The longer this Paid Expansion leeches resources away from the Regular Issues, the less enthusiastic I am about giving them an additional payout for what I had understood to already be a part of my subscription fee. If issue 17 is as story-light as issues 13, 14, 15 and 16 have been, it will be a signal to me that the developers priorities and my own are now irreconcilable, and I'll be done with the game.

    When issue 12 was released, it was considered "light" enough on Story Content that the developers actually apologized, and promised something big soon. The four isues since then have contributed less total story content combined than issue 12 did. The four issues leading up to City of Villains still saw the addition of Croatoa, Striga, the Hollows, Eden, the Shadow Shard and the Kheldian storylines. The four issues leading up to Going Rogue (which, unlike CoV, apparently isn't meant to contain sufficient content for a completely seperate level 1-50 experience) have contained the addition of... two task forces and four contacts. Barracuda, Dr. Kahn, Daedalus, Sister Airlia, Mercedes Sheldon, and... the Architect Entertainment tutorial guy, for a combined total of 11 story arcs. Of course, this span has also contained the Mission Architect system itself, which is certainly noteworthy. But what it isn't is cannon story progress. It's essentially a delivery system for CoH fanfic. If an actual comic book were taking this long between story updates and someone suggested to me that I could satisfy my craving by reading fanfic instead, I'd pretty quickly eliminate them from my list of people worth talking to about fiction.

    This is the problem. I like the official storyline. I'm interested in the official storyline. I want to see more of the official storyline. But I was promised from the beginning that updates to the official storyline would be a part of the Regular Issues. Seeing all the story resources reassigned to a paid expansion for well over a year now has the same feeling as seeing all the really good new costume bits delivered via microtransactions.

    tl;dr - I've been waiting more than two years now to see what the Coming Storm is, dammit. There had better be some story updates that have nothing whatsoever to do with the Going Rogue paid expansion in the very near future.
  8. I'll be going with either a DP/Devices Blaster or a DP/Traps Corruptor. Starting in Praetoria either way, and winding up a Villain (with a strong probability of Rogue tendencies). Having expanded options to join in on Hero-side content will be nice, but there's so little of it that I actually enjoy that I just can't talk myself into parking a character over there full-time if I can avoid it.

    In concept, she'll very likely be some kind of US Government covert ops agent working for an agency so far off the public radar that even if it is officially sanctioned, no one would ever be able to produce paperwork to verify it... or be willing to, if they could. Part of the idea I'm contemplating is that certain factions in the government may not be all that opposed to negotiating with the Praetorians, and she's going to be out there undercover as a native digging up info about them. If things go as I anticipate, the level 20 switch to Villain will actually represent a formal break with her agency, going all Jason Bourne and vanishing to the Rogue Isles to regroup and hide from the Law. Even living in the Isles though, she'd probably mostly level on Hero content.

    I'm thinking about rerolling my Thugs/Storm Summoning Mastermind as a DP/SS Corruptor as well, because I'm just not that big of a fan of pet classes... but the concept for that character has always been shaky enough that I'm really not sure it would be worth investing more time into it. If I don't enjoy the character from a roleplaying perspective, it doesn't seem to matter to me how well the powers work.
  9. Quote:
    Originally Posted by Golden Girl View Post
    I'm sure there are normal women on Praetoria too
    Certainly. But if they're not interested in being included as part of a use of "Man" clearly meant to indicate Mankind, the collective human species taken as a whole, I'd imagine they can cast off their own shackles of oppression without needing my help.
  10. *Ahem*

    You guys stink, and are jerks. And fascists. Fascist jerks. Who stink.

    I'll just be, you know, over in the other thread... writing down names, taking photos of dissid.. err.. NOBLE REVOLUTIONARIES FIGHTING FOR THE COMMON MAN AGAINST OPPRESSION AND TYRANNY AND WHATEVER ELSE THEY WANT TO WHINE ABOUT, YOU HEARD ME, THAT'S RIGHT!!

    *Nudge nudge, wink wink, sidles off.*
  11. Ok! Finally got my sig to work. Officially with you guys! Yup! Totally 100% on your team!
  12. Quote:
    Originally Posted by EvilGeko View Post
    As I understand it Sam, this is one of the primary reasons for the rank of Major. However, absent professionals (doctors, lawyers, etc.) most persons wouldn't just be "given" the rank of Major. They'd most likely move up in a specialty like Intelligence, Special Operations (e.g. Rangers), pilots.

    Major is a very multi-purpose rank to use for game characters because it's entirely likely that a Major would be doing a job where he's somebody important, but he doesn't seem to have a whole lot of other people following him or her around calling them sir.
    Major's also a great rank for intelligence clearance, from an interesting-as-a-Player-Character perspective. He'll likely be privy to a lot of pretty intense stuff relating to his specific field, which opens up the possibility for his own missions to drift into classified territory. On the other hand, he's not so high rank that getting access to classified info outside of that specialty will be at all likely. So he can stay focused, and also be surprised by sudden revelations that command didn't see fit to brief him on in advance.

    This is where the Major as Combatant mostly comes out in fiction. The higher ups go "We need a dude with a pronounced tallent for killing a bunch of other dudes, but who we've also cleared to know the top secret stuff about the specific bunch of dudes we need killed, and can therefore trust to do all that killing without everybody and their dog finding out about it. Call Major Killmonger back from his vacation in an undisclosed part of Southeast Asia murdering drug smugglers, child molesters and rare endangered Giant Venomous Prehistoric Hell-Tigers armed with nothing but his teeth, and optionally assemble a team of suitably distinguished mass murderers to follow him to Hell and Back."
  13. Quote:
    Originally Posted by BlackBellatrix View Post
    So, for discussion sake, if there was a theoretical country that was ruled by a dictator with an iron fist, but the citizens weren't persecuted, no one was hungry and they could engage in art and research and such without retribution. The only catch was they could not seek to govern themselves, that such a system would be inherently evil?
    If they can't seek to govern themselves, and they can't leave for some place with a system they're able to function in better, then yeah, that's evil as hell. Unfortunately, the kind of extreme actions necessary to shake up a system like that would almost certainly drift so far into the category of "terrorism" that they'd also be evil as hell.

    I don't see the Loyalists and Resistance as Villains and Heroes respectively... they both look like groups with some good strong positive points to make, and almost certainly a lot of shady ways that they can go about making them. I'm really hoping that both sides are presented as being as morally ambiguous as I imagine, and that the the decision making process that influences which side your character ends up on won't be a bunch of simple "Do you help the lost little kid find his mom or MURDER HIM AND EAT HIS TENDER FLESH MUAHAHAHAH" kind of crap. I'm hoping for some decision trees where you won't know until after you choose which side you just pushed yourself towards. But with some way to recover standing with the other faction before the final decision has to be made, if you've really got your heart set on one side.
  14. Quote:
    Originally Posted by Mr. NoPants View Post
    In Soviet Russia the collective conscience induces anger in your memes.
    But in Praetorian Russia... err... I don't... doesn't compute... #$%@... UNIVERSE UNRAVELLING PARADOX! AHHHH!!!
  15. The Sharkhead Island Defense Force is with you. Even in exile on Primal Earth, we haven't forgotten our comrades in arms. We will return in force soon, with new allies and new resources, to protect our homes from Emperer Cole and his thugs and to continue frustrating his efforts to awaken powers best left sleeping, below the rocky soil of our island home.

    - Simon Delser and Pandemonika, SIDF Command

    [Holy crap, I hope all the Praetorian speculation I've woven into these character's backstories isn't rendered non-canon. Also, did anyone think to ask if GR will contain a new interpretation of any portion of the Rogue Isles, in addition to its screwy backwards Paragon City?]
  16. I really hope GR doesn't have any PvP content. It's my belief that the developers have already devoted far more time to PvP than it deserves, relative to the comparably small size of the PvP community even at its peak. PvP will never be big in this game. Every resource directed towards PvP is one that could have benefited a vastly greater number of players if it were directed towards any other gameplay element you care to name. I am 100% in favor of leaving PvP alone and never touching it again. It is a failed experiment.

    This is not to say I don't have some sympathy here. I'm a Base Builder. I spend almost as much time tinkering with my VG base these days as playing my characters. And I think Base Building is about as much of a hopeless cause as PvP, for all the exact same reasons. If a paid expansion came out full of new Base Goodies, I'd be thrilled. And I'd also immediately recognize that the rest of the player base just got screwed out of a lot of developer time, to benefit me and a very small group of people like me.
  17. I turned off my rep today. I had a 77 point total positive rating, with about 1/4th of my comments negative. That's not much, but I thought I earned it. Every positive-repped post was one I put time and thought into. Every negative-repped post was a legitimately controversial statement where I anticipated the possibility of disagreement (except for one, where an angry poster tracked down a completely unrelated message to yell at me, because I signed a neg-rep that I sent to her). Aside from that last one, these all seemed like valid uses of the system. Or so I thought...

    But apparently, the only valid use of rep is to farm it in forum games. That means it's worthless to me as a recommendation for or against specific posters. I have turned my rep off, but what I'd really like is the ability to keep other people's rep from showing up as well. If the mods admit that the only acceptable use of the system is as a game, I'm not playing any more, and I don't care to get updates on the score.

    Edit: As a side note, the tag system should be shut off as well. I can count on one hand the number of tags I've noticed that actually seemed to be legitimate attempts to cross-reference threads.
  18. Well done! My forum namesake has been at 43 for a while, mostly because I switched main servers shortly after starting him, but I always go back to him around Event badge time. Your post reminded me of how long it's been since the infamous Eisenzahn haunted the nightmares of his chosen prey, and I think I'll take this event as an excuse to dust him off and see if I can't get him into that last 5-level stretch.
  19. Eisenzahn

    The road to 50

    In order of preference.

    TFs, Flashbacks and AE arcs with at least some players that I know, or else by special arrangement on the forums or something so I can get a feeling for whether the other guys are worth putting up with first.

    Regular Mission teams with known players.

    Soloing, depending on AT. My Villains will choose arcs based on what would be fun for the specific AT/Powerset to fight. My soloing heroes (pretty much just my Scrappers) will often focus on the Zone Story Arcs (Hollows -> Faultline -> Striga -> Croatoa -> RWZ), and avoid older Hero misison contacts like they're poison.

    Newspaper/Scanner teams with known players.

    Newspaper/Scanner PuGs.

    Regular mission PuGs.

    TF, Flashback, etc. with PuGs.

    Street Sweeping.

    AE with PuGs (authors broadcasting for players to help test their mission falls into the first category, not this one. This is for "/tell Eisenzahn, AE team lfm. You in?")

    Logging off and letting Patrol EXP accrue.

    Using auto-complete to skip missions entirely and just get the completion bonus.

    Getting a level pact and letting the other guy do all the work.

    Padding/Bridging/Filling/Doorsitting/Whatever they call it these days, if there's even still any variation on this crap going on after I16.



    In all cases where teams are mentioned... large PuGs are preferred, so there's greater redundancy if an individual member isn't pulling thier weight. Teaming with friends or by specific arrangement though, I prefer to go with the minimum necessary players to do whatever it is we're doing.

    If the character can solo effectively from 1-50, chances are that's how I'll play them. I may enjoy teams with friends, but I won't go out of my way to arrange them. If the character can't solo across the entire level span though, I probably won't solo them at all, even during a level span where they could do so comfortably (like higher level Tankers and Controllers after they become more competative damage dealers, or lower level Dominators before EBs become completely unavoidable in CoV).
  20. Eisenzahn

    Is it wrong?

    Quote:
    Originally Posted by StratoNexus View Post
    I once recruited someone named Healing Rain thinking I was getting a Storm defender. Turned out they were Emp/Dark. Names are often a good guideline, but you can't just go by names.
    This is good. If you ever actually encounter a Storm Summoner who describes themself as a Healer, and their party contribution therefore as Healing, they need to be fatally beaten. Or sternly scolded. One of the two, I will leave it to your discretion to decide. The healing component in 02 Boost is the least valuable of the tools in a Storm Summoner's arsenal, and that's saying a lot when three of the four ATs that can use the set are forced to take Gale.

    Anyway, back to the OP. Most people recruit by AT, and only freak out over Powersets when they've got a very specific goal in mind, or else when they don't know that much about how this game works and convince themselves that Granite Armor or Fulcrum Shift or whatever is the magic key to party success and must always be sought after. The only time one control set is more desired than another in my observation is getting someone who can sleep AVs on the LRSF.
  21. Quote:
    Originally Posted by Catwhoorg View Post
    Thats something I could go with.
    I dont think the 'tech' exists for anything other than the whole zone, but I like the item idea if that could be implemented.

    One downside of the whole base would be if you zoned in at the same time as with someone who had pets out or a damage aura running.
    Power suppression around the entrance, perhaps? In fact, if PvP enabling can't be set for only a small portion of the zone, doing it the other way around by placing power-suppression objects that only turn on when Base Dueling is enabled would accomplish pretty much the same thing. That would give a hefty penalty to ATs with pets, though, since everybody else could duck in and out of the neutral area, but power suppression would kill their pets...
  22. I already get cranky enough when someone forgets to turn of Steamy Mist or something at the Black Market. If they started dueling while I was trying to sell my loot (or, far more likely, trying to get the damn market interface to load without mapservering me), my level of personal hostility towards them would skyrocket to homicidal levels.

    It's too bad, really. I would love the ability, I just don't trust individual players to be responsible with it.

    One thing I'd absolutely love though, that builds tangentally off of the original suggestion, is the ability for Super Group leaders to flag their base as Duel Enabled or not so SG members could use the base itselt as a sparring ground. Maybe it could be set from one room to the next (with a small item you could place only in rooms you want to be duel-enabled, with adjacent doorways counting as well), so certain places could be designated as acceptable training areas, and others as set for no fighting.
  23. Quote:
    Originally Posted by Obsidius View Post
    Looks like we're starting to get to the bottom of the barrel as far as bug fixes go. Does this mean that GR beta is Soon™?
    One can only hope, but I'd bet on Customization Round 2: Power Pools before we see GR hit the test server.
  24. Quote:
    Originally Posted by Shadowclone View Post
    I looked it all up. I get it more now. Thank you all.

    SPOILER(I know the title already said, but whatever)

    I found this and since no one brought it up, I will.

    "I want to establish my own order and focus specifically on bringing Rularuu back to the here and now and pulling him out of the Shadow Shard. And since you were so helpful in getting me set up, I can see to it that Rularuu rewards you as well, if you are interested, of course. I will let you know when I am further along in my scheme if you want in on the action."-Darrin Wade

    If Darrin Wade is the Dream Doctor and the Dream Doctor sealed Rularru away, then why does he want to bring him back?
    If we go with the "Darrin Wade = the Dream Doctor" theory as well as my "Rularuu is a Psychic Manifestation that the Dream Doctor cut out of himself" theory, perhaps Darrin is tired of being incomplete. Maybe he cast more of himself out with Rularuu than he intended to. Maybe, in all his illicit occult doodad trade, he's found something that he thinks could help him become the dominant persona if the two were re-integrated, and regain all his reality warping powers.

    Personally, I favor the theory that Darrin Wade is actually a mortal cover identity for one of the remaining Aspects of Rularuu that we haven't seen. Uuralur the Mirror and Kuularth the Scavenger seem to be particularly likely candidates. The idea is that somehow one of them slipped loose of the Shadow Shard, and is working to return the whole entity after it (perhaps hoping that the process that draws the whole Ravager back out of the shard would fit all the pieces back together into a coherent whole). Maybe the arcane process it used to do so was so draining that it only has sufficient power left to manifest a basic mortal form. Maybe it found a way out that lets it retain its power, but deliberately avoids using it to keep from making too big of a blip on the radar for other magic users to come after. Or maybe the aspect itself is still within the Shard, but Darrin Wade is a remote manifestation like a homonculus.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    Here's where I'm going to draw another parallel, this time with Dragonball Z (no jokes, please). Dragonball Z has, err... Well, literally God, who is a green space alien of tremendous power. To rid himself of evil, he actually splits his body in half. He regenerates, so he produces two distinct entities - the green God of Earth, and Piccolo Daimao, which translated from the language of MadeUpLand means "demon from another world." Essentially, this was a very powerful being (who gets reduced to a wimp in the next power-up, but oh well) who split himself in two in order to cleanse himself from evil.

    Where the parallel with City of Heroes materialises is between the Dream Doctor and Rularuu the Ravager. If they are indeed counterparts, it's quite possible for them to be two parts of the same whole. We've already seen Rularuu depicted as a reality bender, and the Dream Doctor is strongly implied to be a dream bender, which could translate into bending the inner world - that of thought and self. As such, they COULD be painted as two halves of the same whole, and would explain what he means by shaving a part of himself off.

    Of course, like most other things I've said here, this is completely baseless altogether, but it sounds neat, no?
    Sounds solid to me. The Dream Doctor's comments regarding Rularuu always reminded me of Professor X and Onslaught (although I'd stopped reading X-Men by the time that storyline happened, and my knowledge of it is secondhand, so forgive me if I get the details wrong). A typically comic-bookish (and therefore medically improbable) case of multiple personality disorder occurs in a superbeing with enough mojo to give the split personality its own body. Or maybe it takes over the main body sometimes. Whatever. The Dream Doctor eventually abandons hope of re-integrating his divided self, and figures out a way to purge the split entirely... but at the cost of his own mojo being taken out of him with the split, tied up forever in keeping the psychic manifestation body of the split sealed away. The split, already from a mind apparently prone to fracture, responds to this profoundly intense trauma by shattering into several further subsidiary aspects, who in turn act through a host of custom-built lesser proxies in the form of the actual Soldiers of Rularuu, each of a "breed" subservient to and presumably descended from/created by one of the greater fractures.

    Rularuu was the broken part of the Dream Doctor's mind, cut off and cast into a prison dimension (which may or may not be its own inverted psychic landscape), and in response it's continuing to grind itself into dust. At least, that's my take on it.

    However it works out in the official version, the Shard has a lot of potential. It and the Rikti Homeworld are the two remaining setting elements I'd really love to see further fleshed out and expanded apon (especially villain side, where we only get a brief glimpse of the Shard), now that GR is covering Praetoria, the alternate dimension frontrunner for my interest.