Lgtf


Auroxis

 

Posted

Since the WST is LGTF this week I thought I'd find out if there are any misconceptions about this TF that tanks need to know about. I've only run this twice and am not terribly familiar with it.

In particular, the Riders are pretty rough on my poor dark/dark. It seems like the recharge hits the floor and I die fairly quickly once my heals stop becoming available. I also have pretty poor Energy resistance/defense and I think that's also a problem. Any suggestions on how to successfully tank those things would be welcome.

The Hami... is he like the real Hami in that the armors are pretty much useless? Would bringing along a couple of EoE's be helpful? Is there a particular order that works well for taking out the mitos? Is it the green mitos that require the holds? I have tanked him a couple of times but I was just doing what I was told and not sure what was real and what was assumption.

I'm comfortable with the rest although a clear strategy for the final room of graphical glitches would also be welcome.

Thanks in advance.


 

Posted

This is from experience, not actual data:

Riders: War rider is easy, nothing to worry about. Famine can be a bit tricky, as it can drain your endurance and terrorize you so you can't use your taunt/attacks/self heal. Pestilence gives you a massive recharge debuff, and I don't know what Death does but he is probably more problematic than War. If your energy defense isn't high I definitely recommend packing purples.

Hamidon: Hami does ignore defense and resistance, so your HP and self heals will be what keeps you alive longer. The Essence of the Earth inspirations work versus LGTF Hami just as well as versus the real Hami, so get those if you want extra safety. However keep in mind you don't have to aggro him right at the start, as he usually takes a while before he starts attacking. Considering the mitos debuff your self heals, you should avoid taunting him until most of the mitos are defeated(mitos work just like the real mitos, except weaker of course).


Final room is pretty straightforward. Pull the AV's away from the big mob and kill em, and then proceed to destroy the generators. The Honoree has unstoppable which he uses close to death, and just like any unstoppable most of your attacks will not do a lot of damage, but negative damage will hurt him a bit and psychic attacks will be the least resisted. With enough debuffs on your team his unstoppable won't help him too much.


Mains (Freedom) @Auroxis
Auroxis - Emp/Rad/Power Defender Pylon Video Soloing an AV
Pelvic Thunder - SS/Elec/Mu Brute
Sorajin - Elec/Nin Stalker
Neuropain - Sonic/Mental/Elec Blaster

 

Posted

I'm by no means an expert on this TF, and I've only tanked it a few times, but here's what I do remember...

Riders: not getting hit is helpful. If your defense isn't so great, and your team has no +defense, use insps.

Hamidon: IS nasty. Defense/Resistance isn't useless, but without outside help he will eat you alive. I haven't heard of EoEs working, but I'm guessing lots of people will be trying that this week. The Mito "pattern" is melee vs. Yellows, ranged vs. Blues, and holds vs. Greens. Most teams follow that order, but a strong team can engage two or all colours at once. Keep in mind, once the Greens are held, other attacks will hurt them too. More often than not I carry awakens....

Final Room: last few times we've taunted the AVs to the entrance, beat them down, then spiked the generators and clear until bored. Weaker teams would probably need to clear to each generator.


 

Posted

Quote:
Originally Posted by Auroxis View Post
This is from experience, not actual data:

Riders: War rider is easy, nothing to worry about. Famine can be a bit tricky, as it can drain your endurance and terrorize you so you can't use your taunt/attacks/self heal. Pestilence gives you a massive recharge debuff, and I don't know what Death does but he is probably more problematic than War. If your energy defense isn't high I definitely recommend packing purples.

Hamidon: Hami does ignore defense and resistance, so your HP and self heals will be what keeps you alive longer. The Essence of the Earth inspirations work versus LGTF Hami just as well as versus the real Hami, so get those if you want extra safety. However keep in mind you don't have to aggro him right at the start, as he usually takes a while before he starts attacking. Considering the mitos debuff your self heals, you should avoid taunting him until most of the mitos are defeated(mitos work just like the real mitos, except weaker of course).


Final room is pretty straightforward. Pull the AV's away from the big mob and kill em, and then proceed to destroy the generators. The Honoree has unstoppable which he uses close to death, and just like any unstoppable most of your attacks will not do a lot of damage, but negative damage will hurt him a bit and psychic attacks will be the least resisted. With enough debuffs on your team his unstoppable won't help him too much.
From my own experience, everything Auroxis said is correct.

The only additions I have are this: I believe Pestilence turns off regen as well. I only notice (for obvious reasons) on my WP Brute and Tank, but they go to zero regen very quickly.

Hami: Yes, EoEs will work, but Hami wont attack until you attack him. Just make sure pet agro is controlled and no one uses AoEs on the greens (they're close enough an AoE will tick Hami off) and all is well. Melee yellow, range blue, hold green, then beat up hami. If you're in a hurry you can always feed the rikti to hami (get ago then lead then through the jell-o) which is fun to watch, takes care of the rikti and even keeps the mito agro distracted a bit.

For the last room, yeah, psy damage is good against Honoree, Neg isnt bad and debuffs (cold -> benumb FTW) are always great here.


 

Posted

Quote:
Originally Posted by Guardien View Post
Final Room: last few times we've taunted the AVs to the entrance, beat them down, then spiked the generators and clear until bored. Weaker teams would probably need to clear to each generator.
For fun, just wade in and destroy. If your team has steamrolled everything the last mission is cake and you should be able to charge.


 

Posted

Quote:
Originally Posted by Diggis View Post
For fun, just wade in and destroy. If your team has steamrolled everything the last mission is cake and you should be able to charge.
I find myself in one of two positions: if I am leading the TF, it's usually because I am with members of my SG and it was my "turn". While most of my SG has an IO'd toon, I am by far the member with the most IO'd toons, and most heavily invested in IOs. So on those TFs, I tend to play with a bit more caution, as I'd rather a controlled steamroll than having my friends die. If I'm not the leader (90%+ of the time ), then I defer to the TF leader for how (s)he wants things done. Typically, these are PuG TFs, so...YMMVG (G= greatly).

My typical tanking style is very much a "charge in, optimize later" method though. Anything short of a TF, and I am aggroing everything within range (~120' on Fireball ) until people start dying .

As we're both on Virtue, these weekly TFs increase the odds of us running something together. It's entirely possible that we already have even, I don't really pay close attention to globals :X


 

Posted

Quote:
Originally Posted by Guardien View Post
I find myself in one of two positions: if I am leading the TF, it's usually because I am with members of my SG and it was my "turn". While most of my SG has an IO'd toon, I am by far the member with the most IO'd toons, and most heavily invested in IOs. So on those TFs, I tend to play with a bit more caution, as I'd rather a controlled steamroll than having my friends die. If I'm not the leader (90%+ of the time ), then I defer to the TF leader for how (s)he wants things done. Typically, these are PuG TFs, so...YMMVG (G= greatly).

My typical tanking style is very much a "charge in, optimize later" method though. Anything short of a TF, and I am aggroing everything within range (~120' on Fireball ) until people start dying .
Agreed, and if asked I base my recomendation on how the team has been going. If we've struggled, pull away. If we've pwned... Cccchhhhhaaarrrrggggeee (my blaster warcry... usually followed by S**T...lol)

Quote:
Originally Posted by Guardien View Post
As we're both on Virtue, these weekly TFs increase the odds of us running something together. It's entirely possible that we already have even, I don't really pay close attention to globals :X
Not sure if this was aimed at me... I'm a unionite. Can't roll Virtue toons.


 

Posted

Quote:
Originally Posted by Diggis View Post
For fun, just wade in and destroy. If your team has steamrolled everything the last mission is cake and you should be able to charge.
This is pretty much how I run things no matter what TF/mission it is.

If I'm on my tank, I jump in head first, taunt, and say "STICK TO THE PLAN!"

If I'm on my mastermind, I jump in head first, taunt, and say "STICK TO THE PLAN!"

If I'm on my MFing Warshade, I jump in head first, quasar, revive, eclipse, mire, gravity well, unchain essence, and somewhere in there shout something to the effect of "STICK TO THE PLAN!"



EDIT: To contribute something on topic, I find Pestilence rider to be the worst one. He has defense debuffs, which angers my dark tank. Famine I can deal with because I resist the end drain and don't need my heal more than once in a fight anyway.

For Hami: EoEs are the only thing that will make you take less damage. The way I run this mission is to aggro all of the Rikti and drag them into Hami's range. While Hami and his mitos are occupied killing Rikti, I can usually get half of the yellow Mitos myself, more as the warshade, none as the mastermind. While that's going on, the ranged people on the team probably already started picking off the blue mitos. Greens don't need to be held to be killed, but it sure as hell helps.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

war rider is basically just a heavy suit with leadership toggles

famine is a heavy suit with the chain lightning and the electric bubble which does lots of -rech and fear and end drain

pestilence is a heavy suit with poison debuffs which can hit in cones

death is a heavy suit with dark armor powers such as oppressive gloom and cloak of fear


in the hami encounter, it is much weaker than the normal hami, but the core can still kill you pretty fast, the best strategy is to work outside in: pylons and rikti, yellows, blues, greens, core

for the hami encounter you will need melee to get the yellows, ranged to get the blues, holds for the greens (this part is critical, cause if you lack holds then they will be pretty much impossible to kill), the core is pretty easy especially if you drain its end or hold it

the last mish is really easy, basically just killing rikti and some AVs


 

Posted

Quote:
Originally Posted by Diggis View Post
Agreed, and if asked I base my recomendation on how the team has been going. If we've struggled, pull away. If we've pwned... Cccchhhhhaaarrrrggggeee (my blaster warcry... usually followed by S**T...lol)



Not sure if this was aimed at me... I'm a unionite. Can't roll Virtue toons.
My bad, you and Dechs have the same board avatar, and...like I said, I don't pay enough attention to globals


 

Posted

Quote:
Originally Posted by Guardien View Post
My bad, you and Dechs have the same board avatar, and...like I said, I don't pay enough attention to globals
I don't show avatars on the forums, so I wouldn't have known it, but I figure I should say what mine is.

It's a dynamic avatar that will show whether I'm online in City of Heroes and which character I'm currently playing.


Where to now?
Check out all my guides and fiction pieces on my blog.
The MFing Warshade | The Last Rule of Tanking | The Got Dam Mastermind
Everything Dark Armor | The Softcap
don'T attempt to read tHis mEssaGe, And believe Me, it is not a codE.

 

Posted

Lady Grey Task Force... Ahhhh, the memories...

I've done this with an Invul/Energy tank, a Crab Spider, a Widow, a Bots/Traps mastermind, and a Fire/Dark Corr...

Each one was fun, but I think I enjoy tanking most of all.

You can fail 2 of the missions and still complete it (and for speed TFs we often do [though to be fair most folks only fail the 3rd portion of the TF])

Rikti, Rikti, Rikti... And, the Clockworks with the psi attacks. These can really hurt a tank who's not prepared. And, as mentioned above, Auroxis is dead on with everything.

Kill Famine first!

If you are going to let Infernia and Glacia live, then expect this to be the longest portion of the TF. I'm not 100% sure, but I can say with a pretty high degree of certainty that I've not been on a LGTF that has done the third mission for success this year...

Hami presents a problem if everyone just runs off for their personal moment of glory. Working outside in and hitting the mitos in the correct order means no/little problem. Lately though many of the LGTFs have taken out the Rikti, but left the pylons up until the mitos are gone... Anyone know why that is?

The end as I've been on it usually is someone stealths to the staging area outside the main room, TPs all there, rush the AVs, then go about taking out the 4 generators (killing each spawn as they happen until people decide to leave). Sometimes we pull, but usually not. Honoree is a nasty energy melee dude, but his psi attacks are a bit more troublesome for a tank I think. Regardless, if you made it this far, the final room should present no problem.

I've done this in 25 minutes... I've done this just a hair shy of 2 hours... It really depends on the make up of the group, the leader, the stated objective(s) (i.e.- shards or merits), and the travel powers. Team TPs or ATT, stealth, and SS can make this one go by so fast you'll be at Honoree before you know it.

Never done a MoLGTF, but I reckon I'll try for it at least once this week.

Happy Tanking!


 

Posted

best advice i can give is to find people to do every tfs with. the same group or a core of friends that all can do it together every week. this avoids any issues since running with them will bring out better times and safer tf's with better abilities to win every time.

people are still puging and not finishing tfs .


as far as lgtfs go. if your softcapped you shouldnt have any issues at all.the riders are tough yes but hardly a worry. on a dark/dark though ive seen many issues with these tanks from real hami to mini hami on the lgtf. we ran a 26 minute lgtf this morning and had no deaths

what i do to help with hami aggro is pull mobs into the goo. this occupies the mitos and hami.

meanwhile the rest of the team can take down the towers without any issue


 

Posted

Psi is my best resistance and I've tanked Honoree twice now without any issue (and the last time came away with a breathtaking screenshot). The only reason I asked about the last mission is that it seemed like last time (we pulled) we were buried under ambushes and finally had to send a couple of fliers - a defender and a blaster - to go take out the generators because we could not get out of the entryway into the main room. The first time we just charged in and everything was chaos in which somewhere along the line the mission somehow completed

Famine and Pestilence - that's what I needed to know. I thought they were all the same and I was really dreading that. Nice to know what to look out for.

I've done Hami by both dragging the rikti through the middle and taking out the pylons last and by doing each circle and once on a scrapper we did it by taking out... I'm not sure but I know the pylons & Rikti were taken out last. I'm pretty sure people think that Hami doesn't aggro as easily when the pylons are still on but I don't think that's really true. I've also heard that armor does and does not help against Hami but I'm pretty sure it doesn't... I know my first time I almost died in one shot and took an EoE to survive a second.

Thanks for clearing things up guys. I'm looking forward to doing it tonight.


Shadowguardinal is the black blur in the middle - this was before the No Fade option on Dark Armor.