Dz131

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  1. Dz131

    Lore pets

    Then make it so that one T4 increases duration/recharge and the otehr T4 increase dmg/effects
    Quote:
    (OP is a troll, by the way. That doesn't make the topic itself meaningless, just thought it was worth mentioning.)
    I'm giving out autographs pm me.
  2. Bots

    Thugs probably has higher DEF though
  3. Dz131

    Lore pets

    I think Lore pets should be perma, it's by far the coolest Incarnate skill and it kind of sucks it has a huge down time and you maybe see it once/twice per trial. If it's too OP then give it a damage nerf because frankly some of the DPS on certain pets are ridiculous anyway.
  4. Quote:
    Originally Posted by Granite Agent View Post
    I'm confused as to why this build doesn't get shredded on +3/+8 or whatever fire farms? Or are you farming something different?

    I've even brought soft-caped FM/SD scraps into fire farms and they get destroyed pretty quick ... they just don't have the RES to stand up to the fire dmg that gets through.

    I guess the other plus here is the PBAOEs -- bullet rain, HOB (32 secs timer), Psy Shckwave, Replusion Bomb. Is that the key? I have a Fire/MM blaster (softcapped to S/L) but he obviously would lack HOB and Repulsion Bomb.
    The key is hover
  5. Quote:
    Originally Posted by Dz131 View Post
    Piercing rounds is not a snipe it takes targeted aoe IOs. It's also terrible.
    I take that back I just realized it had a -res effect on it
  6. I use subdual to mule a cheap 4% s/l def and 3.75% recharge
  7. Quote:
    Originally Posted by Kidou View Post
    Part of the issue with Crashless nukes for EVERYONE is that well... Consider the following.

    Compare Fire pre 32, and compare Assault Rifle pre 32. Fire's powers without it's nuke are all strong enough to stand on their own while AR really needs it's 'Nuke' to shine.

    IMO, if they do that they would have to fiddle with the numbers on all the other powers. Even if Inferno was still a PBAoE, if it had numbers comparable to Full Auto (Or more due to Fire's 'passive') There would be ZERO reason to play anything else. You could just kill a group with Fireball + Inferno + Fire Sword Circle/Psychic Shockwave then move on to the next one and have everything up again.
    You can say the same thing about footstomping Brutes but that hasn't been nerfed
  8. Piercing rounds is not a snipe it takes targeted aoe IOs. It's also terrible.
  9. Dz131

    Servers down?

    Quote:
    Sewer Trial


    Players should no longer have the chance to get stuck in a mound of dirt when exiting to Mercy Island from the Sewer Trial.
    lol
  10. Dz131

    Servers down?

    I downloaded like 200mb yesterday what is that actually for?
  11. is gloom even good? I seem to have more than enough powers to fill in attack gaps. I took it because someone told me it was gdlk
  12. Quote:
    Originally Posted by PleaseRecycle View Post
    It is? Why's that? All of the DP damage over time effects last for approximately the animation of the power. The chance for fire damage lasts for the same duration as blazing arrow or fire blast powers. Now if we were talking about something like combustion, or rain of fire, you'd absolutely have a point. Those powers will frequently deal less than their full damage potential. DP doesn't have any powers like that. I can think of a very popular blast set that does, though!
    Well all DP aoes comes in small chunks of dmg install of 1 big front load, like bullet rain, their cone etc they all 3-4 chunks of dmg. Half the time the mob gets killed before all the dmg gets dealt by stuff like fireball. Its kind of like why I also hate Full Auto despite it looking awesome.

    I think exec shot needs to animate faster. I hate pulling it out, doing the fancy twirl and the guy is already on the floor before I'm done.
  13. Dz131

    Mercs That Bad?

    Every merc pet should have flamethrower as their base shooting power I mean how cool would that be.
  14. DP is painful. I had one and I'm pretty much done with it.

    The only blaster I played that I actually liked so far was Fire.
  15. I want to put in survallence but my mom won't let me. What should I take out? Also, does Build Up and survallence cause redraw?



    Villain Plan by Mids' Villain Designer 1.942
    http://www.cohplanner.com/

    Fudge: Level 50 Natural Arachnos Soldier
    Primary Power Set: Bane Spider Soldier
    Secondary Power Set: Bane Spider Training
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Soul Mastery

    Villain Profile:
    ------------
    Level 1: Single Shot Dev'n-Acc/Dmg(A), Dev'n-Dmg/EndRdx(3), Dev'n-Dmg/Rchg(3), Dev'n-Acc/Dmg/Rchg(5)
    Level 1: Wolf Spider Armor S'fstPrt-ResDam/Def+(A)
    Level 2: Burst Entrpc-Acc/Dmg(A), Entrpc-Heal%(5), Entrpc-Dmg/EndRdx(7), Entrpc-Dmg/Rchg(7), Entrpc-Dmg/EndRdx/Rchg(9), Achilles-ResDeb%(37)
    Level 4: Combat Training: Defensive LkGmblr-Rchg+(A)
    Level 6: Combat Training: Offensive Acc-I(A)
    Level 8: Heavy Burst Det'tn-Acc/Dmg(A), Det'tn-Dmg/Rng(9), Det'tn-Dmg/EndRdx(11), Det'tn-Dmg/Rchg(11), Det'tn-Dmg/EndRdx/Rng(13), Achilles-ResDeb%(33)
    Level 10: Kick T'Death-Acc/Dmg(A), T'Death-Dmg/Rchg(27), T'Death-Dmg/EndRdx(27), T'Death-Acc/Dmg/EndRdx(29), T'Death-Dam%(29), T'Death-Dmg/EndRdx/Rchg(34)
    Level 12: Bayonet C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx/Rchg(13), C'ngImp-Dmg/EndRdx(36), C'ngImp-Dmg/Rchg(36), C'ngImp-Acc/Dmg/Rchg(36)
    Level 14: Venom Grenade Det'tn-Acc/Dmg(A), Det'tn-Dmg/EndRdx(15), Det'tn-Dmg/Rchg(15), Det'tn-Dmg/Rng(17), Det'tn-Dmg/EndRdx/Rng(17)
    Level 16: Tactical Training: Maneuvers DefBuff-I(A), DefBuff-I(23), LkGmblr-Rchg+(43)
    Level 18: Frag Grenade Posi-Acc/Dmg(A), Posi-Dmg/Rchg(19), Posi-Dmg/EndRdx(19), Posi-Acc/Dmg/EndRdx(21), Posi-Dam%(21), FrcFbk-Rechg%(46)
    Level 20: Tactical Training: Assault EndRdx-I(A)
    Level 22: Tactical Training: Leadership GSFC-ToHit(A), GSFC-ToHit/Rchg/EndRdx(23), GSFC-ToHit/Rchg(25), GSFC-Rchg/EndRdx(25), GSFC-Build%(31), GSFC-ToHit/EndRdx(31)
    Level 24: Mental Training Run-I(A)
    Level 26: Cloaking Device LkGmblr-Rchg+(A)
    Level 28: Tough Aegis-ResDam/Rchg(A), Aegis-ResDam/EndRdx/Rchg(34), Aegis-ResDam(37), Aegis-Psi/Status(37), Aegis-EndRdx/Rchg(40)
    Level 30: Weave DefBuff-I(A), LkGmblr-Rchg+(31), DefBuff-I(33)
    Level 32: Maneuvers DefBuff-I(A), LkGmblr-Rchg+(33)
    Level 35: Assault EndRdx-I(A)
    Level 38: Call Reinforcements C'Arms-Acc/Rchg(A), C'Arms-Acc/Dmg(39), C'Arms-Dmg/EndRdx(39), C'Arms-EndRdx/Dmg/Rchg(39), C'Arms-+Def(Pets)(40), C'Arms-Acc/Dmg/Rchg(40)
    Level 41: Gloom Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
    Level 44: Soul Tentacles Enf'dOp-Acc/Rchg(A), Enf'dOp-Acc/EndRdx(45), Enf'dOp-EndRdx/Immob(45), Enf'dOp-Immob/Rng(45), Enf'dOp-Acc/Immob(46), Enf'dOp-Acc/Immob/Rchg(46)
    Level 47: Summon Widow ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-+Res(Pets)(48), ExRmnt-EndRdx/Dmg/Rchg(50)
    Level 49: Hasten RechRdx-I(A), RechRdx-I(50), RechRdx-I(50)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Conditioning
    Level 1: Sprint Empty(A)
    Level 2: Rest Empty(A)
    Level 4: Ninja Run
    Level 2: Swift Empty(A)
    Level 2: Health Mrcl-Rcvry+(A)
    Level 2: Hurdle Empty(A)
    Level 2: Stamina EndMod-I(A), EndMod-I(34), EndMod-I(43)
    ------------



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  16. Heroes mad jelly that you can be a full time Villain and live like a king.
  17. Numina should hook up with ghost widow
  18. Quote:
    Originally Posted by Commander View Post
    With Freedom, they're introducing a whole new system. New Databases, new servers (not just game servers), etc.

    Source?
  19. Manticore

    Killed by

    Sister Psyche

    so she can run off with

    Black Ally Brawler

    Once you go black you never go back
  20. Spine/Fire the best because it's the fastest
  21. I hope with /time the +recharge on Commado can make the dmg better
  22. I love the look of the set. I hate how under performing it is. I just qwnat a decent machine gun set is that too much to ask CoX devs?