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Quote:Can I have your stuff?This was LAAAAAAAAAME, i feel like i just got played....here 60 costume details...oh wait i guess i forgot to say it's actually the same details we just count them 4 times each WTF !!!! thats it...im going back to DCU untill these guys get there **** together !!!
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Quote:Actually MM pets getting hit count against the badge.Tin mage is hard to get the master of for....
army of neu, easy. kitty's got claws, super easy.
Hacker, easy if you know where everything is.
Midnighter dodger what dodges at midnight....SO HARD D:
like for reals.
none of the 8 teams I've done it on can get it, we simply just don't have enough pets.
I swear it needs to be a team of like....3 doms/trollers, 4 MMs, and a tank. ._. oi.
I've done it a couple times. Once our entire team used shivans, HVAS, and another random pet or two, while about half used nukes.
Other time we somehow got it entirely by accident as not a single person got hit by a mine for the entire fight. We did have 4 VEATs though. -
Practically instant. In any case, requiring you to learn tactics and do something other than just stand there and push buttons. Tin is more your standard killing fare, assuming you aren't going for master of.
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I used to speedrun back in the day just for fun. Some friends I remember used to do this just because we could. I recall doing speed ITFs on +4 (before it got removed, and re-added again).
Haven't done a speedrun since WST started. Intend to keep it that way. Since I need shards.
But I imagine speedrunners hate the "kill every blue enemy for shards" thing just as much. Different people have different tastes. I find both kind of dull. Would rather run something on +4 or do an Apex/Tin. -
Kinda like the new list. Glad they're doing the new incarnate TFs too. For all the people saying we'd only get like the same 3-4 TFs if we stuck to 50, they seem to have forgotten about the Apex and Tin. Rotating just 6 would still keep some freshness in there. But spicing in the lower ones is okay provided the other ones see light. I'm just not that fond of exemping, especially since I'm doing these with characters specifically built to excel at 50.
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Tin is more relaxed in my experience, but a little longer. It's more for a casual group since there's less instant death stuff. It's harder to master, though.
Apex is short and to the point. Challenging, so it requires people paying attention and doing a good job. -
Quote:You can have both, you know. And while some incarnate boosts may be less impressive than others (my Dom's cardiac with +range was definitely a game changer, and she'll have +RES soon too; likewise my Brute now has perma DP and 3000 HP), the level shift is definitely worth the investment.Hogwash. Some fully purpled out toons are already doing things that an Incarnate can. Easily. Alpha isn't all that that it makes every toon suddenly impressive, and from what I've seen nor are the upcoming slots vs purpled out toons. If you are fully purpled it doesn't do all that.
Some of the upcoming slots are pretty impressive though. In fact a couple of them are downright amazing. -
I've heard people say they make Hami fire less often. Pretty sure that isn't true, but I've started doing mitos -> pylons -> Hami just so people don't complain. It doesn't hurt anything to delay them anyway.
Then again someone asked why we were doing pylons so late last night, so I guess you can't win. -
Which is good. I'm actually wondering if level shifts won't stack, or if some will only apply to certain things. Guess we'll have to see what they do.
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Quote:Specifically, as with any concept, the best way to start is basic and go outward. Cats and dogs are as basic as animals as you can get. And they appeal to and apply to the broadest number of players. If you're going to make a pack you want it to appeal to a large group. It would've been cool to have porcupine or lobster parts in the pack, but those don't appeal to as large of an audience. Ideally they needed to get the basics out of the way first, along with whatever tech hurdles they might have had.People saying the pack sucks because of what's not in it is starting to get to me for some reason.
Consider that they have finite resources and can only put so many things in the pack. What would you take out in order to put in Reptile, Aquatic, or Insect parts? Birds? Minotaurs? How many people would then have the same complaint about those pieces? In other words, saying that the pack doesn't include something that is completely unrelated to things that are already in the pack is not a valid criticism of the pack. It might be a good reason for you not to buy the pack, but it is not actually feedback on the pack - at best, it's a suggestion for a different pack.
Of course, they're going to be in the same situation for a lot of these boosters, and the animal pack is probably the worst for it. Everyone has their personal favorite animal piece they'd like to see. Whichever handful of animals they chose to put in the pack, they were always going to disappoint a large number of players that didn't get their rhino head or their rat head or whatever else. I just wish more people would realize that the devs are in the tough position of having to choose a tiny number of animal pieces out of the vast number of actual animals.
They could've delayed the pack even longer. Set it back another couple months and add more animals. But no matter how many they add they still would have complaints that X wasn't in the pack. What, no squid heads? Geez, where are the stegosaurus tails? I can't believe there aren't any spider legs.
Maybe a future pack can be dragons and lizards. One thing at a time, though. I think starting where they did was a good foundation. They can build up from there. -
Quote:I don't think any programmers would need to make a bear tail. Mostly just artists.A bear... tail?.. Also known as a stub?.. Have you looked at the backside of a bear lately? Pictures? Zoo? Dumb animal movie? Yes, they have tails, but certainly nothing worth throwing programming time at.
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Quote:Actually, from the leak on the public test server it looked like some, if not all of the other levels of incarnate applied a level shift.I honestly doubt we're going to get level shifted again any time soon. Main reasoning for those you've stated and taking hints from the incarnate arc mission, in which your fully incarnate self is level 51, also, from what we've seen in of the slots to come, there will be some major power enhancement, but not level shift.
I would assume the only new level shift will be when Omega is released way down the line, and there will probably few dedicated enough to reach that stage (at least with any more than their main.) for a very long time.
And from the arc, you fight yellow AVs. AVs are +5. It's more than just +1.
It's possible that level shifts don't stack even if you have multiple very rares, and you always stay +1. But the way they advertised it, it didn't really sound that way. Castle even mentioned that it won't just be players level shifted. -
I'm more worried that high level incarnates will find things too easy and get bored than I am with casuals worrying they aren't strong enough. 99% of the game's content is balanced around non-incarnates (and even non-IOs). If we get to a point where we're +5 level shifted and there are only two missions in the entire game that pose even a small challenge, even at +4, that won't leave us with much to do.
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I wish I knew. Makes no sense at all. I'd be taking Web Envelope if it didn't cause redraw. 10 foot radius on a primary power, with an even longer recharge? Kinda dumb.
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Apparently they were pasted on Facebook. I just ran into someone in the D who was a tiger and they said that's where they got it.
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Quote:This actually reminds me of a friend who took concept a bit too far back in the day.Sometime in 2005 I teamed with a Tank who had not taken any of his toggle powers, so it was not uncommon to see him getting knocked behind us, as well as getting Confused, Feared, etc. Watching a Tank charge into battle only to get knocked back thirty feet was quite a hoot, which made up for being such a drag on the team.
He played a Superman-style character. And he was opposed to doing basically everything standard in the game based on his Superman concept.
He was Invuln/SS Tanker. First, he didn't take any toggles. He said it wasn't right for someone's invulnerability to be something they can turn off and on. So he only took the autos. He six-slotted them all (back when that was something you could do) and just had the RES/DEF they provided. He also had six-slotted Health so he could regenerate from the damage he took.
Even though his mez protect was a toggle and in no danger of him taking it, he didn't want it anyway. He said Superman gets thrown and knocked around all the time, so he should too.
He didn't take Rage, nor slot any of his powers for accuracy. Superman isn't about always hitting, he said. He just swings super hard and it hurts when he does hit.
I also recall him having SS, fly, and I think SJ. So he could run faster than a speeding bullet and leap tall buildings, etc.
So there you have it. My friend, the no-toggles, no-accuracy Tanker. And he just loved it. Back in the day, I don't think anyone knew any better. But looking back at it now makes me laugh. -
Quote:My personal picks with no context would be:We can ask this same kind of loaded question about a bunch of other ATs. What would you choose?
- Tanker or Brute?
- Defender or Corruptor?
- Tanker or Scrapper?
- Brute or Scrapper?
- Defender or Controller
- Blaster or Scrapper?
Tank or Brute: Brute
Defender or Corruptor: Corruptor
Tanker or Scrapper: Different roles, not a comparison
Brute or Scrapper: Scrapper unless we don't already have a Brute/Tanker
Defender or Controller: Controller
Blaster or Scrapper: Whichever one responds to /tell first
But that's not an all-encompassing answer. I don't dislike any of the ATs I didn't pick and I'd be glad to fill my team with them. I don't find them underpowered, I just tend to prefer to build my team in a certain way and I favor certain ATs. Ideally when I fill a team I'd be happy to just fill the entire thing with Corrs and VEATs. Maybe a Brute. Maybe.
The thing is, your comparisons pretty much compare ATs that do different things so there's no constant comparison between them, and which one you take will depend on the situation and the current team build.
Tank or Brute: One does more damage, one survives better. Which does your team need?
Defender or Corruptor: One does more damage, one buffs better. Which does your team need?
Tanker or Scrapper: Do you need a tank or a damage dealer?
Brute or Scrapper: Do you need a pseudotank or a damage dealer?
Defender or Controller: Buffs/damage, or mez/buffs?
Blaster or Scrapper: Pure damage (if your team can support them), or someone more self-contained?
When you compare a Scrapper to a Stalker, what do they do? They each deal damage, and try to not die. They don't manage aggro like a Brute or Tank. They don't mez or team buff (then again, Scrappers do get Shield). Their actions and roles are fairly comparable.
The problem arises because Stalkers are easier to kill, so they lose in the "try not to die" department. That would be okay if, like Blasters, they had super great damage advantages to go with it to justify being easier to kill. But they don't. They lose out on AoEs, and flat out do less damage unless on a large team and surrounded by allies. And even then it's only a small advantage. The burst damage they offer with AS and controlled crits isn't really needed or useful to a team. Teams look for AoE damage (which Stalkers fail at), and good ST DPS for AVs (which Stalkers are either less or only slightly more than Scrappers at). So they lose in the "deal damage" department too.
Scrapper vs Stalker is not some sort of Corruptor vs Defender situation. There are not pros and cons to consider and weigh based on what you feel your team needs. Stalkers are not weak in one aspect but strong in another. They are simply weak. They have only cons. They have no meaningful advantages over Scrappers. -
Quote:So um, since the discussion is "Which would you take: Scrapper or Stalker," why would you go Stalker if they're worse? This argument seems to revolve around "The Stalker is only a little worse!" You're pretty much saying "Here is your choice: A Scrapper or someone who's only 10% less than a Scrapper. It's only 10%!"This I can't argue with. But you're basically talking about a difference of maybe 10% of the fight. And that's assuming the Stalker is actually doing badly enough to be dying///////defeated.
Like if you offer me two sandwiches, one you took a bite out of, I'm not going to be swayed by the argument of "It's only a little less sandwich, come on!"
I could see the viewpoint that Stalkers are "enough," but the purpose of this thread is giving us the choice between Scrappers and Stalkers. "Stalker is only a little worse" doesn't answer the question of why you'd take a Stalker over a Scrapper.
EDIT: I had some time to kill while waiting on an LGTF to start. Blame the boredom.
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Quote:Because the Scrapper can kill the mito faster, and won't die as easily (HP is one of the only factors when fighting Hamidon).Ignorance? I do admit that scrappers have more survivability than a stalker thanks to having more hp however this game is not that hard.
If i'm able to one shot yellows on a puny stalker. How does the extra damage make scrappers better in that situation if the mitos hp do not vary? -
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Here's something interesting.
Notice of the Well breaks down into 4-6 shards.
To craft one you need:
40 shards
All four uncommon salvages (1 component + 8 shards or 12 shards)
100,000,000 inf
Seems a little... off? Not even counting the inf you're looking at a return of 5 shards average for something that costs 88 shards to make. -
Quote:The trick is, I think, a little at a time. Nerfing sucks, so a slow creep until you get to the point where you feel good about it is probably better than large damage buff leaps. Last time Blaster damage mod changed it only went up the same 12.5%.If I were to do stalkers, I would make the damage mod at least 1.3 and at the same time raise blaster melee and range mods to that point. Stalkers and Blasters would have 125% version of build up. Then I would revist the scaling AS thing we had on test server for a few weeks. I would make it so it worked without screwing over the damage against minions and LTs. Then we have a fixed AT. I would then move on to fixing all the horrid powersets in the game.