Traditional Invul/SS


Donna_

 

Posted

I would like some feedback on my build for a traditional tanking toon.. built to survive as much as poss, aimed to softcap all + high res, ofcourse very little I can do about Psi hole in Invul but here's the plan so far, thoughts would be greatly appreciated.

Donna,


Hero Plan by Mids' Hero Designer 1.95
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Earth Mastery

Hero Profile:
Level 1: Resist Physical Damage -- Aegis-Psi/Status(A), Aegis-ResDam(5), Aegis-ResDam/EndRdx(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(15), KntkC'bat-Dmg/Rchg(21), KntkC'bat-Dmg/EndRdx/Rchg(21)
Level 2: Temp Invulnerability -- Aegis-ResDam/EndRdx(A), Aegis-ResDam/EndRdx/Rchg(9), Aegis-ResDam/Rchg(9)
Level 4: Dull Pain -- Dct'dW-Rchg(A), Dct'dW-Heal(37), Dct'dW-Heal/Rchg(40), Numna-Heal/Rchg(42)
Level 6: Combat Jumping -- GftotA-Def/EndRdx(A), GftotA-Def(7), GftotA-Def/Rchg(7)
Level 8: Boxing -- Empty(A)
Level 10: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(11), GftotA-Def(11), GftotA-Def/EndRdx(13), GftotA-Def/EndRdx/Rchg(13)
Level 12: Hasten -- RechRdx-I(A), RechRdx-I(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(34), RctvArm-EndRdx(34), ImpArm-ResPsi(37), ImpArm-ResDam/EndRdx(43)
Level 16: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(17), GftotA-Def/EndRdx(17), GftotA-Def/EndRdx/Rchg(19), GftotA-EndRdx/Rchg(19)
Level 18: Super Speed -- EndRdx-I(A)
Level 20: Invincibility -- RedFtn-Def/EndRdx/Rchg(A), RedFtn-Def/EndRdx(42), RedFtn-EndRdx(43), LkGmblr-Rchg+(46)
Level 22: Unyielding -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(23), RctvArm-EndRdx(23), RctvArm-ResDam/EndRdx/Rchg(37)
Level 24: Knockout Blow -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(25), KntkC'bat-Dmg/Rchg(25), KntkC'bat-Dmg/EndRdx/Rchg(34)
Level 26: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(27), Mocking-Taunt/Rchg/Rng(27), Mocking-Acc/Rchg(29), Mocking-Taunt/Rng(29), Mocking-Rchg(31)
Level 28: Rage -- HO:Membr(A), HO:Membr(42), HO:Membr(43)
Level 30: Tough Hide -- GftotA-Def(A), GftotA-Def/EndRdx(31), GftotA-Def/Rchg(31)
Level 32: Haymaker -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(33), KntkC'bat-Dmg/Rchg(33), KntkC'bat-Dmg/EndRdx/Rchg(33)
Level 35: Salt Crystals -- LgcRps-Acc/Rchg(A), LgcRps-Acc/EndRdx(36), LgcRps-Acc/Sleep/Rchg(36), LgcRps-Acc/Sleep(36)
Level 38: Foot Stomp -- Erad-Acc/Rchg(A), Erad-Dmg/Rchg(39), Erad-Acc/Dmg/EndRdx/Rchg(39), Sciroc-Acc/Rchg(39), Sciroc-Acc/Dmg(40), Sciroc-Dmg/Rchg(40)
Level 41: Quick Sand -- RechRdx-I(A)
Level 44: Stalagmites -- Stgr-Acc/Rchg(A), Stgr-Acc/EndRdx(45), Stgr-Acc/Stun/Rchg(45), Posi-Acc/Dmg/EndRdx(45), Posi-Acc/Dmg(46), Posi-Dam%(46)
Level 47: Resist Elements -- GA-3defTpProc(A), Aegis-ResDam(48), Aegis-ResDam/EndRdx(48), Aegis-ResDam/Rchg(48)
Level 49: Resist Energies -- S'fstPrt-ResDam/Def+(A), Aegis-ResDam(50), Aegis-ResDam/EndRdx(50), Aegis-ResDam/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(3)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(3)



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Consciousness: that annoying time between naps.

 

Posted

I don't quite get the thing with Fire/Cold, you have added resistance to them at the expense of what LotGs could of added which is additional hitpoints versus all. I suspect you are doing something to have the need though. Itrials? By rights outside buffs could be abundant.

Just by swapping superspeed for fly then you can practically almost tank anything for any team make up given your tools but for Brutes as Scrappers can atleast turn their auras off lowering their threat whereas Brutes gauntlet can't be done anything about.

You could calm down on the Fire/Cold Def, and use slots from doing so to improve offensiveness. Your build doesn't have the raw dps it could have because it doesn't have the end rec it could have nor is it doing maximum dpe.

Unyielding needs to be asap for exemping purposes, if your tanking right then manuevers would be best swapped for weave.

All that aside I would still have a very easy time tanking with it. So there is no harm leaving it as is.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.

 

Posted

I hope this is not a leveling build. It is certainly not one for use on exemping. (And if you are planning on doing stuff like the Signature Story arcs, they are set up as lower level TFs.) I am going to base my comments on the idea that you are respecing at level 50 and never exemping.

My first thought is, you need more attacks. One of the primary tools for tanking and holding aggro is using your attacks and Gauntlet to keep the mobs attention. It is entirely possible to skip Taunt entirely and control aggro with just your attacks. Going the other way is also possible, especially for Inv, Fire, and Ice with their auras, but it is much harder. And having both methods available is the best plan.

One of the attacks you do have is Salt Crystals. I am guessing is for concept or as a mule for the set bonuses, since using it would immediately be negated by Footstomp. And if the build is for high level TFs or trials, the mobs are not going to be slept for long with your teammates pouncing on them.

I lean towards Perfect Zinger for 6 slotting Taunt, for the Fear resist, regen boost, and damage boost. But the bonuses from Mocking Bereavement make it a six of one, half dozen of the other argument. Mocking is probably the better choice for the higher recharge bonus and the Fire/Cold defense on your build.

You have your Fire/Cold defenses and resists higher than your Energy/Neg defenses and resists. They should probably be reversed. Fire and Cold attacks are much less prevalent in the end game than Energy and Negative Energy. Get your S/L defense capped, then Eng/Neg, then Fire/Cold is nice if possible, not but not necessary.

I would drop all of the places you have Gift of the Ancients and make Weave and Invincibility both 4 slots of LotG. 2 or 3 slots of LotG in Tough Hide and 1 slot Combat Jumping with the LotG: +Recharge. That gives you 4 +Recharge, +18% Accuracy, 63 HP, and +30% Regen. And if you keep and do the same to Maneuvers it is even better.

If you 5 slot Dull Pain with Doctored Wounds (Take one of the slots off of Combat Jumping), without making any other changes, you have it almost Perma with Hasten. (Perma-Hasten would make your DP perma, and would be possible, but I don't see how without spending a lot of Inf and lowering your defense values below soft cap.)


Justice Blues, Tech/Tank, Inv/SS
----------------------
Fighting The Future Trilogy
----------------------

 

Posted

I'm going to agree with the other comments so far; this build would not be good for exemping--you need to take Haymaker and Unyielding much earlier than you have. You also have too much S/L/F/C defense (especially F/C) and not enough E/NE.

A well built Invul tank can soft-cap without Maneuvers or the GA +Def, and it certainly doesn't need both. As it is, Maneuvers, Tough and Weave are all overslotted and using slots you could put in your attacks.

I also agree that the choice of the Earth Mastery pool is not optimal. Energy, Fire, or redside Dark would all be better choice and would give you more opportunties to slot for E/NE defense.

Here's my recommendation for this build; I dropped the GA +Def, replaced Earth Mastery with Pyre Mastery and Maneuvers with Unstop. Unstop isn't essential on a soft-capped build, but it would be useful to have in tight situations. (You could also replace it with another one-slot wonder.) With the CIs in KoB you're just barely at the soft-cap for S/L def, if you want more of a cushion you could replace them with KC or Smashing Haymaker, though you'd lose a bit of damage in the process.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg:30(A), Aegis-ResDam:50(5), Aegis-ResDam/EndRdx:50(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(13), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(48)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx:50(42)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 10: Boxing -- Empty(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(37)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:40(17), LkGmblr-Def/EndRdx/Rchg:40(19)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Rchg+:50(29), LkGmblr-Def:50(42)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(29), BasGaze-Acc/Rchg:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23)
Level 24: Super Speed -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), GftotA-Def/Rchg:40(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(42), HO:Membr(43)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Rchg:50(31), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(34)
Level 32: Unstoppable -- ResDam-I:50(A)
Level 35: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), BasGaze-Acc/Rchg:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg:50(40), FrcFbk-Rechg%:50(40)
Level 41: Fire Blast -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(46), Mael'Fry-Dmg/Rchg:35(46)
Level 44: Fire Ball -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(48)
Level 49: Resist Energies -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(50), Aegis-ResDam/EndRdx:50(50), S'fstPrt-ResDam/Def+:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
------------
Set Bonus Totals:

  • 16.75% Defense(Smashing)
  • 16.75% Defense(Lethal)
  • 17.38% Defense(Fire)
  • 17.38% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 10.19% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 3.6% Max End
  • 4% Enhancement(Heal)
  • 34% Enhancement(Accuracy)
  • 41.25% Enhancement(RechargeTime)
  • 119.5 HP (6.38%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.34% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 18% RunSpeed

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My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Quote:
Originally Posted by Finduilas View Post
I'm going to agree with the other comments so far; this build would not be good for exemping--you need to take Haymaker and Unyielding much earlier than you have. You also have too much S/L/F/C defense (especially F/C) and not enough E/NE.

A well built Invul tank can soft-cap without Maneuvers or the GA +Def, and it certainly doesn't need both. As it is, Maneuvers, Tough and Weave are all overslotted and using slots you could put in your attacks.

I also agree that the choice of the Earth Mastery pool is not optimal. Energy, Fire, or redside Dark would all be better choice and would give you more opportunties to slot for E/NE defense.

Here's my recommendation for this build; I dropped the GA +Def, replaced Earth Mastery with Pyre Mastery and Maneuvers with Unstop. Unstop isn't essential on a soft-capped build, but it would be useful to have in tight situations. (You could also replace it with another one-slot wonder.) With the CIs in KoB you're just barely at the soft-cap for S/L def, if you want more of a cushion you could replace them with KC or Smashing Haymaker, though you'd lose a bit of damage in the process.

Hero Plan by Mids' Hero Designer 1.952
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Tanker
Primary Power Set: Invulnerability
Secondary Power Set: Super Strength
Power Pool: Fighting
Power Pool: Speed
Power Pool: Leaping
Ancillary Pool: Pyre Mastery
Hero Profile:
Level 1: Resist Physical Damage -- Aegis-ResDam/Rchg:30(A), Aegis-ResDam:50(5), Aegis-ResDam/EndRdx:50(5)
Level 1: Jab -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx/Rchg:35(13), KntkC'bat-Dmg/EndRdx:35(15), KntkC'bat-Dmg/Rchg:35(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21)
Level 2: Temp Invulnerability -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(9), RctvArm-ResDam/EndRdx/Rchg:40(9), RctvArm-ResDam:40(48)
Level 4: Dull Pain -- Dct'dW-Rchg:50(A), Dct'dW-EndRdx/Rchg:50(19), Dct'dW-Heal:50(37), Dct'dW-Heal/Rchg:50(40), Dct'dW-Heal/EndRdx:50(42)
Level 6: Haymaker -- KntkC'bat-Acc/Dmg:35(A), KntkC'bat-Dmg/EndRdx:35(7), KntkC'bat-Dmg/Rchg:35(7), KntkC'bat-Dmg/EndRdx/Rchg:35(13), Mako-Acc/Dmg/EndRdx/Rchg:50(43)
Level 8: Unyielding -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(11), RctvArm-EndRdx:40(11), RctvArm-ResDam/EndRdx/Rchg:40(37)
Level 10: Boxing -- Empty(A)
Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15)
Level 14: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam:40(34), RctvArm-ResDam/EndRdx/Rchg:40(34), RctvArm-ResDam/Rchg:40(37)
Level 16: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(17), LkGmblr-Def:40(17), LkGmblr-Def/EndRdx/Rchg:40(19)
Level 18: Invincibility -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(23), LkGmblr-Rchg+:50(29), LkGmblr-Def:50(42)
Level 20: Knockout Blow -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(25), C'ngImp-Dmg/Rchg:50(25), C'ngImp-Acc/Dmg/Rchg:50(29), BasGaze-Acc/Rchg:30(33), BasGaze-Acc/EndRdx/Rchg/Hold:30(33)
Level 22: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(23)
Level 24: Super Speed -- Winter-ResSlow:50(A)
Level 26: Tough Hide -- GftotA-Def:40(A), GftotA-Def/EndRdx:40(27), GftotA-Def/Rchg:40(27)
Level 28: Rage -- HO:Membr(A), HO:Membr(42), HO:Membr(43)
Level 30: Taunt -- Mocking-Taunt:50(A), Mocking-Taunt/Rchg:50(31), Mocking-Taunt/Rchg/Rng:50(31), Mocking-Rchg:50(31), Mocking-Acc/Rchg:50(33), Mocking-Taunt/Rng:50(34)
Level 32: Unstoppable -- ResDam-I:50(A)
Level 35: Char -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(36), Thundr-Dmg/Rchg:50(36), BasGaze-Acc/Rchg:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(43)
Level 38: Foot Stomp -- Erad-Acc/Dmg/Rchg:30(A), Erad-Dmg/Rchg:30(39), Erad-Acc/Dmg/EndRdx/Rchg:30(39), Sciroc-Dmg/EndRdx:50(39), Sciroc-Acc/Dmg:50(40), FrcFbk-Rechg%:50(40)
Level 41: Fire Blast -- Mael'Fry-Acc/Dmg:35(A), Mael'Fry-Dmg/EndRdx:35(46), Mael'Fry-Dmg/Rchg:35(46)
Level 44: Fire Ball -- Posi-Dmg/EndRdx:50(A), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(45), Posi-Acc/Dmg:50(46)
Level 47: Resist Elements -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(48), Aegis-ResDam/EndRdx:50(48)
Level 49: Resist Energies -- Aegis-ResDam/Rchg:50(A), Aegis-ResDam:50(50), Aegis-ResDam/EndRdx:50(50), S'fstPrt-ResDam/Def+:30(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Gauntlet
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(3)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(3)
------------
Set Bonus Totals:
  • 16.75% Defense(Smashing)
  • 16.75% Defense(Lethal)
  • 17.38% Defense(Fire)
  • 17.38% Defense(Cold)
  • 17.38% Defense(Energy)
  • 17.38% Defense(Negative)
  • 3% Defense(Psionic)
  • 9.88% Defense(Melee)
  • 10.19% Defense(Ranged)
  • 10.19% Defense(AoE)
  • 3.6% Max End
  • 4% Enhancement(Heal)
  • 34% Enhancement(Accuracy)
  • 41.25% Enhancement(RechargeTime)
  • 119.5 HP (6.38%) HitPoints
  • MezResist(Held) 2.75%
  • MezResist(Immobilize) 11%
  • MezResist(Terrorized) 2.2%
  • 6.5% (0.11 End/sec) Recovery
  • 40% (3.12 HP/sec) Regeneration
  • 20% ResEffect(FlySpeed)
  • 20% ResEffect(RechargeTime)
  • 20% ResEffect(RunSpeed)
  • 5.34% Resistance(Fire)
  • 2.84% Resistance(Cold)
  • 18% RunSpeed

Code:
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This looks really good! How did you get the Fire/Cold and Nrg res' so high? Seems that I need to have an enemy in range to be softcapped as I was building it to be capped without any. I like this build tho, looks very nice.


Consciousness: that annoying time between naps.

 

Posted

Quote:
Originally Posted by Donna_ View Post
This looks really good! How did you get the Fire/Cold and Nrg res' so high? Seems that I need to have an enemy in range to be softcapped as I was building it to be capped without any. I like this build tho, looks very nice.
I'm not sure why you would bother to build to have no foes in range of Invinc, are you planning not to use it? I suppose it would be useful in cases where you have foes with ranged attacks, but you're going to want to close on them anyway since tanker attacks are primarily melee.


My Characters

Knight Court--A CoH Story Complete 2/3/2012

 

Posted

Oh I just worked out how its so high, you had PvP toggled >.<


Consciousness: that annoying time between naps.

 

Posted

Ideally I am looking for something that just cannot be killed basicaly, I don;t like Granite due to the costume wastage, and my SS/Invul is already 50 and got a few accolades towards hp.

I have Tank test AE maps to stretch the def + res to limits so ill rebuild her and retest again


Consciousness: that annoying time between naps.

 

Posted

Donna outside of an Itrial, your build with the right player, a real team not necessarily made up of any specific team mix, who are coordinators even if more hopers and doers rather than thinkers and can'ters is capable of going through and doing everything without defeat. In an Itrial it should, with people on the button, be very good. Just to seal that, fly is universal in direction but you might want jetpack instead, but that doesn't seal things flexibly as well inside an Mo.

Nothing can not be killed but with the right team of players and knowledge from you, you won't, as luck is always a factor for any character, likely be killed.

Unlike Finduilas, I wouldn't of dropped Earth for Pyre but it all depends on what you think you can do.

Edit: Just to add, if being able to tank Scirroco, Mako and Ghost Widow, in melee, at the same time in RV for 7 blasters was in your realms of possibilities but just haven't tried then I'd keep unstoppable. It's good for that.

Imo there is no reason to change your concept, I agree that you could swap the goa's out for lotgs, and maybe fly, 1 respec done, something more exemplarable and then its just comes down to how ya play.


He will honor his words; he will definitely carry out his actions. What he promises he will fulfill. He does not care about his bodily self, putting his life and death aside to come forward for another's troubled besiegement. He does not boast about his ability, or shamelessly extol his own virtues. - Sima Qian.