Mental Manipulation Advice


B_Nix

 

Posted

My next project is going to be a Dual Pistols / Mental Manipulation Blaster that makes extensive use of the Concealment Power Pool. Don't ask.

Anyway... I know absolutely nothing about Mental Manipulation, and in my six years of playing CoH, never managed to get a Blaster above level 20, so I'd like some advice. What are the must have Mental Manipulation powers, what are the decent Mental Manipulation powers, and what are the Mental Manipulation powers best avoided?


@Celestial Lord and @Celestial Lord Too

 

Posted

Must haves: Drain Psyche (the main reason to take the power set in my mind), Psychic Shockwave (DP puts you in melee anyway) , Concentration (It's build up)
Good: Mind Probe (although subdual, pistols, and executioner's shot forms a better dps chain it may be good for leveling until you can perform the single target chain)
Avoid: Scare (single target fear), TK Thrust (KB power with greater cast time than air superiority, if you're going hover take air superiority and mind)

Situational
World of confusion is great for the purple confuse set for the +5 range defense but not much more, respec into it at 50 if you're going to cap range defense
Psychic Shockwave: Another Cone for more AoE damage, depends on what you want out of your build


 

Posted

Page 3 has about 8 threads related to exactly what your asking about. Page 2 has about 4 or 5 thread related to MM.

Just pick up vengeance and ask someone to be your dead slave and viola farming build.


1. Why Soft Cap is Important : http://dechskaison.blogspot.com/2011...important.html
2. Limits: http://paragonwiki.com/wiki/Limits
3. Attack Mechanics: http://wiki.cohtitan.com/wiki/Attack_Mechanics
4. Rule of Five: http://wiki.cohtitan.com/wiki/Rule_o...e_Law_of_Fives

 

Posted

Quote:
Originally Posted by B_Nix View Post
Good: Mind Probe (although subdual, pistols, and executioner's shot forms a better dps chain it may be good for leveling until you can perform the single target chain)
Mind Probe is better than Subdual, by a significant margin (better animation, base damage, and can slot the hecatomb proc).


 

Posted

Quote:
Originally Posted by DreadShinobi View Post
Mind Probe is better than Subdual, by a significant margin (better animation, base damage, and can slot the hecatomb proc).
Thanks for pointing that out, it's not better DPS, but it does allow you to stay at range which is what was in my head but somehow got translated into better DPS. Which is why I put it in the Good not must take category because some people prefer to only go into melee when they're firing something off and not to take down a boss or use their single target attack chain.

Thanks for correcting me, that was a major slip up on my part.


 

Posted

I use subdual to mule a cheap 4% s/l def and 3.75% recharge