Dollhouse

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  1. Hey, I know! We could have a melee set with absurd, enormous weapons.

    Oh, wait...
  2. I've been subscribed since about two weeks after launch (don't let the forum date fool you...I usually avoid game forums for obvious reasons; this one's way better than most). Only have one account now, but for much of that time, I had two. Scaled back a couple years ago to immerse myself in another MMO (with a "real" targeting system, not tab- or click-targeting), but CoX turned back into my main game when that one started to spin 'round the bowl. I think my "addict" bona fides are pretty solid!

    That said, while I'll never have anything other than a VIP account, I may well be coming to the end of my CoX era. Not because of anti-Incarnate feelings (I don't really care for most of the trials: grindy and horribly RP-unfriendly, but the system has added interesting powers and more). No, it's more a matter of finding the gameplay itself more than a little stale and having the overall "feel" of the game world moving in a direction that's considerably less immersive for me.

    The former factor is pretty easily understood: any combat/gameplay system eventually becomes "old hat" for a long-term player. While CoX is still the leader in smoothness of character movement and "kinetic immersion" (the sense of feeling like you're really inside the character, moving in a world subject to plausible Newtonian physics, etc. - CoX is as good as most shooter games in this regard, and better than any other MMO I've tried), the rest of the combat (etc.) system has grown a bit dull for me. Not that it's bad (it isn't), just that I've played it for so long that it's probably time for a change.

    The second factor is a bit more complicated. First off, I'm not really much of a comics fan, but the ones I do like tend to be those in which a relatively realistic world is posited, one pretty close to our own. More of a "gritty graphic novel" than a "cartoonish comic." CoX is movinng ever farther from a gameworld in which that approach is nurtured, and more towards an anime-influenced, over-the-top sort of world. I give you the (ridiculous) Titan Weapons powerset as an example. It's getting to be more "Final Fantasy" than "Batman." Again, this isn't a bad thing, as it's the direction the larger group of players seem to desire (and pleasing the majority of your customers is just plain smart). It's just not really something I'm into.

    Moreover, while I really like most of the direction(s) that mission building has gone in, I'm not at all happy about the preponderance of tightly timed missions (or in-mission goals). While they can add a bit of much-needed challenge, they're also intensely RP-unfriendly for "RP-on-the-fly" roleplayers like me. If you stop to type out even a few fleeting bits of character conversation, you're falling behind and harming the team's chances. Timers enfourage Leeeeeeeroy-ish zerg rushes, and while I can handle (and even thrive in) that sort of combat environment, I prefer to do so only on occasion. It I wanted non-stop frantic action, I'd be playing a shooter; they're better at it. A better (to me) balance of pace is something I've wanted for a while now, but I realize I'm not likely to get it.

    I don't want this to sound more negative than I intend (which is "not very"). I've loved this game for over seven years now, and if I leave soon, it won't be a matter of anything much beyond an "all good things must come to an end" situation. This game has given me countless hours of pleasure, many very dear online friends, and more. Clearly one of the best development teams in all of video gaming, too!

    tl;dr version: Maybe...but probably not.
  3. Quote:
    Originally Posted by Golden Girl View Post
    I think you'll enjoy the MoM Trial
    There's a Ministry of Magic Trial? I thought the Potterverse MMO was a non-starter.

    Ba-dum...tish!
  4. Well done! A true milestone for any hero!

    I've been enjoying taking down a string of AVs solo* with my fully level-shifted Incarnate Stalker, and while all the Incarnate stuff makes at least some of them fairly easy, she's still a Stalker: one miscue and it's hospital time! Still, she's a damage avalanche: Build Up + Lightning Rod (from Hide) + Thunderstrike + Jacob's Ladder + GabbyHammer, etc...plus her "sister" (she's a Praet Clockwork) Victoria Lore pet puts out a ton of damage, too...for as long as I can keep her alive, anyway. A big help for lowering the AV's Regen is the Envenomed Dagger temp, too.

    But you kids these days, you have it easy! Why, back when my Illusion/Kinetics Controller was hunting AVs by herself, we didn't have those fancy Incarnate powers! And we had to walk to school...uphill...both ways!

    Now get off my lawn...

    *I should clarify that I'm going by the old pre-Incarnate standard of "solo," meaning most temp powers are okay, but no Warburg nukes or Shivans. The Lore pet may be cheating, too...haven't made up my mind on that.
  5. Quote:
    Originally Posted by Leo_G View Post
    DAMNITDOLLHOUSE!!

    How'd you know what I was gonna do
    I six-slotted Farsight from the Time Manipulation set! Precognition FTW!
  6. Dollhouse

    Player Toxicity

    Quote:
    Originally Posted by The_Spad_EU View Post
    Jesus, you weren't joking were you. I admit, it's basically a small handful of Stalker fans who seem to be ludicrously wound up about how poorly treated they perceive themselves to be, but still, that's out of order.
    Have to agree...horrible, horrible thread. And I'm a pretty huge Stalker fan. Of course, I wouldn't touch that godawful set with a (Titan-sized) ten foot pole, so maybe that's why I'm not as annoyed by those perceived slights!

    I think I have indeed seen some of the loss of civility the OP describes. Not as much, perhaps (I don't play on Freedom and I'd rather eat live bugs than have the Help channel turned on), but there has been some degradation of the community over time. I'd have to say, though, that it's still one of the most helpful and polite MMO communities I've experienced.
  7. Quote:
    Originally Posted by Memphis_Bill View Post
    Meh.

    Probably the first one I'll skip, honestly. Never liked the way that sort of thing looked - even in Aion, where it was far more common.

    Still, if you like it, enjoy.
    /this

    City of Giant Sword Anime Furries...
  8. Dollhouse

    New Thread

    Oh, look, we're in TriChan /b/...
  9. ((EDIT: snipped the quoted pic, since it was buggering up the page formatting due to absurdly enormous size))

    Clear back in the early part of 2005, I created a Carnival of Light SG on Triumph, based on the idea of refugees from Praetorian Earth's group of that name, from the canon CoH story line. We kind of riffed on and expanded on the few tidbits from the mission(s) text. I think it's fair to say it was a fairly prominent RP SG on Triumph for a few years. It still exists, although it's not busy these days, and there are several spin-offs to other servers (the Pinnacle group is quite active).

    While the much-expanded canon Carnival of Light story is different from the one we dreamed up in several ways, it's still close enough that we haven't had to make big shifts in our characters' backstories to get them back in line with canon. If anything, it just gave us a whole lot more to riff on. Which is really cool...as is the fact that the dvs haven't made us change the name.

    But the main reason IO'm posting this is the above costumes. I'll snag a screenie when the servers are back up, but about three or so years ago, I made a very similar costume for the Triumph Carnival of Light's founding character (Festival) that looks almost identical to those. The exact same theme, anyway (jester pattern, white and shiny gold, etc...). While I very much doubt the devs peeked at that costume (LOL...), I have to say I'm feeling a bit like a prophet right now.

    Anyone want to buy some lottery numbers or sports scores...?
  10. Quote:
    Originally Posted by 15bribri15 View Post
    YAY! The 4 hours I was just about to play BEFORE I had to leave for work, I can't play now! Thanks NCsoft! Let me go buy 12039102391023 paragon points! NOT.


    Horrible, now I need to do everything I was going to do today to get my new char to 50, IO it, and start incarnate stuff, ALL tomorrow instead of doing all trials tomorrow. GREAT service!
    I understand being frustrated when something you were looking forward to gets blindsided, but they're going to implement a hotfix for a critical server instability problem just as soon as it's ready. Unfortunately, this time that happened to fall right in the middle of a peak playtime. Look at it this way: your planned play time wouldn't have been a whole lot less frustrating if the server had been unstable. Nothing like crashing in the middle of a fight or rubber-banding through every mission...

    Chill. This actually is good customer service.
  11. Quote:
    Originally Posted by Ironblade View Post
    Passing through Atlas Park on Freedom just now:

    [Broadcast] Player 1: any 50s up for ticket farm
    [Broadcast] Player 2: lvl 24 lf 54/8 priv farm. 19 mil
    [Broadcast] Player 3: lvl 1 lff*
    [Broadcast] Player 4: looking for free farm
    [Broadcast] Player 2 again: lvl 24 lf private farm
    [Broadcast] Player 1 again: any 50s up for ticket farm
    [Broadcast] Player 5: looking to join a team
    [Broadcast] Player 6: +4/8 lf 1 more, 10 MPR, only taking 4 lowbies
    [Broadcast] Player 4 again: looking for free farm
    [Broadcast] Player 4 again: looking for free farm
    >not turning off Broadcast

    I sure hope you guys don't do this.

  12. Quote:
    Originally Posted by Ironblade View Post
    At least five of them are not.
    Several "green" servers are not accessible right now (Pinnacle and Justice, among others), and the interface is acting wonky (crashing clear out to the login screen instead of staying on the server selection screen and dispalying the warning popup).
  13. Quote:
    Originally Posted by Garielle View Post
    ITo me, what makes a role-playing game a role-playing game is that it is your character's stats and abilities that matter much more than your own. It's the nature of the beast that a computer based MMO can't rely ENTIRELY on character stats in the way that old school pen-and-paper RPGs do, but getting as close as possible is a "good thing" in my opinion.
    Ah, the beauty of diversity! I feel the exact opposite (although I am by no means saying I'm right and you're wrong...it's just a matter of preference). To me, the RPG-heavy bias in MMO combat systems has always been the fly in the ointment for me. As far as basic combat gameplay goes, I've always much preferred shooters and their reliance on player aiming, etc. To me, the ideal is a reticule-and-hitbox targeting system with significant reliance on player ability, but with the outcome influenced to some degree by character build/gear/what-have-you. Thing is, until recently, I couldn't get that in an MMO, so I was willing to tolerate "build wars" RPG-style tab targeting combat in order to get all the other stuff I love about MMOs.

    Now that that's no longer true, I find myself less willing to do that (can't talk specifics, since as far as I know the idiotic restriction on talking about other games is still in place...and is still failsauce). I've tried a couple conventional-combat MMOs recently, and just couldn't get into the combat. It doesn't bother me in CoX, but that's more a matter of good friends, beloved characters, and a mature, well-written game than anything to do with the combat.
  14. Quote:
    Originally Posted by Samuel_Tow View Post
    That's less higher level Stalkers and more Stalkers of a couple of powersets, most notably Super Reflexes and sometimes Ninjutsu. I suspect an argument could be made for Dark Armour and its to-hit debuffs, but I don't have a Dark Stalker to verify. However, sets like Regeneration, Electric Armour and even Willpower don't really have much defence to speak of if they have any at all. Defence certainly helps with reaction times in these situations, but not all Stalkers can rely on that, and the reaction time bottleneck lies in Placate's own design in activating the Hidden status before the Stalker is able to act or react, impeded by the power's own animation time.

    That said, Stalkers in general are a somewhat fast AT that does require a lot of quick thinking and quick reactions to get a decent benefit of Inherent gimmick, which Stalkers really need to lest they fall behind in general performance. As such, they are probably an example of the "faster" ATs that require a much more precise reaction time than, say, a Brute, even a Brute of the same powersets (DB/SR, say).
    Bit of a Stalker specialist here (along with my beloved D3s...), and yeah, /DA is kind of like that. I've also noticed that /Nin (by far my favorite Stalker secondary) is much less reliant on Placate than most other. There are other aggro-management tools in its toolbox. Of course, I really don't play my Stalkers in the "AS-and-bail" manner; mine tend to stick around and scrap it out...and I build them to survive that. It's amazing how liberating a Stalker from so much reliance on Placate can change things (my "Stalker main.," Luna Faraday, does through entire solo missions - on pretty high diff settings - without using Placate, at least now and then).

    This makes me reaction time perhaps somewhat less critical, but like you, I prefer having to think quickly (and accurately) on my feet when I play. Thus my love for Stalkers! Mind you, in an old-school tab targeting combat system (with rooting, no less!), the combat pace is pretty leisurely all around. Coming out of the shooter world so long ago (and currently playing an MMO with "real" targeting), I've come to appreciate that CoX allows me to relax a bit and RP, even in combat. =P

    Not saying I'm All That, mind...but years of getting curbstomped if I didn't do everything right with my Stalkers can make even a mook like me halfway good.
  15. Quote:
    Originally Posted by Oedipus_Tex View Post
    I can't stand Masterminds, both to play or really to even have around on the team. Too much irritation and clutter. If I'm on a team and more than 1 Mastermind joins I usually excuse myself (without explaining why). If I do bother to stick around I try to outrun them so I have to be around the pets less.
    Same here. I never have been able to warm up to Masterminds. My bots/poison MM is my second-oldest villain (made at CoV launch), and I think she's up to lvl38 now. Don't much like teaming with them, either (although since the petclog issue has been largely dealt with, I don't mind nearly as much). If it's bots or demons, the horrible, annoying sound effects alone tend to make me want to quit the team.

    I also have to fight an urge to go find something else to do if a team member has the ice armors. I absolutely loathe how they look. I put a fair bit of time into my characters' appearance, and I don't care to have it obscured by that crap, regardless of how effective it is.

    I've noted that several posters have mentioned that they dislike Stalkers because they find them unable to "stick around and scrap" and they consider them a one-trick-pony. I don't find that to be the case, myself (Stalkers, along with Dark Defenders, are something of a specialty of mine). Certain powerset choices (specifically, /Nin, and to a lesser degree /Regen), combined with a careful build, make Stalkers perfectly capable of hanging in a tough melee situation. The aggro control tools in /Nin are particularly suited to this. It can be done! Although if the AT is just not your bag, I can see why someone might not bother...sort of like I am with MMs, for all that I know they can be crazy-powerful.
  16. I'd have to join the start-from-scratch crowd. I'm down to "only" about 75 characters since I let my second account lapse, but picking two out of the most-played 20 or so would be almost impossible.

    Not that this is likely to be a problem,: I intend to remain subbed (at least until it's finally time to call it quits entirely). Like I'm sure it is for most roleplayers, my characters have a certain degree of life of their own, and losing the majority of them would be upsetting!
  17. Quote:
    Originally Posted by Grae Knight View Post
    Instant level 50 for PvP toons with best in slot IO sets and accolades.
    There's still PvP in this game? Wow...who knew...?
  18. Quote:
    Originally Posted by Psylenz View Post
    Fix the targeting so that when I target a guy in the next group and when I hit tab it doesn't shoot clear across the map to an NPC I can't even see yet.
    This should be the default tab key behavior, imo.

    This is also related to the item at the top of my "ain't gonna happen" wishlist: replace tab/click targeting with a reticule and a more FPS/TPS style of targeting in general. Not necessarily full-on bullet path physics (probably not technologically do-able, even in a highly instanced game, without massive latency issues), but a hybrid (like in a certain post-apocalypse game) would be wonderful. Even an option like can be configured in That Other Spandex Game(tm), in which any attackable object at the center of your screen is targeted, would be okay.

    That said, I'm not expecting a huge basic engine rewrite at this stage of the game's life.

    So my "actually might happen" choice? Get rid of rooting. No single change could add more to the dynamic flow and feel of combat for me.
  19. Quote:
    Originally Posted by Katie V View Post
    In order to solo a GM, you need two things:

    1) A way to overpower the GM's regen.
    2) A way to survive the GM's attacks.

    The classic build is Illusion (PA gives you survival) paired with Radiation (Lingering Radiation shuts down regen), but I know it's been done with Bots/Traps (bodyguard for survival, Poison Trap for regen), Thugs/Traps (same), various Traps defenders (softcap+distance for survival, Poison Trap for regen), and even a /Mental blaster (softcap+distance for survival, Drain Psyche for regen).

    With Incarnate powers, there are some scrappers and even tanks doing this, overpowering the GM's regen through the extra damage from Reactive interface and Lore pets.
    It's been done by Rad/Sonic and Ill/Kin, as well...pre-Incarnate.

    Haven't tried it on my own "AV hunter" Ill/Kin (more purple than Welches)...have to do that before the sub runs out...
  20. Quote:
    Originally Posted by Infernus_Hades View Post
    Yes, they broke the game.

    I have cancelled my account after 7 years due to the whole incarnate mess. I see they deleted the earlier thread on why folks are finding it harder and harder to log on.

    Once you are this powerful and the game is completely trivial with no challenge - its is time to go.

    I believe the Devs killed the game. I have spoken to a lot of veterans of the game lately and we are all of like idea - time to go. This Incarnate stuff was badly conceived and implemented IMHO.
    I have to agree...at least in part. The only disagreement I have, really, is that it's still possible to play the "unbroken" version of the game by simply not Incarnating a character. If you're an altoholic like me, there are plenty of characters on your roster that you can simply ignore the Incarnate stuff on. Kinda hard to shake the feeling in the back of my head that those characters are missing something, though...

    My current paid-for time is probably my last hurrah. It's been a glorious seven years, and I still have lots of good friends and beloved characters in the game, but all good things must eventually come to an end.
  21. Wow! Very happy 7th to you and the gang, Em!
  22. Last night, I was on both Lambda and BAF trials. The one Lambda I was on was at 16 league members, and was basically lag-free (although the infuriating "randomly disappearing Ninja Run" bug was still there). The BAFs were better than before...about at pre-patch lag levels in the prisoner escape phase. Unfortunately, that's still bad enough to make that potentially excellent part of the trial un-fun.
  23. Dollhouse

    Death penalty

    Quote:
    Originally Posted by Tyger42 View Post
    Again, I ask, why is it so abhorrent to some people for MMOs to penalize failure when every other genre of games does so?
    Yeah, the death penalty in Call of Duty is brutal.

    Oh, wait...
  24. Quote:
    Originally Posted by Santorican View Post
    I would make CoH2's character creator just like APB.
    Fixed it for you.

    ((a lot of other really great stuff snipped for brevity))

    Love your ideas...can I subscribe to your newsletter? That is to say, post that doc somewhere!

    I noticed that a lot of the suggestions in the thread really wouldn't require CoX2, just modifications to the current game (albeit significant modifications in some cases). Others would definitely mean clean slate coding.

    My first priority for CoX2? Lose the tab targeting and go to a reticule-and-hitbox targeting system. Used to be that wasn't really feasible in an MMO. Too much lag and latency. But that's not true any more (see Fallen Earth), at least in games which either have a relatively small population per server and/or use a lot of instancing. That sound familiar to anyone...?

    Perhaps it's because I came to MMOs from the shooter world, but tab targeting has always been a necessary evil to me if I wanted to enjoy the things an MMO has and a shooter doesn't. I tolerated it, but never liked it. Now that I know it doesn't have to be that way in an MMO, it's almost impossible for me to go back (except to this game, mostly because I have 7 year of friendships and beloved characters here). I will probably pass on GW2 because they went with tab targeting, and I was disappointed that TSW is doing the same, although that game seems certain to overcome my dislike for that type of targeting.