Lore pets


Come Undone

 

Posted

I think Lore pets should be perma, it's by far the coolest Incarnate skill and it kind of sucks it has a huge down time and you maybe see it once/twice per trial. If it's too OP then give it a damage nerf because frankly some of the DPS on certain pets are ridiculous anyway.


 

Posted

i really love the lore pets too and was very disapointed they werent perma like mm/dom/troller pets, i wouldnt even care if we could control them i would just rather they be perma even if the rech has to stay long

i could care less if the dmg is lessened lol


 

Posted

I'm of the opposite opinion. I pull out lore pets when stuff needs to die now, or I in some cases when I need something sturdy to tank for me, which for the people I have using them isn't all the time. If they got signifigantly nerfed to be made perma, I'd probably use them even less. Granted, in a few cases, I could see it being useful, but if anything, make it a seperate branch, don't go nerfing everyone's pets just so you can have your MM that's not.


Quote:
Originally Posted by BackAlleyBrawler View Post
That...was a Herocon 09 exclusive easter egg. The powerset will not have doves associated with it.

Namely because you guys would want to color tint the damn doves, or make them hawks/ravens/flying sharks/etc and that's just a headache I do...not...want...to deal with.

 

Posted

Quote:
Originally Posted by Dz131 View Post
I think Lore pets should be perma, it's by far the coolest Incarnate skill and it kind of sucks it has a huge down time and you maybe see it once/twice per trial. If it's too OP then give it a damage nerf because frankly some of the DPS on certain pets are ridiculous anyway.
I'll keep my AV-soloing pets who allow me to kill GMs thanks. I don't need them to be perma, I need them to inject a huge dose of pain when the situation calls for it.


Quote:
Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

I disagree. I wouldn't find a nerfed-but-perma version as useful, and I also don't want all my characters to turn into masterminds that have to micromanage pets all the time. I play a mastermind when I want to do that, thank you.


 

Posted

No. The pets are good as they are right now, ie; having a strong cooldown to blow when you really need it, and planning out for when you want to use it to get the greatest mileage out of the usage. Making it a weaker perma pet would take so much away from this incarnate ability's uniqueness.


 

Posted

I too like myLore pets strong and useful when they are required instead of useless but there constantly.

Why not simply add another tree to the Lore path though, one that has them there permanently but weaker? More options are always better.


 

Posted

I'm against the idea of making Lore pets perma. They are perfect as a temporary boost, and situational powers allow for more important decision making (which is entertaining) than something that is always on.

I'm fine with the option of making Lore pets perma, provided that their damage is slashed to compensate.

(OP is a troll, by the way. That doesn't make the topic itself meaningless, just thought it was worth mentioning.)


 

Posted

Then make it so that one T4 increases duration/recharge and the otehr T4 increase dmg/effects

Quote:
(OP is a troll, by the way. That doesn't make the topic itself meaningless, just thought it was worth mentioning.)
I'm giving out autographs pm me.


 

Posted

Why not have both options? I'd love to see an additional branch of Lore pets that are weaker but longer lasting (maybe permanent at T3 and having some overlap at T4 to make replacing defeated pets easier). That way we can take the current high spike damage variety or get a modest full-time boost, depending on what we need.


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

Quote:
Originally Posted by StrykerX View Post
Why not have both options? I'd love to see an additional branch of Lore pets that are weaker but longer lasting (maybe permanent at T3 and having some overlap at T4 to make replacing defeated pets easier). That way we can take the current high spike damage variety or get a modest full-time boost, depending on what we need.
This would be cool. And there sort of is precedent for it as already we have options for the 10 minute or 15 minute cooldown.


"Hmm, I guess I'm not as omniscient as I thought" -Gavin Runeblade.
I can be found, outside of paragon city here.
Thank you everyone at Paragon and on Virtue. When the lights go out in November, you'll find me on Razor Bunny.

 

Posted

I had an idea about this. It wasn't to make the pets perma, but rather to simply make them non-exclusive. So as soon as one set of pets expired, you'd be able to summon a different set of pets. That way if you have 3 different pets, you could have one of them out at all times. That would require you to obtain 3 sets of pets (lots of extra work) and therefore may not even require a damage nerf.


 

Posted

Quote:
Originally Posted by Supermax View Post
I had an idea about this. It wasn't to make the pets perma, but rather to simply make them non-exclusive. So as soon as one set of pets expired, you'd be able to summon a different set of pets. That way if you have 3 different pets, you could have one of them out at all times. That would require you to obtain 3 sets of pets (lots of extra work) and therefore may not even require a damage nerf.
That would also be cool and would actually make getting more than one useful


 

Posted

Quote:
Originally Posted by Supermax View Post
I had an idea about this. It wasn't to make the pets perma, but rather to simply make them non-exclusive. So as soon as one set of pets expired, you'd be able to summon a different set of pets. That way if you have 3 different pets, you could have one of them out at all times. That would require you to obtain 3 sets of pets (lots of extra work) and therefore may not even require a damage nerf.
I think that's even worse than the first idea. It has all the drawbacks of the original idea, plus it requires three times as many threads/components. On top of that, most characters do not have 3 theme-appropriate Lore choices (it's already a stretch to choose one).
And, it would absolutely still require a damage nerf. Costing more threads and components is not a sufficient drawback to getting permanent pets that outdamage most player characters.