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Posts
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I think it's worth asking how many reward tokens you already have; get up to 13 and you'll unlock controllers permanently anyway. That might make a difference as to whether you'd be better off subscribing (which would get you controllers for a month, 400 points, and a reward token that would get you closer to not needing to buy controller access at all) or buying points (which would earn you a reward token for every 1200 points you buy, plus the points themselves), and whether you're better off spending points on unlocking controllers or getting something else with them. One thing I will say: no matter how you decide to spend your money, always spend your reward tokens before you spend your points. Otherwise you may end up buying something you've already "paid for."
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Quote:Okay, gotcha. So it was basically an upgrade from standard to collector's edition after the fact.DMystic was correct. The Hero Gear Kit was a physical item containing a code and the items that were in the box set. It was sold for a while on the old NCSoft Store site and was also available for purchase at the Wentworth's Store at the first HeroCon in 2008. I purchased two of them at the time, one for me and one for a player in Australia that wasn't able to attend. It may have been available at the second HeroCon in 2009 (ParagonWiki says it was), but since I wasn't looking to purchase it I didn't specifically look for it.
It is not the same as the Good vs Evil items.
The point remains, the dev stance has always been "if you missed it, you missed it." That's what makes it an exclusive.
I still wouldn't be opposed to changing that, nor to offering a functionally-identical-and-cosmetically-almost-identical version now. -
Quote:I think you're thinking of the Good vs. Evil pack that was available when CoH and CoV were consolidated into a "single" game: VIP badge, Pocket D teleporter, Justice and Sinister costume sets, and the jump pack. Arguably the first "super booster" offered, though they didn't use that name for it at the time. It came free with the CoH/CoV combination retail box, or could be bought separately online.Except it was never exclusive to the DvD version, what with the Hero Pack that came with a code for it as well as some other goodies.
The collector's edition pre-dated CoV's release by a good long while (the version of the game included on the DVD was updated to issue 2), and the Good vs. Evil edition by even longer; Prestige Power Slide and the Cape of the Four Winds were exclusive to that edition, and, according to the devs at the time, would never be available by other means.
Same deal with the Arachnos cape and chest emblem that came with the collector's edition of CoV when it was first released. There's a different Arachnos chest emblem available as a vet reward, and a modified version of the cape that non-crab-packed SoAs can use, though, which brings up an interesting possibility: why not a version of Power Slide that's not exactly the one from the collector's edition? Maybe one that uses the same animations, but without the glow effect at the character's feet? That might work better with the current game's path auras anyway. -
If this were to happen, I'd use it so hard....
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It's one of those things that was "exclusive" to a specific edition of the game (in this case, the DVD edition, along with the Cape of the Four Winds, I think); part of the selling point of that edition was that the exclusives were and always would be truly exclusive, meaning it would never be sold or otherwise made available by any means except buying the DVD edition, so that people who bought that edition could flaunt it over all the lowly plebians who hadn't until the end of time.
As one of the people who has the DVD edition and all the shinies that come with it, I personally wouldn't mind if the devs "went back on their word" on this if there's really a demand for it. But I don't claim to speak for everyone. -
A few of the bigger supergroups like the American Legion and Hero Dawn still do them, but they're scheduled (see their threads elsewhere in this forum).
As far as impromptu, run-by-a-single-person contests, I think you see them less often because:- There's stuff for a level 50 character to do with their millions upon millions of influence BESIDES hold a costume contest: IOs, incarnate content, mail it to an alt, etc. Used to be that five or six mil was all you'd ever need to SO out your 50; now that there's better stuff to put in those slots, often a billion or more is worth keeping for yourself.
- Nowadays a one million inf (or even ten million) grand prize just isn't enough to get people excited to spend fifteen minutes lining up under Atlas, for a lot of the same reasons. You have to hold 25, 50, maybe even 100 million PER PRIZE in front of someone's face to make it worth their time, and far, far fewer people are willing to do that than used to be willing to give away 10 mil total.
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This game, and every AT except the Arachnos ones, existed for years before IOs were ever introduced. Supposedly the high-level game (with the possible exception of Incarnate content, which won't be an issue on a free account anyway) is still balanced around SOs to this day.
Anything will do just fine. Not "I solo AVs" fine or "I run all my missions on +4/x8" fine, but "perfectly good and capable of doing pretty much all content, especially as part of a team" fine. -
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Quote:So now my stalker can't even one-shot a minion? He can only take it down from 100% to 75%? Even if he's level 50 and the enemy is level 1?What I'm thinking:
1) Have the hidden strike be a solid 25% of the current enemy health. meaning if evemy has 500/1000 HP, the assasin stike damage would be for 125(25% of 500), not 250(25% of 1000). that way you can't get 4 stalkers together and go AV or GM farming.
Even the current "gimped scrapper with a neat trick" lets him take down a +1 lieutenant before its friends know he's there... -
I have not been reading up on any upcoming changes to stalkers, but now I'm interested and definitely will.
As for this suggestion, I like it in principle, but I worry that scaling damage might make EBs/AVs a little too easy, especially for teams with more than one stalker present. Imagine if three or four of them fired off fully-buffed Assassin's Strikes on the same EB all at once. It's supposed to be a hard fight.
However, something similar to Vigilance, that scales the damage dealt by Assassin's Strike so it's at its highest when the stalker is solo and maybe "bottoms out" where it is now when he's on a team/league of 4 or more (for example) might solve that problem.
The stun (or maybe terrorize?) part I can definitely get behind.
Also, I know it's been brought up before, but Titan Weapons and momentum got me thinking about it again:
An alternate, non-interruptable, quicker-animation-but-lower-damage (and no stuns/fears/crits/etc) Assassin's Strike that fires when you're not hidden would go a long way, too. Hiding? Slow, drawn-out, measured killshot. Not hiding? Just hit them, dammit! (Maybe just use whatever scrapper attack got removed from the powerset to make room for AS/Placate.) -
Word on when the Celestial set will be rotating out is pretty much this:
- There's another Tier 9 VIP set, "Fire and Ice" coming in the next couple of months -- possibly the same time as the next issue.
- Once Fire and Ice is available, we'll get a date for when Celestial will be coming down. We'll get some warning, and for at least a few weeks, both sets will be available.
- Once Celestial goes away, it'll go "into the Disney vault," meaning it will be back at some point, but nobody knows when or for how long.
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For whatever reason, the coloring system is entirely different from the "here, pick one" approach used on everything else in the game. Instead it's closer to hue/saturation selection in a photo-editing program -- a bar of different colors, then a second bar for choosing how light/dark you want that particular color to show up. You have to select two of them for each title (it's a top-to-bottom gradient), and, like the body-scale sliders, if you have something you're trying to match, you just have to guess and hope, because they don't show you any real numbers to make things easier to match.
And both colors default to black when you first put a title on a character. A black-to-black gradient on text with a black outline, so... illegible.
I'd rather not have colored titles at all. -
If you'll be logging back onto that character anyway, there could be another way to solve this; I think it's safe, but I'm not 100% sure:
Take the character to a tailor and open up the character editor. Check the name of the aura. You shouldn't lose the aura (whatever it is) unless you save the changes, so if it is an "old version," just back out instead of going ahead with it. Pretty sure I did that myself when they changed the Gladiator shoulders.
Seriously, though... someone either back me up or shoot me down before BlueFlameAvenger tries this. I don't want to be responsible for someone losing a costume piece they like permanently. -
Same problem here. In IE and Chrome. I'd hardly call it a "random" logout bug -- that implies it sometimes doesn't happen.
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This forum is one of those things that seems like a nice idea on paper, but falls kind of flat in practice. I'd personally rather see build info in the appropriate AT forums than separated out like this. I don't really see a benefit to spreading things this thin; it makes both the AT forums and the builds forum less desirable "targets" when I'm staring at the already-massive list of sub-forums on the main page.
Quote:We have no direct control. Just like we have no direct control over which items a store sells or which channels are provided by our cable company.It doesn't really matter if it's either we have absolutely no control over these forums. The Developers and Moderators will do what ever they want.
But if you think customer feedback isn't a major factor in the decision-making process of the people who do have direct control... -
Maybe instead of shutting up, they could say something useful or informative? Indicate to new/returning players who don't already know what this "Vanguard DPO" thing on their map is... well, what it actually is?
"It's a War Zone in there, $name."
"We're looking for heroes like you to help repel the rikti, $name. Head inside if you're up to the challenge."
"Levantera's been asking about you, $name. You oughtta talk to her sometime."
(Could something like the last one be flagged to only happen when the character is level 35+? Kind of like the NPC dialogue around the portal to Recluse's Victory?) -
I'd be happy with the "default" setting being something other than "illegible black-on-black."
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Solo/small team incarnate content is coming with the next issue. They're revamping Dark Astoria into a non-league incarnate content zone.
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Quote:Three things:Blue Sucks and he no's it heh hehehehe, any way Blue is my buddy, he does not lie or anything so I believe him. I never really use Omega Aura at first, so i am not so sure how they change it.
These days I use Bio plasma For a replacement for Fire type of Aura. There are indeed people who has Costume Parts in this game that got replace, remove or change over the years that still unchanged on there toon.
So Yeah I believe his friend has an old Aura of Omega Aura on her toon it's is possible.- Nobody's accusing him of lying. But this is apparently the first anyone's heard of an "old" Omega aura, so people are trying to solve the mystery. People who "don't lie or anything" can still make mistakes and/or get incorrect information from others.
- Yes, old costume parts sometimes get replaced (see: Gladiator shoulder piece), and the old versions persist on characters/costumes that already have them until they go into the costume editor and it "finds" the new piece instead of the old one. But again, this is the first I (or, indeed, a number of other people who have responded to this topic) have ever heard of that happening with this particular piece.
- Is English your first language?
Quote:You can't transfer a character, but you can certainly transfer their costume. You can save a costume on beta, and copy the costume file into your live costume folder, and then load it on live (or vice versa to get a live costume on beta, in the absence of the copy tool). I've done so a few times.- The indicator in the code points to "Omega aura" (however that's indicated -- a numerical code, most likely) so the editor will pull up the piece it has that matches that indicator: the current version.
- The indicator in the code points to an old version of the piece which the costume editor won't "find" (they're no longer a part of the editor), so it will give the "hey, we can't find that item; you may not have access to it. Do you want to attempt a fix?" prompt in the load screen (like when you try to load a costume with a cape or aura on a character that doesn't have those unlocked) and would never let you load it up with "bad" pieces in the first place.
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Quote:Transfers don't work in that direction, unless your friend was doing something that's at best a violation of the EULA and at worst a violation of several federal and international laws. And they'd remember doing it; it's not something that happens by accident.The aura shown in the screenies not smoldering aura. Smoldering has more of a graphic that covers the body, this one is sort of coming off of the body (similar to glowing aura). But here is the screenie I took with her standing still
http://s1235.photobucket.com/albums/...8-21-33-29.jpg
She said it definitly had something to do with beta, she put the aura on and saved it, SOMEHOW brought it to live (or if Omega was like this in live for a little while) and never changed it.
Looks like Toxic Vapor to me. I think. -
Quote:Not true. There's currently a bug with the Halo auras not showing up when they should, and that means that changing a costume that has a halo will cause it to disappear (because the costume editor can't find it). But it doesn't mean that the halos have been taken away or removed from the account. When the bug is fixed, that player will be able to add the halo right back to any character who has the aura unlocked.There was a discussion on one of the global channels I'm in, well not really a discussion but someone saying that since they went F2P they can no longer access their Halo aura. In addition, they were told (I don't know who by) that if they had a costume with a halo and changed it they would lose the halo.
I don't know if the story they were spinning was true or not, but I guess f2p may lose any 'crafted' costume pieces, can anyone confirm or deny this?
Same story with Wisps, by the way.
It's possible to lose access to "free to VIP" costume pieces by dropping from VIP to Premium (the Imperial Defense set, for example), but that just means it will be locked in the character editor, so you can't "finish" creating or changing a costume that has a locked piece. Costumes that already have those pieces are still available.
It's also possible to "lose access" to crafted costume pieces in the sense that, if going Premium means losing access to the invention system altogether, you won't be able to craft more. But any already-created pieces will still be available. -
If there's any glaring omission from the weapon models, it's the classic Looney Tunes ACME wooden mallet. Especially odd since Carnies strongmen have been using them since forever.
Ascension boots, unlocked with empyrian/astral merits earned via Incarnate trials. They're an account-wide unlock, but can only be claimed and used by a level 50 character. Which means that dude was PL'ed like crazy. Where's MARTy when you need him? -
It happened to me a few weeks ago (in Steel Canyon, I think). First it tried to send me to one of the upstairs doors of the AE building, the ones that lead directly into the main mission room. I /bugged it, never heard back. Took me forever to figure out I had to enter the AE building (because "this can't be right!"), then go to the portal like I was doing an AE mission.
Everything worked fine, I was able to do the mission, but yeah, it seems like that's a problem. I can't imagine it's on purpose. -
I've never felt obligated to congratulate people for leveling. I sometimes do... when I feel like it, and I notice it, and I'm not busy doing something more important like fighting. But leveling happens automatically over the course of playing the game. It's a fairly pedestrian accomplishment, especially early on. Sometimes it feels like congratulating someone for hitting a green light or not burning dinner.
That said, I don't begrudge anyone who does make a point of congratulating people, even on a sewer run or something; what grates on me is the occasional person who gets full-on offended if I don't (thankfully few and far between, but they're out there). I mean, really? Get over yourself. I'm not going to throw a party just because you hit level 6 while I was in your presence.
And while I don't personally care whether someone congratulates me for leveling or not, I'm always sure to thank people who do. That's just common courtesy.