Diggis

Legend
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  1. Quote:
    Originally Posted by Hero_of_Steel View Post
    From Comingsoon.net

    The Universal release has taken the title from the Eric Van Lustbader book based on the series created by Robert Ludlum, but they will not be using the story. "This is not a reboot or a recast or a prequel. No one's replacing Matt Damon. There will be a whole new hero, a whole new chapter...this is a stand-alone project," said Gilroy.
    So exactly like they did with the first 3 movies... Won't bother watching this one either.
  2. Diggis

    Kindle.

    We bought my mum one for her birthday last year and she loves it. She lives in China and I believe the 3G version allows her some unrestricted internet access. As for it's perfomance, I don't know sorry and I'm not sure my mum could explain it very well.
  3. Diggis

    Mod05's Toys...

    Quote:
    Originally Posted by Golden Girl View Post
    What's with the ponies/horses = girly thing? Manfully manly men used to ride horses all the time in the old days
    Ponies/horses =/= My little ponies... not the over use of pink, wings, etc. Horses are great to ride, my little ponies are aimed at girls.
  4. Quote:
    Originally Posted by Aett_Thorn View Post
    How is that disagreeing with me? I think it actually agrees with me. There is no heal aggro in this game, and you're saying the same thing.
    I think wendy got you and stormy mixed up.
  5. Diggis

    hyperinflation

    Cheers. Looking at that it looks like the prices have stabilised. Supply and demand. More people using IO sets, more people buying NAO. Makes sense to me.
  6. Quote:
    Originally Posted by PumBumbler View Post
    Yes. They are all in PFF standing around looking at each other blankly because they didn't take any shields.
    I LOLed!
  7. Diggis

    hyperinflation

    Quote:
    Originally Posted by Another_Fan View Post
    This is really something you should do for yourself then. Its easy enough, took me about 3 minutes while waiting around for NPCS to get killed. Any way the reason for the + was I rounded down, there should have been a - after 700,000 as that was rounded up.
    Lol, burden of proof mate. You provided the averages you should provide the sorce of those numbers.

    And I'm not at home at the moment, so it's not easy at all.
  8. Diggis

    hyperinflation

    Quote:
    Originally Posted by Another_Fan View Post
    Yes, but you hardly need my numbers

    Cut and paste fullmens hero list into a text file

    Save

    Load into excel as a fixed width format

    You now have all your rows and columns set up.

    Pull up the market interface with the /auctionhouse command and fill in the column for now at your leisure.
    I wanted to see your numbers because you're the one making the claim of an average of 2,000,000 + now. The addition of the plus makes it sound to me like you are pulling the number out of Ascendents base.
  9. Diggis

    hyperinflation

    Quote:
    Originally Posted by Another_Fan View Post
    Code:
    Average price rare salvage 2007 =   700000
    Average price rare salvage 2011 =  2000000 +
    Do you have numbers to support these? IE, have you added up all of Fulmens list below, and the corresponding salvage on the market now?
  10. Quote:
    Originally Posted by Chaos Creator View Post
    considering his global is not @Fulmens I could see it happening easily.
    Changes global to @Fulmens....
  11. Quote:
    Originally Posted by DumpleBerry View Post
    Where does it say that? I've never seen that before. It's wrong, or you're looking at the wrong table. Isn't 2-3 shards the standard rate for Uncommon Salvage? Hero One DNA Sample is Common. 1:1.
    Yup, correct.
  12. Quote:
    Originally Posted by Fulmens View Post
    NOTE: If you're thinking about doing this, mail me 1 inf first to make sure you have the correct global.
    Changes global to @fulmen....
  13. Quote:
    Originally Posted by Heartbreaker View Post
    This might be a little silly, but is the rockin guitar riff that plays near the mothership inspired by any particular track?
    I think it's inspired by Dynasty Warriors
  14. Quote:
    Originally Posted by magicj View Post
    Well, no offense, but what did you think I was referring to when I said "healer" if not empaths, rads, kins, darks, etc.? There's no actual class named "Healer" in this game.
    I thought you were an bad player who only valued green numbers. If there are no healer AT's in this game why call them healers. I doubt anyone here is going to argue that bubblers are the best support set to have but if I advertise for support it's possible I may not have other support on the team meaning possible no heals. If I then got a bubbler without the little bubbles to reduce incoming damage I'd be dissapointed.

    Quote:
    Originally Posted by magicj View Post
    The team already had a healer and the healer needs to heal anyway, if for no other reason than to heal pets. You're not going to spend time bubbling a bunch of mastermind pets. But healers keep them going (and buffed as well) for free.
    If you'd spent a few seconds every now and again bubbling the healer could blast more because he wouldn't have to heal so much. I've stopped playing my empath so much due to feeling useless with so many players soft capped. I'll only pull him out if the team is lacking support. On a bubbled team it's a waste of time when I could have a blaster instead.

    Quote:
    Originally Posted by magicj View Post
    As I mentioned earlier, you don't turn PFF and leave it on. You use it for survivability with Aid Self, then come back out of it.
    So when you said PFF allows you to keep doing your job what you mean is it allows you to hide and let everyone else do the work while you save your backside. Nice!

    Quote:
    Originally Posted by magicj View Post
    A fair argument. But is one AV in one mission a strong enough reason to take the little bubbles? I would have to say no because the vast majority of the time LR gets beat with no bubbler on the team. Like with Malta, bubbles just aren't the preferred way to fight end drain, even though they do help in that area.
    Yes, you can do LR without bubbles, but they make it easier, along with everything else. You replace the bubbles with purple insps. I've done it without heals too.. I used green insps.
  15. Three of your comments utterly threw me:

    Quote:
    Originally Posted by magicj View Post
    In fact, it didn't even equal it, since not giving out bubbles meant I could spend my time attacking (which actually accomplishes something).
    So instead of spending a short time every 4 mins bubbling and the rest blasting you spent the whole time healing? Where did you get the time to blast if you were healing all the time?

    And if you weren't healing, either someone was, who could have blasted if you'd bubbled, or the whole team were at the defence cap or near enough already in which case neither heals nor defence were much use.

    Quote:
    Originally Posted by magicj View Post
    PFF and dispersion bubble are the strength of FF. Dispersion bubble prevents the team from getting stunned or held. And it does it without the FFer having to constantly spend time passing out powers like CM. PFF provides survivability to the FFer, which let's him continue to do his job when things get rough.
    PFF is an EFFECT SELF only power. What job are you doing when you are not doing anything? Not healing thats for sure. Dispersion bubble also isn't working, or the Leadership pool. Although you could probably use vengence when one of your team dies, but you'll have to drop PFF to do it.

    Quote:
    Originally Posted by magicj View Post
    To give a simple example, Granite Tankers do not need bubbles. But every once in a blue moon they need a heal.
    That's why granite tankers HAVE a heal. But if I'm facing Recluse I'll take 75% defence over active healing any time. It puts ME in control. Do you know why Tankers like having a healer on hand when tanking recluse? Because they have popped purples to get up to the defence soft cap. A bubbler, thermal, ice whatever, will help reduce the reliance on purples.
  16. Quote:
    Originally Posted by Samuel_Tow View Post
    I remember there being a bug like this, actually, and now that you mention it, I remember seeing this in person at one point. It shouldn't work like this, since being able to attack a target that you cannot target via AoE doesn't break the Placate until it times out or the target attacks you, but there could be some kink in the code that's the culprit here.

    I do know that the Hidden portion of Placate is interrupted if your target manages to key an attack in a specific time window where he hits, suppresses you, but is still placated and won't attack.
    Hmm, I'm going to have to check on the placate status. I could be assuming that because hide is broken they will still attack, so I attack and break it anyway.
  17. Quote:
    Originally Posted by Arcanaville View Post
    If you attack the target with an attack that "notifies target" you will break your own placate. But the quote I was responding to said if you *take* damage your placated target will be able to attack you, and I don't believe that has ever been true.
    Hmmm, I'm going to need to double check this, but I don't this this is this case. If you placate at the same time as the placatee attacks you the hide is broken and placate is ignored. I've had a number of occasions where this has happened and it's very frustrating.
  18. Quote:
    Originally Posted by Zwillinger View Post
    • What time of day do you find yourself positing/reading the forums the most?
    • What's more important to you? Having someone able to engage you and watch the forums during what would be considered "peak" posting hours or having someone who may be several hours behind, but has greater access to the development team?
    Anytime between 9am and 10pm GMT. And the later, as evenings seem to be more busy for EU posters and you guys are working by then anyway.
  19. Quote:
    Originally Posted by Atomic_Woman View Post
    However, new players are not FORCED to play Stalkers as their first characters, and this ambush situation only applies to them (outside of reports of people getting 'triple ambushes' all at once, which I would consider/suspect to be bugs). If they choose any other AT then the fact that ambushes see through stealth is pretty much moot.

    So it's an issue, but it's not as large as one as you may think.
    The ambushes are still tough and overpowered on other AT's. 10 ambushes on any AT is draining, given the lack of Insp drops. Not only that, the level of powers they have is higher than PC and RI including a vast array of Debuffs as highlighted earlier.
  20. Quote:
    Originally Posted by EvilGeko View Post
    No offense, but that's a cop-out. I'm arguing the point. And again, I wasn't responding to you. Just because I refuse to accept that the game should be easier doesn't mean I don't consider your point. I don't find what you find fun. You aren't considering MY point. You ignore it.

    I believe that the game should have a baseline difficulty that is higher than what you would set it at. You disagree. That's OK, people can disagree.
    Surely the baseline should be where MOST people want it (and looking at the responses in this thread you are NOT part of that) and those who want it harder can increase it. There are more in game options for increasing difficulty than there are for decreasing it.
  21. Diggis

    Lgtf

    Quote:
    Originally Posted by Guardien View Post
    I find myself in one of two positions: if I am leading the TF, it's usually because I am with members of my SG and it was my "turn". While most of my SG has an IO'd toon, I am by far the member with the most IO'd toons, and most heavily invested in IOs. So on those TFs, I tend to play with a bit more caution, as I'd rather a controlled steamroll than having my friends die. If I'm not the leader (90%+ of the time ), then I defer to the TF leader for how (s)he wants things done. Typically, these are PuG TFs, so...YMMVG (G= greatly).

    My typical tanking style is very much a "charge in, optimize later" method though. Anything short of a TF, and I am aggroing everything within range (~120' on Fireball ) until people start dying .
    Agreed, and if asked I base my recomendation on how the team has been going. If we've struggled, pull away. If we've pwned... Cccchhhhhaaarrrrggggeee (my blaster warcry... usually followed by S**T...lol)

    Quote:
    Originally Posted by Guardien View Post
    As we're both on Virtue, these weekly TFs increase the odds of us running something together. It's entirely possible that we already have even, I don't really pay close attention to globals :X
    Not sure if this was aimed at me... I'm a unionite. Can't roll Virtue toons.
  22. Quote:
    Originally Posted by magicj View Post
    ● If you have bubbles, you still need heals.
    ● If you have heals, you don't need bubbles.
    ∴ Heals > Bubbles

    Not taking the little bubbles is not a big deal. Teams run missions pretty much non-stop without bubbles. It's not difficult.

    Big bubble for mez protection, force bolt to get people out of trouble quickly, PFF + aid self for the occasional heal.

    Nothing wrong with that build.
    You can fix end drain with heals? I never knew!
  23. Diggis

    Lgtf

    Quote:
    Originally Posted by Guardien View Post
    Final Room: last few times we've taunted the AVs to the entrance, beat them down, then spiked the generators and clear until bored. Weaker teams would probably need to clear to each generator.
    For fun, just wade in and destroy. If your team has steamrolled everything the last mission is cake and you should be able to charge.
  24. Quote:
    Originally Posted by Leo_G View Post
    Lol because if you could stealth everything, then why are you even in Praetoria? Why not go red side and just stealth radio missions back to back? The missions would be far too easy if you could just stealth through everything. That isn't to say I don't feel the ambushes aren't harsh, they just aren't the roadblock you make them out to be.
    Because some people play for the story.. not the XPs.

    Because some people RP playing a character that likes to minimise collatoral damage.

    Because it's new and shiney.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    . This is achievable by a decent "goto" bind, and by watching Blast Masters to see when they're about to throw an incendiary bomb. Moving the henchmen as the bomb is being thrown usually lets them clear the burn patch before they take much, if any, damage.
    Oh, don't get me started on those homing bombs... they should be a location AoE, not a targeted AoE!

    Also, Geko, Tell me how my stalker can effectivly stalk a mission with a constantly spawning homing Blast Master tracking me. And by constantly spawning I mean that there would be up to 3 on the map at any one time. Homing Bombs negate stealth, take away my best power meaning I have to scrap to beat him giving the next 3 time to catch up who I then have to beat. Running doesn't help, they just follow. Stealth... whats that?

    Consider me firmly in the Ambushes are overpowered camp. The rest of the area was very good though.