DreadShinobi

Renowned
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  1. Quote:
    Originally Posted by Maiden Marionette View Post
    What I ended up doing was mixing the two, replacing Swift with Health and taking Spirit Shark as my last power.
    Sharkz are bad. Don't take em.
  2. Quote:
    Originally Posted by Myrmydon View Post
    After reading your sig, I would say you could do 5 MMOs.
    I try to keep some semblance of a life intact :P
  3. Quote:
    Originally Posted by The_Bronx View Post
    Do you not play the market, then?

    Or did you simply mean for things you plan to use?

    Like, I'll purchase that Armageddon: Damage for 200M, knowing I can sell two more at 400M (as I did).
    Just things I plan to use. But generally I flip lots of low price items instead of a few high price items.
  4. Quote:
    Originally Posted by Mighty View Post

    The thing that really draws me in 'over there' is being able to make ANYTHING. Take any power from any set, color it however you want, and then decide where it's generated from. As a fellow hero said, "You know why this game is full of win? I can shoot lasers from my boobs!"
    ha
  5. Quote:
    Originally Posted by Silas View Post
    Lotta people out there with more money than sense. While it is technically true that a given item is "worth" whatever people are willing to pay for it, at current prices pvp IOs aren't worth it to me.
    Same. I try to limit myself to only purchasing items under 100 million. It works out pretty well with some patience.
    edit: I did buy 24 javelin volleys for my PB, but thats just cause they were like 10 mil each at the time, and I could fit em all in without gimping my build.

    Quote:
    given the immense shortage of them (ty devs) I'm sure it'll move soon.
    I was really hoping that they would increase the drop rate of them a long time ago. It unfortunately seems like that will never happen at this point. =/
  6. Quote:
    Originally Posted by Ashcraft View Post
    [BMT of Champion]Demobot: <---X_X---<<<
    This will be my new Smiley of the Month.

    <---X_X---<<<
  7. Rebel Scum posted a decent build, other than his lack of hasten. One thing you might want to invest in is some special slotting for Mind Link to buff the recharge. Adjusted Targetting: rchg and tohit/rchg as well as any of the defense set def/rech work really well here and aren't too expensive.
  8. It looks good, a couple good coh friends are planning on playing it,so I might play Aion. But I'm uber worried about the time sap. I'm finally finding room to do other things in my life and don't want that taken away! Needless to say I don't think I could do 2 MMOs
  9. Quote:
    Originally Posted by Demobot View Post
    so mad rite nao

    Mostly because I16 has me spoiled to the point where I can't play on the live servers. I'm really hoping it goes live next week, bugs be damned.
    Do you want more chat bugs? I don't.
  10. Quote:
    Originally Posted by Stray Kitten View Post
    One sold blueside for 2 billion. Srsly.
    I fail to understand why people will spend that much on 1 single IO.

    I could IO out 1-2 entire characters with that much influence/infamy.
  11. I /might/ be there. Maybe. If not good luck with the raid.
  12. Quote:
    Originally Posted by Carnifax View Post
    Hmmm. Can Dark Servant take it too now? That'd be lovely!
    Dark Servant can take Holds, Immobilize, Healing, Accurate Healing, Tohit Debuff, Accurate Tohit Debuff.
  13. Quote:
    Originally Posted by Alpha_Zulu View Post
    1.0 - 1.3 billion.
    lol
  14. Baddo sets are bad. But mainly just cause Empathy and Themal are just so good. I had a fire/pain corr at 50 for a while, and a bots/pain MM who I promptly deleted about 5 minutes after dinging 50 (yes, really). The fire/pain was pretty fun, and it solo'd pretty well. Buttttt if I ever brought it on a RSF or ITF or whatever, it meant the team was getting inferior buffing compared to what the team would get if I brought my Emp or Therm.
  15. Quote:
    Originally Posted by Firi_ View Post
    how does forge and thaw make that a team build...?
    Ehh. Mezzes/Knockback to set up spikes along with cauterize/forge for teaming. Thaw is there mainly because I needed 1 more KB res IO, I figured it would help more than 1 of the other shields with DR in play.
  16. Quote:
    Originally Posted by macskull View Post
    Don't think so - I believe you can debuff mez resistance to a negative value but I'm not entirely positive so don't take my word for it. I'm just assuming mez resistance buffs/debuffs work just like any other type of buff/debuff - they've got caps but you can debuff them below zero or buff them above zero.
    Ahh, thanks for the info.
  17. Since i'm feeling moderately generous (and lazy), and I'll be deleting my own mind/therm and thusly will not have any need for the build myself... you can use it if you want. Accuracy might be a problem against super high [non positional] defense opponents, but other than that should work fine. It's a team build btw.

    Hero Plan by Mids' Hero Designer 1.401
    http://www.cohplanner.com/

    Level 50 Magic Controller
    Primary Power Set: Mind Control
    Secondary Power Set: Thermal Radiation
    Power Pool: Leaping
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Concealment
    Ancillary Pool: Primal Forces Mastery

    Hero Profile:
    ------------
    Level 1: Levitate KBDist-I:50(A), KBDist-I:50(7), Dev'n-Acc/Dmg:50(9), Dev'n-Acc/Dmg/Rchg:50(9), Dev'n-Acc/Dmg/EndRdx/Rchg:50(11), Dev'n-Dmg/Rchg:50(11)
    Level 1: Warmth Numna-Heal/EndRdx:50(A), Numna-Heal/Rchg:50(3), Numna-Heal/EndRdx/Rchg:50(3), Mrcl-Heal/EndRdx:40(5), Mrcl-Heal/Rchg:40(5), Mrcl-Heal/EndRdx/Rchg:40(7)
    Level 2: Dominate UbrkCons-Hold:50(A), UbrkCons-Hold/Rchg:50(17), UbrkCons-Acc/Hold/Rchg:50(19), UbrkCons-Acc/Rchg:50(19), UbrkCons-EndRdx/Hold:50(21)
    Level 4: Cauterize Numna-Heal/EndRdx:50(A), Numna-Heal:50(13), Numna-Heal/Rchg:50(13), Numna-Heal/EndRdx/Rchg:50(15), Range-I:50(15), Range-I:50(17)
    Level 6: Mesmerize Apoc-Acc/Rchg:50(A), Apoc-Dmg:50(21), Apoc-Dam%:50(23), Dev'n-Acc/Dmg:50(23), Dev'n-Acc/Dmg/Rchg:50(25), Dev'n-Acc/Dmg/EndRdx/Rchg:50(31)
    Level 8: Confuse CoPers-Conf:50(A), CoPers-Conf/Rchg:50(25), CoPers-Acc/Conf/Rchg:50(27), CoPers-Conf/EndRdx:50(27), CoPers-Acc/Rchg:50(29)
    Level 10: Combat Jumping LkGmblr-Rchg+:50(A), Ksmt-ToHit+:30(29), Krma-ResKB:30(50), Zephyr-ResKB:50(50)
    Level 12: Hasten RechRdx-I:50(A), RechRdx-I:50(33), RechRdx-I:50(33)
    Level 14: Super Speed HO:Micro(A), HO:Micro(40), Zephyr-ResKB:50(48)
    Level 16: Hurdle Jump-I:50(A)
    Level 18: Health Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(31)
    Level 20: Stamina P'Shift-EndMod:50(A), P'Shift-EndMod/Rchg:50(37), P'Shift-EndMod/Acc:50(37)
    Level 22: Stealth LkGmblr-Rchg+:50(A), LkGmblr-EndRdx/Rchg:50(33), LkGmblr-Def/EndRdx:50(34)
    Level 24: Thaw S'fstPrt-ResKB:30(A), S'fstPrt-ResDam/EndRdx:30(46)
    Level 26: Invisibility LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(34), LkGmblr-EndRdx/Rchg:50(34), Krma-ResKB:30(46)
    Level 28: Forge GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(31), GSFC-ToHit/EndRdx:50(45), GSFC-ToHit/Rchg/EndRdx:50(46)
    Level 30: Super Jump HO:Micro(A), HO:Micro(43), Zephyr-ResKB:50(48)
    Level 32: Acrobatics EndRdx-I:50(A)
    Level 35: Heat Exhaustion Acc-I:50(A), Acc-I:50(36), RechRdx-I:50(36), RechRdx-I:50(36), RechRdx-I:50(37)
    Level 38: Melt Armor LdyGrey-DefDeb/Rchg:50(A), LdyGrey-Rchg/EndRdx:50(39), LdyGrey-DefDeb/Rchg/EndRdx:50(39), ShldBrk-Acc/EndRdx/Rchg:30(39), ShldBrk-Acc/DefDeb:30(40), Achilles-ResDeb%:20(40)
    Level 41: Power Blast Apoc-Dmg/Rchg:50(A), Apoc-Dmg/EndRdx:50(42), Apoc-Acc/Dmg/Rchg:50(42), Dev'n-Acc/Dmg:50(42), Dev'n-Acc/Dmg/Rchg:50(43), Dev'n-Acc/Dmg/EndRdx/Rchg:50(43)
    Level 44: Temp Invulnerability TtmC'tng-ResDam:50(A), TtmC'tng-ResDam/EndRdx:50(45), TtmC'tng-ResDam/Rchg:50(45), S'fstPrt-ResKB:30(50)
    Level 47: Power Boost RechRdx-I:50(A), RechRdx-I:50(48)
    Level 49: Phase Shift RechRdx-I:50(A)
    ------------
    Level 1: Brawl Empty(A)
    Level 1: Sprint Clrty-Stlth:50(A)
    Level 2: Rest Empty(A)
    Level 1: Containment
    ------------
    Set Bonus Totals:
    7% DamageBuff(Smashing)
    7% DamageBuff(Lethal)
    7% DamageBuff(Fire)
    7% DamageBuff(Cold)
    7% DamageBuff(Energy)
    7% DamageBuff(Negative)
    7% DamageBuff(Toxic)
    7% DamageBuff(Psionic)
    6% Enhancement(Heal)
    42.5% Enhancement(RechargeTime)
    15% Enhancement(Accuracy)
    4% Enhancement(Confused)
    10% FlySpeed
    278.5 HP (27.4%) HitPoints
    10% JumpHeight
    10% JumpSpeed
    Knockback (Mag -28)
    Knockup (Mag -28)
    MezResist(Sleep) 2.2%
    19.5% (0.33 End/sec) Recovery
    112% (4.76 HP/sec) Regeneration
    2.52% Resistance(Fire)
    2.52% Resistance(Cold)
    10% RunSpeed






    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    |-------------------------------------------------------------------|
  18. DreadShinobi

    Pax

    Quote:
    Originally Posted by Zombie Man View Post
    And there's been a documented case of 'Swine' Flue at PAX. If you attended and have any symptoms, see a doctor and stay home from work/school/stores/church etc....

    http://www.penny-arcade.com/
    lol great.
  19. Quote:
    Originally Posted by Siolfir View Post
    I also agree that it should critical - every single precedent available would indicate this as well.
    What precedent? That Stalkers can crit with their patrons?
  20. DreadShinobi

    Pain vs. Empathy

    Quote:
    Originally Posted by Smurphy View Post
    Om... Yeah. I'll challenge that. Pain Domination doesn't turn into Elude/Instant Healing Blasters when you get a bunch of them together.

    When comparing the sets all I see is...
    World of Pain, Anguishing Cry and 1/2 a Adrenaline Boost verse Fortitude, Regeneration Aura, Recovery Aura and the real Adrenaline Boost. 2 1/2 to 4.

    Two Emps together can AB/Fort each other and alternate RAs and keep them permanent for a whole team. I don't see how Pain can compare to that. If Pain actually had Adrenaline Boost and Soothing Aura was ANYTHING else then there'd be an interesting debate. Right now all I see is team verse solo.

    I made a purpled out Pain Corruptor on test with the level bump. Whenever I think about making a character with Pain Domination I go on and play my test 50 purpled Pain Cor for 15 minutes to refresh my memory on how much I despise the set and how far Pain is from having all the stuff I love about Empathy. The whole set, to me, is two and a half powers.
    Smurphy wins.

    The thing about Empathy, that Pain can never compare to, is that a single [good] Emp can turn nearly an entire team into ridiculously survivavble juggernauts.

    Fortitude on up to 6 people, 2-3 of those forts being powerboosted.

    Painbringer cant hold a candle to Adrenaline Boost's 100% rchg and slow resistance. The damage buff is not impressive.

    Recov and Regen Auras put Empathy further ahead giving the entire team nearly unlimited endurance (outside of nuke and tier 9 crashes), and godly amounts of regen, far more than Pain can grant and you dont need to huddle near the pain to get that buff.

    Emps can do things that Pains can only dream of. Furthermore Emps completely fill the buffer role for almost any team, and leave the rest of the spots open for other specialized builds such as blasters (who wont have to worry about survival), kins (who will make the damage buffs that pain gives nonexistant), and debuffers (colds, rads, even darks outclass the debuffage that Pain gives 10x over), and much more.

    Having a team full of ATs with builds that do things the best is almost always better than teams that have ATs with builds that do multiple things moderately well. There are obviously exceptions, but for the most part that statement holds true.
  21. more specifically it takes 235% rchg to perma ice slick when you include it's 3.1 sec activation time.

    The 235% can come from power slotting (rchg enhancements), set bonuses, buffs (speed boost, AM, AB), or self buffs (siphon speed).
  22. Quote:
    Originally Posted by ConFlict View Post
    Power boosted stuns on a squishy are the devil. Wait til trollers get to do pbed benumbed stuns. The tears will be delicous.
    benumb would only make the mezzes last longer if the target had mez resistance, rite?
  23. Quote:
    Originally Posted by Coldmed View Post
    yeah im not taking powersurge or lightning reflexes...course im taking hasten and phyiscal perfection so im adding to it..just in different ways
    I would not skip Lightning Reflexes. 20% rchg buff is nice, but almost more importantly the 40% slow resistance is very helpful. Stack it with winters gift for 60% slow resistance.
  24. DreadShinobi

    Server therapy?

    Quote:
    Originally Posted by Wyattearp View Post
    Oh, I didnt know this server was on west coast time. Just curious, which server is East Coast timed?
    East coast:
    freedom
    infinity
    liberty
    pinnacle
    triumph
    victory

    west coast:
    champ
    virtue
    guardian
    justice
    protector
  25. DreadShinobi

    Server therapy?

    Quote:
    Originally Posted by tuter_king View Post
    Champ only comes out when there bacon around.
    truth