-
Posts
1131 -
Joined
-
I have a map that I created even during the Ambush ones for PL, it was better than ambush when they were pre-nerf nevermind afterwards.
-
I have a Kin/Ice defender that I love, now I defy anyone to hit Fulcrum Shift and Blizzard and not instantly fall in love... check mids if you need proof... 2000 dmg Aoe
-
Does Agility alpha effect the Endurance Drain of Heat Exaustion ?
-
-
As the title states, I would like a PvP build for a Demon/Therm/Mace Mastermind. I have a couple of mm's already but the new introduction of "Judgement" attacks 1 hits my bots and leaves my /traps with little more than a wing and a prayer to get out of the hotspot alive...
So my thinking behind this will be +res(mainlyfire) and PbAoe Heals, Mace and HeatExe to catch enemies and MeltArmour to aid in bringing them down..
Or I have been suggested /Dark also, I can see the benefit of the heal but I guess the +res would have to be from Barrier...but can this be Perma'd?
Thoughts and if possible builds would be greatly appreciated, I'm not looking to spend crazy ammounts so top end PvP io's and purples are a nono, but I can easily manage things like Lotg's, heal procs, lower end purples etc.
Thanks, I look forward to your replies.
Donna x -
Okay, you seem to have gone for crazy recharge, which is good in a sense but not if you can't stay upright to deliver the damage... Here's where I think you have gone wrong...
(1) Having 2x ForceFeedback procs, when one fires it nullifies any other attemps to fire.. you can only have it once it doesn't stack, if it misses in LR then Thunderstrike proc is wasted...My suggestion remove FF proc from LR.
(2) Max Hp isn't as important as Fire Def, change your shield slotting to the suggestion i made in my first post.
(3) Proc your Blazing aura, If you can afford purple damage sets you can afford the Glad Fury -res and the Armegeddon Fire damage proc.
(4) With all that recharge your aiming for and very litte endurance reduction in things like tough and other shileds I would imagine your gonna struggle for End... your consume isn't slotted well at all either...
(5) Electric Fences does almost the same damage as Ball lightning to slot it for immob is a sin! if you want to stick with Mu slot if for damage.. Or better yet take Fireball instead.
To be honest there is alot I would change, My main is an Elec/Fire Brute, and it's the fastes farmer I've ever had, I have a test map that I have called "TORCHWOOD - Blazing version" which is a perfect test for /Fire brutes, I can clear it on +4x8 Solo with bosses in 23mins, feel free to test yourself on it too. -
I'll give you a lil tip, Aegis is your friend, put 3 into FireShield, PlasmaShield, Tough, HealingFlames and TempProtect.
3.13 x 5 = 15.65% def
3 from steadfast = 3% def
and use Combat Jumping with 1xLotg+rech, and 1 Lotg Def+ for another 4%
and bobs your uncle, fanny's your aunt you have 90% Fire Res and 23%ish Fire def.
I'll post again after I look at your build there are some holes that need filling..... -
Quote:Ye i think the best way to maximize anything in this game is an overall well balanced toon... should probably be the target for most to achieve.That's how blasters were designed? They don't give you all those melee attacks just to make it easier to find room for power pools, you know.
-
Highest Dps doesn't come from Blapping, can I ask why you would want a squishy to me in melee range of an Av or Gm ??
-
Sorry but " Whata loada bull! "
The devs used to at least use an excuse, like it's a risk/reward balance,
Well explain to me how your are going to reduce the risk of each ambush then ? -
ok have a rough build using Ice as an App.
Villain Plan by Mids' Villain Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Dominator
Primary Power Set: Plant Control
Secondary Power Set: Psionic Assault
Power Pool: Speed
Power Pool: Concealment
Power Pool: Fighting
Power Pool: Leadership
Ancillary Pool: Ice Mastery
Villain Profile:
Level 1: Strangler -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(3), BasGaze-Rchg/Hold(3), BasGaze-EndRdx/Rchg/Hold(5)
Level 1: Psionic Dart -- Acc-I(A)
Level 2: Roots -- HO:Nucle(A), HO:Nucle(5), HO:Nucle(7), TotHntr-Dam%(7), JavVoll-Dam%(9), Posi-Dam%(9)
Level 4: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
Level 6: Spore Burst -- FtnHyp-Sleep(A), FtnHyp-Sleep/Rchg(13), FtnHyp-Acc/Sleep/Rchg(13), FtnHyp-Acc/Rchg(15), FtnHyp-Plct%(15)
Level 8: Seeds of Confusion -- CoPers-Conf(A), CoPers-Conf/Rchg(17), CoPers-Acc/Conf/Rchg(17), CoPers-Acc/Rchg(19), CoPers-Conf/EndRdx(19), CoPers-Conf%(21)
Level 10: Stealth -- LkGmblr-Rchg+(A)
Level 12: Grant Invisibility -- LkGmblr-Rchg+(A)
Level 14: Invisibility -- LkGmblr-Rchg+(A)
Level 16: Boxing -- Acc-I(A)
Level 18: Tough -- RctvArm-ResDam(A), RctvArm-ResDam/EndRdx(43), RctvArm-ResDam/Rchg(46), RctvArm-ResDam/EndRdx/Rchg(48), S'fstPrt-ResDam/Def+(48)
Level 20: Drain Psyche -- Dct'dW-Rchg(A), Dct'dW-Heal(21), Dct'dW-EndRdx/Rchg(23), Dct'dW-Heal/Rchg(23), Dct'dW-Heal/EndRdx/Rchg(25)
Level 22: Weave -- LkGmblr-Rchg+(A)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-EndRdx(25), RedFtn-Def(34), RedFtn-Def/Rchg(37), RedFtn-Def/EndRdx/Rchg(40)
Level 26: Carrion Creepers -- HO:Endo(A), Posi-Dmg/Rchg(27), Det'tn-Dmg/Rchg(27), RechRdx-I(29), ImpSwft-Dam%(29), Posi-Dam%(31)
Level 28: Vines -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(31), BasGaze-Rchg/Hold(31), BasGaze-EndRdx/Rchg/Hold(33)
Level 30: Subdue -- GravAnch-Immob(A), GravAnch-Immob/Rchg(33), GravAnch-Acc/Immob/Rchg(33), GravAnch-Acc/Rchg(34), GravAnch-Hold%(34)
Level 32: Fly Trap -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(50), ExRmnt-Dmg/EndRdx(50), ExRmnt-Acc/Dmg/Rchg(50)
Level 35: Sleet -- Ragnrk-Knock%(A), Ragnrk-Dmg(36), Ragnrk-Dmg/Rchg(36), Ragnrk-Acc/Dmg/Rchg(36), Ragnrk-Acc/Rchg(37), Achilles-ResDeb%(37)
Level 38: Psychic Shockwave -- Amaze-Acc/Rchg(A), Armgdn-Dmg(39), Armgdn-Dmg/Rchg(39), Armgdn-Acc/Rchg(39), Armgdn-Acc/Dmg/Rchg(40), Armgdn-Dam%(40)
Level 41: Frozen Armor -- LkGmblr-Rchg+(A), RedFtn-Def/EndRdx(42), RedFtn-Def(42), RedFtn-EndRdx(42), RedFtn-Def/Rchg(43), RedFtn-Def/EndRdx/Rchg(43)
Level 44: Ice Storm -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(45), Posi-Dmg/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Dam%(46)
Level 47: Super Speed -- EndRdx-I(A)
Level 49: Burnout -- RechRdx-I(A)
------------
Level 1: Brawl -- Empty(A)
Level 1: Domination
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(48)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(46)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1371;658;1316;HEX;| |78DA6593DB6E126110C767D945E4B8C5964281726A2BA742C1D6B3C634AD071AA86| |863D578C09512BA0902615763EF7C0FEFBDF5428DDEFA0E1E9E425B7D011C663E0A| |0612F8B1BF9DEFDBD9FFCE565E6FBA00DE5C0349DD68698651DBECBCD0DB9AD9E95| |92B5A53AF830D00A2C7B2B6D1699BBD4E2B5F6D696D7378141F9D5F370CED65CBCC| |570DBDD3D6EBC36370543BB86AA7DB68EC79E96FA9FD4A37F4E77A4B370FDC646EE| |8CD7D536F37553A2A37B4BD46CFD8D7BBC1EB5DBD9E2FD51BB58A66988DDEC1A8C7| |0036B784DF9B32884F5F866F168079B07C67FC20283F09B6511D401051845BA8245| |656E90A429141113C31E45B69507A322113BED0C2042623D3CABE45CE9272FC8712| |565B7967C5BA6B1928D77DC60382E721E311610BCB6DA211DB6352534F184F09A76| |A8C6784198DE0C625767147761FB5E941E514CAC94A45E516CACD4A42A50AA57214| |322A2FDF91E24DE09F246422845C94B01267F8A541982E6C789AB2EB2BD355DA74E| |63661B6CCA81002DB040577F7F1EEE0E31EBCA8FCE2827E0717AB84B887B0E82424| |DD840A5E704E2434778E1F4DF013B51E7C4F0873F2E177D460841F54199785C4708| |47838223C1C111E8E180F875B1EFC7237F3554A377687719710DF61DC236C637954| |6C1B3D24553C62FC61FC2504BC0009D175E23CA985338C55C61A61F12CE3AB6510A| |B2AF3640F562D55E8CCE90B8C8B8CCB84E425C6554208AF95E240AD29CE38CDB9A6| |39D034C79BE15C339C6B185765C58D673F5066CB1F199CEEF267428EF35CC0A7961| |793938F93B2CC0214842A8867A08CBD6A7DFC406264FA9989B38509539C30AB1366| |6DC294274C55397EC34122639FC2575774F2CB8167C5584A396AFD70A4246997225| |AD9A2C9FF3D5E9CA2E2A3F1E218E7C4F8079D32D2DC| |-------------------------------------------------------------------|
-
I'll post a build soon if you wouldnt mind taking a look
-
Quote:~Hey Carnifax, I was hoping you would see thisProcs in Hot Feet and Mud Pots proc once every 10 seconds, not once per tick. A normal proc in a toggle adds 1.4 DPS (which isn't very much) : That is 20% chance of 70 damage every 10 seconds. Incarnate Interfaces now follow the same logic.
The Proc Monster of Dominators is Plant thanks to Roots (big AOE, best damage of any AOE Immob and quick recharge) and especially Carrion Creepers (lots and lots of pseudopets making individual attacks: Posi Blast and the Slow Set one are gold here). Fly Trap can take a few -Defence ones as well and proc with them on 3 of her 4 attacks.
So I have a Plant/Psi/Fire already at 50 so this would save me some time.... but does this AT posses the potential to out damage or at least keep up with a brute?
ps. How would you slot Creepers? atm I have 1x Acc 5x Procs -
I was looking into proccing a Fire/Earth/Fire Dom for running Fire maps in the AE, I would like something other than a brute for this and I feel a dom has a little more style about it...
But does this AT posses the damage potential to make it viable?
I would 4 proc Hot feet and Mud pots giving 8procs per tick, and Incarnate powers would also be appliable, so T4 Muscular, Reactive Interface and Pyronic Judgement etc.
I would want to be fighting +4's but with a level shift they would con at +3.
Hoping someone that's good with numbers and calculation will pick up on this Q. :P
Thanks -
Please remove TS + HD !!!!
Oh and DR while your at it ! -
Ah brilliant ok thanks, I have made a Rad/Poison corr, was looking to see if I could hit -res cap in groups... was looking at Achillies Proc in irridate and Nut.Bomb, PvP -res proc in Irridate also, then another Achillies in Envenom and Venomous Gas toggle....
Is -res cap 70% ? and is there a way to see when procs Fire and on who ?
Ta. -
Am I right in thinking this stacks, so in my Rad Corruptor, if I hit Irridate and then Nut.Bomb then there is a chance that the -20% will stack to a -40% on the mobs that are hit by the chance twice ??? Yes this would be from same caster.
-
Ideally I am looking for something that just cannot be killed basicaly, I don;t like Granite due to the costume wastage, and my SS/Invul is already 50 and got a few accolades towards hp.
I have Tank test AE maps to stretch the def + res to limits so ill rebuild her and retest again -
Oh I just worked out how its so high, you had PvP toggled >.<
-
Quote:I'm going to agree with the other comments so far; this build would not be good for exemping--you need to take Haymaker and Unyielding much earlier than you have. You also have too much S/L/F/C defense (especially F/C) and not enough E/NE.
A well built Invul tank can soft-cap without Maneuvers or the GA +Def, and it certainly doesn't need both. As it is, Maneuvers, Tough and Weave are all overslotted and using slots you could put in your attacks.
I also agree that the choice of the Earth Mastery pool is not optimal. Energy, Fire, or redside Dark would all be better choice and would give you more opportunties to slot for E/NE defense.
Here's my recommendation for this build; I dropped the GA +Def, replaced Earth Mastery with Pyre Mastery and Maneuvers with Unstop. Unstop isn't essential on a soft-capped build, but it would be useful to have in tight situations. (You could also replace it with another one-slot wonder.) With the CIs in KoB you're just barely at the soft-cap for S/L def, if you want more of a cushion you could replace them with KC or Smashing Haymaker, though you'd lose a bit of damage in the process.
Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg:30(A), Aegis-ResDam:50(5), Aegis-ResDam/EndRdx:50(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(13), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(48)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx:50(42)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 10: Boxing -- Empty(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(37)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:40(17), LkGmblr-Def/EndRdx/Rchg:40(19)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Rchg+:50(29), LkGmblr-Def:50(42)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(29), BasGaze-Acc/Rchg:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23)
Level 24: Super Speed -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), GftotA-Def/Rchg:40(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(42), HO:Membr(43)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Rchg:50(31), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(34)
Level 32: Unstoppable -- ResDam-I:50(A)
Level 35: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), BasGaze-Acc/Rchg:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg:50(40), FrcFbk-Rechg%:50(40)
Level 41: Fire Blast -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(46), Mael'Fry-Dmg/Rchg:35(46)
Level 44: Fire Ball -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(48)
Level 49: Resist Energies -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(50), Aegis-ResDam/EndRdx:50(50), S'fstPrt-ResDam/Def+:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
------------
Set Bonus Totals:- 16.75% Defense(Smashing)
- 16.75% Defense(Lethal)
- 17.38% Defense(Fire)
- 17.38% Defense(Cold)
- 17.38% Defense(Energy)
- 17.38% Defense(Negative)
- 3% Defense(Psionic)
- 9.88% Defense(Melee)
- 10.19% Defense(Ranged)
- 10.19% Defense(AoE)
- 3.6% Max End
- 4% Enhancement(Heal)
- 34% Enhancement(Accuracy)
- 41.25% Enhancement(RechargeTime)
- 119.5 HP (6.38%) HitPoints
- MezResist(Held) 2.75%
- MezResist(Immobilize) 11%
- MezResist(Terrorized) 2.2%
- 6.5% (0.11 End/sec) Recovery
- 40% (3.12 HP/sec) Regeneration
- 20% ResEffect(FlySpeed)
- 20% ResEffect(RechargeTime)
- 20% ResEffect(RunSpeed)
- 5.34% Resistance(Fire)
- 2.84% Resistance(Cold)
- 18% RunSpeed
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1440;670;1340;HEX;| |78DA6594DB5612511CC6E7840AE2118FE10150535007A6BCEAA68BAC56252B9256B| |736EA0E4609598096975D74513D43F506DD747A8FCA525FA1ACDE80FECCF765B698| |05FC66BEFDEDFFFEF69EBDC93E5E0EBFB9FEE4B2A687AF94DC5A6DEDAE5BDE56D54| |0D62D781B5AF36A97EF04D4B565F540956BCABE51DEDB2D9555D55DF74A5E7D3FCA| |E6AC2A2965E7772B729FAF5755B9502F6A5DB99D9D927DCD2B14EB5EB910F29FF21| |5A536C3FEED8A722BA2F7FC7DD854D55AD1ABF45DAD781B766EBFAAD6B26EADAEAA| |FB23926346BE9F82F2A33793350CCD919B714BB396848E30032E84345E0D4BCB091| |29616CE83DD77C08155724BF3FB7C96BA3AEA9AFA84DCCC5A5AC7241907D309F08B| |784D782D338731FB57C0E9DBE06C164CDE026DC91460A60033B5314BDBEAFF1953C| |CF455C66967A676660A3143680A9C66365D5E5410F5B560432E2D214A2714BD731E| |15BB4953DABA58B98B95E3AC1C67C569CEDE126F0FBD3D83984D6F2F39004F7F043| |C94087DFE3236CC3E7A8622E018FB260740475624827C81C87DE41A71C975706C03| |8C1D18FE9B8E1D824392691099F441D61D62DD29691BE64A0C474D5F3B925CA3DC3| |5A31DC87ACE2203E005C9134576237A4960995A924C9169F18C33F378D1F06B4F78| |E416F9108C6D83F112782C1926996B7201F33A947809EE8AC44B6853AFC8D724E79| |EE2DC97423809CD0C333FA09DFF4E9E908FD077768F7C8A0C4732DE1CFA1A73CFB0| |DB169F932FC063F1CC33D3FC3BF45F784F7E203F828B6FC103999BCDF5B51DBC873| |44F659AA7F29B7832DC47197A1C7A1C7A9C619CE831EBF404CBA7B99B93D6E9B96F| |A45A5A332D8AD3A25C6C51965A9495162567715851745F09F6CAE987D238099DFE6| |B68FA22D6E2D73F4DD7EF615EC64DECB19F67FD73F0FF3EEB8F4133C83F7856D38C| |-------------------------------------------------------------------|
This looks really good! How did you get the Fire/Cold and Nrg res' so high? Seems that I need to have an enemy in range to be softcapped as I was building it to be capped without any. I like this build tho, looks very nice. -
Is it possible to hp cap a Wp/SS tank for Zonal ? If so, does anyone have a build and is huge hp+regen the way to go with this type of toon?
-
I would like some feedback on my build for a traditional tanking toon.. built to survive as much as poss, aimed to softcap all + high res, ofcourse very little I can do about Psi hole in Invul but here's the plan so far, thoughts would be greatly appreciated.
Donna,
Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Earth Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam/Rchg(9)
Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(40), Numna-Heal/Rchg(42)
Level 6: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(7), GftotA-Def/Rchg(7)
Level 8: Boxing -- Empty(A)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), GftotA-Def(11), GftotA-Def/EndRdx(13), GftotA-Def/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-EndRdx(34), ImpArm-ResPsi(37), ImpArm-ResDam/EndRdx(43)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), GftotA-Def/EndRdx(17), GftotA-Def/EndRdx/Rchg(19), GftotA-EndRdx/Rchg(19)
Level 18: Super Speed -- EndRdx-I(A)
Level 20: Invincibility -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(46)
Level 22: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(31)
Level 28: Rage -- HO:Membr(A), HO:Membr(42), HO:Membr(43)
Level 30: Tough Hide -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(31)
Level 32: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(36), LgcRps-Acc/Sleep/Rchg(36), LgcRps-Acc/Sleep(36)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/Rchg(40)
Level 41: Quick Sand -- RechRdx-I(A)
Level 44: Stalagmites -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(45), Stgr-Acc/Stun/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(46), Posi-Dam%(46)
Level 47: Resist Elements -- GA-3defTpProc(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)
Code:| Copy & Paste this data into Mids' Hero Designer to view the build | |-------------------------------------------------------------------| |MxDz;1346;663;1326;HEX;| |78DA6593DD72D25010C74F482885428156FA615B0A94DA022590B6DE78E385AD333| |A654471BCEDC4F608B198328176CA9D0FE1F8225EE895E3E81BF8ED23A853F50D70| |B3FF2376860CE497B3E77F7637BBD9DAD94E5488A7D78516BDD1B6BBDDFDFBB67B2| |4BD60CD6E3A0722248448C3B2BF231F49B72BCD5BEEE949DB959EFDD0693BBDFE82| |DAAEC9B69466E3A443CF8D9E27DD66AF25A2F5E3E3B6B927ED8EE33663BCB8E9345| |B3D5AC5FF6D1D4AAFDB723A115E373A521E4EED769C0373D7F67AADFD9ADDED49AF| |3F4789ACD2FF7D986E1AFDC52020AED283258C6DA0CAD88808750D745127E4C4E45| |DC6A57B4083F1811C69CA9186A3E35B80C5F848021D025DAFB3297F87B15663141A| |8C19AA5150390A1AF4B026C6C68120432341081989D0802E91A46518478C708ABD4| |412004E46E1271A62E4483E01B9365112BE6E12D06927A61CC5D22CCEE6801546BE| |C028E61906C9E34A1E47DC04E22610700A01A7C6182B244FAAC493590EF8958A32C| |D651BE8D3319421C228C61965B8FD4CBA942A5E0A89CD20B1199558966151B76655| |B766D1AD39746B0EDDCAA25B15D2CD43179C6F05FC10971DE03163F1086833D24F1| |89B746A01D90616AE110C5D14148B8ADF28D325D5BE25543F8D62A4D13E939C2CAB| |14979162062966906206293ED3FD3B74B9D75C859537C05BE01D633B822FD97F95D| |51F94E792B8F2133807FA5CEAB553E08CF19D86745DF5621DCD7F4E014BCA51C9D5| |FCA31B1DC0035EB2AEFC0278C5F844EF6BAACE989BBA6FAA60802A98820A3EFF2FA| |4AB2A5D7596FD59D059D059D02D1AC379A39FFF75178CE1880E8A23BBD5118B3562| |D91AB16C8F58F6462C754385258BC6967082461896C1796438EF422B73297EFF376| |9DA037E9BC06DEEF9AF8BE27516FFB928CEB02900FC054292CB68| |-------------------------------------------------------------------|
-
Anyone know the raduis of the damage caused by Spring attack? I can't find it anywhere
-
Pm sent...
-